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Latest 30 Comments

News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By Lofty, 20 Jan 2026 at 9:00 am UTC

Quoting: WMan22Absolutely love to see it. Virtual desktops and overlay applications are a highly under-represented and underrated feature of VR, back when I was on windows, I would often pick one of the coziest spots I could find in VRChat to watch a movie. Hell, I watched Serial Experiments Lain in a room modeled after Lain's room.

Some would call this a novelty, I disagree, it would increase immersion like 10 fold if it weren't for the weight of my valve index on my face, so I'd often settle for 5 fold instead. Still an upgrade in overall mood and atmosphere of whatever I was watching.
Size & weight is still one of the biggest drawbacks of mainstream VR. It has got better but it's still designed (imo) primarily for standing & shorter play sessions with regular break intervals. It's not really great for chill sessions, it's workable but not ideal. If it were AR glasses sized but with full VR capability then that would suit the kind of thing your talking about a lot better, leaving the larger headsets for that more intense standing + flappy arm gameplay style.

News - KDE Plasma 6.7 will have a global push-to-talk feature
By WMan22, 20 Jan 2026 at 8:03 am UTC

Insanely useful feature, means the one downside of using Vesktop over regular Discord is gone now. Hope there's toggle functionality and also "push to mute" functionality where the mic has default behavior of being always on except when you're holding a button.

News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By WMan22, 20 Jan 2026 at 7:59 am UTC

Absolutely love to see it. Virtual desktops and overlay applications are a highly under-represented and underrated feature of VR, back when I was on windows, I would often pick one of the coziest spots I could find in VRChat to watch a movie. Hell, I watched Serial Experiments Lain in a room modeled after Lain's room.

Some would call this a novelty, I disagree, it would increase immersion like 10 fold if it weren't for the weight of my valve index on my face, so I'd often settle for 5 fold instead. Still an upgrade in overall mood and atmosphere of whatever I was watching.

News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By enigmaxg2, 20 Jan 2026 at 7:40 am UTC

Nice to see! sadly they still refuse to fix the slideshow wallpaper memory leak on Nvidia (X11 and Wayland)... and it's not nVidia's fault since it doesn't happen on Gnome.

Too much focus on novelty, too less on fixing.

News - Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
By poiuz, 20 Jan 2026 at 6:10 am UTC

Quoting: EikeSorry, no.

The way Mario jumps is art.

The process of putting that in code...
Well, I'd call it engineering.
(I am professional software developer, if that plays a role.)

PS: The quote button is back!
The game design is directly influenced by the limitation of the implementation.

News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By elmapul, 20 Jan 2026 at 5:31 am UTC

Compiz was one of the things that made me love linux, now with VR and AR, we finally can make this concept useful instead of just an cool gimick!

News - GOG plan to look a bit closer at Linux through 2026
By Cyril, 20 Jan 2026 at 3:00 am UTC

Quoting: Caldathras
Quoting: CatKiller
Quoting: CaldathrasYet, I am not sure this is entirely GOG's fault. Oftentimes, it seems like the developer is slower to update their Linux packages on GOG than they are on Steam.
It's still GOG's fault. Other platforms got to use the Galaxy SDK to handle uploads and updates; Linux builds they had to use manual FTP and wait for it to be approved on GOG's side. They improved the process somewhat after a number of years, but it's still not as good publishing Linux builds as for other platforms.

Steam just has the same build and update pipeline for all platforms.

You would know better than I would. I see your point...
I understand, and agree, with CatKiller's point, it's like GOG provides a "boring" way to do it for Linux builds...
But still, there really are devs that don't give a single damn, and not just about the Linux builds but GOG as a whole sometimes. And that's not acceptable whatsoever.
GOG should really do something about this issue...

News - Ghostship is a new Super Mario 64 PC port from HarbourMasters
By Yasri, 20 Jan 2026 at 2:15 am UTC

Quoting: Doktor-MandrakeLooking at that 'Odyssey Mario's Moveset' it does seem to require manual building for native linux, the precompiled version is windows/wine only
Yeah, I just ran it with Proton(Thru Faugus Launcher) because I had it downloaded anyway. Hopefully alot of the additions in the two I posted get ported over to this new release.

