Latest 30 Comments
News - The security situation with the Arch Linux AUR got a lot worse
By Slaxer, 17 Jun 2026 at 7:49 pm UTC
So you downloaded a dirty package from the AUR? Now you've learned, and you won't do that again, right?
TL;DR - Arch is not a clownshow.
By Slaxer, 17 Jun 2026 at 7:49 pm UTC
Quoting: mercsterArch is a clownshow, I've been saying it for years.Arch is only a clownshow if you don't know what you're doing, and you go into it unaware of its DIY ethos. When I was a beginner, I didn't know what I was doing. I made mistakes, and I broke my installation a few times - but I've learned, and I had fun learning. I don't even remember the last time I experienced any problems on my Arch box, and if I do run into any problems again, it's not gonna matter cause I'll know how to fix it. I owe a lot of my Linux sysadmin skills from the experience I gained from using Arch.
So you downloaded a dirty package from the AUR? Now you've learned, and you won't do that again, right?
TL;DR - Arch is not a clownshow.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Liam Squires-Hand, 17 Jun 2026 at 7:39 pm UTC
By Liam Squires-Hand, 17 Jun 2026 at 7:39 pm UTC
Quoting: tarmo888You are choosing to be ignorant of what all the models are trained on. You can’t even make a correct basic comparison. RSS wasn’t made and trained on the stolen works of everyone else. Enough of this argument bait it’s stupid.Quoting: Liam Squires-HandI’m not sure why you think a developer (poncle) reconsidering a partnership due to generative AI with UE and Fortnite is a gotcha. It just makes me appreciate them more.Why would you appreciate someone who also didn't understand what was announced? It doesn't generate assets, it lets other software (LLM) communicate with the editor and place the assets from existing library into the level. Both of you are hating on feature that let's 2 softwares communicate with each other. That's like hating on RSS feed.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By tarmo888, 17 Jun 2026 at 7:34 pm UTC
By tarmo888, 17 Jun 2026 at 7:34 pm UTC
Quoting: Liam Squires-HandI’m not sure why you think a developer (poncle) reconsidering a partnership due to generative AI with UE and Fortnite is a gotcha. It just makes me appreciate them more.Why would you appreciate someone who also didn't understand what was announced? It doesn't generate assets, it let's other software (LLM) communicate with the editor and place the assets from existing library into the level. Both of you are hating on feature that let's 2 softwares communicate with each other. That's like hating on RSS feed.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Liam Squires-Hand, 17 Jun 2026 at 7:29 pm UTC
Yes, the title mentioned AI because it is a hot topic. Epic mentioned it many times and focused on it a fair bit - so the article has it noted. That’s how news works.
I’m not sure why you think a developer (poncle) reconsidering a partnership due to generative AI with UE and Fortnite is a gotcha. It just makes me appreciate them more.
By Liam Squires-Hand, 17 Jun 2026 at 7:29 pm UTC
Quoting: tarmo888I very much do understand the context, thanks. Not a very good way to argue a point to try and put down the other person is it. Once again, you are letting your own clearly pro-AI bias affect how you’re reading into things.Quoting: Liam Squires-HandYes, but you don't understand the context you are reporting because you are blinded by the hate. Or you do understand and you are intentionally making clickbaity titles for other AI-haters. The AI thing (MCP) isn't even UE6 feature, but UE 5.8.Quoting: tarmo888Liam's AI-hate is showing.What an odd thing to say. The article is mostly quoting Epic directly when it comes to the AI stuff. I didn't give even a single personal written thought on the AI side. You're blinded by your own bias.
What it actually does is that you prompt any AI of your choosing and Unreal Editor has API for LLMs that can allow them to control the editor.
Like seriously, AI-haters are this dumb that it's not even funny, more like scary https://old.reddit.com/r/VampireSurvivors/comments/1u8c1he/a_vampire_survivors_fortnite_collab_is_on_the_way/os7ubrp/
Yes, the title mentioned AI because it is a hot topic. Epic mentioned it many times and focused on it a fair bit - so the article has it noted. That’s how news works.
I’m not sure why you think a developer (poncle) reconsidering a partnership due to generative AI with UE and Fortnite is a gotcha. It just makes me appreciate them more.
News - Wine Wayland gains fractional scaling support
By Sethox, 17 Jun 2026 at 7:25 pm UTC
By Sethox, 17 Jun 2026 at 7:25 pm UTC
Quoting: JarmerThis is great! With so many distros now wayland only, this helps a ton for all of us.There is also this [Pull Request](https://gitlab.winehq.org/wine/wine/-/merge_requests/11172) from the same user, what it does is the beginning to add HDR for Wine Wayland.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By ottergauze, 17 Jun 2026 at 7:19 pm UTC
By ottergauze, 17 Jun 2026 at 7:19 pm UTC
Quoting: doragasuLooks like they want to make their own Roblox. But Roblox ran even on that budget tablet from 2021 you threw to the bin a year ago, and this will require one of those pricey computers with plenty RAM and even there it will stutter.Fortnite IS their Roblox. Except whenever anything crops up that isn't atleast slightly similar to the gameplay of Fortnite's Battle Royale mode, nobody plays it. Epic wants people to see Fortnite like Roblox, but people come to Roblox for the varying games on offer, people come to Fortnite for, well, Fortnite.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By doragasu, 17 Jun 2026 at 7:00 pm UTC
By doragasu, 17 Jun 2026 at 7:00 pm UTC
Looks like they want to make their own Roblox. But Roblox ran even on that budget tablet from 2021 you threw to the bin a year ago, and this will require one of those pricey computers with plenty RAM and even there it will stutter.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By tarmo888, 17 Jun 2026 at 6:50 pm UTC
What it actually does is that you prompt any AI of your choosing and Unreal Editor has API for LLMs that can allow them to control the editor.
Like seriously, AI-haters are this dumb that it's not even funny, more like scary https://old.reddit.com/r/VampireSurvivors/comments/1u8c1he/a_vampire_survivors_fortnite_collab_is_on_the_way/os7ubrp/
By tarmo888, 17 Jun 2026 at 6:50 pm UTC
Quoting: Liam Squires-HandYes, but you don't understand the context you are reporting because you are blinded by the hate. Or you do understand and you are intentionally making clickbaity titles for other AI-haters. The AI thing (MCP) isn't even UE6 feature, but UE 5.8.Quoting: tarmo888Liam's AI-hate is showing.What an odd thing to say. The article is mostly quoting Epic directly when it comes to the AI stuff. I didn't give even a single personal written thought on the AI side. You're blinded by your own bias.
What it actually does is that you prompt any AI of your choosing and Unreal Editor has API for LLMs that can allow them to control the editor.
