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Virtual Programming Are Working To Improve The Witcher 2 On Linux
By FutureSuture, 10 June 2014 at 1:46 pm UTC

This game should have really been tested properly before its final release. Perhaps then it wouldn't have felt like an alpha release and deducted major brownie points from CD Projekt RED.

Rich Geldreich Who Worked On The VOGL OpenGL Debugger Has Left Valve
By drmoth, 10 June 2014 at 1:41 pm UTC

@commander dave Valve does actually care about open source, because it suits their business model. To that end they've helped improve Linux graphics drivers, given free access to their games to Debian/Ubuntu developers and even helped fund Mesa development if the latest news is correct. They are indeed a commercial venture at heart, but they're one of the more palatable ones I've come across in a while.

Virtual Programming Are Working To Improve The Witcher 2 On Linux
By Sslaxx, 10 June 2014 at 1:41 pm UTC

Well, it won't even run on this machine of mine (6-core AMD FX, 8GB RAM, HD 6670). So anything would be an improvement over that.

Virtual Programming Are Working To Improve The Witcher 2 On Linux
By , 10 June 2014 at 1:40 pm UTC Likes: 2

My problem is that it's like they never tested it, shoving it the door when it was "done", rather than when it was done. They may be able to earn my trust, but it's going to take getting the game to native-level performance without crashing every half hour or so. Even then, I'm still going to be a little hesitant to buy anything they have a hand in porting.

First impressions matter, and this was not a good one.

Virtual Programming Are Working To Improve The Witcher 2 On Linux
By jdub, 10 June 2014 at 1:37 pm UTC Likes: 4

I'm glad they're taking responsibility and are attempting to improve their product... Was the community too harsh? Maybe. But you can't blame people for feeling they got short changed for something they paid for. I think the consumer has every right to press their demands, and if employees of the company want to take it personally, it is not our problem

Virtual Programming Are Working To Improve The Witcher 2 On Linux
By , 10 June 2014 at 1:37 pm UTC Likes: 3

Quoting: KoosHonestly, you were a little too hard on them. Kudos to them for biting hard on the terrible flaming they had to put up with, and attempting to resolve the issue at its root :-)

The thing is, if we weren't a bit harsh, they might have not been motivated to work, a bit cold I know. Either way it's great they are working on it, good luck to them :)

Virtual Programming Are Working To Improve The Witcher 2 On Linux
By , 10 June 2014 at 1:22 pm UTC Likes: 4

Honestly, you were a little too hard on them. Kudos to them for biting hard on the terrible flaming they had to put up with, and attempting to resolve the issue at its root :-)

Virtual Programming Are Working To Improve The Witcher 2 On Linux
By Beamboom, 10 June 2014 at 1:22 pm UTC Likes: 5

Seriously, there is a bug where the keyboard config were wrongly saved in two different config files, and the latter would override the changes made by the config tool, leaving the keyboard non-functional without manually deleting the lines in the second config file. It's *that* broken.

And seeing how this is the case, you simply can not be too harsh on them. This version is a travesty, it was nowhere near ready for release.

The Witcher 3 Wild Hunt Confirmed For Linux & SteamOS
By , 10 June 2014 at 1:19 pm UTC

I have a bad news: the game isn't announced (yet?) for Linux, I asked their support about that.

In detail, I asked the GOG support where to buy the game to have Linux and Windows versions. This is their reply:

QuoteHello

As for now there were announced only PC, Xbox One and PS4 versions of the game.

Regards,
JuriJ
GOG.com Support

Damn!

Rich Geldreich Who Worked On The VOGL OpenGL Debugger Has Left Valve
By , 10 June 2014 at 1:19 pm UTC

Not that he's wrong, but Naughty Dog = Sony... Everyone has a bias.

Civilization Beyond Earth Sneak Peak & Dev Chat From GameTrailers
By Nezchan, 10 June 2014 at 1:06 pm UTC

Quoting: icarus7234
Quoting: KelsI am gonna play the hell out of this when it comes out. It does make me hesitate to try out Pandora, given this will be very much the same sort of thing but far more developed.
I actually bought Pandora the other day! Even though its not as in-depth and it seems much more combat based than Civ5, I think it was worth it to be honest. Smaller dev team, so less options... it is to be expected, but all in all, I've not regretted the purchase so far.

Not enough to stop me getting Beyond Earth by any means, but a nice filler that works well on Linux. Plus I think they did say they'd continue to work on it should it be successful enough, but I can't remember where I read that.

Well, they just released the Messari add-on so I'd say that's definitely indication the game is a going concern for the developers. Especially since Beyond Earth is coming so soon they're going to want to really emphasize what makes their game different and work more in that direction. Can't say I'm not sorely tempted.

Alienware's Steam Machine Fully Announced, They Aren't Using SteamOS
By , 10 June 2014 at 1:05 pm UTC

Steam Machines were never going to work at the ridiculous price points.

