Latest 30 Comments
News - Mounts of Mayhem released for Minecraft with new mobs, weapons and more
By ScottCarammell, 14 Dec 2025 at 9:49 pm UTC
By ScottCarammell, 14 Dec 2025 at 9:49 pm UTC
10% more mine, 20% more craft. also added back herobrine
News - Open source XR runtime Monado 25.1.0 released with expanded hardware support
By beko, 14 Dec 2025 at 9:11 pm UTC
By beko, 14 Dec 2025 at 9:11 pm UTC
Using my Viture XR glasses a lot. Hope they'll eventually be supported by Monado as well. Until then I have Side-By-Side mode and ReShade with Depth3D 🤓
News - Talking point - what have you been playing lately?
By adolson, 14 Dec 2025 at 8:21 pm UTC
By adolson, 14 Dec 2025 at 8:21 pm UTC
Finally got around to buying Tunic. What a great game! Just finished it, and now working on Clair Obscur.
News - Clair Obscur: Expedition 33 is now Steam Deck Verified with a big update
By adolson, 14 Dec 2025 at 8:14 pm UTC
By adolson, 14 Dec 2025 at 8:14 pm UTC
I bought it after the Game Awards. Didn't know much about it, but had it on my wishlist for months. I'm a few hours in and, well, I can see why it won so much.
Haven't tried on Deck yet.
Haven't tried on Deck yet.
News - Aspyr have indefinitely delayed Deus Ex Remastered
By scaine, 14 Dec 2025 at 8:07 pm UTC
By scaine, 14 Dec 2025 at 8:07 pm UTC
Quoting: 14Do any of the complainers explain what they want it to look like? Or is that a guessing game? I can't tell if people want it to look retro with higher resolution, or if they want it to look like Space Marine 2 fidelity.It looks okay to me, a decent enough upgrade from the original Deus Ex. But the problem is that Revision, the community upgrade, is already available, and free. And while it doesn't look as good as this, the high-def models really are a huge jump, so now this remaster is looking pretty lacklustre.
News - NVIDIA driver 580.119.02 released for Linux as the latest recommended stable version
By clatterfordslim, 14 Dec 2025 at 6:03 pm UTC
By clatterfordslim, 14 Dec 2025 at 6:03 pm UTC
Quoting: Cley_FayeAh, Log back into X11 and hope next month brings undocumented but welcome improvements :DI have just upgraded to Cachy OS Xfce Edition, through out my system, so have two Cachy OS Xfce Editions running. One for gaming and the other for everyday tasks and video rendering through Davinci Resolve. Updated to this driver yesterday and now have to live without compositing, because Xfce Terminal keeps flashing and panels keep flashing the app icons that are on the panel. They concentrated more on Wayland this time round it seems. I'm not moving to Wayland until every environment has it and proves to run properly without any glitches. I hope NVIDIA get this fixed, as don't want to have to downgrade driver.
News - Aspyr have indefinitely delayed Deus Ex Remastered
By 14, 14 Dec 2025 at 4:56 pm UTC
By 14, 14 Dec 2025 at 4:56 pm UTC
Do any of the complainers explain what they want it to look like? Or is that a guessing game? I can't tell if people want it to look retro with higher resolution, or if they want it to look like Space Marine 2 fidelity.
News - Vulkan-based translation layer for Direct3D 7 on Linux, D7VK has a 1.0 release out now
By Shmerl, 14 Dec 2025 at 4:11 pm UTC
By Shmerl, 14 Dec 2025 at 4:11 pm UTC
Quoting: tpauamd below 480 are stuck on 1.1.That's incorrect: https://lists.freedesktop.org/archives/amd-gfx/2025-November/133852.html
News - Building a Retro Linux Gaming Computer Part 49: One More to Go!
By gbudny, 14 Dec 2025 at 2:36 pm UTC
I'm sorry, I have to look more carefully at these screenshots.