Like seriously, AI-haters are this dumb that it's not even funny, more like scary https://old.reddit.com/r/VampireSurvivors/comments/1u8c1he/a_vampire_survivors_fortnite_collab_is_on_the_way/os7ubrp/
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By walther von stolzing, 17 Jun 2026 at 6:09 pm UTC
By walther von stolzing, 17 Jun 2026 at 6:09 pm UTC
Verse is the brainchild of Simon Peyton Jones, of Haskell fame; Tim Sweeney collaborated with him personally at the beginning, etc.
Ignoring the 'metaverse' fantasies, the technical dimension of it is fascinating, honestly: https://youtu.be/UBgam9XUHs0
Ignoring the 'metaverse' fantasies, the technical dimension of it is fascinating, honestly: https://youtu.be/UBgam9XUHs0
News - NVIDIA 595.84 released as the new Recommended Driver for Linux
By drucifer, 17 Jun 2026 at 5:36 pm UTC
By drucifer, 17 Jun 2026 at 5:36 pm UTC
I feel cautiously optimistic that 610 will FINALLY fix VRR being broken in wayland. (Screen flicker at edges as refresh rate changes in desktop AND games)
I've been using frame gen as a bandaid for over 6 months now since it was broken in a previous driver.
I've been using frame gen as a bandaid for over 6 months now since it was broken in a previous driver.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Kimyrielle, 17 Jun 2026 at 5:19 pm UTC
By Kimyrielle, 17 Jun 2026 at 5:19 pm UTC
Seriously, I thought that was the first time Liam was sort of neutral about AI when writing about it... I don't think you have read any of his other posts about AI! 😂
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By PlayingOnLinuxphone, 17 Jun 2026 at 5:17 pm UTC
A game is not just done by the engine team, but also the game studio and both have to care for performance. When a game studio thinks "oh nice an engine that takes away annoying work from us, so I do not need to optimize anything", than it is the fault of the game studio, not the engine. Same for studios that want to optimize, but did not learn the new optimization methods.
I don't want to defend Epic, especially nowadays when they start to enshittify their engine. I could not use UE5.7 on my Linux system, because they broke the whole GUI!! That is what we should cry about. Some slop-coded stuff that makes the engine unusable. Every action became a double-, triple- or quad-click, window drag and drop is no longer etc. People saw it on the source code change (months before 5.7 got released) and Epic did not care about. Some people on Windows are also affected btw. Furthermore their Epic Games launcher had similar issues that also include ingame "browser" used with Epics integration and even Meta Human on 5.6 Windows version where many people could not login into the metahuman stuff. These are the real issues, not the performance. Performance issues are pure misinformation and/or misconception.
But I indeed worry about UE6. They open the gates for slopification and a microtransaction hell. Hey, it will be so great to sell ugly generated skins in a skin generating game, so that it can be used in Fortnite and other games. I could make money without spending much money, nice. ... I knew Epic will destroy the engine at some point. And UE6 seems to be the start.
By PlayingOnLinuxphone, 17 Jun 2026 at 5:17 pm UTC
Quoting: Jarmerue5 is already the worst engine on earth for performance, still to this day.It is not. Just look at Gothic Remake, made with UE5.4, which runs performant as many customers told. Except game crashes I heard nothing bad ... and this is something the dev-team will work on beside other things.
A game is not just done by the engine team, but also the game studio and both have to care for performance. When a game studio thinks "oh nice an engine that takes away annoying work from us, so I do not need to optimize anything", than it is the fault of the game studio, not the engine. Same for studios that want to optimize, but did not learn the new optimization methods.
I don't want to defend Epic, especially nowadays when they start to enshittify their engine. I could not use UE5.7 on my Linux system, because they broke the whole GUI!! That is what we should cry about. Some slop-coded stuff that makes the engine unusable. Every action became a double-, triple- or quad-click, window drag and drop is no longer etc. People saw it on the source code change (months before 5.7 got released) and Epic did not care about. Some people on Windows are also affected btw. Furthermore their Epic Games launcher had similar issues that also include ingame "browser" used with Epics integration and even Meta Human on 5.6 Windows version where many people could not login into the metahuman stuff. These are the real issues, not the performance. Performance issues are pure misinformation and/or misconception.
But I indeed worry about UE6. They open the gates for slopification and a microtransaction hell. Hey, it will be so great to sell ugly generated skins in a skin generating game, so that it can be used in Fortnite and other games. I could make money without spending much money, nice. ... I knew Epic will destroy the engine at some point. And UE6 seems to be the start.
This sounds like it's going to be such a massive change that developers may need to do a fair bit of relearning with it, or switch to something else (like Godot perhaps).If I need to relearn things, it is still easier to stay on UE6 than switching to Godot, which has a completely other and worse workflow. Don't get me wrong, Godot is a cool project and I also used it for a project, but it makes things more complicated. It is like switching from Adobe Photoshop to GIMP. At least on the current state.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Liam Squires-Hand, 17 Jun 2026 at 5:12 pm UTC
By Liam Squires-Hand, 17 Jun 2026 at 5:12 pm UTC
Quoting: tarmo888Liam's AI-hate is showing.What an odd thing to say. The article is mostly quoting Epic directly when it comes to the AI stuff. I didn't give even a single personal written thought on the AI side. You're blinded by your own bias.
News - European Commission rejects new laws for Stop Destroying Videogames
By vic-bay, 17 Jun 2026 at 5:12 pm UTC
By vic-bay, 17 Jun 2026 at 5:12 pm UTC
Remember: there is no corruption if you call it lobbying.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Dmitri Seletski, 17 Jun 2026 at 5:02 pm UTC
By Dmitri Seletski, 17 Jun 2026 at 5:02 pm UTC
Did they get paid by Nvidia?
lemme guess, you want UE6 games, you gotta have 32GB video card?
On the other hand, AI generated narratives, I see how it could work.
lemme guess, you want UE6 games, you gotta have 32GB video card?
On the other hand, AI generated narratives, I see how it could work.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Ehvis, 17 Jun 2026 at 4:57 pm UTC
By Ehvis, 17 Jun 2026 at 4:57 pm UTC
So UE5+UEFN+AI plugins. Basically just added a few already existing things together. Pretty much what was already said that it would be.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Kimyrielle, 17 Jun 2026 at 4:35 pm UTC
By Kimyrielle, 17 Jun 2026 at 4:35 pm UTC
Integrating a general purpose game-engine so close with a random game is a weird thing to do.
So happy for Godot. :D
So happy for Godot. :D
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Drakker, 17 Jun 2026 at 4:33 pm UTC
By Drakker, 17 Jun 2026 at 4:33 pm UTC
Wake me up when it can do better than a paltry 30 FPS with framegen on high end hardware.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By tarmo888, 17 Jun 2026 at 4:28 pm UTC
By tarmo888, 17 Jun 2026 at 4:28 pm UTC
Liam's AI-hate is showing. Unreal 5.8 already has all the AI and procedual generation tools.