I predict the platform will ultimately fail.

Alienware's Steam Machine Fully Announced, They Aren't Using SteamOS
By , 10 June 2014 at 1:04 pm UTC

then, this is not a steam machine, and valve may sue then if they have the trademark.

Alienware's Steam Machine Fully Announced, They Aren't Using SteamOS
By Daifuku, 10 June 2014 at 12:39 pm UTC

An extra year would make a lot of sense. Games need to be developed, the steam os, drives and middleware has to be polished and lets not forget a whole can make hardware a lot cheaper/more affordable.

Reckpunk, A Mouse Only Platformer For Linux, Looks Interesting
By , 10 June 2014 at 12:24 pm UTC

A new version have been uploaded that fix the issue with libXxf86vm and that include libjack. (same link than in the new).

Ubuntu and Linux mint user should have no trouble to run the game now. For archlinux, it seem there is also an issue with loading the zip archive, will investigate this.

centOS is not supported at the moment (glibc issue)

Thanks for your reports, guys!

Rich Geldreich Who Worked On The VOGL OpenGL Debugger Has Left Valve
By Liam Dawe, 10 June 2014 at 12:24 pm UTC

dave was referring to the bit Rich did say where it he ends it with "lol".

I have edited his reply though as it was completely un-needed to call him that.

Alienware's Steam Machine Fully Announced, They Aren't Using SteamOS
By alexThunder, 10 June 2014 at 12:02 pm UTC

Good to read the update, but anyway, this has more of a political meaning as a practical one. The hardware specs aren't quite convincing. That thing won't compete with PS4 for sure.

Tormentum - Dark Sorrow Point & Click Adventure Game, Looks Dark & Awesome
By pb, 10 June 2014 at 12:02 pm UTC

With able artist influenced by Beksinski and Giger, this game can't go wrong - and even if, it will be easily forgiven. But, and it's a big but - none of the tiers mention getting Linux version. They only say they have it in plans, but with the game based on Adobe Air I don't expect much. Vote on Greenlight? Yes! Support on Indiegogo? Not this time.

Running With Rifles Top Down Action Game Releases Beta 0.96 For Linux
By Vissy, 10 June 2014 at 12:01 pm UTC

Quoting: AnonymousFor some reason I get terrible performance on my humble Intel HD4600. If it wasn't for that I would have bought it a long long time ago. Had so much fun with the demo last year.

That GPU is technically more then powerful enough to handle RWR. Must be something in the driver itself.

Rich Geldreich Who Worked On The VOGL OpenGL Debugger Has Left Valve
By , 10 June 2014 at 12:00 pm UTC Likes: 1

@drmoth

Perhaps you missed the previous bit about Alienware shipping SteamMachines with Windows 8. You're right about Newell, he does have a vision: it's exactly the same vision any corporation has, though - and that's to make money make money make money. It's not out of kindness of his heart that Valve "switched" to Linux, it was because they felt Microsoft was threatening their bottom line. What this means is that if he still profits via SteamMachines while letting others (in this case, Alienware) bear the brunt of thinner profit margins, he couldn't care less about Linux, Free software, or whatever other value traditionally associated with those. Of course, Steam has already shown this relationship is really just a dying tradition, as plenty of people have been perfectly happy to support Valve's culture of closedness. In fact, every second post here is praising them in some way. Sound of freedom dying? Cheers of approval.

As for the actual news here, good riddance. I never stop wondering how people who use "lol" to end their sentences get hired by anyone.

Alienware's Steam Machine Fully Announced, They Aren't Using SteamOS
By , 10 June 2014 at 11:28 am UTC

Quoting: HadBabitsAs I've long said, I don't care much about the Steam machine. Valve has built quite a bit of momentum without it, and now developers and groups like Humble and GOG are keeping the ball rolling. Aside from Linux enthusiasts (and come on, most of us are sticking with our rigs), most gamers seemed pretty sceptical of the idea from the start. However, if this venture lead them to bring a lot of games to Linux and in-home streaming, I can live with it

But to Valve the Steam Machines are THE crucial components to all their Linux endeavors.
With the Steam Machines failing, Steam on Linux fails - I'm pretty sure of that.

In this case, I don't think Linux gaming has gained enough momentum yet to drive itself.
Maybe indies, yes.

Pixel Boy And The Ever Expanding Dungeon Video & Thoughts, Plus A Free Key Give-away
By Happy-Ferret, 10 June 2014 at 11:28 am UTC

That last one was me. Sorry. Forgot to log in.

Pixel Boy And The Ever Expanding Dungeon Video & Thoughts, Plus A Free Key Give-away
By , 10 June 2014 at 11:26 am UTC

Being really frustrated with a lack of Linux indie games lately (most of the ones I get from bundles are Windows exclusive and porting them via wine is not always an easy task), winning a key for this particular game would make me really happy.