Quoting: lqe5433How to apply the https://evilgames.eu/texture-packs/sm64-reloaded.htm pack?
Looks like you get it from this repo, going by the info on the page you linked.
https://github.com/GhostlyDark/SM64-Reloaded-GS/releases/tag/2026-01-18

Quoting: LoftyWould be cool to have a flatpak (or appimage) with all that stuff built in and accessible via in game menu.
Yeah, will be nice if they can port those big mods over to this new version. Wonder if the recomp launcher could add all the HarbourMasters releases and become a more general perpose tool.
https://github.com/SirDiabo/N64RecompLauncher

News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By Gerarderloper, 20 Jan 2026 at 1:20 am UTC

If META could make a Quest-3 with OLED and Eyetracking, and near to the same price, it be the ticket.

BUT given the way PC hardware is going, seems its all going to inflate in price and further cripple fringe industries like VR/MR.

I have a Q3 that I don't use much (too busy with other stuff), and really the BIGGEST turn off for me is the terrible LCD that just BLEEDS backlight everywhere, there are NO BLACKS, its all just grey and you can see the lamp behind the LCD.

The issue with this is basically ANY game that isn't NEON PASTEL color palette looks terrible. There are areas in games like HLA where you can't see anything because the backlight bleed washes out the finite dark room detail.

So many Dungeon crawling games I'd love to play but can't see crap and turning brightness up just ruins it so much. Black Crush!

Steam-Frame is likely to have the same issue so I think; I'll just sell off my VR stuff along with most stuff I own at this point. Need to enter ultra-conservative spending and asset ownership during these tough times. lol

News - Ghostship is a new Super Mario 64 PC port from HarbourMasters
By Lofty, 19 Jan 2026 at 11:42 pm UTC

Quoting: YasriThe best two versions of super mario 64 ported to PC, that I know about are. Neither require compiling unless you want too.

Odyssey Mario's Moveset by PeachyPeach
https://github.com/PeachyPeachSM64/sm64ex-omm

This is the best if you want single player only. Has tons of ingame options to tweak how you want it to play, including just vanilla 64.

Has ports of a few big mods, including...
Super Mario 64 Moonshine
Super Mario 74 + Extreme Edition
Super Mario Star Road
Super Mario 64: The Green Stars
Render96

SM64 CO-OP DX
https://github.com/coop-deluxe/sm64coopdx

Still actively being updated and has a huge amount of mods on their website.
https://mods.sm64coopdx.com/mods/
PeachyPeach even ported alot of there custom stuff over.
https://mods.sm64coopdx.com/mods/odyssey-marios-moveset-rebirth.125/
Would be cool to have a flatpak (or appimage) with all that stuff built in and accessible via in game menu.

News - EndeavourOS Linux gets an upgraded release with Ganymede Neo
By iiari, 19 Jan 2026 at 9:15 pm UTC

Quoting: DrakkerA new release is usually slight tweaks to the package selection that's installed by default. They also update the Welcome app and other small things. But yeah, Endeavour is just a quick installer for Arch. In 5 minutes you have an up and running Arch system with a decent selection of pre-installed packages and a desktop manager of your choice from a short list they offer.
Huge Endeavour fan here. Every device in our household for every family member has it installed (minus one daughter's high school who, for her arts and design classes, mandates an Apple laptop... Grrrrr....).

For those thinking of using it, it's a bit more than just an installer. There are some ideological tweaks that make it into the install. For example, packages to allow the DE's to auto index files for search is off by default (in at least KDE and Gnome) and the same for linking the DE up to Google services should you want to do that (which my wife wanted in her case, which is how I found out some more packages were needed). Other distros have these on by default or installed at baseline. That's the biggest difference I've found.

Just a PSA.

News - Nexus Mods retire their in-development cross-platform app to focus back on Vortex
By redneckdrow, 19 Jan 2026 at 9:13 pm UTC

Grumble, grumble, stupidsassafrassinrissarassin...

'Course, given that I only used it for Stardew Valley so far, I did a quick search and found [Stardrop](https://github.com/Floogen/Stardrop). Seems to be reasonably well supported and mature.

The dev also has a page for it on NexusMods itself.

News - Walaber announced precision-driving physics sim 4x4 in a Furniture Store
By whizse, 19 Jan 2026 at 8:26 pm UTC

Even aside from the silliness of the setting it looks like it could be fun! There's not all that many good rock crawlers out there. So what if this one comes with mattresses!