Unreal 6 is more about interoperability and deploying same game and characters on more platforms, the merging of UE and UEFN.
Unreal 6 is more about interoperability and deploying same game and characters on more platforms, the merging of UE and UEFN.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By TheSHEEEP, 17 Jun 2026 at 4:19 pm UTC
By TheSHEEEP, 17 Jun 2026 at 4:19 pm UTC
As if devs needed more reason not to bother...
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Sakuretsu, 17 Jun 2026 at 4:18 pm UTC
By Sakuretsu, 17 Jun 2026 at 4:18 pm UTC
So Epic is announcing that things can always get worse?
Understood.
Understood.
News - The 1992 Amiga classic Apidya returns in 2026 as Apidya' Special
By Renzatic Gear, 17 Jun 2026 at 4:17 pm UTC
By Renzatic Gear, 17 Jun 2026 at 4:17 pm UTC
Didn't this release as Insector X on the Genesis back in the day?
News - European Commission rejects new laws for Stop Destroying Videogames
By Caldathras, 17 Jun 2026 at 4:14 pm UTC
But then, this is also the nation where a provincial Premier once declared that referendums were undemocratic. That Premier's ego knew no bounds.
By Caldathras, 17 Jun 2026 at 4:14 pm UTC
Quoting: devlandLook at the nordic European countries. Their social democracy works very well and it's based on compromise. They almost never have one party ruling over the others. It's always all of them working with the others to get some of the things each of them wants.I seem to remember once a Canadian politician declaring that such multi-party governing arrangements were undemocratic. I also remember shaking my head at the stupidity of his remark. There is nothing illegal or undemocratic about it, even in Canada. The parties here are so caught up in competing with one another that compromise never even occurs to them.
But then, this is also the nation where a provincial Premier once declared that referendums were undemocratic. That Premier's ego knew no bounds.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Jarmer, 17 Jun 2026 at 4:10 pm UTC
By Jarmer, 17 Jun 2026 at 4:10 pm UTC
ue5 is already the worst engine on earth for performance, still to this day. Just wait until ue6 comes around with a bunch of garbage ai nonsense baked into it and also fortnite (? for some reason ? what ?) which I don't even understand nor do I care to spend the 5 mins to look up what the f that means.
All I REALLY REALLY REALLY hope is that this enshittification of the engine DOES push more and more devs into tools like godot, just as liam said.
All I REALLY REALLY REALLY hope is that this enshittification of the engine DOES push more and more devs into tools like godot, just as liam said.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By dpanter, 17 Jun 2026 at 3:44 pm UTC
By dpanter, 17 Jun 2026 at 3:44 pm UTC
This does not spark joy. 🍌
News - Cheat Engine now has a Linux version released
By Taros, 17 Jun 2026 at 3:01 pm UTC
By Taros, 17 Jun 2026 at 3:01 pm UTC
Wow, I did not expect that. Last time I used it (Windows version with Proton) was with "Of ash and steel" because I would have become insane otherwise.
News - Steam Next Fest June 2026 is live with thousands of demos
By Mohandevir, 17 Jun 2026 at 2:51 pm UTC
By Mohandevir, 17 Jun 2026 at 2:51 pm UTC
Not really related, but Steam Machine benchmarks are popping in many places. Could it mean that the Steam Machine launch is really close? Any truth into this?
One such example (the first I found, in fact):
https://www.techpowerup.com/350049/steam-machine-performance-benchmark-leak-signals-approaching-launch
Edit: Ok. For the sake of clarity, I just realized it's the Geekbench benchmark that's getting relayed at many places. This said, it's still a fresh benchmark.
One such example (the first I found, in fact):
https://www.techpowerup.com/350049/steam-machine-performance-benchmark-leak-signals-approaching-launch
Edit: Ok. For the sake of clarity, I just realized it's the Geekbench benchmark that's getting relayed at many places. This said, it's still a fresh benchmark.
News - Open source RTS game Beyond All Reason signs publishing deal with Hooded Horse
By Jarmer, 17 Jun 2026 at 2:10 pm UTC
By Jarmer, 17 Jun 2026 at 2:10 pm UTC
OMG why did you do this to me. Now I want to play some TA really badly. WHY!!!!! I lost so many nights of sleep to that game as a teen. I still have fond memories of getting the map like 85% cleared and then sending in my gigantic robot to just obliterate whatever remains. SO MUCH FUN. I normally don't get into RTS' anymore, but if this has anything like the spirit of TA I'll give it a go for sure.
News - Wine Wayland gains fractional scaling support
By Jarmer, 17 Jun 2026 at 2:06 pm UTC
By Jarmer, 17 Jun 2026 at 2:06 pm UTC
This is great! With so many distros now wayland only, this helps a ton for all of us.
News - Zenless Zone Zero has arrived on Steam and works on Linux / SteamOS
By melkemind, 17 Jun 2026 at 1:49 pm UTC
By melkemind, 17 Jun 2026 at 1:49 pm UTC
Quoting: elmapulwow i was not expecting that!I just weaned myself off a gacha game a while ago, so I'm definitely not going back now. It's nice to see devs with anti-cheat taking time to make sure it works on Linux though.
not that i have time for a gacha, its a curse i rather never experience again.
News - The security situation with the Arch Linux AUR got a lot worse
By Slaxer, 17 Jun 2026 at 7:49 pm UTC
So you downloaded a dirty package from the AUR? Now you've learned, and you won't do that again, right?
TL;DR - Arch is not a clownshow.
By Slaxer, 17 Jun 2026 at 7:49 pm UTC
Quoting: mercsterArch is a clownshow, I've been saying it for years.Arch is only a clownshow if you don't know what you're doing, and you go into it unaware of its DIY ethos. When I was a beginner, I didn't know what I was doing. I made mistakes, and I broke my installation a few times - but I've learned, and I had fun learning. I don't even remember the last time I experienced any problems on my Arch box, and if I do run into any problems again, it's not gonna matter cause I'll know how to fix it. I owe a lot of my Linux sysadmin skills from the experience I gained from using Arch.
So you downloaded a dirty package from the AUR? Now you've learned, and you won't do that again, right?
