Latest 30 Comments
News - Defender of the Crown: The Legend Returns arrives in August
By Mountain Man, 8 Jun 2026 at 12:32 pm UTC
By Mountain Man, 8 Jun 2026 at 12:32 pm UTC
Quoting: tuubiCinemaware was definitely a case of style over substance, but what style! They were basically tech demos with simple mini-games.Quoting: Mountain ManThose Cinemaware games were amazing for the time. I'm hoping for a Rocket Ranger remake as I really enjoyed it on my Commodore 64.Rocket Ranger was even cooler on the Amiga. And It Came From the Desert looked awesome. I didn't really enjoy the gameplay of either game, but at least they looked awesome. 😆
I did like Defender of the Crown though, played the crap out of it.
News - Spooky sci-fi drone roguelike Duskers 2.0 revealed
By Corben, 8 Jun 2026 at 12:32 pm UTC
By Corben, 8 Jun 2026 at 12:32 pm UTC
Nice to see a sequel to Duskers coming from Misfits Attic. Gosh, the first was something, the atmosphere was just great. Knowing you are in a safe spot but have to take care remotely about your drones. Didn't they even interview Linux users for to the command line interface? Unfortunately I never got far in Duskers.
News - Grab some speedy games in the Redline Racing Bundle
By voytrekk, 8 Jun 2026 at 12:25 pm UTC
By voytrekk, 8 Jun 2026 at 12:25 pm UTC
Great combination of games for those who enjoy racing. Only $10 makes this a no brainer.
News - Defender of the Crown: The Legend Returns arrives in August
By tuubi, 8 Jun 2026 at 12:15 pm UTC
I did like Defender of the Crown though, played the crap out of it.
By tuubi, 8 Jun 2026 at 12:15 pm UTC
Quoting: Mountain ManThose Cinemaware games were amazing for the time. I'm hoping for a Rocket Ranger remake as I really enjoyed it on my Commodore 64.Rocket Ranger was even cooler on the Amiga. And It Came From the Desert looked awesome. I didn't really enjoy the gameplay of either game, but at least they looked awesome. 😆
I did like Defender of the Crown though, played the crap out of it.
News - Factorio 2.1 will be the last major update as Wube Software are moving on
By Ehvis, 8 Jun 2026 at 12:15 pm UTC
By Ehvis, 8 Jun 2026 at 12:15 pm UTC
The blog post mentioned here was pretty generic and almost made me wonder what they needed 8 months for. But FFF-441 from last Friday was much more interesting. Major changes to the rocket/space platform logistics which was a system that always felt a bit rigid. If they have a bunch more of these updates in the next couple of weeks, this is looking more like a real major update.
News - Crazy Taxi: World Tour announced and it's using generative AI
By Doktor-Mandrake, 8 Jun 2026 at 12:06 pm UTC
By Doktor-Mandrake, 8 Jun 2026 at 12:06 pm UTC
I was looking forward to this as well, I'll still keep my eye on it and see how much People enjoy the game but first Tomb Raider now this, feels bad man!
News - The Lost Wild looks like a terrifying mix of Alien Isolation and Jurassic Park
By sherminator, 8 Jun 2026 at 12:00 pm UTC
By sherminator, 8 Jun 2026 at 12:00 pm UTC
looks good
News - Defender of the Crown: The Legend Returns arrives in August
By Mountain Man, 8 Jun 2026 at 11:52 am UTC
By Mountain Man, 8 Jun 2026 at 11:52 am UTC
Those Cinemaware games were amazing for the time. I'm hoping for a Rocket Ranger remake as I really enjoyed it on my Commodore 64.
News - Defender of the Crown: The Legend Returns arrives in August
By Seegras, 8 Jun 2026 at 11:39 am UTC
By Seegras, 8 Jun 2026 at 11:39 am UTC
They broke the soundtrack/title melody. The original sounds like an approximation of early baroque played on a harpsichord. The new one sound like a modern orchestra.
News - Godzilla: Destroy All Monsters Melee Remastered revealed to release in November
By Geppeto35, 8 Jun 2026 at 11:22 am UTC
By Geppeto35, 8 Jun 2026 at 11:22 am UTC
Nice, a "King of the Monsters"-like (1991) or a Rampage-like (1986), a genre of game that has been neglected and almost forgotten.
News - Valheim 1.0 arrives in September with the Deep North biome
By SkullVonBones, 8 Jun 2026 at 11:11 am UTC
That said, I put in quite a few hours into this game when it came out. Haven't played it in over 4 years. Didn't even realized it was EA, until now. Is it worth going back to it?
By SkullVonBones, 8 Jun 2026 at 11:11 am UTC
Quoting: morgancoxukI played it on a R9 380 when it came out, bought that in 2015. No issues.Quoting: PyreticCongrats to the team on the full release! Can anyone chime in on how this plays on Linux compared to Windows?Linux version performs brilliantly as long as you choose Vulkan (not openGL) and have a card from the last 4 - 5 years.
Ive tested it on
- (old card, what a beast it was..) nvidia 1060 (6GB)
- 7800 XT (16GB) - play highest settings - and getting 180 fps.
Not sure about arc support (never tried it)
That said, I put in quite a few hours into this game when it came out. Haven't played it in over 4 years. Didn't even realized it was EA, until now. Is it worth going back to it?
News - Valheim 1.0 arrives in September with the Deep North biome
By Drakker, 8 Jun 2026 at 11:08 am UTC
By Drakker, 8 Jun 2026 at 11:08 am UTC
Back at release for early accesss it was playing very well on a 5600x with a lowly 1660ti at 3440x1440 for me. Now there's more optimisations... Performance is great.
News - Crazy Taxi: World Tour announced and it's using generative AI
By pb, 8 Jun 2026 at 11:05 am UTC
Well, it depends on the POV. From societal point of view the problem is the fact that bigger entities set the rules and consumers need to live with them, often leading to a so-called Hobson's Choice. Obviously we as a society would prefer that to improve. From the market point of view, the problem is that bad choices made by clueless CEOs can lead to worse sales performance of the products, thus worsening the condition of the company and leading to further deterioration of the products and services. As consumers we might say "serves them right", but realistically we would be better off if companies making games we like were doing well and continued providing great products and services. So basically we (the consumers) are equally worried about our own well-being and our favourite companies' future, and we are doing what we can (yelling at them in the forums and voting with our wallets) to let them know that we care.
By pb, 8 Jun 2026 at 11:05 am UTC
Quoting: poke86And Coke should produce less plastic and Nestle should not own water rights.Yes, and? Whataboutit?
Corpos are fucking up the world as usual and putting the blame on users/consumers is not productive.Everyone makes their own choices. I can't blame the game's creator for using AI, and they can't blame me for dissing it and refusing to buy the game. Where's the problem? I can't blame Valve for setting ridiculous regional price recommendations in 2022 and failing to update them until recently, and I can't blame publishers for following said recommendations, but what I can do (and did) is boycotting all the games that set these prices. Where's the problem?
