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Paranautical Activity Cancels Co-Op And Draws More Ire For Early Access
By Xpander, 9 May 2014 at 6:25 pm UTC Likes: 1

i like early access with some exceptions ofc.
i like to get hands on early... check the game at the early stages... then quit for some time.. and then when i come back its like another game again..so i get more for my money...

but ofc... broken promises are bad.

Paranautical Activity Cancels Co-Op And Draws More Ire For Early Access
By , 9 May 2014 at 5:40 pm UTC

This is why we need to get rid of Early Access games.

I WILL not be buying any more of Early Access games NO MATTER who the developers are.

Wtf Valve was thinking about adding Early Access to steam. Bunch of money grabbing ***ers.

Paranautical Activity Cancels Co-Op And Draws More Ire For Early Access
By SwimPlease, 9 May 2014 at 4:40 pm UTC

It's similar to what happened with self-published video once Youtube became popular. It has some upsides to it and a lot of downsides. Steam Early Access adjusts the crap-to-quality ratio over time and soon we'll be working full time to find a single playable game from the piles of unfinished, abandoned trash. Steam still has the $100 sieve to keep out the worst of the money grabbers, but I think it was Gabe himself stating in the last Steam Dev Days that they're trying to phase out Greenlight and make the entry hurdle to Steam lower. Just go browse the games section on Sourceforge to get a glimpse of the future.

Now after combining this with an established interface for acquiring money, like getting people to buy an as-of-yet-non-existing product... That's going to be very lucrative to all kinds of scammers.

Paranautical Activity Cancels Co-Op And Draws More Ire For Early Access
By , 9 May 2014 at 4:32 pm UTC

Has the Linux port been published on Steam yet or not?

Paranautical Activity Cancels Co-Op And Draws More Ire For Early Access
By Hamish, 9 May 2014 at 4:16 pm UTC

Quoting: SabunYou are quite right here, but I do feel that Early Access has heightened this sort of output. This is just my perspective, and I understand if you do not see it the same way.

I do not necessarily know if I do see it differently than you, but I do wonder the value in comparing things that are transparent to things that are opaque. Most games have snags in their development which traditionally were never seen unless something bad happened or the developers later did a postmortem.

Early Access might very well expose these problems more often, but one thing we do know for sure is that it does make such problems far more visible, which might explain some of the heightened outrage.

Paranautical Activity Cancels Co-Op And Draws More Ire For Early Access
By Sabun, 9 May 2014 at 4:10 pm UTC

QuoteOr alternatively say yes on a project and then ship it out the door before it is ready because something made them skittish. Let's not act like all of these issues are new or only beholden by Early Access.

You are quite right here, but I do feel that Early Access has heightened this sort of output. This is just my perspective, and I understand if you do not see it the same way.

Paranautical Activity Cancels Co-Op And Draws More Ire For Early Access
By Hamish, 9 May 2014 at 4:02 pm UTC Likes: 1

Quoting: SabunThis is why AAA titles only have the Publisher as the client, and the studio as the developer. They flesh out their plan, produce a quick prototype, the publisher says yes or no, adjust accordingly and they then move on according to plan or start a new project.

Or alternatively say yes on a project and then ship it out the door before it is ready because something made them skittish. Let's not act like all of these issues are new or only beholden by Early Access.

The advantage in this case is that such events are at least more open, and that the cost of buying an Early Access title is often far less prohibitive than it is for a AAA title.

Paranautical Activity Cancels Co-Op And Draws More Ire For Early Access
By Sabun, 9 May 2014 at 3:57 pm UTC Likes: 1

While Early Access allows for player feedback, it also allows for non-developer (customer/client) requests that are not good.

When software is developed, it is developed on an initial scope. When you bring in non-developers, who know no limits and hunger for more features, that is when your software's scope goes out of bounds. This leads to a never-ending project, and this is what is happening with these games. The client in this case isn't one publisher, but dozens and dozens of gamers with differing wants and needs.

Kids and young adults are jumping onto the forums, feeling like special clients, voicing their wants. The developers then try to introduce this into their scope, but DURING development. This is bad. Good development is only as good as it's planning. Features, functionality and goals should only be discussed/added/removed during planning. Not during development of the final product (theoretically).