These names of patches and installers are quite confusing, so I have to use archive.org
The new installer is from 2007, but it contains an older version of the game than the patch released in 2006. The patch from 2006 is candycruncher-1.52-x86.run, and after installing it, it displays version 1.53.00. I checked, and it's the last patch that doesn't support PenguinPlay:
https://web.archive.org/web/20131225032146/http://updatefiles.linuxgamepublishing.com//candycruncher
I don't know if this patch works with Red Hat 7.3, but it could fix some of the issues.
By gbudny, 14 Dec 2025 at 2:36 pm UTC
Quoting: HamishThank you for your response.Quoting: gbudnyWhat version of Candy Cruncher did you play?You can see it in the titlebar of the screenshot. Version 1.51.03 of the game.
[Changlog](https://ia902902.us.archive.org/19/items/lgp-patches/candycruncher/candycruncher-1.55-1.56-x86.run.txt)
I'm sorry, I have to look more carefully at these screenshots.
These names of patches and installers are quite confusing, so I have to use archive.org
The new installer is from 2007, but it contains an older version of the game than the patch released in 2006. The patch from 2006 is candycruncher-1.52-x86.run, and after installing it, it displays version 1.53.00. I checked, and it's the last patch that doesn't support PenguinPlay:
https://web.archive.org/web/20131225032146/http://updatefiles.linuxgamepublishing.com//candycruncher
I don't know if this patch works with Red Hat 7.3, but it could fix some of the issues.
News - Aspyr have indefinitely delayed Deus Ex Remastered
By Super-G, 14 Dec 2025 at 12:16 pm UTC
By Super-G, 14 Dec 2025 at 12:16 pm UTC
Aspyr used to call themselves "the greatest Mac publisher on earth". I bought several of their ported games from the Mac App Store. All of them either had severe bugs that made them unplayable or got discontinued and taken down shortly after. Support was incapable or unwilling to help. I will never buy anything from Aspyr again as long as I live.
News - AMD FSR Redstone arrives with AMD FSR SDK 2.1
By dimko, 14 Dec 2025 at 11:30 am UTC
As owner of 7900xtx i am a bit pissed off.
By dimko, 14 Dec 2025 at 11:30 am UTC
Quoting: BrokattI get that. Isn't 7900XTX still better for raw performance? :)yes it is.
As owner of 7900xtx i am a bit pissed off.
News - Vulkan-based translation layer for Direct3D 7 on Linux, D7VK has a 1.0 release out now
By tpau, 14 Dec 2025 at 9:41 am UTC
By tpau, 14 Dec 2025 at 9:41 am UTC
Geforce below 20xx series and amd below 480 are stuck on 1.1.
I happen to have both Geforce 980 and AMD RX 480.
Don't count us out just yet^^
It is not like wine OpenGL would deliver a bad performance for such old games though.
This is more academic, theoretical, proof of concept.
Not having it breaks nothing.
I happen to have both Geforce 980 and AMD RX 480.
Don't count us out just yet^^
It is not like wine OpenGL would deliver a bad performance for such old games though.
This is more academic, theoretical, proof of concept.
Not having it breaks nothing.
News - Aspyr have indefinitely delayed Deus Ex Remastered
By wytrabbit, 14 Dec 2025 at 8:29 am UTC
By wytrabbit, 14 Dec 2025 at 8:29 am UTC
The graphics of the original Oblivion was incomparable to the graphics of original Deus Ex... I don't hear this level of criticism for Tomb Raider Remastered which was also handled by Aspyr.
News - Vulkan-based translation layer for Direct3D 7 on Linux, D7VK has a 1.0 release out now
By tuubi, 14 Dec 2025 at 7:56 am UTC
By tuubi, 14 Dec 2025 at 7:56 am UTC
Quoting: ShmerlEven GCN 1.0 cards support Vulkan 1.3 (that's from 2012 which is quite old by now) which is basically as old as it gets for Vulkan on AMD at least.You're right, even the GPUs I mentioned in my earlier post support Vulkan 1.3 according to [vulkan.gpuinfo.org](https://vulkan.gpuinfo.org/). My info was outdated. So this is a non-issue for desktop (and laptop) gaming.