TL;DR - Arch is not a clownshow.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Liam Squires-Hand, 17 Jun 2026 at 7:39 pm UTC
By Liam Squires-Hand, 17 Jun 2026 at 7:39 pm UTC
Quoting: tarmo888You are choosing to be ignorant of what all the models are trained on. You can’t even make a correct basic comparison. RSS wasn’t made and trained on the stolen works of everyone else. Enough of this argument bait it’s stupid.Quoting: Liam Squires-HandI’m not sure why you think a developer (poncle) reconsidering a partnership due to generative AI with UE and Fortnite is a gotcha. It just makes me appreciate them more.Why would you appreciate someone who also didn't understand what was announced? It doesn't generate assets, it lets other software (LLM) communicate with the editor and place the assets from existing library into the level. Both of you are hating on feature that let's 2 softwares communicate with each other. That's like hating on RSS feed.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By tarmo888, 17 Jun 2026 at 7:34 pm UTC
By tarmo888, 17 Jun 2026 at 7:34 pm UTC
Quoting: Liam Squires-HandI’m not sure why you think a developer (poncle) reconsidering a partnership due to generative AI with UE and Fortnite is a gotcha. It just makes me appreciate them more.Why would you appreciate someone who also didn't understand what was announced? It doesn't generate assets, it let's other software (LLM) communicate with the editor and place the assets from existing library into the level. Both of you are hating on feature that let's 2 softwares communicate with each other. That's like hating on RSS feed.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Liam Squires-Hand, 17 Jun 2026 at 7:29 pm UTC
Yes, the title mentioned AI because it is a hot topic. Epic mentioned it many times and focused on it a fair bit - so the article has it noted. That’s how news works.
I’m not sure why you think a developer (poncle) reconsidering a partnership due to generative AI with UE and Fortnite is a gotcha. It just makes me appreciate them more.
By Liam Squires-Hand, 17 Jun 2026 at 7:29 pm UTC
Quoting: tarmo888I very much do understand the context, thanks. Not a very good way to argue a point to try and put down the other person is it. Once again, you are letting your own clearly pro-AI bias affect how you’re reading into things.Quoting: Liam Squires-HandYes, but you don't understand the context you are reporting because you are blinded by the hate. Or you do understand and you are intentionally making clickbaity titles for other AI-haters. The AI thing (MCP) isn't even UE6 feature, but UE 5.8.Quoting: tarmo888Liam's AI-hate is showing.What an odd thing to say. The article is mostly quoting Epic directly when it comes to the AI stuff. I didn't give even a single personal written thought on the AI side. You're blinded by your own bias.
What it actually does is that you prompt any AI of your choosing and Unreal Editor has API for LLMs that can allow them to control the editor.
Like seriously, AI-haters are this dumb that it's not even funny, more like scary https://old.reddit.com/r/VampireSurvivors/comments/1u8c1he/a_vampire_survivors_fortnite_collab_is_on_the_way/os7ubrp/
Yes, the title mentioned AI because it is a hot topic. Epic mentioned it many times and focused on it a fair bit - so the article has it noted. That’s how news works.
I’m not sure why you think a developer (poncle) reconsidering a partnership due to generative AI with UE and Fortnite is a gotcha. It just makes me appreciate them more.
News - Wine Wayland gains fractional scaling support
By Sethox, 17 Jun 2026 at 7:25 pm UTC
By Sethox, 17 Jun 2026 at 7:25 pm UTC
Quoting: JarmerThis is great! With so many distros now wayland only, this helps a ton for all of us.There is also this [Pull Request](https://gitlab.winehq.org/wine/wine/-/merge_requests/11172) from the same user, what it does is the beginning to add HDR for Wine Wayland.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By ottergauze, 17 Jun 2026 at 7:19 pm UTC
By ottergauze, 17 Jun 2026 at 7:19 pm UTC
Quoting: doragasuLooks like they want to make their own Roblox. But Roblox ran even on that budget tablet from 2021 you threw to the bin a year ago, and this will require one of those pricey computers with plenty RAM and even there it will stutter.Fortnite IS their Roblox. Except whenever anything crops up that isn't atleast slightly similar to the gameplay of Fortnite's Battle Royale mode, nobody plays it. Epic wants people to see Fortnite like Roblox, but people come to Roblox for the varying games on offer, people come to Fortnite for, well, Fortnite.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By doragasu, 17 Jun 2026 at 7:00 pm UTC
By doragasu, 17 Jun 2026 at 7:00 pm UTC
Looks like they want to make their own Roblox. But Roblox ran even on that budget tablet from 2021 you threw to the bin a year ago, and this will require one of those pricey computers with plenty RAM and even there it will stutter.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By tarmo888, 17 Jun 2026 at 6:50 pm UTC
What it actually does is that you prompt any AI of your choosing and Unreal Editor has API for LLMs that can allow them to control the editor.
Like seriously, AI-haters are this dumb that it's not even funny, more like scary https://old.reddit.com/r/VampireSurvivors/comments/1u8c1he/a_vampire_survivors_fortnite_collab_is_on_the_way/os7ubrp/
By tarmo888, 17 Jun 2026 at 6:50 pm UTC
Quoting: Liam Squires-HandYes, but you don't understand the context you are reporting because you are blinded by the hate. Or you do understand and you are intentionally making clickbaity titles for other AI-haters. The AI thing (MCP) isn't even UE6 feature, but UE 5.8.Quoting: tarmo888Liam's AI-hate is showing.What an odd thing to say. The article is mostly quoting Epic directly when it comes to the AI stuff. I didn't give even a single personal written thought on the AI side. You're blinded by your own bias.
What it actually does is that you prompt any AI of your choosing and Unreal Editor has API for LLMs that can allow them to control the editor.
Like seriously, AI-haters are this dumb that it's not even funny, more like scary https://old.reddit.com/r/VampireSurvivors/comments/1u8c1he/a_vampire_survivors_fortnite_collab_is_on_the_way/os7ubrp/
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By walther von stolzing, 17 Jun 2026 at 6:09 pm UTC
By walther von stolzing, 17 Jun 2026 at 6:09 pm UTC
Verse is the brainchild of Simon Peyton Jones, of Haskell fame; Tim Sweeney collaborated with him personally at the beginning, etc.
Ignoring the 'metaverse' fantasies, the technical dimension of it is fascinating, honestly: https://youtu.be/UBgam9XUHs0
Ignoring the 'metaverse' fantasies, the technical dimension of it is fascinating, honestly: https://youtu.be/UBgam9XUHs0
News - NVIDIA 595.84 released as the new Recommended Driver for Linux
By drucifer, 17 Jun 2026 at 5:36 pm UTC
By drucifer, 17 Jun 2026 at 5:36 pm UTC
I feel cautiously optimistic that 610 will FINALLY fix VRR being broken in wayland. (Screen flicker at edges as refresh rate changes in desktop AND games)
I've been using frame gen as a bandaid for over 6 months now since it was broken in a previous driver.
I've been using frame gen as a bandaid for over 6 months now since it was broken in a previous driver.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Kimyrielle, 17 Jun 2026 at 5:19 pm UTC
By Kimyrielle, 17 Jun 2026 at 5:19 pm UTC
Seriously, I thought that was the first time Liam was sort of neutral about AI when writing about it... I don't think you have read any of his other posts about AI! 😂
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By PlayingOnLinuxphone, 17 Jun 2026 at 5:17 pm UTC
A game is not just done by the engine team, but also the game studio and both have to care for performance. When a game studio thinks "oh nice an engine that takes away annoying work from us, so I do not need to optimize anything", than it is the fault of the game studio, not the engine. Same for studios that want to optimize, but did not learn the new optimization methods.