News - Ghostship is a new Super Mario 64 PC port from HarbourMasters
By lqe5433, 19 Jan 2026 at 8:07 pm UTC

How to apply the https://evilgames.eu/texture-packs/sm64-reloaded.htm pack?

News - Walaber announced precision-driving physics sim 4x4 in a Furniture Store
By Philadelphus, 19 Jan 2026 at 7:56 pm UTC

This looks like a lot of fun to watch other people get very frustrated by. 😆

News - Ghostship is a new Super Mario 64 PC port from HarbourMasters
By Doktor-Mandrake, 19 Jan 2026 at 7:48 pm UTC

Looking at that 'Odyssey Mario's Moveset' it does seem to require manual building for native linux, the precompiled version is windows/wine only

News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By Highball, 19 Jan 2026 at 7:20 pm UTC

Quoting: LoftyInteresting they work with Xreal glasses ? I thought they were just two screens made to look like one big one. How is it working as VR ?

for me VR headsets are just that, a headset. Im interested in XR/AR glasses with 3D support not requiring a 3rd party dongle and Mac / Andriod only software support. The form factor is more appealing for just chilling in bed, couch and looking at a giant screen (in 3D with the right software) But if the XR glasses work in a VR-like manner on KDE plasma id like to try that out.
It's AR. With Breezy Desktop + Gnome. I just see one monitor, hovering, in front of my face. I can set it to be an Ultrawide monitor. I can adjust my perceived distance to the monitor, which is great, and really makes it work. The FOV is the draw back. The Left third and right third of the monitor are black until I turn my head in that direction. "Two screens made to look like one big one", that's also an option.

If you just want a giant screen that's locked in front of your face, what would seem about 9ft. away, that's how AR glasses work in their default with no software. If you want a giant screen that is not locked in front of your face, you would need AR glasses with 6DoF. Most of the AR glasses have 3DoF.

What's good about Breezy, is you can pull that screen in closer. I can work on a monitor that is 9ft. away, but it's not great. When you bring the monitor in, then you need that FOV to be wider without having to turn your head left and right to see the entire monitor. Sounds like you might just need the glasses, no software, and just plug them in.

News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Ardje, 19 Jan 2026 at 7:09 pm UTC

The most important game I want to run on it is a 3D desktop that can run a bunch of *readable* wezterms and maybe a few browsertabs.
I am still between xreal glasses on my steam deck and a steam frame...
The steam frame will be a desktop replacement, so if either the frame or the deck breaks, I can still use the other.
In the end I might stream desktop from my cluster. But for travel: deck+xreal or frame...
I reckon the deck+xreal is more expensive than the frame.

News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By Lofty, 19 Jan 2026 at 6:35 pm UTC

Quoting: Highballhttps://github.com/wheaney/breezy-desktop

Works pretty good. Sadly I have the Xreal glasses that have drift, causing me to have to recenter all the time. I'd buy new glasses but, all the glasses have such a low FOV. Better to just use my current glasses when I'm in a pinch. On a flight for 4 hours, I can put up with the low FOV and continual re-centering. I'd buy different glasses without the drift if there was a pair with decent FOV, I'm guessing it needs to be around 80 degrees.

I'm looking forward to these headsets coming out that are first class citizens in Linux. I'm looking forward to SimulaVR as well, it seemed to work great, but the headset I have, Quest2. Using that over ALVR sucks, and the headset sucks. Honestly if I had thought the SimulaVR headset was going to take this long, I would have also bought a Vive Pro back then. No matter now, I'm buying the Steam Frame and the SimulaVR headset comes when that comes. Hopefully an AR glasses unit gets released with at least 80 degrees FOV. It's awesome to see all these VR productivity solutions starting to emerge. The future is definitely bright.
Interesting they work with Xreal glasses ? I thought they were just two screens made to look like one big one. How is it working as VR ?

for me VR headsets are just that, a headset. Im interested in XR/AR glasses with 3D support not requiring a 3rd party dongle and Mac / Andriod only software support. The form factor is more appealing for just chilling in bed, couch and looking at a giant screen (in 3D with the right software) But if the XR glasses work in a VR-like manner on KDE plasma id like to try that out.