News - Vulkan-based translation layer for Direct3D 7 on Linux, D7VK has a 1.0 release out now
By Shmerl, 14 Dec 2025 at 7:07 am UTC
Besides, how old is that old anyway? Even GCN 1.0 cards support Vulkan 1.3 (that's from 2012 which is quite old by now) which is basically as old as it gets for Vulkan on AMD at least.
By Shmerl, 14 Dec 2025 at 7:07 am UTC
Quoting: Beta VersionDX7->Vulkan translation layer requires Vulkan 1.3, while you can play DX12 games on Vulkan 1.1 hardware. It's just so stupid.If developers find it easier to stick to latest Vulkan - it's their choice, no one forces you to use that. I wouldn't call it stupid, quite the opposite actually - trying to lower Vulkan requirements for the sake of old hardware which leads to avoiding some Vulkan features is a bad idea.
Besides, how old is that old anyway? Even GCN 1.0 cards support Vulkan 1.3 (that's from 2012 which is quite old by now) which is basically as old as it gets for Vulkan on AMD at least.
News - Aspyr have indefinitely delayed Deus Ex Remastered
By Gerarderloper, 14 Dec 2025 at 6:46 am UTC
By Gerarderloper, 14 Dec 2025 at 6:46 am UTC
Gotta retrain those AI LLM GFX models I guess....
The issue is look at oblivion remastered, and look at this attempt. It just was not really any better then FREE DEUS EX HD MODS! and had some weird choices.
Basically it feels like yet another company trying to CASH IN on a cheap upscale remaster attempt.
The issue is look at oblivion remastered, and look at this attempt. It just was not really any better then FREE DEUS EX HD MODS! and had some weird choices.
Basically it feels like yet another company trying to CASH IN on a cheap upscale remaster attempt.
News - NVIDIA driver 580.119.02 released for Linux as the latest recommended stable version
By Gerarderloper, 14 Dec 2025 at 6:35 am UTC
By Gerarderloper, 14 Dec 2025 at 6:35 am UTC
Probably hasn't fixed 144hz VRR mode on LG OLED HDMI2.1 displays. It corrupts the image pretty bad and can even crash the display. It's not a problem that can be replicated under Windows11 thought I think it WAS a issue at one point with older windows11 drivers.
Thinking these fixes just trickle out to Linux drivers, takes a while.
Thinking these fixes just trickle out to Linux drivers, takes a while.
News - Talking point - what have you been playing lately?
By dmoonfire, 14 Dec 2025 at 3:32 am UTC
By dmoonfire, 14 Dec 2025 at 3:32 am UTC
Increlution as a semi idle game.
Silksong but not as frantically.
Dispatch, which is really pretty but requires more attention than I can sometimes give it.
Wildfire is a semi idle tower defense from Itch.
Silksong but not as frantically.
Dispatch, which is really pretty but requires more attention than I can sometimes give it.
Wildfire is a semi idle tower defense from Itch.
News - Talking point - what have you been playing lately?
By Dana Souly, 13 Dec 2025 at 11:51 pm UTC
By Dana Souly, 13 Dec 2025 at 11:51 pm UTC
I'm still more into OSRS
in comparison, I've got around 2500h in Path of Exile over around four years, I played 1700h in OSRS over approx one year.
But beside that: A little bit Melvor Idle, some Zachtronics Solitaire Collection, not much else.
in comparison, I've got around 2500h in Path of Exile over around four years, I played 1700h in OSRS over approx one year.
But beside that: A little bit Melvor Idle, some Zachtronics Solitaire Collection, not much else.
