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Latest 30 Comments

News - Wine 10.19 released as we head towards Wine 11
By Shmerl, 17 Nov 2025 at 2:52 pm UTC

Well, it's only for AMD (radv / radeonsi + aco). I'd imagine llvm might be needed for other GPU drivers.

News - Colossal Order and Paradox Interactive split with Cities: Skylines going to a new developer
By Tethys84, 17 Nov 2025 at 2:11 pm UTC

So Colossal Order mismanaged Cities Skylines 2 so poorly they've been fired instead of shut down and our now self-employed. Got it. Will be surprised if they last very long. I feel like they've lost the trust of too many people to be successful.

News - Colossal Order and Paradox Interactive split with Cities: Skylines going to a new developer
By such, 17 Nov 2025 at 1:49 pm UTC

I don't doubt Colossal Order screwed up here, but I also have the feeling Paradox could have actually helped instead of releasing a broken, unfinished game and then letting it fester for 2 years before "parting ways" with the devs. Whether that was stepping in earlier in development to steer the project, growing the team or providing dev support, or doing whatever the issues called for when it wasn't too late.

I'm sure the new devs will look upon the code in horror and just pump out assets until there is nothing left to milk or until the game can no longer take more. Not their fault, naturally.

News - Colossal Order and Paradox Interactive split with Cities: Skylines going to a new developer
By pb, 17 Nov 2025 at 1:40 pm UTC

Wouldn't it be better news the other way round? I.e. the game remaining with the original devs but free from Paradox?

News - Colossal Order and Paradox Interactive split with Cities: Skylines going to a new developer
By Ehvis, 17 Nov 2025 at 1:37 pm UTC

Yeah, moving games to a new developer always turns out great. That's how we got the fantastic, Kerbal Space Program 2! Right?

News - Colossal Order and Paradox Interactive split with Cities: Skylines going to a new developer
By fizzyizzy05, 17 Nov 2025 at 1:18 pm UTC

Not really all that surprising something like this would happen after the mess that is Cities Skylines 2. Hopefully the new team can bring it into a better state and Colossal Order does better with their next project.

News - Anti-cheat will still be one of the biggest problems for the new Steam Machine
By LoudTechie, 17 Nov 2025 at 1:10 pm UTC

@1xok I assure you they won't let you run on "any shady Windows machine".
I tend to aggressively debloat Windows to keep it running on ancient hardware(part of my job) and gaming ability is one of the first things of consumer value you lose(full telemetry, ads and bloat are the first victims, but those you don't actually want).
Also many anti-cheat systems nowadays require TPM2.0 and although essentially all hardware, since 2008 supports it, activating it in BIOS is often required. Valorant even excludes itself from systems with old keyboards.

News - Nightdive recently showed off Outlaws + Handful of Missions: Remaster footage in a dev diary video
By Woodlandor, 17 Nov 2025 at 1:07 pm UTC

I had a lot of fun modding and making levels and mission expansions for this back in the day.
I remember a couple of developers at Lucas Arts taking time out of their day to answer questions via email regarding video codecs, coding, etc.

That was a different time emoji

News - Nightdive recently showed off Outlaws + Handful of Missions: Remaster footage in a dev diary video
By Petethegoat, 17 Nov 2025 at 12:33 pm UTC

this is a fantastic shooter, one of the all time greats to this day. highly recommend picking it up if you haven't played it before!

hopefully the videos will work without too much fuss in proton :)

Guide - How to install, update and see what graphics driver you have on Linux and SteamOS
By Eike, 17 Nov 2025 at 12:27 pm UTC

Added some notes for Debian.

Our wiki is bad.

Installing nvidia-drivers on Debian is basically
> apt install nvidia-driver

I made I video talking way too long for the easy task of installing Steam plus Nvidia drivers on a virgin Debian:
https://www.youtube.com/watch?v=aS6mXW7KPoU

News - Proton 10.0-3 released bringing lots of improvements for gaming on Linux, SteamOS, Steam Machine
By Liam Dawe, 17 Nov 2025 at 12:00 pm UTC

Strange. If it's an official stable version, odd that it's not listed as an available option on the Compatibility tab.
It's there for me. May require it to be installed, and to restart Steam so it's all properly picked up.

News - Assetto Corsa Rally has arrived in Early Access - should work well on Linux / Steam Deck
By hardpenguin, 17 Nov 2025 at 9:39 am UTC

It looks promising, but currently its more like a tech demo (..), will see when it gets more developed

I was about to say Xpander is already warming up their steering wheel 😄

News - Wine 10.19 released as we head towards Wine 11
By mr-victory, 17 Nov 2025 at 6:25 am UTC

No LLVM makes life so much easier when compiling for Android and/or Waydroid. If I don't disable LLVM, clang++ can't find certain headers and fails very quickly lol

News - Valve reveal the new Steam Frame, Steam Controller and Steam Machine with SteamOS
By Supay, 17 Nov 2025 at 12:25 am UTC

I have multiple friends and family who previously had no interest in the Deck and certainly no interest in Linux who are now planning to buy the Machine and some also interested in the Frame.