Well, it depends on the POV. From societal point of view the problem is the fact that bigger entities set the rules and consumers need to live with them, often leading to a so-called Hobson's Choice. Obviously we as a society would prefer that to improve. From the market point of view, the problem is that bad choices made by clueless CEOs can lead to worse sales performance of the products, thus worsening the condition of the company and leading to further deterioration of the products and services. As consumers we might say "serves them right", but realistically we would be better off if companies making games we like were doing well and continued providing great products and services. So basically we (the consumers) are equally worried about our own well-being and our favourite companies' future, and we are doing what we can (yelling at them in the forums and voting with our wallets) to let them know that we care.
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By CatKiller, 8 Jun 2026 at 10:56 am UTC
By CatKiller, 8 Jun 2026 at 10:56 am UTC
Quoting: AndrewWI wonder how someone like me is counted. I game mostly on my Mac; my Steamdeck is for travel and maybe a Sunday afternoon. That gaming is usually done through GeForce Now (Windows VM) or Crossover. Anecdotally, this seems to be a growing trend. But I would probably be marked down as a Windows install, right?You'll be counted as whichever machines you consent to include the data about by way of the annual popup. If you never consent to the popup then you won't be counted as anything.
News - Valheim 1.0 arrives in September with the Deep North biome
By Chrisznix, 8 Jun 2026 at 10:54 am UTC
By Chrisznix, 8 Jun 2026 at 10:54 am UTC
Finally! I really love this game. This is the first good news today for me. Finally i can get to the real world again and escape this mad dimension they call "reality".
News - Crazy Taxi: World Tour announced and it's using generative AI
By neolith, 8 Jun 2026 at 10:47 am UTC
By neolith, 8 Jun 2026 at 10:47 am UTC
Stupid DRM...😡
News - Valheim 1.0 arrives in September with the Deep North biome
By Dana Souly, 8 Jun 2026 at 10:40 am UTC
I have no problems, but I've got a beast of a PC.
By Dana Souly, 8 Jun 2026 at 10:40 am UTC
Quoting: PyreticCongrats to the team on the full release! Can anyone chime in on how this plays on Linux compared to Windows?Valheim has a native working linux version, they've fixed some EA problems already like catching the mouse properly.
I have no problems, but I've got a beast of a PC.
News - Valheim 1.0 arrives in September with the Deep North biome
By morgancoxuk, 8 Jun 2026 at 10:25 am UTC
Ive tested it on
- (old card, what a beast it was..) nvidia 1060 (6GB)
- 7800 XT (16GB) - play highest settings - and getting 180 fps.
Not sure about arc support (never tried it)
By morgancoxuk, 8 Jun 2026 at 10:25 am UTC
Quoting: PyreticCongrats to the team on the full release! Can anyone chime in on how this plays on Linux compared to Windows?Linux version performs brilliantly as long as you choose Vulkan (not openGL) and have a card from the last 4 - 5 years.
Ive tested it on
- (old card, what a beast it was..) nvidia 1060 (6GB)
- 7800 XT (16GB) - play highest settings - and getting 180 fps.
Not sure about arc support (never tried it)
News - Crazy Taxi: World Tour announced and it's using generative AI
By poke86, 8 Jun 2026 at 10:20 am UTC
By poke86, 8 Jun 2026 at 10:20 am UTC
"Major studio uses ubiquitous tool"
No surprise there. That's just the way the sausage is being made these days.
No surprise there. That's just the way the sausage is being made these days.
For some people, that's still a red line considering gen AI data centers are destroying communities, farms, etcAnd Coke should produce less plastic and Nestle should not own water rights. Corpos are fucking up the world as usual and putting the blame on users/consumers is not productive.
News - Crazy Taxi: World Tour announced and it's using generative AI
By melkemind, 8 Jun 2026 at 10:05 am UTC
By melkemind, 8 Jun 2026 at 10:05 am UTC
Quoting: SilverCodeSaying your game uses "Generative AI" could mean anything though, and I feel that people may be punishing studios for using a tool to do a job which no one else wants to do anyway.For some people, that's still a red line considering gen AI data centers are destroying communities, farms, etc. The amount of electricity required to power those data centers just so you can have a little convenience in your development far exceeds the threshold of what most would consider absurd.
News - Crazy Taxi: World Tour announced and it's using generative AI
By Lin-Ursin, 8 Jun 2026 at 9:46 am UTC
By Lin-Ursin, 8 Jun 2026 at 9:46 am UTC
Well.
The original game didn't go anywhere and I still playing it... so... I can use the money for something else.
I miss those days playing my Master System, my Mega Drive (my absolute favourite), my Saturn and my Dreamcast, I still have them right here. But that time will never return to me, nor that Sega that I love to remember replaying its games.
The original game didn't go anywhere and I still playing it... so... I can use the money for something else.
I miss those days playing my Master System, my Mega Drive (my absolute favourite), my Saturn and my Dreamcast, I still have them right here. But that time will never return to me, nor that Sega that I love to remember replaying its games.
News - Crazy Taxi: World Tour announced and it's using generative AI
By pb, 8 Jun 2026 at 9:41 am UTC
The only case where you get a free pass is if you're working on your own site. As of today you have no legal obligations to mention that it was created with the help of AI. Just remember that you can't put (c) in the footer. I mean you can, but it will be void. (Yeah, it's still a grey area until there's some high profile case/precedent.)
By pb, 8 Jun 2026 at 9:41 am UTC
Quoting: SilverCodeFor example, we use generative AI in our team to do supplemental PR reviews, write unit tests, create first-pass documentation, clean up user stories and task tickets, and answer questions in our IDE that we might have about how to implement something, fix something what something does etc.Just describe in detail your use of AI in the project and let the customers decide. It's really that simple.
So we use generative AI, and thus I guess we would need to declare it on Steam, but does that mean our usage of it is bad and people should punish us for it?
(we are not developing games, but the point is transferable)If you're doing work for clients, you should do the same to them (i.e. describe it in detail and ask for acceptance). One thing is that your clients might not be keen on receiving potential slop (especially if they pay the same for it as they would for human-made work), and the other is that AI work cannot be copyrighted, so depending on your contract, the use of AI might not even be allowed (contracts usually contain a clause about transferring all rights to the client).
The only case where you get a free pass is if you're working on your own site. As of today you have no legal obligations to mention that it was created with the help of AI. Just remember that you can't put (c) in the footer. I mean you can, but it will be void. (Yeah, it's still a grey area until there's some high profile case/precedent.)
News - Valheim 1.0 arrives in September with the Deep North biome
By Pyretic, 8 Jun 2026 at 9:35 am UTC
By Pyretic, 8 Jun 2026 at 9:35 am UTC
Congrats to the team on the full release! Can anyone chime in on how this plays on Linux compared to Windows?
News - Crazy Taxi: World Tour announced and it's using generative AI
By pb, 8 Jun 2026 at 9:32 am UTC
By pb, 8 Jun 2026 at 9:32 am UTC
We just have to wait until they take a deep look at all the colourful tables and see if the loss in sales (if any) is worth the savings brought by implementing AI (if any).
News - Crazy Taxi: World Tour announced and it's using generative AI
By mindedie, 8 Jun 2026 at 9:20 am UTC
By mindedie, 8 Jun 2026 at 9:20 am UTC
Quoting: elmapulcrazy taxi is dead to me.3rd party DRM alone bring death to many things for me...