News - AMD FSR Redstone arrives with AMD FSR SDK 2.1
By Brokatt, 13 Dec 2025 at 11:14 pm UTC
By Brokatt, 13 Dec 2025 at 11:14 pm UTC
Quoting: scaineI get that. Isn't 7900XTX still better for raw performance? :)Quoting: BrokattGood point! It's underwhelming (for me) because I have a 7900xtx, so not much a performance jump.Quoting: scaineHard to get excited about this when not only is our O/S not supported, but the features are largely locked to the underwhelming 9000 series of cards.While I do agree with you on the first part, I don't find the 9000 series to be underwhelming at all. On the contrary I have been very happy with the performance of my 9070 XT which I picked up for a decent price on Black Week. It was a good jump in performance compared to my 5 year old RX 6800 and has been working great under CachyOS.
It promises a nice direction of travel, but there's just nothing really tangible yet.
But I guess it largely depends on you expectations and what you compare them to.
News - After multiple delays Terminator 2D: NO FATE has launched with Linux support and Steam Deck Verified
By Cybolic, 13 Dec 2025 at 9:48 pm UTC
So, by my count, it's:
They probably paid a fair bit more than Ocean Software did back in the day as well.
All in all, I do think it's bit overpriced, but for something done this well and with day one Linux support, I had to give in and purchase it.
By Cybolic, 13 Dec 2025 at 9:48 pm UTC
Quoting: M@GOidThere is two excuses for the price. One, it is a licensed game. They had to pay royalties for the owners the Terminator franchise. Two, they also licensed the "Bad To The Bone" song, which obviously had to pay royalties. [...]That was my first thought as well. The license for Arnold is missing, but it turns out they already spoke briefly about the licensing in general:
Quoting: Reef EntertainmentArnold Schwarzenegger isn't in the game it’s just a T800. We didn't have his license, unfortunately. But for the rest, you have to ask each actor individually to use his portrait.- from [an IGN article](https://sea.ign.com/terminator-2d-no-fate/229314/news/maker-of-new-terminator-2-video-game-tracked-down-actor-who-played-future-war-john-connor-back-in-19))
What we have is the right to use the characters. So like Sarah, John, T1000, T800, and then certain actors will also provide image rights to Studio Canal, which is included in the agreement. For example; Linda Hamilton is Sarah Connor, which is why you can see Linda at the beginning of the trailer. Whereas our right to use the Terminator itself, it doesn't include Arnold. When you see the character artwork for that, you'll see it's like the Terminator itself rather than Arnold. It's basically the endoskeleton that we have the right to use.
Michael Edwards played the future war version of John in the opening of T2. You see him, he lowers his binoculars, he's looking over the battlefield. Someone like that, we reached out separately to him to include his likeness. There's a definite difference between signing the T2 license and having the agreement to use the characters compared to the actor's likeness, which is separate.
So, by my count, it's:
- The Terminator logo, story, characters, etc. from Studio Canal
- The likeness of Robert Patrick (if not included in the T2 license)
- The likeness of Edward Furlong (if not included in the T2 license)
- The likeness of Joe Morton (if not included in the T2 license)
- The likeness of Michael Edwards (that probably didn't break the bank, but still)
- The "Bad To The Bone" song by George Thorogood, like you mentioned
- The "Guitars, Cadillacs" song by Dwight Yoakam (within the bar)
- Several themes from the T2 score by Brad Fiedel
They probably paid a fair bit more than Ocean Software did back in the day as well.
All in all, I do think it's bit overpriced, but for something done this well and with day one Linux support, I had to give in and purchase it.
