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News - Build a star-system wide factory in the incremental game Starvester
By Philadelphus, 19 May 2026 at 3:05 am UTC

I gave the demo a try. I've never really gotten into these sorts of incremental games, so it was a new experience. I can sort of see the allure of number-go-up (I did end up playing it for almost two-and-a-half hours to get through everything the demo had), but also it just felt so…sterile. So curated, or on rails. The numbers go up, but it doesn't actually mean anything because everything's so balanced; whether you're making 2 or 2 billion fuel per second doesn't really have any effect, because the costs of everything scale up proportionally. There's no way to break the game, ultimately – you're just walking a path that's been laid out for you in advance.

And I feel like I'm coming off quite negatively, but that's not a bad thing necessarily. I guess maybe what I'm trying to say is that it feels like there's a very low skill ceiling – I'm doing lots of work, but it doesn't feel like I can meaningfully get better, or even do worse, at doing that work. I dunno. It's a well made game (the pixel art on the various celestial bodies orbiting around the system is delightful), just maybe I'm not really the target audience for incremental games.

News - KDE Plasma 6.7 Beta arrives with Plasma Bigscreen, new Union theme system
By WMan22, 19 May 2026 at 2:49 am UTC

Frankly if this is fully 100% keyboard/controller/remote navigable this is like a dream come true, I use a tiny mini PC in place of a Roku device in my home so bigscreen is a feature after my own heart.

It *especially* makes sense in the context of Steam Deck docked mode.

News - The PlayStation 5 Linux project has been upgraded to support more firmware
By WMan22, 19 May 2026 at 2:44 am UTC

I wish this was just a regular feature like OtherOS was on PS3, the value add this gives to consoles, especially surrounding matters of End of Life plans, is downright nuts.

Like, Sony's pulling out of single player PC gaming because they want people to buy Playstations but if they just simply made this a feature, bringing PC to Playstation instead of Playstation to PC, they'd accomplish their goal with considerable efficiency. Hell, I'd buy a Playstation again if they did this.

News - Heroic Games Launcher v2.22 brings library editing, big screen console mode improvements
By fearnflavio, 18 May 2026 at 11:03 pm UTC

Quoting: PhlebiacOn the (GOG) deals page, if you select wishlist only, and there are no results, you get stuck with no way to turn that off, other than by changing the region. I assume that wasn't intentional / is a bug.
Yeah, unfortunately I just discovered that after the release. Not major but we will do a hotfix for that and other minor bugs we found.

News - The PlayStation 5 Linux project has been upgraded to support more firmware
By Mambo, 18 May 2026 at 8:51 pm UTC

I don't know anything about the PS5, but found these posts outlining firmware options:

https://www.reddit.com/r/PS5_Jailbreak/comments/1t3uooq/current_state_of_ps5_jailbreaking_in_early_mai/
https://gbatemp.net/threads/ps5-exploit-guide.613891/

Running Linux requires a hypervisor jailbreak that was patched in firmware 6.50, deployed in january 2023.
So you need a phat PS5 that hasn't been updated in a while. Users apparently are forced to update to play some newer games, and can't go back and downgrade.

News - The PlayStation 5 Linux project has been upgraded to support more firmware
By elmapul, 18 May 2026 at 8:00 pm UTC

"6.00, 6.02 with M.2 support"
when that firmware versions were relased? and what is the current version number?

News - New "low_latency_layer" brings Reflex and Anti-Lag 2 to AMD and Intel GPUs on Linux
By Sakuretsu, 18 May 2026 at 7:46 pm UTC

Really great!
Now I just need a version that doesn't require compiling.

News - Re-Logic celebrate 15 years of Terraria - 70 million sales, cross-play soon and more updates to come
By ScottCarammell, 18 May 2026 at 6:58 pm UTC

I REALLY want to see what Re-Logic could do other than Terraria. They're clearly an immensely talented team and I wanna see what else they can do. Sure Terraria 2 made in a more modern engine would be neat and I'd spend 600 dollars on it and put a quarter trillion years of playtime into it, but damn what I wouldn't give to see them explore other genres too with the same level of quality.

News - Proton is getting some "horrible" workarounds for Forza Horizon 6 on Linux
By Jarmer, 18 May 2026 at 6:55 pm UTC

Horizon 5 ran really well on linux when I played it, which was probably 2 yrs after release. I will probably do exactly the same here, and by then it'll be cheap(er?) and run completely fine. I have PLENTY of games in my backlog to go until then :)

News - You think you've seen it all and then there's a Wayland Compositor inside Minecraft on Linux
By Purple Library Guy, 18 May 2026 at 6:19 pm UTC

Quoting: walther von stolzingI've finally run emacs inside Minecraft ... fine; but I think what I really want to do is to run Minecraft inside emacs.

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In theory you would then be able to run emacs inside Minecraft inside emacs.