Quoting: SilverCodeSaying your game uses "Generative AI" could mean anything though, and I feel that people may be punishing studios for using a tool to do a job which no one else wants to do anyway...Asset flipping (atleast in the past, many were store bought) even cheaper (as no real work or effort put-in/done) and sold for premium too. Generative "AI" fixing, correcting... only seen doing slopificaton, corporate (or just crappy) homogenization.
News - Crazy Taxi: World Tour announced and it's using generative AI
By SilverCode, 8 Jun 2026 at 8:47 am UTC
By SilverCode, 8 Jun 2026 at 8:47 am UTC
Saying your game uses "Generative AI" could mean anything though, and I feel that people may be punishing studios for using a tool to do a job which no one else wants to do anyway.
For example, we use generative AI in our team to do supplemental PR reviews, write unit tests, create first-pass documentation, clean up user stories and task tickets, and answer questions in our IDE that we might have about how to implement something, fix something what something does etc.
So we use generative AI, and thus I guess we would need to declare it on Steam, but does that mean our usage of it is bad and people should punish us for it? (we are not developing games, but the point is transferable)
For example, we use generative AI in our team to do supplemental PR reviews, write unit tests, create first-pass documentation, clean up user stories and task tickets, and answer questions in our IDE that we might have about how to implement something, fix something what something does etc.
So we use generative AI, and thus I guess we would need to declare it on Steam, but does that mean our usage of it is bad and people should punish us for it? (we are not developing games, but the point is transferable)
News - Crazy Taxi: World Tour announced and it's using generative AI
By Cley_Faye, 8 Jun 2026 at 8:19 am UTC
By Cley_Faye, 8 Jun 2026 at 8:19 am UTC
Well, they had a somewhat liked franchise with which they were sure to sell a fair amount, they *had* to make it not work somehow.
I'll never get corporate greed.
I'll never get corporate greed.
News - Crazy Taxi: World Tour announced and it's using generative AI
By Lizthestrange, 8 Jun 2026 at 8:15 am UTC
By Lizthestrange, 8 Jun 2026 at 8:15 am UTC
This is so disappointing, I was really exited at first but this is a dealbraker to me. What really makes me sad is that this could be done in any other way, especially in a game so anticipated, but it is what it is.
News - Bloober Team revealed action-adventure horror Star Trek: Shadow Frontier
By Corben, 8 Jun 2026 at 8:14 am UTC
By Corben, 8 Jun 2026 at 8:14 am UTC
Did I lose track... in the last few years so many Star Trek games released, so there is
- Star Trek: Infinite
- Star Trek Legends
- Star Trek: Resurgence (which is not available anymore)
- Star Trek: Voyager – Across the Unknown
- Star Trek: Infection
Also Star Trek: Outposts coming this year.
And now additionally Star Trek: Shadow Frontier announced.
I haven't caught up with the recent Alien games yet, dang it 😆
- Star Trek: Infinite
- Star Trek Legends
- Star Trek: Resurgence (which is not available anymore)
- Star Trek: Voyager – Across the Unknown
- Star Trek: Infection
Also Star Trek: Outposts coming this year.
And now additionally Star Trek: Shadow Frontier announced.
I haven't caught up with the recent Alien games yet, dang it 😆
News - Crazy Taxi: World Tour announced and it's using generative AI
By elmapul, 8 Jun 2026 at 8:00 am UTC
By elmapul, 8 Jun 2026 at 8:00 am UTC
crazy taxi is dead to me.
News - Defender of the Crown: The Legend Returns arrives in August
By Mountain Man, 8 Jun 2026 at 12:32 pm UTC
By Mountain Man, 8 Jun 2026 at 12:32 pm UTC
Quoting: tuubiCinemaware was definitely a case of style over substance, but what style! They were basically tech demos with simple mini-games.Quoting: Mountain ManThose Cinemaware games were amazing for the time. I'm hoping for a Rocket Ranger remake as I really enjoyed it on my Commodore 64.Rocket Ranger was even cooler on the Amiga. And It Came From the Desert looked awesome. I didn't really enjoy the gameplay of either game, but at least they looked awesome. 😆
I did like Defender of the Crown though, played the crap out of it.
News - Spooky sci-fi drone roguelike Duskers 2.0 revealed
By Corben, 8 Jun 2026 at 12:32 pm UTC
By Corben, 8 Jun 2026 at 12:32 pm UTC
Nice to see a sequel to Duskers coming from Misfits Attic. Gosh, the first was something, the atmosphere was just great. Knowing you are in a safe spot but have to take care remotely about your drones. Didn't they even interview Linux users for to the command line interface? Unfortunately I never got far in Duskers.
News - Grab some speedy games in the Redline Racing Bundle
By voytrekk, 8 Jun 2026 at 12:25 pm UTC
By voytrekk, 8 Jun 2026 at 12:25 pm UTC
Great combination of games for those who enjoy racing. Only $10 makes this a no brainer.
News - Defender of the Crown: The Legend Returns arrives in August
By tuubi, 8 Jun 2026 at 12:15 pm UTC
I did like Defender of the Crown though, played the crap out of it.
By tuubi, 8 Jun 2026 at 12:15 pm UTC
Quoting: Mountain ManThose Cinemaware games were amazing for the time. I'm hoping for a Rocket Ranger remake as I really enjoyed it on my Commodore 64.Rocket Ranger was even cooler on the Amiga. And It Came From the Desert looked awesome. I didn't really enjoy the gameplay of either game, but at least they looked awesome. 😆
I did like Defender of the Crown though, played the crap out of it.
News - Factorio 2.1 will be the last major update as Wube Software are moving on
By Ehvis, 8 Jun 2026 at 12:15 pm UTC
By Ehvis, 8 Jun 2026 at 12:15 pm UTC
The blog post mentioned here was pretty generic and almost made me wonder what they needed 8 months for. But FFF-441 from last Friday was much more interesting. Major changes to the rocket/space platform logistics which was a system that always felt a bit rigid. If they have a bunch more of these updates in the next couple of weeks, this is looking more like a real major update.
News - Crazy Taxi: World Tour announced and it's using generative AI
By Doktor-Mandrake, 8 Jun 2026 at 12:06 pm UTC
By Doktor-Mandrake, 8 Jun 2026 at 12:06 pm UTC
I was looking forward to this as well, I'll still keep my eye on it and see how much People enjoy the game but first Tomb Raider now this, feels bad man!
News - The Lost Wild looks like a terrifying mix of Alien Isolation and Jurassic Park
By sherminator, 8 Jun 2026 at 12:00 pm UTC
By sherminator, 8 Jun 2026 at 12:00 pm UTC
looks good
News - Defender of the Crown: The Legend Returns arrives in August
By Mountain Man, 8 Jun 2026 at 11:52 am UTC
By Mountain Man, 8 Jun 2026 at 11:52 am UTC
Those Cinemaware games were amazing for the time. I'm hoping for a Rocket Ranger remake as I really enjoyed it on my Commodore 64.
News - Defender of the Crown: The Legend Returns arrives in August
By Seegras, 8 Jun 2026 at 11:39 am UTC
By Seegras, 8 Jun 2026 at 11:39 am UTC
They broke the soundtrack/title melody. The original sounds like an approximation of early baroque played on a harpsichord. The new one sound like a modern orchestra.