News - Vulkan-based translation layer for Direct3D 7 on Linux, D7VK has a 1.0 release out now
By tuubi, 13 Dec 2025 at 7:41 pm UTC
By tuubi, 13 Dec 2025 at 7:41 pm UTC
Quoting: Beta VersionThanks for the correction. But that doesn't really mean "retro DX7 games require fairly new hardware", unless they don't work at all with plain old WineD3D.Quoting: tuubiDX12 and Vulkan are contemporary standards with the same fundamental approach (both basically built on top of the design of AMD's Mantle), while DX7 was designed for old, fixed function hardware.It has nothing to do with this case. DX7 could be implemented even on Vulkan 1.0. It's just that the dev of D7VK based his work on the latest DXVK, not the one that required Vulkan 1.1. This leads to a stupid situation where retro DX7 games require fairly new hardware. Even newer than required for DX9/DX11/DX12 games when you use Proton-Sarek.
News - Vulkan-based translation layer for Direct3D 7 on Linux, D7VK has a 1.0 release out now
By Beta Version, 13 Dec 2025 at 6:58 pm UTC
By Beta Version, 13 Dec 2025 at 6:58 pm UTC
Quoting: tuubiDX12 and Vulkan are contemporary standards with the same fundamental approach (both basically built on top of the design of AMD's Mantle), while DX7 was designed for old, fixed function hardware.It has nothing to do with this case. DX7 could be implemented even on Vulkan 1.0. It's just that the dev of D7VK based his work on the latest DXVK, not the one that required Vulkan 1.1. This leads to a stupid situation where retro DX7 games require fairly new hardware. Even newer than required for DX9/DX11/DX12 games when you use Proton-Sarek.
News - AMD FSR Redstone arrives with AMD FSR SDK 2.1
By scaine, 13 Dec 2025 at 6:54 pm UTC
By scaine, 13 Dec 2025 at 6:54 pm UTC
Quoting: BrokattGood point! It's underwhelming (for me) because I have a 7900xtx, so not much a performance jump.Quoting: scaineHard to get excited about this when not only is our O/S not supported, but the features are largely locked to the underwhelming 9000 series of cards.While I do agree with you on the first part, I don't find the 9000 series to be underwhelming at all. On the contrary I have been very happy with the performance of my 9070 XT which I picked up for a decent price on Black Week. It was a good jump in performance compared to my 5 year old RX 6800 and has been working great under CachyOS.
It promises a nice direction of travel, but there's just nothing really tangible yet.
But I guess it largely depends on you expectations and what you compare them to.
News - After multiple delays Terminator 2D: NO FATE has launched with Linux support and Steam Deck Verified
By M@GOid, 13 Dec 2025 at 6:49 pm UTC
By M@GOid, 13 Dec 2025 at 6:49 pm UTC
There is two excuses for the price. One, it is a licensed game. They had to pay royalties for the owners the Terminator franchise. Two, they also licensed the "Bad To The Bone" song, which obviously had to pay royalties.
Lets not forget the original SNES/Genesis game launched for double the price, over 30 years ago, a bad game that don't even compare to this in any metric.
I'm not saying this is a cheap game, just that a equivalent indie game don't have to pay royalties for life to anybody. This one does.
Lets not forget the original SNES/Genesis game launched for double the price, over 30 years ago, a bad game that don't even compare to this in any metric.
I'm not saying this is a cheap game, just that a equivalent indie game don't have to pay royalties for life to anybody. This one does.
News - Highlight announcements from The Game Awards 2025
By awesam, 13 Dec 2025 at 6:37 pm UTC
By awesam, 13 Dec 2025 at 6:37 pm UTC
Surprisingly good announcements this year at least for my taste in games. ONTOS and No Law are the ones I'm most looking forward to.
It will be interesting to see how the Tomb Raider games turn out. Considering that Amazon is the publisher I anticipate the worst, but maybe this will be a return to form for the franchise.
It will be interesting to see how the Tomb Raider games turn out. Considering that Amazon is the publisher I anticipate the worst, but maybe this will be a return to form for the franchise.
News - NVIDIA driver 580.119.02 released for Linux as the latest recommended stable version
By Rouhollah, 13 Dec 2025 at 5:39 pm UTC
By Rouhollah, 13 Dec 2025 at 5:39 pm UTC
Quoting: Cley_FayeAh, I guess it is yet again time to update, log into wayland, be disappointed, log back into X11, and hope next month brings undocumented but welcome improvements :DWhat problems are you facing on wayland?