This is why AAA titles only have the Publisher as the client, and the studio as the developer. They flesh out their plan, produce a quick prototype, the publisher says yes or no, adjust accordingly and they then move on according to plan or start a new project.

The upside, for us, to Early Access is as you say:
Quoteas the greater potential for community involvement has helped Linux gamers argue their case far more effectively than has been the case with more traditional publisher funding

Paranautical Activity Cancels Co-Op And Draws More Ire For Early Access
By Xpander, 9 May 2014 at 3:47 pm UTC Likes: 1

its all fine by me.. allthough i really wanted multiplayer action.
but like they explained its not on their table anymore..i have to accept it.

i have this game on steam and desura, will test it out when its finished...

people in the forums should calm down and act more civilized. like they said, they are not PR guys. give them some space and add constructive criticism if you need. no need to go "trolling".

Epic Space: Online MMO Released For Linux In Early Access
By cdnr1, 9 May 2014 at 2:51 pm UTC

looks realy cool but im not realy a fan of mmo dont mindplaying multiplayer but want to be able to host my own server

The Impossible Game Released On Steam For Linux, A Fun Music Infused Platformer
By , 9 May 2014 at 2:47 pm UTC

Funny video :D

I played this game when it was a demo on chrome experiments, seems very tough.

Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By , 9 May 2014 at 2:14 pm UTC

They always kept saying that ever since I put my hands on that game last year, and the work has never been done. Well, I don't prevent people from playing it, just stating that I won't buy the secound game, seeing what I saw. I just installed it again yesterday to see if the game had been update or something but hell no, still the same bugs. I'm not too much into the graphical aspect, but still, playing with black squares all around quite screws up immersion if you ask me. If you consider the fact that the engine was already ported and supported on Linux a long time ago, the fact that it supported OpenGL from the beginning, and that its features are quite old nowadays, yes, this port is ridiculous. But I'll never blame Mr Gordon for that. Always been a great guy.

New Unreal Tournament Announced, Linux Support Is A Go & Will Be Free
By Xodetaetl, 9 May 2014 at 1:41 pm UTC

Quoting: BartNobody cares about DOTA 2 license yet it's free game and on Linux. Good news!
Thumb rule: never say nobody. So much could be done if Dota 2 was libre. There are dozens of things I'd like to improve on this game. If it was open, there'd be hundreds of people contributing, working on stuff Valve don't or won't do.

No Time To Explain Coming To Linux By The End Of This Year
By , 9 May 2014 at 1:40 pm UTC

Thank your favourite deity for that, the flash version is totally unplayable for me too.

Another Star, The Very Authentic Retro RPG Is Now Released For Linux Gamers
By Liam Dawe, 9 May 2014 at 12:11 pm UTC

That's a shame, I will have to wait until I upgrade then (Linux Mint 16).

Another Star, The Very Authentic Retro RPG Is Now Released For Linux Gamers
By BabaoWhisky, 9 May 2014 at 12:07 pm UTC

Hi Liam,

This librairy exist on :
- Debian Experimental only (https://packages.debian.org/experimental/libmonoboehm-2.0-1)
- Fedora since Fedora 18
- Ubuntu 14.04 only (http://packages.ubuntu.com/en/trusty/amd64/libmonoboehm-2.0-1/filelist)
- Archlinux (with mono package)

Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By , 9 May 2014 at 10:09 am UTC

I sent a email to Tripwire and they replied saying that they are now waiting for third party porter to release fix back to them.

Not sure whatever to believe them because I did report it last year as well...

Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By , 9 May 2014 at 10:03 am UTC

Quoting: AnonymousI dunno, I think calling the port "ridiculous" is an overstatement of the problems.. as I said, I've got 90 hours in KF and it's 100% playable. While I agree that I shouldn't *have* to disable 3d ironsights, and maybe there are some more severe bugs when you max out the graphics; I just haven't seen them. In my experience KF1 is a great addition to the linux canon; one of the best, in fact.

Then you must love playing at ***ty resolution with ***ty graphic settings

New Unreal Tournament Announced, Linux Support Is A Go & Will Be Free
By , 9 May 2014 at 9:06 am UTC

This is a unexpected surprise.