News - Sunshine game streaming tool adds Vulkan encoding plus XDG, Pipewire, and KWin direct screencast capture
By SlayerTheChikken, 18 May 2026 at 6:15 pm UTC

Quoting: mr-victory
Added XDG, Pipewire, and KWin direct screencast capture on Linux
Huh, so I can actually shut off my display when using sunshine instead of setting an invalid input on the monitor so it is off but also "connected"
There's also this [https://github.com/frostplexx/sunshine_virt_display](https://github.com/frostplexx/sunshine_virt_display)

News - Proton is getting some "horrible" workarounds for Forza Horizon 6 on Linux
By Purple Library Guy, 18 May 2026 at 6:09 pm UTC

Quoting: cameronbosch
Quoting: vic-bayIf microslop really wanted to prevent their games from running on Linux, they would just block it with some anticheat-like measure or straightly blocking it like genshin impact devs did.
You do realize they did just that with Call of Duty Black Ops 7, right? Don't think for a second Microsoft actually "loves Linux", they do, but in the classic "[triple E](https://en.wikipedia.org/wiki/Embrace,_extend,_and_extinguish)" ways, even if they at first appear to be more adept at hiding it.

There's no other valid explanation at this point. The Steam Deck absolutely sold "millions of units", aka, what Tim Sweeney want for him to have Epic reenable EAC for Proton, which was intentionally disabled at first for "that reasoning". Of course, that turned out to be BS, and his settlements in the Google anti-trust lawsuits show it, as does him never suing Microsoft for the same reasons of a "monopoly", which with the whole Windows 8 Microsoft Store monopoly attempts, actually started Valve done the whole Linux route in the first place. While that attempt failed, Microsoft still keeps trying to make lock-in a thing, just like Google and Apple.

The real reason he won't allow for Fortnite on Linux it is because he, like Microsoft, sees Valve as competitors, and Linux gamers as too free from his control, and he can't be helping his competition, can he? (Even if it means burning millions of bridges and more in the long run!)

And in reality, any "code" that runs at ring 0 that isn't the OS itself or FOSS (so independent people can see what it's actually doing) and even more so if it can detect a VM and refuse to run should be treated as malware. Do not run it! And don't fall for that lock-in!
I know it sometimes seems like it, but Tim Sweeney does not actually work for Microsoft. Him being a scumbucket is not genuine evidence that Microsoft itself is doing shenanigans.

I will never trust Microsoft. If anything, I am often surprised at the anti-Linux moves they fail to try these days, but I think it's more a matter of MS suffering from bureaucratic gridlock and inability to go after more than a few key objectives at a time than genuine lack of malevolence. But in this case, I really lean towards "The game was just coded lousy and they've barely managed to make their nonsense not crash it in Windows all the time, let alone Linux."

News - Wine 11.9 released with ARM64 improvements, initial support for system threads
By mrdeathjr, 18 May 2026 at 4:53 pm UTC

​this wine version in my case work with lastest mesa 26.2-dev vulkan 1.4.350

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also vulkan 1.4.350 benefit some nvidia cards with lastest dxvk git (this enable KHR_maintenance11)

https://github.com/doitsujin/dxvk/pull/5617

chrome in my case stay showing problems with phoronix (phoronix text editor related), solved with firefox

​😀

News - Heroic Games Launcher v2.22 brings library editing, big screen console mode improvements
By Caldathras, 18 May 2026 at 4:48 pm UTC

I very much like the improvements to the cover/card image management. Time to upgrade!

News - You think you've seen it all and then there's a Wayland Compositor inside Minecraft on Linux
By walther von stolzing, 18 May 2026 at 4:10 pm UTC

I've finally run emacs inside Minecraft ... fine; but I think what I really want to do is to run Minecraft inside emacs.

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News - You think you've seen it all and then there's a Wayland Compositor inside Minecraft on Linux
By JesTech, 18 May 2026 at 4:06 pm UTC

Quoting: EikeI wondered for a moment if we can run Doom inside of Doom.

Yes, we can.
But can you run Quake inside of Duke Nukem 3D inside of Doom on your refrigerator?

News - Proton is getting some "horrible" workarounds for Forza Horizon 6 on Linux
By Verglas, 18 May 2026 at 4:05 pm UTC

People who get their "Microslop" tinfoil hats out often overlook the fact that github is owned by Microsoft. I don't even know why I dropped this here.

Anyway, game crashed on me every few minutes until I used the CachyOS Proton ([e] proton-cachyos-slr on Arch/AUR). That makes it pretty smooth and bugfree on my system.

News - You think you've seen it all and then there's a Wayland Compositor inside Minecraft on Linux
By Eike, 18 May 2026 at 3:41 pm UTC

I wondered for a moment if we can run Doom inside of Doom.

Yes, we can.