News - Talking point - what have you been playing lately?
By zkarj, 13 Dec 2025 at 5:36 pm UTC
By zkarj, 13 Dec 2025 at 5:36 pm UTC
Last week, I briefly went through Miasmata (wine), Middle-Earth: Shadow of Mordor GOTY (native), Monkey Island 2 Special Edition: Le Chuck's Revenge (wine), Monster Truck Madness (wine now crashes), and Moonlighter (native).
I am going thru all the games I own (now at letter 'M' as first letter of title) to re-visit and meticulously record the progress and any hints that can help me get back to the game after a long gap.
Learned my lesson with one game I tried to get back to after several years only to find that I couldn't even progress successfully without having to start from scratch to go back through the tutorials and re-learn the techniques to gather resources so I can defeat a boss which I am stuck at.
Monster Truck Madness used to work a few years ago last time I played, but now crashes in wine 10.x, or even wine 6.x which I keep around for some games. I have no inclination to build much older wine with 16-bit code (I don't think that's even possible with latest Linux distro) so I'll have to give up on this game. I still have license for Windows 95 and kept the laptop part that goes with it, but I highly doubt I will allocate a disk image on my file system for that and waste time maintaining it.
I am going thru all the games I own (now at letter 'M' as first letter of title) to re-visit and meticulously record the progress and any hints that can help me get back to the game after a long gap.
Learned my lesson with one game I tried to get back to after several years only to find that I couldn't even progress successfully without having to start from scratch to go back through the tutorials and re-learn the techniques to gather resources so I can defeat a boss which I am stuck at.
Monster Truck Madness used to work a few years ago last time I played, but now crashes in wine 10.x, or even wine 6.x which I keep around for some games. I have no inclination to build much older wine with 16-bit code (I don't think that's even possible with latest Linux distro) so I'll have to give up on this game. I still have license for Windows 95 and kept the laptop part that goes with it, but I highly doubt I will allocate a disk image on my file system for that and waste time maintaining it.
News - Vulkan-based translation layer for Direct3D 7 on Linux, D7VK has a 1.0 release out now
By tuubi, 13 Dec 2025 at 4:14 pm UTC
I'm not saying it doesn't suck if you're still on older hardware like RDNA1/Polaris or the GTX 1000 series, but at least the requirement does make sense in this case. I'm sure it would be possible to implement less efficient "shims" in the translation layer for the required functionality, but I doubt it's high on their agenda.
By tuubi, 13 Dec 2025 at 4:14 pm UTC
Quoting: Beta VersionDX7->Vulkan translation layer requires Vulkan 1.3, while you can play DX12 games on Vulkan 1.1 hardware. It's just so stupid.DX12 and Vulkan are contemporary standards with the same fundamental approach (both basically built on top of the design of AMD's Mantle), while DX7 was designed for old, fixed function hardware. In fact, DirectX 8 was the first major transition towards programmable pipelines. Makes sense that some extensions might be required to facilitate a reasonable mapping of that old tech on top of a modern graphics API.
I'm not saying it doesn't suck if you're still on older hardware like RDNA1/Polaris or the GTX 1000 series, but at least the requirement does make sense in this case. I'm sure it would be possible to implement less efficient "shims" in the translation layer for the required functionality, but I doubt it's high on their agenda.
News - Clair Obscur: Expedition 33 is now Steam Deck Verified with a big update
By Breeze, 13 Dec 2025 at 4:05 pm UTC
By Breeze, 13 Dec 2025 at 4:05 pm UTC
I played it on console. It was ugly smeary mess. There was like weird clear layer around the hair, I think it is called a "halo artifact". It looked terrible. The game was good and I'll probably play it again, but I hope PC settings and FSR4 can get rid of it.
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