News - Godzilla: Destroy All Monsters Melee Remastered revealed to release in November
By Geppeto35, 8 Jun 2026 at 11:22 am UTC
By Geppeto35, 8 Jun 2026 at 11:22 am UTC
Nice, a "King of the Monsters"-like (1991) or a Rampage-like (1986), a genre of game that has been neglected and almost forgotten.
News - Valheim 1.0 arrives in September with the Deep North biome
By SkullVonBones, 8 Jun 2026 at 11:11 am UTC
That said, I put in quite a few hours into this game when it came out. Haven't played it in over 4 years. Didn't even realized it was EA, until now. Is it worth going back to it?
By SkullVonBones, 8 Jun 2026 at 11:11 am UTC
Quoting: morgancoxukI played it on a R9 380 when it came out, bought that in 2015. No issues.Quoting: PyreticCongrats to the team on the full release! Can anyone chime in on how this plays on Linux compared to Windows?Linux version performs brilliantly as long as you choose Vulkan (not openGL) and have a card from the last 4 - 5 years.
Ive tested it on
- (old card, what a beast it was..) nvidia 1060 (6GB)
- 7800 XT (16GB) - play highest settings - and getting 180 fps.
Not sure about arc support (never tried it)
That said, I put in quite a few hours into this game when it came out. Haven't played it in over 4 years. Didn't even realized it was EA, until now. Is it worth going back to it?
News - Valheim 1.0 arrives in September with the Deep North biome
By Drakker, 8 Jun 2026 at 11:08 am UTC
By Drakker, 8 Jun 2026 at 11:08 am UTC
Back at release for early accesss it was playing very well on a 5600x with a lowly 1660ti at 3440x1440 for me. Now there's more optimisations... Performance is great.
News - Crazy Taxi: World Tour announced and it's using generative AI
By pb, 8 Jun 2026 at 11:05 am UTC
Well, it depends on the POV. From societal point of view the problem is the fact that bigger entities set the rules and consumers need to live with them, often leading to a so-called Hobson's Choice. Obviously we as a society would prefer that to improve. From the market point of view, the problem is that bad choices made by clueless CEOs can lead to worse sales performance of the products, thus worsening the condition of the company and leading to further deterioration of the products and services. As consumers we might say "serves them right", but realistically we would be better off if companies making games we like were doing well and continued providing great products and services. So basically we (the consumers) are equally worried about our own well-being and our favourite companies' future, and we are doing what we can (yelling at them in the forums and voting with our wallets) to let them know that we care.
By pb, 8 Jun 2026 at 11:05 am UTC
Quoting: poke86And Coke should produce less plastic and Nestle should not own water rights.Yes, and? Whataboutit?
Corpos are fucking up the world as usual and putting the blame on users/consumers is not productive.Everyone makes their own choices. I can't blame the game's creator for using AI, and they can't blame me for dissing it and refusing to buy the game. Where's the problem? I can't blame Valve for setting ridiculous regional price recommendations in 2022 and failing to update them until recently, and I can't blame publishers for following said recommendations, but what I can do (and did) is boycotting all the games that set these prices. Where's the problem?
Well, it depends on the POV. From societal point of view the problem is the fact that bigger entities set the rules and consumers need to live with them, often leading to a so-called Hobson's Choice. Obviously we as a society would prefer that to improve. From the market point of view, the problem is that bad choices made by clueless CEOs can lead to worse sales performance of the products, thus worsening the condition of the company and leading to further deterioration of the products and services. As consumers we might say "serves them right", but realistically we would be better off if companies making games we like were doing well and continued providing great products and services. So basically we (the consumers) are equally worried about our own well-being and our favourite companies' future, and we are doing what we can (yelling at them in the forums and voting with our wallets) to let them know that we care.
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By CatKiller, 8 Jun 2026 at 10:56 am UTC
By CatKiller, 8 Jun 2026 at 10:56 am UTC
Quoting: AndrewWI wonder how someone like me is counted. I game mostly on my Mac; my Steamdeck is for travel and maybe a Sunday afternoon. That gaming is usually done through GeForce Now (Windows VM) or Crossover. Anecdotally, this seems to be a growing trend. But I would probably be marked down as a Windows install, right?You'll be counted as whichever machines you consent to include the data about by way of the annual popup. If you never consent to the popup then you won't be counted as anything.
News - Valheim 1.0 arrives in September with the Deep North biome
By Chrisznix, 8 Jun 2026 at 10:54 am UTC
By Chrisznix, 8 Jun 2026 at 10:54 am UTC
Finally! I really love this game. This is the first good news today for me. Finally i can get to the real world again and escape this mad dimension they call "reality".
News - Crazy Taxi: World Tour announced and it's using generative AI
By neolith, 8 Jun 2026 at 10:47 am UTC
By neolith, 8 Jun 2026 at 10:47 am UTC
Stupid DRM...😡
News - Valheim 1.0 arrives in September with the Deep North biome
By Dana Souly, 8 Jun 2026 at 10:40 am UTC
I have no problems, but I've got a beast of a PC.
By Dana Souly, 8 Jun 2026 at 10:40 am UTC
Quoting: PyreticCongrats to the team on the full release! Can anyone chime in on how this plays on Linux compared to Windows?Valheim has a native working linux version, they've fixed some EA problems already like catching the mouse properly.
I have no problems, but I've got a beast of a PC.
News - Valheim 1.0 arrives in September with the Deep North biome
By morgancoxuk, 8 Jun 2026 at 10:25 am UTC
Ive tested it on
- (old card, what a beast it was..) nvidia 1060 (6GB)
- 7800 XT (16GB) - play highest settings - and getting 180 fps.
Not sure about arc support (never tried it)
By morgancoxuk, 8 Jun 2026 at 10:25 am UTC
Quoting: PyreticCongrats to the team on the full release! Can anyone chime in on how this plays on Linux compared to Windows?Linux version performs brilliantly as long as you choose Vulkan (not openGL) and have a card from the last 4 - 5 years.
Ive tested it on
- (old card, what a beast it was..) nvidia 1060 (6GB)
- 7800 XT (16GB) - play highest settings - and getting 180 fps.
Not sure about arc support (never tried it)
News - Crazy Taxi: World Tour announced and it's using generative AI
By poke86, 8 Jun 2026 at 10:20 am UTC
By poke86, 8 Jun 2026 at 10:20 am UTC
"Major studio uses ubiquitous tool"
No surprise there. That's just the way the sausage is being made these days.
No surprise there. That's just the way the sausage is being made these days.
For some people, that's still a red line considering gen AI data centers are destroying communities, farms, etcAnd Coke should produce less plastic and Nestle should not own water rights. Corpos are fucking up the world as usual and putting the blame on users/consumers is not productive.
News - Crazy Taxi: World Tour announced and it's using generative AI
By melkemind, 8 Jun 2026 at 10:05 am UTC
By melkemind, 8 Jun 2026 at 10:05 am UTC
Quoting: SilverCodeSaying your game uses "Generative AI" could mean anything though, and I feel that people may be punishing studios for using a tool to do a job which no one else wants to do anyway.For some people, that's still a red line considering gen AI data centers are destroying communities, farms, etc. The amount of electricity required to power those data centers just so you can have a little convenience in your development far exceeds the threshold of what most would consider absurd.
News - Crazy Taxi: World Tour announced and it's using generative AI
By Lin-Ursin, 8 Jun 2026 at 9:46 am UTC
By Lin-Ursin, 8 Jun 2026 at 9:46 am UTC
Well.