I'll definately be playing UT4 on ElementaryOS :)

Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By , 9 May 2014 at 9:05 am UTC

fack why does it keep posting me as anonymous

Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By , 9 May 2014 at 9:05 am UTC

Quoting: omer666
Quoting: Anonymousthe scope texture can be fixed with a toggle in the options... never seen that water bug. And the framerate is great... just so people don't get the idea it's unplayable, it's very playable, I've got 90 hours+ in it on mid- to low-end hardware and the only time I remember it's a port is when once every few hours a stalker that should be invisible gets visible.
The water bug is on the Foundry map. Bugs mostly appear when you push graphics further. Off course you can avoid the black scope bug by turning off 3D iron sight but why isn't this bug corrected instead? I mean we pay the same price for a game that's limited to its middle-end graphics when Windows get the full thing, and the bugs I deal with are rather gross. I think they didn't get Ryan Gordon to work on this long enough, because we're used to see some great work from him, and this port is just ridiculous. When you see that the Painkiller HD port has been spat on whereas it works so much better...

I dunno, I think calling the port "ridiculous" is an overstatement of the problems.. as I said, I've got 90 hours in KF and it's 100% playable. While I agree that I shouldn't *have* to disable 3d ironsights, and maybe there are some more severe bugs when you max out the graphics; I just haven't seen them. In my experience KF1 is a great addition to the linux canon; one of the best, in fact.

Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By Liam Dawe, 9 May 2014 at 7:42 am UTC

It's always the same problem with using outside porters regardless of how good they are. As soon as a company stops paying them they stop fixing issues.

I imagine Tripwire has been too busy with their later games to worry about a few issues that not everyone gets on Linux.

Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By , 9 May 2014 at 7:19 am UTC

Quoting: Anonymousthe scope texture can be fixed with a toggle in the options... never seen that water bug. And the framerate is great... just so people don't get the idea it's unplayable, it's very playable, I've got 90 hours+ in it on mid- to low-end hardware and the only time I remember it's a port is when once every few hours a stalker that should be invisible gets visible.
The water bug is on the Foundry map. Bugs mostly appear when you push graphics further. Off course you can avoid the black scope bug by turning off 3D iron sight but why isn't this bug corrected instead? I mean we pay the same price for a game that's limited to its middle-end graphics when Windows get the full thing, and the bugs I deal with are rather gross. I think they didn't get Ryan Gordon to work on this long enough, because we're used to see some great work from him, and this port is just ridiculous. When you see that the Painkiller HD port has been spat on whereas it works so much better...

No Time To Explain Coming To Linux By The End Of This Year
By hardpenguin, 9 May 2014 at 6:03 am UTC

That's just cool! I own the game already (it is available for Linux DRM-free, but not on Steam), but original one runs on Flash which made it quite unplayable to me. Porting to Unity will definitely be a smooth move :)

Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By xuwang, 9 May 2014 at 5:57 am UTC

There's already a Steam page, and Linux is confirmed there (and explicitly so, not just "SteamOS"):
http://steamcommunity.com/app/232090/discussions/0/558755529773517935/

Epic Games Roadmap For Unreal Engine Now Available, Linux Native Editor Is On It
By , 9 May 2014 at 4:32 am UTC

Quoting: GNULinux and SteamOS GNULinuxIt's very hard to make a closed source program follow the fast pace of evolution in GNU/Linux (even harder on the GFX stack).
It's no doubt hard, but for the most part I don't think it's really necessary. Much like how games on Windows used to (maybe still do, it's been a while since I used Windows) often have some of their own .dll files, it's reasonable for Linux games to include some of their own libraries for the faster-moving targets. Sure, it'd bloat the game files a tiny bit, but compared to the size of just one cut-scene video, not much. On the other hand, the deeper guts of Linux don't actually change much over time, at least from the POV of a program trying to run.
I've lately been playing Loki's Alpha Centauri port again, which is well over 10 years old. OK, nowadays it needs a bit of fiddling to get it to work, but it worked fine for many years on distribution after distribution.

Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By , 9 May 2014 at 3:46 am UTC

the scope texture can be fixed with a toggle in the options... never seen that water bug. And the framerate is great... just so people don't get the idea it's unplayable, it's very playable, I've got 90 hours+ in it on mid- to low-end hardware and the only time I remember it's a port is when once every few hours a stalker that should be invisible gets visible.