I don't want to defend Epic, especially nowadays when they start to enshittify their engine. I could not use UE5.7 on my Linux system, because they broke the whole GUI!! That is what we should cry about. Some slop-coded stuff that makes the engine unusable. Every action became a double-, triple- or quad-click, window drag and drop is no longer etc. People saw it on the source code change (months before 5.7 got released) and Epic did not care about. Some people on Windows are also affected btw. Furthermore their Epic Games launcher had similar issues that also include ingame "browser" used with Epics integration and even Meta Human on 5.6 Windows version where many people could not login into the metahuman stuff. These are the real issues, not the performance. Performance issues are pure misinformation and/or misconception.
But I indeed worry about UE6. They open the gates for slopification and a microtransaction hell. Hey, it will be so great to sell ugly generated skins in a skin generating game, so that it can be used in Fortnite and other games. I could make money without spending much money, nice. ... I knew Epic will destroy the engine at some point. And UE6 seems to be the start.
By PlayingOnLinuxphone, 17 Jun 2026 at 5:17 pm UTC
Quoting: Jarmerue5 is already the worst engine on earth for performance, still to this day.It is not. Just look at Gothic Remake, made with UE5.4, which runs performant as many customers told. Except game crashes I heard nothing bad ... and this is something the dev-team will work on beside other things.
A game is not just done by the engine team, but also the game studio and both have to care for performance. When a game studio thinks "oh nice an engine that takes away annoying work from us, so I do not need to optimize anything", than it is the fault of the game studio, not the engine. Same for studios that want to optimize, but did not learn the new optimization methods.
I don't want to defend Epic, especially nowadays when they start to enshittify their engine. I could not use UE5.7 on my Linux system, because they broke the whole GUI!! That is what we should cry about. Some slop-coded stuff that makes the engine unusable. Every action became a double-, triple- or quad-click, window drag and drop is no longer etc. People saw it on the source code change (months before 5.7 got released) and Epic did not care about. Some people on Windows are also affected btw. Furthermore their Epic Games launcher had similar issues that also include ingame "browser" used with Epics integration and even Meta Human on 5.6 Windows version where many people could not login into the metahuman stuff. These are the real issues, not the performance. Performance issues are pure misinformation and/or misconception.
But I indeed worry about UE6. They open the gates for slopification and a microtransaction hell. Hey, it will be so great to sell ugly generated skins in a skin generating game, so that it can be used in Fortnite and other games. I could make money without spending much money, nice. ... I knew Epic will destroy the engine at some point. And UE6 seems to be the start.
This sounds like it's going to be such a massive change that developers may need to do a fair bit of relearning with it, or switch to something else (like Godot perhaps).If I need to relearn things, it is still easier to stay on UE6 than switching to Godot, which has a completely other and worse workflow. Don't get me wrong, Godot is a cool project and I also used it for a project, but it makes things more complicated. It is like switching from Adobe Photoshop to GIMP. At least on the current state.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Liam Squires-Hand, 17 Jun 2026 at 5:12 pm UTC
By Liam Squires-Hand, 17 Jun 2026 at 5:12 pm UTC
Quoting: tarmo888Liam's AI-hate is showing.What an odd thing to say. The article is mostly quoting Epic directly when it comes to the AI stuff. I didn't give even a single personal written thought on the AI side. You're blinded by your own bias.
News - European Commission rejects new laws for Stop Destroying Videogames
By vic-bay, 17 Jun 2026 at 5:12 pm UTC
By vic-bay, 17 Jun 2026 at 5:12 pm UTC
Remember: there is no corruption if you call it lobbying.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Dmitri Seletski, 17 Jun 2026 at 5:02 pm UTC
By Dmitri Seletski, 17 Jun 2026 at 5:02 pm UTC
Did they get paid by Nvidia?
lemme guess, you want UE6 games, you gotta have 32GB video card?
On the other hand, AI generated narratives, I see how it could work.
lemme guess, you want UE6 games, you gotta have 32GB video card?
On the other hand, AI generated narratives, I see how it could work.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Ehvis, 17 Jun 2026 at 4:57 pm UTC
By Ehvis, 17 Jun 2026 at 4:57 pm UTC
So UE5+UEFN+AI plugins. Basically just added a few already existing things together. Pretty much what was already said that it would be.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Kimyrielle, 17 Jun 2026 at 4:35 pm UTC
By Kimyrielle, 17 Jun 2026 at 4:35 pm UTC
Integrating a general purpose game-engine so close with a random game is a weird thing to do.
So happy for Godot. :D
So happy for Godot. :D
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Drakker, 17 Jun 2026 at 4:33 pm UTC
By Drakker, 17 Jun 2026 at 4:33 pm UTC
Wake me up when it can do better than a paltry 30 FPS with framegen on high end hardware.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By tarmo888, 17 Jun 2026 at 4:28 pm UTC
By tarmo888, 17 Jun 2026 at 4:28 pm UTC
Liam's AI-hate is showing. Unreal 5.8 already has all the AI and procedual generation tools.
Unreal 6 is more about interoperability and deploying same game and characters on more platforms, the merging of UE and UEFN.
Unreal 6 is more about interoperability and deploying same game and characters on more platforms, the merging of UE and UEFN.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By TheSHEEEP, 17 Jun 2026 at 4:19 pm UTC
By TheSHEEEP, 17 Jun 2026 at 4:19 pm UTC
As if devs needed more reason not to bother...
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Sakuretsu, 17 Jun 2026 at 4:18 pm UTC
By Sakuretsu, 17 Jun 2026 at 4:18 pm UTC
So Epic is announcing that things can always get worse?
Understood.
Understood.
News - The 1992 Amiga classic Apidya returns in 2026 as Apidya' Special
By Renzatic Gear, 17 Jun 2026 at 4:17 pm UTC
By Renzatic Gear, 17 Jun 2026 at 4:17 pm UTC
Didn't this release as Insector X on the Genesis back in the day?
News - European Commission rejects new laws for Stop Destroying Videogames
By Caldathras, 17 Jun 2026 at 4:14 pm UTC
But then, this is also the nation where a provincial Premier once declared that referendums were undemocratic. That Premier's ego knew no bounds.
By Caldathras, 17 Jun 2026 at 4:14 pm UTC
Quoting: devlandLook at the nordic European countries. Their social democracy works very well and it's based on compromise. They almost never have one party ruling over the others. It's always all of them working with the others to get some of the things each of them wants.I seem to remember once a Canadian politician declaring that such multi-party governing arrangements were undemocratic. I also remember shaking my head at the stupidity of his remark. There is nothing illegal or undemocratic about it, even in Canada. The parties here are so caught up in competing with one another that compromise never even occurs to them.