The original game didn't go anywhere and I still playing it... so... I can use the money for something else.
I miss those days playing my Master System, my Mega Drive (my absolute favourite), my Saturn and my Dreamcast, I still have them right here. But that time will never return to me, nor that Sega that I love to remember replaying its games.
The original game didn't go anywhere and I still playing it... so... I can use the money for something else.
I miss those days playing my Master System, my Mega Drive (my absolute favourite), my Saturn and my Dreamcast, I still have them right here. But that time will never return to me, nor that Sega that I love to remember replaying its games.
News - Crazy Taxi: World Tour announced and it's using generative AI
By pb, 8 Jun 2026 at 9:41 am UTC
The only case where you get a free pass is if you're working on your own site. As of today you have no legal obligations to mention that it was created with the help of AI. Just remember that you can't put (c) in the footer. I mean you can, but it will be void. (Yeah, it's still a grey area until there's some high profile case/precedent.)
By pb, 8 Jun 2026 at 9:41 am UTC
Quoting: SilverCodeFor example, we use generative AI in our team to do supplemental PR reviews, write unit tests, create first-pass documentation, clean up user stories and task tickets, and answer questions in our IDE that we might have about how to implement something, fix something what something does etc.Just describe in detail your use of AI in the project and let the customers decide. It's really that simple.
So we use generative AI, and thus I guess we would need to declare it on Steam, but does that mean our usage of it is bad and people should punish us for it?
(we are not developing games, but the point is transferable)If you're doing work for clients, you should do the same to them (i.e. describe it in detail and ask for acceptance). One thing is that your clients might not be keen on receiving potential slop (especially if they pay the same for it as they would for human-made work), and the other is that AI work cannot be copyrighted, so depending on your contract, the use of AI might not even be allowed (contracts usually contain a clause about transferring all rights to the client).
The only case where you get a free pass is if you're working on your own site. As of today you have no legal obligations to mention that it was created with the help of AI. Just remember that you can't put (c) in the footer. I mean you can, but it will be void. (Yeah, it's still a grey area until there's some high profile case/precedent.)
News - Valheim 1.0 arrives in September with the Deep North biome
By Pyretic, 8 Jun 2026 at 9:35 am UTC
By Pyretic, 8 Jun 2026 at 9:35 am UTC
Congrats to the team on the full release! Can anyone chime in on how this plays on Linux compared to Windows?
News - Crazy Taxi: World Tour announced and it's using generative AI
By pb, 8 Jun 2026 at 9:32 am UTC
By pb, 8 Jun 2026 at 9:32 am UTC
We just have to wait until they take a deep look at all the colourful tables and see if the loss in sales (if any) is worth the savings brought by implementing AI (if any).
News - Crazy Taxi: World Tour announced and it's using generative AI
By mindedie, 8 Jun 2026 at 9:20 am UTC
By mindedie, 8 Jun 2026 at 9:20 am UTC
Quoting: elmapulcrazy taxi is dead to me.3rd party DRM alone bring death to many things for me...
Quoting: SilverCodeSaying your game uses "Generative AI" could mean anything though, and I feel that people may be punishing studios for using a tool to do a job which no one else wants to do anyway...Asset flipping (atleast in the past, many were store bought) even cheaper (as no real work or effort put-in/done) and sold for premium too. Generative "AI" fixing, correcting... only seen doing slopificaton, corporate (or just crappy) homogenization.
News - Crazy Taxi: World Tour announced and it's using generative AI
By SilverCode, 8 Jun 2026 at 8:47 am UTC
By SilverCode, 8 Jun 2026 at 8:47 am UTC
Saying your game uses "Generative AI" could mean anything though, and I feel that people may be punishing studios for using a tool to do a job which no one else wants to do anyway.
For example, we use generative AI in our team to do supplemental PR reviews, write unit tests, create first-pass documentation, clean up user stories and task tickets, and answer questions in our IDE that we might have about how to implement something, fix something what something does etc.
So we use generative AI, and thus I guess we would need to declare it on Steam, but does that mean our usage of it is bad and people should punish us for it? (we are not developing games, but the point is transferable)
For example, we use generative AI in our team to do supplemental PR reviews, write unit tests, create first-pass documentation, clean up user stories and task tickets, and answer questions in our IDE that we might have about how to implement something, fix something what something does etc.
So we use generative AI, and thus I guess we would need to declare it on Steam, but does that mean our usage of it is bad and people should punish us for it? (we are not developing games, but the point is transferable)
News - Crazy Taxi: World Tour announced and it's using generative AI
By Cley_Faye, 8 Jun 2026 at 8:19 am UTC
By Cley_Faye, 8 Jun 2026 at 8:19 am UTC
Well, they had a somewhat liked franchise with which they were sure to sell a fair amount, they *had* to make it not work somehow.
I'll never get corporate greed.
I'll never get corporate greed.
News - Crazy Taxi: World Tour announced and it's using generative AI
By Lizthestrange, 8 Jun 2026 at 8:15 am UTC
By Lizthestrange, 8 Jun 2026 at 8:15 am UTC
This is so disappointing, I was really exited at first but this is a dealbraker to me. What really makes me sad is that this could be done in any other way, especially in a game so anticipated, but it is what it is.
News - Bloober Team revealed action-adventure horror Star Trek: Shadow Frontier
By Corben, 8 Jun 2026 at 8:14 am UTC
By Corben, 8 Jun 2026 at 8:14 am UTC
Did I lose track... in the last few years so many Star Trek games released, so there is
- Star Trek: Infinite
- Star Trek Legends
- Star Trek: Resurgence (which is not available anymore)
- Star Trek: Voyager – Across the Unknown
- Star Trek: Infection
Also Star Trek: Outposts coming this year.
And now additionally Star Trek: Shadow Frontier announced.
I haven't caught up with the recent Alien games yet, dang it 😆
- Star Trek: Infinite
- Star Trek Legends
- Star Trek: Resurgence (which is not available anymore)
- Star Trek: Voyager – Across the Unknown
- Star Trek: Infection
Also Star Trek: Outposts coming this year.
And now additionally Star Trek: Shadow Frontier announced.
I haven't caught up with the recent Alien games yet, dang it 😆
News - Crazy Taxi: World Tour announced and it's using generative AI
By elmapul, 8 Jun 2026 at 8:00 am UTC
By elmapul, 8 Jun 2026 at 8:00 am UTC
crazy taxi is dead to me.
Guide - Anticheat check - which competitive games actually work on Linux?
By Zakaria_Shalih, 31 May 2026 at 2:44 am UTC
By Zakaria_Shalih, 31 May 2026 at 2:44 am UTC
games whose anti-cheats makes them never works in Linux(even with wine/proton) aren't ended up in my Library for whatever reason
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By ProfessorKaos64, 30 May 2026 at 8:57 pm UTC
By ProfessorKaos64, 30 May 2026 at 8:57 pm UTC
Quoting: StellaIs that really worth doing though? I uploaded logs and gave really detailed information for 3 different games that have issues with Proton. The Witcher 3, Vampyr, Doom TDA. All 3 are Steam Deck Verified. In all 3 reports, i gave detailed repro steps along with proton logs, and the issue was 100% reproducible. In Vampyr, the report was specifically about a regression in Proton 8 or later on the Steam Deck. I have never heard back from Valve on any of these 3 reports. This effort feels like a waste of time now.😫This. I have a plugin called decky-proton-pulse, and as soon as I started reading this I was excited to maybe work this in some native easy way, but I remembered that so many do these seem to be ignored. Maybe they are not though, and we just don't see what goes in in Valve's world. Perhaps they ingest these etc... for trends and fixes.