When I asked why, the Machine has really resonated with them. They've seen my Deck and think it's good but wasn't for them as they just didn't want a handheld and it is now a bit underpowered for their tastes. Most are gamers and either already have much older machines they were planning to relace and so this is still a upgrade for them, or they have a decent PC already but wanted something small and quiet in an HTPC style for their lounge or bedroom. They really like the small form factor, the decent but not power/thermal hungry specs, the resulting low noise factor, and the console ease of use of the device, while still allowing them flexibility as a PC for game modding and custom changes if they decide to.

A number of them were not exactly anti-Linux but they were definitely Windows first and generally shied away from Linux in any form. Seeing SteamOS over the last few years, even on a handheld they didn't want, has changed their minds.

News - Of course dbrand is doing a Steam Machine Companion Cube
By Renzatic Gear, 16 Nov 2025 at 11:58 pm UTC

Can someone please make a GabeCube startup video...

It's not exactly what you want, but it's close.

https://steamdeckrepo.com/post/YozvX/gabecube_startup_video

News - Of course dbrand is doing a Steam Machine Companion Cube
By ElectricPrism, 16 Nov 2025 at 11:25 pm UTC

Can someone please make a GabeCube startup video where all the cubes rolled look like companion cube colors edges when the cube jumps into place in the middle it becomes a heart.

That would be legit.

News - Wine 10.19 released as we head towards Wine 11
By Shmerl, 16 Nov 2025 at 10:15 pm UTC

yeah, meson is confusing with false vs disabled. disabled is probably fine for it.

News - Wine 10.19 released as we head towards Wine 11
By mrdeathjr, 16 Nov 2025 at 10:01 pm UTC

https://www.gamingonlinux.com/2025/11/wine-10-19-released-as-we-head-towards-wine-11/?comment_id=285780

thanks now appear this:

meson setup build64 --prefix=/usr --sysconfdir=/etc --localstatedir=/var --libdir=lib/x86_64-linux-gnu -Ddri-drivers-path=/usr/lib/x86_64-linux-gnu/dri -Dplatforms=x11,wayland -Dvulkan-drivers=amd -Dvulkan-layers=anti-lag,device-select,overlay -Dtools=drm-shim -Dglx-direct=true -Dgbm=enabled -Dgallium-extra-hud=true -Dlmsensors=enabled -Dllvm=disabled -Damd-use-llvm=false -Dgallium-va=enabled -Dvideo-codecs="all" -Dgallium-drivers=radeonsi,zink -Dbuildtype=release


mesa 26.0.0-devel

Directories
prefix : /usr
libdir : lib/x86_64-linux-gnu
includedir : include

Common C and C++ arguments
c_cpp_args : -mtls-dialect=gnu2

OpenGL
OpenGL : YES
ES1 : YES
ES2 : YES
GLVND : YES

DRI
Platform : drm
Driver dir : /usr/lib/x86_64-linux-gnu/dri

GLX
Enabled : YES
Provider : dri

EGL
Enabled : YES
Drivers : builtin:egl_dri2 builtin:egl_dri3
Platforms : x11 wayland surfaceless drm xcb

GBM
Enabled : YES
External libgbm : NO
Backends path : /usr/lib/x86_64-linux-gnu/gbm

Vulkan
Drivers : amd
Platforms : x11 wayland surfaceless drm xcb
ICD dir : share/vulkan/icd.d
Layers : anti-lag device-select overlay
Intel Ray tracing: NO

Video
Codecs : vc1dec h264dec h264enc h265dec h265enc av1dec av1enc vp9dec
APIs : va vulkan

LLVM
Required : disabled

Gallium
Enabled : YES
Drivers : radeonsi zink
Platforms : x11 wayland surfaceless drm xcb
Frontends : mesa va
HUD lm-sensors : YES

Perfetto
Enabled : NO

Teflon (TensorFlow Lite delegate)
Enabled : NO

User defined options
amd-use-llvm : false
buildtype : release
dri-drivers-path : /usr/lib/x86_64-linux-gnu/dri
gallium-drivers : radeonsi,zink
gallium-extra-hud: true
gallium-va : enabled
gbm : enabled
glx-direct : true
libdir : lib/x86_64-linux-gnu
llvm : disabled
lmsensors : enabled
localstatedir : /var
platforms : x11,wayland
prefix : /usr
sysconfdir : /etc
tools : drm-shim
video-codecs : all
vulkan-drivers : amd
vulkan-layers : anti-lag,device-select,overlay

Found ninja-1.12.1 at /usr/bin/ninja

Only need change -Dllvm=false to -Dllvm=disabled as suggest meson a minor thing

emoji

News - Anti-cheat will still be one of the biggest problems for the new Steam Machine
By Mohandevir, 16 Nov 2025 at 9:18 pm UTC

Oh! And I just tought about the fact that the Steam Frame, with FEX, could become the development basis for an Arm based Steam Deck 2. Who knows?