But then, this is also the nation where a provincial Premier once declared that referendums were undemocratic. That Premier's ego knew no bounds.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Jarmer, 17 Jun 2026 at 4:10 pm UTC
By Jarmer, 17 Jun 2026 at 4:10 pm UTC
ue5 is already the worst engine on earth for performance, still to this day. Just wait until ue6 comes around with a bunch of garbage ai nonsense baked into it and also fortnite (? for some reason ? what ?) which I don't even understand nor do I care to spend the 5 mins to look up what the f that means.
All I REALLY REALLY REALLY hope is that this enshittification of the engine DOES push more and more devs into tools like godot, just as liam said.
All I REALLY REALLY REALLY hope is that this enshittification of the engine DOES push more and more devs into tools like godot, just as liam said.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By dpanter, 17 Jun 2026 at 3:44 pm UTC
By dpanter, 17 Jun 2026 at 3:44 pm UTC
This does not spark joy. 🍌
News - Cheat Engine now has a Linux version released
By Taros, 17 Jun 2026 at 3:01 pm UTC
By Taros, 17 Jun 2026 at 3:01 pm UTC
Wow, I did not expect that. Last time I used it (Windows version with Proton) was with "Of ash and steel" because I would have become insane otherwise.
News - Steam Next Fest June 2026 is live with thousands of demos
By Mohandevir, 17 Jun 2026 at 2:51 pm UTC
By Mohandevir, 17 Jun 2026 at 2:51 pm UTC
Not really related, but Steam Machine benchmarks are popping in many places. Could it mean that the Steam Machine launch is really close? Any truth into this?
One such example (the first I found, in fact):
https://www.techpowerup.com/350049/steam-machine-performance-benchmark-leak-signals-approaching-launch
Edit: Ok. For the sake of clarity, I just realized it's the Geekbench benchmark that's getting relayed at many places. This said, it's still a fresh benchmark.
One such example (the first I found, in fact):
https://www.techpowerup.com/350049/steam-machine-performance-benchmark-leak-signals-approaching-launch
Edit: Ok. For the sake of clarity, I just realized it's the Geekbench benchmark that's getting relayed at many places. This said, it's still a fresh benchmark.
News - Open source RTS game Beyond All Reason signs publishing deal with Hooded Horse
By Jarmer, 17 Jun 2026 at 2:10 pm UTC
By Jarmer, 17 Jun 2026 at 2:10 pm UTC
OMG why did you do this to me. Now I want to play some TA really badly. WHY!!!!! I lost so many nights of sleep to that game as a teen. I still have fond memories of getting the map like 85% cleared and then sending in my gigantic robot to just obliterate whatever remains. SO MUCH FUN. I normally don't get into RTS' anymore, but if this has anything like the spirit of TA I'll give it a go for sure.
News - Wine Wayland gains fractional scaling support
By Jarmer, 17 Jun 2026 at 2:06 pm UTC
By Jarmer, 17 Jun 2026 at 2:06 pm UTC
This is great! With so many distros now wayland only, this helps a ton for all of us.
News - Zenless Zone Zero has arrived on Steam and works on Linux / SteamOS
By melkemind, 17 Jun 2026 at 1:49 pm UTC
By melkemind, 17 Jun 2026 at 1:49 pm UTC
Quoting: elmapulwow i was not expecting that!I just weaned myself off a gacha game a while ago, so I'm definitely not going back now. It's nice to see devs with anti-cheat taking time to make sure it works on Linux though.
not that i have time for a gacha, its a curse i rather never experience again.
Guide - Anticheat check - which competitive games actually work on Linux?
By Zakaria_Shalih, 31 May 2026 at 2:44 am UTC
By Zakaria_Shalih, 31 May 2026 at 2:44 am UTC
games whose anti-cheats makes them never works in Linux(even with wine/proton) aren't ended up in my Library for whatever reason
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By ProfessorKaos64, 30 May 2026 at 8:57 pm UTC
By ProfessorKaos64, 30 May 2026 at 8:57 pm UTC
Quoting: StellaIs that really worth doing though? I uploaded logs and gave really detailed information for 3 different games that have issues with Proton. The Witcher 3, Vampyr, Doom TDA. All 3 are Steam Deck Verified. In all 3 reports, i gave detailed repro steps along with proton logs, and the issue was 100% reproducible. In Vampyr, the report was specifically about a regression in Proton 8 or later on the Steam Deck. I have never heard back from Valve on any of these 3 reports. This effort feels like a waste of time now.😫This. I have a plugin called decky-proton-pulse, and as soon as I started reading this I was excited to maybe work this in some native easy way, but I remembered that so many do these seem to be ignored. Maybe they are not though, and we just don't see what goes in in Valve's world. Perhaps they ingest these etc... for trends and fixes.
Guide - Anticheat check - which competitive games actually work on Linux?
By kaisellgren, 29 May 2026 at 11:29 pm UTC
By kaisellgren, 29 May 2026 at 11:29 pm UTC
If you're completely stuck, want to use Linux for gaming but need specific gamesThe simplest option is to have Windows on another SSD and then you just boot into it for few select competitive games while using Linux for all the rest. This is what I do.
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Stella, 22 May 2026 at 10:27 am UTC
By Stella, 22 May 2026 at 10:27 am UTC
Is that really worth doing though? I uploaded logs and gave really detailed information for 3 different games that have issues with Proton. The Witcher 3, Vampyr, Doom TDA. All 3 are Steam Deck Verified. In all 3 reports, i gave detailed repro steps along with proton logs, and the issue was 100% reproducible. In Vampyr, the report was specifically about a regression in Proton 8 or later on the Steam Deck. I have never heard back from Valve on any of these 3 reports. This effort feels like a waste of time now.😫
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Cley_Faye, 21 May 2026 at 5:32 pm UTC
By Cley_Faye, 21 May 2026 at 5:32 pm UTC
Ah, there must be a rule somewhere to state that a solution to a problem will show up when you don't need it anymore :D
I was facing an issue with a game last week, and ended up getting proton logs out this way. It was quite helpful. Ubuntu 24.04 have nvidia 595 drivers, but for some reason they didn't ship with the 32 bit builds of the various libraries. The proton logs showed that the game (a 32-bit windows executable) was just not seeing the GPU *at all* and moved to llvmpipe.
Still, a useful post; I'm sure there are issues that can't quite get fixed on our end.
I was facing an issue with a game last week, and ended up getting proton logs out this way. It was quite helpful. Ubuntu 24.04 have nvidia 595 drivers, but for some reason they didn't ship with the 32 bit builds of the various libraries. The proton logs showed that the game (a 32-bit windows executable) was just not seeing the GPU *at all* and moved to llvmpipe.