Guide - Anticheat check - which competitive games actually work on Linux?
By kaisellgren, 29 May 2026 at 11:29 pm UTC
By kaisellgren, 29 May 2026 at 11:29 pm UTC
If you're completely stuck, want to use Linux for gaming but need specific gamesThe simplest option is to have Windows on another SSD and then you just boot into it for few select competitive games while using Linux for all the rest. This is what I do.
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Stella, 22 May 2026 at 10:27 am UTC
By Stella, 22 May 2026 at 10:27 am UTC
Is that really worth doing though? I uploaded logs and gave really detailed information for 3 different games that have issues with Proton. The Witcher 3, Vampyr, Doom TDA. All 3 are Steam Deck Verified. In all 3 reports, i gave detailed repro steps along with proton logs, and the issue was 100% reproducible. In Vampyr, the report was specifically about a regression in Proton 8 or later on the Steam Deck. I have never heard back from Valve on any of these 3 reports. This effort feels like a waste of time now.😫
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Cley_Faye, 21 May 2026 at 5:32 pm UTC
By Cley_Faye, 21 May 2026 at 5:32 pm UTC
Ah, there must be a rule somewhere to state that a solution to a problem will show up when you don't need it anymore :D
I was facing an issue with a game last week, and ended up getting proton logs out this way. It was quite helpful. Ubuntu 24.04 have nvidia 595 drivers, but for some reason they didn't ship with the 32 bit builds of the various libraries. The proton logs showed that the game (a 32-bit windows executable) was just not seeing the GPU *at all* and moved to llvmpipe.
Still, a useful post; I'm sure there are issues that can't quite get fixed on our end.
I was facing an issue with a game last week, and ended up getting proton logs out this way. It was quite helpful. Ubuntu 24.04 have nvidia 595 drivers, but for some reason they didn't ship with the 32 bit builds of the various libraries. The proton logs showed that the game (a 32-bit windows executable) was just not seeing the GPU *at all* and moved to llvmpipe.
Still, a useful post; I'm sure there are issues that can't quite get fixed on our end.
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Yasri, 21 May 2026 at 2:44 pm UTC
By Yasri, 21 May 2026 at 2:44 pm UTC
You can upload the log file, first I have heard of this. I've just been chopping them up and making dozens of posts per bug report.
/this is a joke, don't do this.
/this is a joke, don't do this.
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Savor592, 10 Apr 2026 at 1:32 pm UTC
By Savor592, 10 Apr 2026 at 1:32 pm UTC
I would welcome a post (or an edit) introducing https://modding-openmw.com/ and especially showing a setup that works well on Steam Deck.
Their scripts make modding really easy. But unfortunately the Total Overhaul seems to be too much for the Deck. Would be nice to see a configuration close to it which can be run on the Deck.
Their scripts make modding really easy. But unfortunately the Total Overhaul seems to be too much for the Deck. Would be nice to see a configuration close to it which can be run on the Deck.
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By lucasgomesbz, 7 Apr 2026 at 11:44 pm UTC
By lucasgomesbz, 7 Apr 2026 at 11:44 pm UTC
Thanks so much!
Your trick work!
Your trick work!
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By esapolundead, 11 Feb 2026 at 11:37 pm UTC
Close Lutris, then
Open Lutris, start Battle.net. You will have to login again, but it should be working now. Hope this helps.
By esapolundead, 11 Feb 2026 at 11:37 pm UTC
Quoting: iliyalesanitried wine, wine-staging-tkg, proton experimental, proton-ge, proton-tkg, reinstalled battle.net multiple times on different prefixes even cleared appdata and programdata but still nothing. gave VPN and tethering mobile network a shot as well. the result was always the same:This happened to me as well. Looks like the latest Battle.net launcher update broke something. This is how I fixed it in Lutris.
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
Close Lutris, then
# pkill -9 Battle.net
# pkill -9 Agent
# pkill -9 Blizzard
# rm -rf ~/Games/battlenet/drive_c/ProgramData/Battle.net/Agent
# rm -rf ~/Games/battlenet/drive_c/ProgramData/Blizzard\ EntertainmentOpen Lutris, start Battle.net. You will have to login again, but it should be working now. Hope this helps.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By iliyalesani, 11 Feb 2026 at 9:46 pm UTC
By iliyalesani, 11 Feb 2026 at 9:46 pm UTC
tried wine, wine-staging-tkg, proton experimental, proton-ge, proton-tkg, reinstalled battle.net multiple times on different prefixes even cleared appdata and programdata but still nothing. gave VPN and tethering mobile network a shot as well. the result was always the same:
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
same thing with lutris using different versions of wine runners. even tried starting up the agent before and after launching battle.net to no avail:
EDIT / FIX:
using bottles (AUR, not flatpak) with proton-ge 10-30 worked. bottles also applied this launch option:
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
same thing with lutris using different versions of wine runners. even tried starting up the agent before and after launching battle.net to no avail:
WINEFSYNC=1 WINEPREFIX="$HOME/.steam/steam/steamapps/compatdata/2240255771/pfx/" "$HOME/.steam/steam/compatibilitytools.d/Proton-Tkg-2634/files/bin/wine" "$HOME/.steam/steam/steamapps/compatdata/2240255771/pfx/drive_c/ProgramData/Battle.net/Agent/Agent.exe"EDIT / FIX:
using bottles (AUR, not flatpak) with proton-ge 10-30 worked. bottles also applied this launch option:
WINEDLLOVERRIDES="locationapi=d" WINE_SIMULATE_WRITECOPY=1 %command%
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By mr-victory, 23 Jan 2026 at 4:01 pm UTC
By mr-victory, 23 Jan 2026 at 4:01 pm UTC
Proton will also do however the default wine is ancient and does not work. I had to give this info in universal blue discord so many times I started to meme about "days since last Battle.net install failure on Lutris: 0". It is a pet peeve of mine😅
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By tuubi, 23 Jan 2026 at 2:55 pm UTC
Lutris really needs to cut a new release at some point and make this the default.
By tuubi, 23 Jan 2026 at 2:55 pm UTC
Quoting: mr-victoryI forgot this guide existed lol. Option 1 (Lutris) does not work and hasn't for months unless the default Wine version is changed from Wine GE 8.26 to something newer. Other wine versions can be installed by clicking a tiny button that looks like an open box in the main page of Lutris, next to "Wine" button.For most games you'll want to select "GE-Proton (Latest)" instead. No need to download anything manually. Lutris (UMU) will automatically download and manage the latest Proton version for you.