Eador. Masters of the Broken World Strategy Game Releases Long Awaited Linux Version + DLC
By , 10 June 2014 at 11:24 am UTC

Quoting: jdubImantsjdubHow did you get past this?

http://imgur.com/W9DMh20

http://imgur.com/S6FCKaGDo you have gforce ore radeon. I had same problem with my radeon video card but with gforce it plays fine.
I have a GTX 650 ti Boost with 331.79 drivers

One of my older computers have same video card when I got home will try to run game there.

Alienware's Steam Machine Fully Announced, They Aren't Using SteamOS
By HadBabits, 10 June 2014 at 11:21 am UTC Likes: 2

As I've long said, I don't care much about the Steam machine. Valve has built quite a bit of momentum without it, and now developers and groups like Humble and GOG are keeping the ball rolling. Aside from Linux enthusiasts (and come on, most of us are sticking with our rigs), most gamers seemed pretty sceptical of the idea from the start. However, if this venture lead them to bring a lot of games to Linux and in-home streaming, I can live with it ;)

Alienware's Steam Machine Fully Announced, They Aren't Using SteamOS
By , 10 June 2014 at 11:18 am UTC

Quoting: AnonymousentropyIMHO this is a huge setback for (us) Linux enthusiasts.

If SteamOS isn't ready yet - mostly because of the lacking games (in contrast, the controller is a symmetric issue) - why didn't they just wait?

How about this theory: Those manufacturers don't feel comfortable with SteamOS and use this kind of head start with Windows-based systems to take focus away from a Linux-based system which they probably see as more problematic in terms of user experience and support.

I might be totally off track, though.
while that might be in valve interests, it is not in alienwares. they put R&D into this machine and if they wait 6 months, their hw solution is more or less obsolete. alienware is just salvaging their investment

I agree on the obvious investment part. But then again, if they want to strengthen the upcoming SteamOS platform, then they'd better wait. Way better for the long-term perspective.

Unless... they intentionally want to strengthen a Steam Machine based on Windows.
Isn't it possible that they rather like to sell Steam Machines running on Windows?
All games on Steam run on Windows, it's stable, less issues with drivers for free.
Then think of the large back catalog of Steam games.
In the end this allows for a potentially larger market.
So why hassle with Linux when Valve said you can also run Windows on these machines.
It's all there yet and you don't have to convince people of SteamOS/Linux.
After all, you never know which incentives from Microsoft might be involved...

(DISCLAIMER: This is _not_ my view on SteamOS vs. Windows)

Alienware's Steam Machine Fully Announced, They Aren't Using SteamOS
By , 10 June 2014 at 11:13 am UTC Likes: 1

Don't start bashing Alienware, this is most likely not their fault. They probably expected SteamOS to be ready to E3 and prepared their HW and ended with steam machines with no Steam. HW gets old fast, so they had to show it while it's at least worth of try. SteamOS and controller may be ready sometime around x-mas and it will be new and fresh thing available at best time possible, but half-year old, low-cost "gaming" PC will be laughing stuff.

Valve Are Funding A Big Change To Mesa, Should Improve Linux Graphical Performance
By , 10 June 2014 at 11:12 am UTC

Not noticed any problems myself, running fast...
GFX - HD7750
CPU - AMD FX 4-Core
Memory - 8GB DDR3

Rich Geldreich Who Worked On The VOGL OpenGL Debugger Has Left Valve
By Belarrius, 10 June 2014 at 11:11 am UTC

Quoting: drmothPfff sounds more like politics than cold hard logic, not unlike the spats you get between talented developers, each of which has a particular view on how things should be done. The St John article is just rubbish, the dying cries of an old hack trying to get some attention. He makes some valid points but overall the article reeks of bias and opinion. "Nearly twenty years later OpenGL still sucks for games", which is just plain untrue, if your drivers are solid (e.g. Nvidia). It's the PC ecosystem that's difficult to target due to the range of hardware, which is why Apple has such a narrow focus and benefits from this. Metal is IOS only...mobile not desktop, which is why it's such a low level API..duh!! We've come full circle because the mobile revolution brought us back to the beginning again - slower processors needing plenty of optimization techniques to get good performance...

Rich just sounds like he needs a breath of fresh air...and to go back to his favourite API, which is a purely subjective thing. Gabe Newell is a billionaire because he has vision. And currently his vision is SteamOS, and I find this very, very exciting. An OS that targets a huge range of hardware worked for Android and worked for Microsoft. It doesn't necessarily result in the most optimized or refined output, unlike Apple's walled (multiple concentric walls) garden, but it still succeeds, because variation and mutation ensures survival, just like in biology.

Still, sad that Rich has stopped working on VOGL, sounds like he did a great job.

+1