Still, a useful post; I'm sure there are issues that can't quite get fixed on our end.
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Yasri, 21 May 2026 at 2:44 pm UTC
By Yasri, 21 May 2026 at 2:44 pm UTC
You can upload the log file, first I have heard of this. I've just been chopping them up and making dozens of posts per bug report.
/this is a joke, don't do this.
/this is a joke, don't do this.
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Savor592, 10 Apr 2026 at 1:32 pm UTC
By Savor592, 10 Apr 2026 at 1:32 pm UTC
I would welcome a post (or an edit) introducing https://modding-openmw.com/ and especially showing a setup that works well on Steam Deck.
Their scripts make modding really easy. But unfortunately the Total Overhaul seems to be too much for the Deck. Would be nice to see a configuration close to it which can be run on the Deck.
Their scripts make modding really easy. But unfortunately the Total Overhaul seems to be too much for the Deck. Would be nice to see a configuration close to it which can be run on the Deck.
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By lucasgomesbz, 7 Apr 2026 at 11:44 pm UTC
By lucasgomesbz, 7 Apr 2026 at 11:44 pm UTC
Thanks so much!
Your trick work!
Your trick work!
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By esapolundead, 11 Feb 2026 at 11:37 pm UTC
Close Lutris, then
Open Lutris, start Battle.net. You will have to login again, but it should be working now. Hope this helps.
By esapolundead, 11 Feb 2026 at 11:37 pm UTC
Quoting: iliyalesanitried wine, wine-staging-tkg, proton experimental, proton-ge, proton-tkg, reinstalled battle.net multiple times on different prefixes even cleared appdata and programdata but still nothing. gave VPN and tethering mobile network a shot as well. the result was always the same:This happened to me as well. Looks like the latest Battle.net launcher update broke something. This is how I fixed it in Lutris.
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
Close Lutris, then
# pkill -9 Battle.net
# pkill -9 Agent
# pkill -9 Blizzard
# rm -rf ~/Games/battlenet/drive_c/ProgramData/Battle.net/Agent
# rm -rf ~/Games/battlenet/drive_c/ProgramData/Blizzard\ EntertainmentOpen Lutris, start Battle.net. You will have to login again, but it should be working now. Hope this helps.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By iliyalesani, 11 Feb 2026 at 9:46 pm UTC
By iliyalesani, 11 Feb 2026 at 9:46 pm UTC
tried wine, wine-staging-tkg, proton experimental, proton-ge, proton-tkg, reinstalled battle.net multiple times on different prefixes even cleared appdata and programdata but still nothing. gave VPN and tethering mobile network a shot as well. the result was always the same:
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
same thing with lutris using different versions of wine runners. even tried starting up the agent before and after launching battle.net to no avail:
EDIT / FIX:
using bottles (AUR, not flatpak) with proton-ge 10-30 worked. bottles also applied this launch option:
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
same thing with lutris using different versions of wine runners. even tried starting up the agent before and after launching battle.net to no avail:
WINEFSYNC=1 WINEPREFIX="$HOME/.steam/steam/steamapps/compatdata/2240255771/pfx/" "$HOME/.steam/steam/compatibilitytools.d/Proton-Tkg-2634/files/bin/wine" "$HOME/.steam/steam/steamapps/compatdata/2240255771/pfx/drive_c/ProgramData/Battle.net/Agent/Agent.exe"EDIT / FIX:
using bottles (AUR, not flatpak) with proton-ge 10-30 worked. bottles also applied this launch option:
WINEDLLOVERRIDES="locationapi=d" WINE_SIMULATE_WRITECOPY=1 %command%
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By mr-victory, 23 Jan 2026 at 4:01 pm UTC
By mr-victory, 23 Jan 2026 at 4:01 pm UTC
Proton will also do however the default wine is ancient and does not work. I had to give this info in universal blue discord so many times I started to meme about "days since last Battle.net install failure on Lutris: 0". It is a pet peeve of mine😅
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By tuubi, 23 Jan 2026 at 2:55 pm UTC
Lutris really needs to cut a new release at some point and make this the default.
By tuubi, 23 Jan 2026 at 2:55 pm UTC
Quoting: mr-victoryI forgot this guide existed lol. Option 1 (Lutris) does not work and hasn't for months unless the default Wine version is changed from Wine GE 8.26 to something newer. Other wine versions can be installed by clicking a tiny button that looks like an open box in the main page of Lutris, next to "Wine" button.For most games you'll want to select "GE-Proton (Latest)" instead. No need to download anything manually. Lutris (UMU) will automatically download and manage the latest Proton version for you.
Lutris really needs to cut a new release at some point and make this the default.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By mr-victory, 23 Jan 2026 at 12:44 pm UTC
By mr-victory, 23 Jan 2026 at 12:44 pm UTC
I forgot this guide existed lol. Option 1 (Lutris) does not work and hasn't for months unless the default Wine version is changed from Wine GE 8.26 to something newer. Other wine versions can be installed by clicking a tiny button that looks like an open box in the main page of Lutris, next to "Wine" button.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By dbarreda, 23 Jan 2026 at 4:54 am UTC
By dbarreda, 23 Jan 2026 at 4:54 am UTC
I did install Steam thru Flatpak (K)ubuntu 25.10;
Proton 9 did not work, but Proton 10 did. It got stuck on "agent went to sleep attempting to wake it up steam".
The location for the directory is here: `~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/`
Hope this helps someone.
Proton 9 did not work, but Proton 10 did. It got stuck on "agent went to sleep attempting to wake it up steam".
The location for the directory is here: `~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/`
Hope this helps someone.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Liam Squires-Hand, 14 Jan 2026 at 12:57 pm UTC
By Liam Squires-Hand, 14 Jan 2026 at 12:57 pm UTC
I've added the Steam Snap path into the guide now, thanks.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By jurquizo, 14 Jan 2026 at 12:55 pm UTC
*mod snip: we prefer note to have user scripts here, especially from an AI*
By jurquizo, 14 Jan 2026 at 12:55 pm UTC
Quoting: Liam DaweThanks for the quick reply. The folder compatdata is in ~/snap/steam/common/.local/share/Steam/steamapps, and there are a two folders with random numbers as names with the same created/modified date. In my case it was easy to find the correct because there were only 2 candidate folders.Quoting: jurquizoFirst of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?Ah, that's an interesting one. Snap is a whole different can of worms.
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
*mod snip: we prefer note to have user scripts here, especially from an AI*
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Liam Squires-Hand, 13 Jan 2026 at 8:25 pm UTC
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
By Liam Squires-Hand, 13 Jan 2026 at 8:25 pm UTC
Quoting: jurquizoFirst of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?Ah, that's an interesting one. Snap is a whole different can of worms.