Lutris really needs to cut a new release at some point and make this the default.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By mr-victory, 23 Jan 2026 at 12:44 pm UTC
By mr-victory, 23 Jan 2026 at 12:44 pm UTC
I forgot this guide existed lol. Option 1 (Lutris) does not work and hasn't for months unless the default Wine version is changed from Wine GE 8.26 to something newer. Other wine versions can be installed by clicking a tiny button that looks like an open box in the main page of Lutris, next to "Wine" button.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By dbarreda, 23 Jan 2026 at 4:54 am UTC
By dbarreda, 23 Jan 2026 at 4:54 am UTC
I did install Steam thru Flatpak (K)ubuntu 25.10;
Proton 9 did not work, but Proton 10 did. It got stuck on "agent went to sleep attempting to wake it up steam".
The location for the directory is here: `~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/`
Hope this helps someone.
Proton 9 did not work, but Proton 10 did. It got stuck on "agent went to sleep attempting to wake it up steam".
The location for the directory is here: `~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/`
Hope this helps someone.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Liam Squires-Hand, 14 Jan 2026 at 12:57 pm UTC
By Liam Squires-Hand, 14 Jan 2026 at 12:57 pm UTC
I've added the Steam Snap path into the guide now, thanks.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By jurquizo, 14 Jan 2026 at 12:55 pm UTC
*mod snip: we prefer note to have user scripts here, especially from an AI*
By jurquizo, 14 Jan 2026 at 12:55 pm UTC
Quoting: Liam DaweThanks for the quick reply. The folder compatdata is in ~/snap/steam/common/.local/share/Steam/steamapps, and there are a two folders with random numbers as names with the same created/modified date. In my case it was easy to find the correct because there were only 2 candidate folders.Quoting: jurquizoFirst of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?Ah, that's an interesting one. Snap is a whole different can of worms.
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
*mod snip: we prefer note to have user scripts here, especially from an AI*
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Liam Squires-Hand, 13 Jan 2026 at 8:25 pm UTC
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
By Liam Squires-Hand, 13 Jan 2026 at 8:25 pm UTC
Quoting: jurquizoFirst of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?Ah, that's an interesting one. Snap is a whole different can of worms.
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By jurquizo, 13 Jan 2026 at 8:17 pm UTC
By jurquizo, 13 Jan 2026 at 8:17 pm UTC
First of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Caldathras, 4 Jan 2026 at 7:16 pm UTC
By Caldathras, 4 Jan 2026 at 7:16 pm UTC
This is for those looking for a solution that doesn't involve Flatpak. It is primarily intended for desktop Linux users. Although, I imagine with a little tweaking, It might work for Steam Deck as well.
Option 3) Direct Download
https://openmw.readthedocs.io/en/stable/manuals/installation/install-openmw.html#direct-download
Recently, I discovered that OpenMW offers a Direct Download "installer" on their GitHub site. This archive acts just like the Windows installer, allowing you to keep multiple versions of OpenMW installed in Linux.
The problem is that the installation instructions from the online guide are written very poorly. All they say is "run the install package once downloaded. It’s now installed!". It is not that easy. For one, the "installer" is an archive, not an executable. For two, they assume that you know what file to run once the archive is extracted. Here are my expanded instructions:
1) Download the latest Direct Download archive from the GitHub Releases page.
2) Extract the archive to the folder/location of your choice.
3) Launch the "openmw-launcher" script from within the folder.
.... a) If you are simply upgrading, it will use your existing configuration. You are good to go.
.... b) If this is a fresh installation, the launcher will offer to run the OpenMW Wizard to help you set everything up (see Option 1 of Liam's guide above for the rest of the steps).
4) If the launcher script will not start, then you have very likely encountered the rather infamous glibc issue (you can verify this by trying to launching the script in a terminal).
5) Make sure to download the latest version of the Steam Linux Runtime (currently Steam Linux Runtime 4).
6) To add OpenMW to the Steam client, choose the option "Add a Non-Steam Game ...". You may have to manually point Steam at the location of the openmw-launcher script (I did).
7) Go to the Properties menu for openmw-launcher and select "Install Compatibility Tool". Choose the latest Steam Linux Runtime, which you downloaded in Step 5.
8) Update and customize the Steam Library entry to your preferences. You should now be good to go.
Spoiler, click me
There are many ways to install OpenMW. There is even an unofficial AppImage available. The distro repositories almost always offer an out-of-date version. In the past, I used to install via the LaunchPad PPA (only works for Ubuntu derivatives). The problem with PPAs is that they have to be reinstalled with every major version upgrade of your distro. If you are slow to upgrade, the PPA will eventually update to a version of OpenMW that will not run on your outdated distro. Updating uninstalls the version that currently works and then fails on installing the new version.
Option 3) Direct Download
https://openmw.readthedocs.io/en/stable/manuals/installation/install-openmw.html#direct-download
Recently, I discovered that OpenMW offers a Direct Download "installer" on their GitHub site. This archive acts just like the Windows installer, allowing you to keep multiple versions of OpenMW installed in Linux.
Spoiler, click me
NOTE: By default, all installations share the same saves and configuration. There is a feature that was introduced with version 0.48 that allows you to set up a "portable install", which allows you to isolate a particular version with its own configuration and save files.
https://modding-openmw.com/tips/portable-install/
https://modding-openmw.com/tips/portable-install/
The problem is that the installation instructions from the online guide are written very poorly. All they say is "run the install package once downloaded. It’s now installed!". It is not that easy. For one, the "installer" is an archive, not an executable. For two, they assume that you know what file to run once the archive is extracted. Here are my expanded instructions:
1) Download the latest Direct Download archive from the GitHub Releases page.
2) Extract the archive to the folder/location of your choice.
Spoiler, click me
NOTE: If you want to maintain multiple versions, keep in mind that only one of them can be in your default PATH. In fact, it would probably be better to keep the lot of them out of your PATH altogether. Instead of treating the executable/script like a system command, you will just have to provide the entire folder address to launch the game.
This, however, also makes the installation somewhat portable since you can place folder wherever you want. Combined with the "portable install" feature described above, this means you won't even have to have the game installed in your File System partition at all.
This, however, also makes the installation somewhat portable since you can place folder wherever you want. Combined with the "portable install" feature described above, this means you won't even have to have the game installed in your File System partition at all.
3) Launch the "openmw-launcher" script from within the folder.
.... a) If you are simply upgrading, it will use your existing configuration. You are good to go.
.... b) If this is a fresh installation, the launcher will offer to run the OpenMW Wizard to help you set everything up (see Option 1 of Liam's guide above for the rest of the steps).
4) If the launcher script will not start, then you have very likely encountered the rather infamous glibc issue (you can verify this by trying to launching the script in a terminal).
Spoiler, click me
GLIBC Compatibility Issues
One of the big concerns that I have with the OpenMW project is that they don't clearly notify Linux users of a change in system requirements (which they could include with the text for each release on GitHub). The OpenMW Team occasionally increases the version of the glibc library required without clearly advising their Linux users of this change.
For example, the latest version of OpenMW (0.50.0) requires glibc 2.38. This is only available on Ubuntu 24.04 (Mint 22) or higher. (Still running an earlier distro version? Surprise!)
The solution is quite simple. You need to integrate the game into the Steam Client and set the compatibility to Steam Linux Runtime 4, which is based on Debian 13.2 Trixie (and supports glibc 2.38).
One of the big concerns that I have with the OpenMW project is that they don't clearly notify Linux users of a change in system requirements (which they could include with the text for each release on GitHub). The OpenMW Team occasionally increases the version of the glibc library required without clearly advising their Linux users of this change.