News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By Highball, 19 Jan 2026 at 6:00 pm UTC

https://github.com/wheaney/breezy-desktop

Works pretty good. Sadly I have the Xreal glasses that have drift, causing me to have to recenter all the time. I'd buy new glasses but, all the glasses have such a low FOV. Better to just use my current glasses when I'm in a pinch. On a flight for 4 hours, I can put up with the low FOV and continual re-centering. I'd buy different glasses without the drift if there was a pair with decent FOV, I'm guessing it needs to be around 80 degrees.

I'm looking forward to these headsets coming out that are first class citizens in Linux. I'm looking forward to SimulaVR as well, it seemed to work great, but the headset I have, Quest2. Using that over ALVR sucks, and the headset sucks. Honestly if I had thought the SimulaVR headset was going to take this long, I would have also bought a Vive Pro back then. No matter now, I'm buying the Steam Frame and the SimulaVR headset comes when that comes. Hopefully an AR glasses unit gets released with at least 80 degrees FOV. It's awesome to see all these VR productivity solutions starting to emerge. The future is definitely bright.

News - KDE Plasma 6.7 will have a global push-to-talk feature
By Lofty, 19 Jan 2026 at 5:19 pm UTC

im going to have a hard time switching from KDE Plasma at this point. it has been almost 100% stable and instantly recovered from any of the few crashes it has had.

News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By tux, 19 Jan 2026 at 4:13 pm UTC

Im already looking forward to the first VR-focused Linux distros coming up. If this gets polished a bit and ends up being included by default on the Steam Frame, I bet those distros could become serious competitors to the likes of Android XR and VisionOS.
(Yes i know there is simulavr already but nobody uses that)

News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By Lofty, 19 Jan 2026 at 4:08 pm UTC

i find this infinitely more interesting than Ai. For me this would have a practical use.

it's also actually cool.

News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By Eike, 19 Jan 2026 at 4:05 pm UTC

What is the mentioned "surface thinkness" about?
(I guess it's supposed to be "surface thickness", but I don't get that either...?)

News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By Okona, 19 Jan 2026 at 4:02 pm UTC

Honestly it is in the spirit of KDE to have an option for almost anything.

I like that as long as the stability does not suffer.

News - Ghostship is a new Super Mario 64 PC port from HarbourMasters
By Yasri, 19 Jan 2026 at 3:45 pm UTC

The best two versions of super mario 64 ported to PC, that I know about are. Neither require compiling unless you want too.

Odyssey Mario's Moveset by PeachyPeach
https://github.com/PeachyPeachSM64/sm64ex-omm

This is the best if you want single player only. Has tons of ingame options to tweak how you want it to play, including just vanilla 64.

Has ports of a few big mods, including...
Super Mario 64 Moonshine
Super Mario 74 + Extreme Edition
Super Mario Star Road
Super Mario 64: The Green Stars
Render96

SM64 CO-OP DX
https://github.com/coop-deluxe/sm64coopdx

Still actively being updated and has a huge amount of mods on their website.
https://mods.sm64coopdx.com/mods/
PeachyPeach even ported alot of there custom stuff over.
https://mods.sm64coopdx.com/mods/odyssey-marios-moveset-rebirth.125/

News - Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
By Eike, 19 Jan 2026 at 3:22 pm UTC

Quoting: emphy
Code is supposed to shove numbers around. It's outcome can be defined. And tested.
That's is like judging literature on the basis of shopping lists.

The way the numbers are juggled and how those methods affect the end result are as much part of the artistic process as any other choice of medium.
Sorry, no.

The way Mario jumps is art.

The process of putting that in code...
Well, I'd call it engineering.
(I am professional software developer, if that plays a role.)

PS: The quote button is back!

News - Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
By emphy, 19 Jan 2026 at 2:23 pm UTC

Code is supposed to shove numbers around. It's outcome can be defined. And tested.
That's is like judging literature on the basis of shopping lists.

The way the numbers are juggled and how those methods affect the end result are as much part of the artistic process as any other choice of medium.

News - Ghostship is a new Super Mario 64 PC port from HarbourMasters
By kftX, 19 Jan 2026 at 2:20 pm UTC

Quoting: Cley_FayeI was under the impression we already had a PC port of Super Mario 64.

Anyway, good news.
Not just one, a bunch of them. But all of them required being manually compiled and their featuresets (some supported mods, some didn't, some only supported some mods, among other things) and naming convention made them somewhat confusing. Also, none of them were portable either. A port from HarbourMasters promises better support overall and better configurability.

Now we wait for the mods to get ported over... eventually.