News - Anti-cheat will still be one of the biggest problems for the new Steam Machine
By 1xok, 16 Nov 2025 at 9:06 pm UTC

One thing is particularly funny: they let you play from any shady Windows machine. But they block an console-like system.

News - Hot on the heels of the Steam Frame announcement, SteamVR Beta 2.14.1 brings more fixes
By Joeg1484, 16 Nov 2025 at 9:03 pm UTC

Crazy, I tried Steam Link yesterday and today and still getting the Steam VR - Error 499 (Video Encoder) issue on Arch (EOS) and Fedora 43 - two separate AMD systems.

ALVR continues to work without issue.

Its funny because a couple beta versions ago it was working perfectly with Steam Link :(.

News - Anti-cheat will still be one of the biggest problems for the new Steam Machine
By LoudTechie, 16 Nov 2025 at 8:58 pm UTC

@Mohandevir Many anti-cheat vendors offer Linux compatibility nowadays, but there're often reasons not to use this product/feature.
VAC is the most obvious solution.
EAC and BattleEye work too.
Denuvo can be considered an anti-cheat provider that works on Linux.
You also have that anti-cheat solution whose name I always forget that only works on Steam Deck.
Fairplay is an interesting story. It's [certainly not an internally developed solution.](https://www.fairplay.ac/) It's one of the more extreme interpretations of server side anti-cheat. By doing most to all of the gaming at the server side it's easy to check for cheating.

Interesting thing I found:
Spoiler, click me

The FACEIT league actually has its own anti-cheat system, but if that one worked on Linux I would be pretty surprised.

News - Valve reveal the new Steam Frame, Steam Controller and Steam Machine with SteamOS
By LoudTechie, 16 Nov 2025 at 8:33 pm UTC

@CIAPA Do the xinput_calibrator and or xinput count.
xinput_calibrator is an x.org frontend for xinput, but straightly assumes you want your mouse to point up and do nothing fancy.
xinput is a pretty intuitive cli tool for managing this.

News - Wine 10.19 released as we head towards Wine 11
By Shmerl, 16 Nov 2025 at 8:14 pm UTC

May be I'll open a Mesa bug to suggest the above.

News - Linux Mint to get an upgraded System Information tool and a spruced up system menu
By Caldathras, 16 Nov 2025 at 7:19 pm UTC

I don't understand why people recommend balena etcher, when you have something as efficient, lightweight and easy to use as those 2 small tools.
Because the writer tool only seems to work well with Linux Mint installers. It corrupted the installers for some of the other distros I've tested. Tuxedo OS comes to mind...

News - You can grab a free copy of Immortals Fenyx Rising from Ubisoft
By Caldathras, 16 Nov 2025 at 7:07 pm UTC

Rumour has it that this uses Denuvo. That, the launcher and the microtransactions are enough for me to say "no thanks."

@soulsource
On Switch, at least, you could work around the login-requirement by disconnecting from the internet. I don't know if that's an option on PC.
I can confirm that, at least in Windows, you can set the launcher to offline mode. It's a bit of a hassle, however.

News - Proton 10.0-3 released bringing lots of improvements for gaming on Linux, SteamOS, Steam Machine
By Caldathras, 16 Nov 2025 at 6:59 pm UTC

Strange. If it's an official stable version, odd that it's not listed as an available option on the Compatibility tab.

As Liam said, however, it can be found by searching the Steam Library manually.

I've tried Proton 10 and GE 10 on a couple of games over the past month or two and had zero success even getting them to run. Had to fall back to 9 which has been flawless. I'll probably wait a while to try 10 again.
I've experienced this too. Steam is set to default to Experimental for me. A number of my games wouldn't launch when Experimental moved to the 10.0 base. I had to switch them to a stable release based on 9.0 to fix the issue.

On the other hand, I just picked up Stray (52% off at Fanatical). It actually runs with better frame rates on the 10.0-based Experimental (and GE-Proton 10.25). It was appreciably slower on Proton 9.0-4.

News - Wine 10.19 released as we head towards Wine 11
By Shmerl, 16 Nov 2025 at 6:46 pm UTC

Interesting issue i trying compile without llvm but in my case dont work show llvm is required for radeonsi

It works fine without llvm now. Radeonsi recently switched to aco compiler by default. You need to configure the build with meson to turn off build dependency on llvm like this:

...
-D llvm=false \
-D amd-use-llvm=false \
...


Not sure why they didn't make the second switch be automatically set to false when the first switch is false, may be they'll fix it, but for now the above works.

If build fails, I recommend reading meson.build to figure out why. The above was clear just by reading the file.

See: https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/meson.build?ref_type=heads#L226