For example, the latest version of OpenMW (0.50.0) requires glibc 2.38. This is only available on Ubuntu 24.04 (Mint 22) or higher. (Still running an earlier distro version? Surprise!)
The solution is quite simple. You need to integrate the game into the Steam Client and set the compatibility to Steam Linux Runtime 4, which is based on Debian 13.2 Trixie (and supports glibc 2.38).
5) Make sure to download the latest version of the Steam Linux Runtime (currently Steam Linux Runtime 4).
6) To add OpenMW to the Steam client, choose the option "Add a Non-Steam Game ...". You may have to manually point Steam at the location of the openmw-launcher script (I did).
7) Go to the Properties menu for openmw-launcher and select "Install Compatibility Tool". Choose the latest Steam Linux Runtime, which you downloaded in Step 5.
8) Update and customize the Steam Library entry to your preferences. You should now be good to go.
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By subzero, 19 Dec 2025 at 9:04 pm UTC
By subzero, 19 Dec 2025 at 9:04 pm UTC
Quoting: Liam Daweyes im trying to play battlefield 3, apologiesQuoting: subzeroThis doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamonSince the guide covers two games, which game are we talking about? Battlefield 3?
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By Liam Squires-Hand, 19 Dec 2025 at 5:57 pm UTC
By Liam Squires-Hand, 19 Dec 2025 at 5:57 pm UTC
Quoting: subzeroThis doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamonSince the guide covers two games, which game are we talking about? Battlefield 3?
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By subzero, 19 Dec 2025 at 5:47 pm UTC
By subzero, 19 Dec 2025 at 5:47 pm UTC
This doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamon
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Mirrored, 29 Nov 2025 at 9:52 am UTC
By Mirrored, 29 Nov 2025 at 9:52 am UTC
On CachyOS:
I was not able to get the Lutris method to work. The installer kept complaining about a file system error and the Battle.net installer would freeze. I attempted this installation many times (~10) and eventually managed to install it without a file system error appearing, but even then, Battle.net would give either the "Battle.net Agent Went to Sleep" error or the "An error occurred while loading game information" error. I tried changing the Runner configuration to many other options than the default, but they all resulted in Battle.net freezing immediately after launch. I didn't try Jiloup's suggestion of using Proton Plus, though, so look at that if you insist on Lutris.
I was able to get the Steam method to work. Use Steam to run the Battle.net setup exe, and then re-target it to the launcher exe that is installed. However, the suggested Compability setting of Proton 9.0-4 still lead to the "Battle.net Agent Went to Sleep". Once I switched it to proton-cachyos-10.0-20251120, that error went away, Battle.net started normally, and I was able to install games. I then tried Proton 10.0-3, which also worked.
TL;DR: I'd recommend the Steam method, and Proton 10.0+
I was not able to get the Lutris method to work. The installer kept complaining about a file system error and the Battle.net installer would freeze. I attempted this installation many times (~10) and eventually managed to install it without a file system error appearing, but even then, Battle.net would give either the "Battle.net Agent Went to Sleep" error or the "An error occurred while loading game information" error. I tried changing the Runner configuration to many other options than the default, but they all resulted in Battle.net freezing immediately after launch. I didn't try Jiloup's suggestion of using Proton Plus, though, so look at that if you insist on Lutris.
I was able to get the Steam method to work. Use Steam to run the Battle.net setup exe, and then re-target it to the launcher exe that is installed. However, the suggested Compability setting of Proton 9.0-4 still lead to the "Battle.net Agent Went to Sleep". Once I switched it to proton-cachyos-10.0-20251120, that error went away, Battle.net started normally, and I was able to install games. I then tried Proton 10.0-3, which also worked.
TL;DR: I'd recommend the Steam method, and Proton 10.0+
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By Turkeysteaks, 23 Nov 2025 at 5:12 pm UTC
By Turkeysteaks, 23 Nov 2025 at 5:12 pm UTC
Realise this is a bit old now, but I've been playing with BF4 for a year or so and one thing is really annoying - no steam overlay. Which also means no steam recorder.
Do you or anyone have any experience with getting the steam overlay to work with this?
Do you or anyone have any experience with getting the steam overlay to work with this?
Guide - How to install, update and see what graphics driver you have on Linux and SteamOS
By Eike, 17 Nov 2025 at 12:27 pm UTC
Installing nvidia-drivers on Debian is basically
> apt install nvidia-driver
I made I video talking way too long for the easy task of installing Steam plus Nvidia drivers on a virgin Debian:
https://www.youtube.com/watch?v=aS6mXW7KPoU
By Eike, 17 Nov 2025 at 12:27 pm UTC
Added some notes for Debian.Our wiki is bad.
Installing nvidia-drivers on Debian is basically
> apt install nvidia-driver
I made I video talking way too long for the easy task of installing Steam plus Nvidia drivers on a virgin Debian:
https://www.youtube.com/watch?v=aS6mXW7KPoU
Guide - How to install, update and see what graphics driver you have on Linux and SteamOS
By Liam Squires-Hand, 17 Nov 2025 at 11:58 am UTC
By Liam Squires-Hand, 17 Nov 2025 at 11:58 am UTC
Added some notes for Debian.
Guide - Why are there so many different Proton versions? Proton 8, Proton 9, Experimental, GE-Proton
By vertigo, 3 Nov 2025 at 6:40 pm UTC
By vertigo, 3 Nov 2025 at 6:40 pm UTC
Great write up, very useful for new users. It could be worth adding [proton-cachyos](https://github.com/CachyOS/proton-cachyos) given how popular CachyOS is now.
Guide - An idiots guide to setting up Minecraft on Steam Deck / SteamOS with controller support
By blindcoder, 28 Oct 2025 at 10:07 am UTC
By blindcoder, 28 Oct 2025 at 10:07 am UTC
Thank you, I just setup the Steam Deck using this guide and now my kid and I can play together on my own server! <3
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Cu5t0m1z3, 19 Oct 2025 at 8:43 pm UTC
By Cu5t0m1z3, 19 Oct 2025 at 8:43 pm UTC
I think you missed a huge part of playing a TES game by leaving out modding. I know modding on Linux tends to be difficult but the website modding-openmw makes it so easy.
I followed their Automatic Installation guide for the Total Overhaul of 589 mods on Linhx Mint and it worked flawlessly with no crashing after a few hours of playing. It downloads mods from Nexus through your terminal into your game install. If you pay for Nexus it'll be quicker and smoother, otherwise you have to acknowledge all 589 mods so it can take a few hours.
I followed their Automatic Installation guide for the Total Overhaul of 589 mods on Linhx Mint and it worked flawlessly with no crashing after a few hours of playing. It downloads mods from Nexus through your terminal into your game install. If you pay for Nexus it'll be quicker and smoother, otherwise you have to acknowledge all 589 mods so it can take a few hours.
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By quot, 10 Oct 2025 at 2:47 pm UTC
By quot, 10 Oct 2025 at 2:47 pm UTC
The next release is focused around their new gamepad UI feature.
https://openmw.org/2025/openmw-0-50-0-is-now-in-rc-phase/
It's not officially released, but the RC releases of OMW are very stable.
https://openmw.org/2025/openmw-0-50-0-is-now-in-rc-phase/
It's not officially released, but the RC releases of OMW are very stable.