News - You think you've seen it all and then there's a Wayland Compositor inside Minecraft on Linux
By PlayingOnLinuxphone, 18 May 2026 at 3:34 pm UTC

And next? A game with ingame phone (like GTA, but please something cooler than GTA) running Phosh on it? Then playing the mobile version of that game inside the game. That would be awesome.

News - Sunshine game streaming tool adds Vulkan encoding plus XDG, Pipewire, and KWin direct screencast capture
By mr-victory, 18 May 2026 at 3:10 pm UTC

Added XDG, Pipewire, and KWin direct screencast capture on Linux
Huh, so I can actually shut off my display when using sunshine instead of setting an invalid input on the monitor so it is off but also "connected"

News - New "low_latency_layer" brings Reflex and Anti-Lag 2 to AMD and Intel GPUs on Linux
By F.Ultra, 18 May 2026 at 2:35 pm UTC

Quoting: stormtux@dimko I'm not an expert in this area but I doubt it's about reverse engineering:
By providing hardware-agnostic implementations of the VK_NV_low_latency2 and VK_AMD_anti_lag device extensions, this layer brings Reflex and Anti-Lag capabilities to AMD and Intel GPUs.
From this quote I understand the new code "simply" forwards the anti-lag instructions to the current installed GPU regardless of whether the call is from nvidia or AMD libraries.

Maybe someone more expert can explain it better.
This is true, Nvidia added the VK_NV_low_latency2 Vulkan extension a while back to support Reflex2 in Vulkan and this change is about taking that and sending it to e.g VK_AMD_anti_lag if the GPU is from AMD so that Reflex2 in a game also works on AMD cards.

AFAIK here have been no reverse engineering involved here at all.

News - You think you've seen it all and then there's a Wayland Compositor inside Minecraft on Linux
By MrBelles, 18 May 2026 at 2:19 pm UTC

This was an incredible project to try yesterday. Just note that unincluded in the requirements, your distro needs glibc v2.43, and if playing with Prism Launcher (or any other launcher) ensure that you give the flatpaks the right file permissions to use said glibc, or use a different Prism Launcher package like the one from the AUR.

This is how I'm pulling up to college today. Why? Rule of cool + if it works, use it.

News - Proton is getting some "horrible" workarounds for Forza Horizon 6 on Linux
By scaine, 18 May 2026 at 2:18 pm UTC

The sheer catalogue of shit-codery listed in that description makes me think that junior devs leaned heavily on genAI to get this game out of the door. Either that, or they are deliberately screwing up the game's code to make life hard for Linux.

Which is a horrible thought: I'm basically accusing the devs of being either inept, or malicious. Not a nice place to be.

I guess I'm lucky that the last Forza I played was Forza Motorsport 2, nearly 20 years ago, on a pre-red-ring-of-death Xbox360. I went Sony when that died, and haven't really played racing games since.

News - You think you've seen it all and then there's a Wayland Compositor inside Minecraft on Linux
By scaine, 18 May 2026 at 2:08 pm UTC

When I was a kid, this is what I thought all computing would be like. It's taken nearly 40 years of disappointment to get here.

News - Proton is getting some "horrible" workarounds for Forza Horizon 6 on Linux
By voytrekk, 18 May 2026 at 12:54 pm UTC

I have been pretty lucky playing the game this past weekend. I have really only experienced crashes initially, but turning off RT fixed that. The major issue I'm facing is stuttering that happens every second or so. Turning down the environmental texture settings to low seems to fix it for most people, but then your game looks like crap. I have found a sweet spot where I force the game to half-refresh rate with the textures at Ultra. It only stutters a bit with these settings and still looks good.

News - The PlayStation 5 Linux project has been upgraded to support more firmware
By ItsRainingSomewhere, 18 May 2026 at 12:50 pm UTC

This all reminds me of the OtherOS function of the PS3 for installing Linux.

https://media.datacenterdynamics.com/media/images/Condor.original.jpg

News - New "low_latency_layer" brings Reflex and Anti-Lag 2 to AMD and Intel GPUs on Linux
By MayeulC, 18 May 2026 at 12:47 pm UTC

Quoting: stormtux@dimko I'm not an expert in this area but I doubt it's about reverse engineering:
By providing hardware-agnostic implementations of the VK_NV_low_latency2 and VK_AMD_anti_lag device extensions, this layer brings Reflex and Anti-Lag capabilities to AMD and Intel GPUs.
From this quote I understand the new code "simply" forwards the anti-lag instructions to the current installed GPU regardless of whether the call is from nvidia or AMD libraries.

Maybe someone more expert can explain it better.
I didn't have a look at this implementation, but it usually is just a matter of intelligently throttling submissions to the GPU. A bit like v-sync (or at leas an FPS limiter), if you want. The only hard requirement is to have low level timing information, but that's already available as a Vulkan extension (thanks to initial work by croteam).

Some info on a previously available vendor-agnostic open source implementation: https://blog.ishitatsuy.uk/post/latencyflex/