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By jurquizo, 13 Jan 2026 at 8:17 pm UTC
By jurquizo, 13 Jan 2026 at 8:17 pm UTC
First of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Caldathras, 4 Jan 2026 at 7:16 pm UTC
By Caldathras, 4 Jan 2026 at 7:16 pm UTC
This is for those looking for a solution that doesn't involve Flatpak. It is primarily intended for desktop Linux users. Although, I imagine with a little tweaking, It might work for Steam Deck as well.
Option 3) Direct Download
https://openmw.readthedocs.io/en/stable/manuals/installation/install-openmw.html#direct-download
Recently, I discovered that OpenMW offers a Direct Download "installer" on their GitHub site. This archive acts just like the Windows installer, allowing you to keep multiple versions of OpenMW installed in Linux.
The problem is that the installation instructions from the online guide are written very poorly. All they say is "run the install package once downloaded. It’s now installed!". It is not that easy. For one, the "installer" is an archive, not an executable. For two, they assume that you know what file to run once the archive is extracted. Here are my expanded instructions:
1) Download the latest Direct Download archive from the GitHub Releases page.
2) Extract the archive to the folder/location of your choice.
3) Launch the "openmw-launcher" script from within the folder.
.... a) If you are simply upgrading, it will use your existing configuration. You are good to go.
.... b) If this is a fresh installation, the launcher will offer to run the OpenMW Wizard to help you set everything up (see Option 1 of Liam's guide above for the rest of the steps).
4) If the launcher script will not start, then you have very likely encountered the rather infamous glibc issue (you can verify this by trying to launching the script in a terminal).
5) Make sure to download the latest version of the Steam Linux Runtime (currently Steam Linux Runtime 4).
6) To add OpenMW to the Steam client, choose the option "Add a Non-Steam Game ...". You may have to manually point Steam at the location of the openmw-launcher script (I did).
7) Go to the Properties menu for openmw-launcher and select "Install Compatibility Tool". Choose the latest Steam Linux Runtime, which you downloaded in Step 5.
8) Update and customize the Steam Library entry to your preferences. You should now be good to go.
Spoiler, click me
There are many ways to install OpenMW. There is even an unofficial AppImage available. The distro repositories almost always offer an out-of-date version. In the past, I used to install via the LaunchPad PPA (only works for Ubuntu derivatives). The problem with PPAs is that they have to be reinstalled with every major version upgrade of your distro. If you are slow to upgrade, the PPA will eventually update to a version of OpenMW that will not run on your outdated distro. Updating uninstalls the version that currently works and then fails on installing the new version.
Option 3) Direct Download
https://openmw.readthedocs.io/en/stable/manuals/installation/install-openmw.html#direct-download
Recently, I discovered that OpenMW offers a Direct Download "installer" on their GitHub site. This archive acts just like the Windows installer, allowing you to keep multiple versions of OpenMW installed in Linux.
Spoiler, click me
NOTE: By default, all installations share the same saves and configuration. There is a feature that was introduced with version 0.48 that allows you to set up a "portable install", which allows you to isolate a particular version with its own configuration and save files.
https://modding-openmw.com/tips/portable-install/
https://modding-openmw.com/tips/portable-install/
The problem is that the installation instructions from the online guide are written very poorly. All they say is "run the install package once downloaded. It’s now installed!". It is not that easy. For one, the "installer" is an archive, not an executable. For two, they assume that you know what file to run once the archive is extracted. Here are my expanded instructions:
1) Download the latest Direct Download archive from the GitHub Releases page.
2) Extract the archive to the folder/location of your choice.
Spoiler, click me
NOTE: If you want to maintain multiple versions, keep in mind that only one of them can be in your default PATH. In fact, it would probably be better to keep the lot of them out of your PATH altogether. Instead of treating the executable/script like a system command, you will just have to provide the entire folder address to launch the game.
This, however, also makes the installation somewhat portable since you can place folder wherever you want. Combined with the "portable install" feature described above, this means you won't even have to have the game installed in your File System partition at all.
This, however, also makes the installation somewhat portable since you can place folder wherever you want. Combined with the "portable install" feature described above, this means you won't even have to have the game installed in your File System partition at all.
3) Launch the "openmw-launcher" script from within the folder.
.... a) If you are simply upgrading, it will use your existing configuration. You are good to go.
.... b) If this is a fresh installation, the launcher will offer to run the OpenMW Wizard to help you set everything up (see Option 1 of Liam's guide above for the rest of the steps).
4) If the launcher script will not start, then you have very likely encountered the rather infamous glibc issue (you can verify this by trying to launching the script in a terminal).
Spoiler, click me
GLIBC Compatibility Issues
One of the big concerns that I have with the OpenMW project is that they don't clearly notify Linux users of a change in system requirements (which they could include with the text for each release on GitHub). The OpenMW Team occasionally increases the version of the glibc library required without clearly advising their Linux users of this change.
For example, the latest version of OpenMW (0.50.0) requires glibc 2.38. This is only available on Ubuntu 24.04 (Mint 22) or higher. (Still running an earlier distro version? Surprise!)
The solution is quite simple. You need to integrate the game into the Steam Client and set the compatibility to Steam Linux Runtime 4, which is based on Debian 13.2 Trixie (and supports glibc 2.38).
One of the big concerns that I have with the OpenMW project is that they don't clearly notify Linux users of a change in system requirements (which they could include with the text for each release on GitHub). The OpenMW Team occasionally increases the version of the glibc library required without clearly advising their Linux users of this change.
For example, the latest version of OpenMW (0.50.0) requires glibc 2.38. This is only available on Ubuntu 24.04 (Mint 22) or higher. (Still running an earlier distro version? Surprise!)
The solution is quite simple. You need to integrate the game into the Steam Client and set the compatibility to Steam Linux Runtime 4, which is based on Debian 13.2 Trixie (and supports glibc 2.38).
5) Make sure to download the latest version of the Steam Linux Runtime (currently Steam Linux Runtime 4).
6) To add OpenMW to the Steam client, choose the option "Add a Non-Steam Game ...". You may have to manually point Steam at the location of the openmw-launcher script (I did).
7) Go to the Properties menu for openmw-launcher and select "Install Compatibility Tool". Choose the latest Steam Linux Runtime, which you downloaded in Step 5.
8) Update and customize the Steam Library entry to your preferences. You should now be good to go.
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By subzero, 19 Dec 2025 at 9:04 pm UTC
By subzero, 19 Dec 2025 at 9:04 pm UTC
Quoting: Liam Daweyes im trying to play battlefield 3, apologiesQuoting: subzeroThis doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamonSince the guide covers two games, which game are we talking about? Battlefield 3?
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By Liam Squires-Hand, 19 Dec 2025 at 5:57 pm UTC
By Liam Squires-Hand, 19 Dec 2025 at 5:57 pm UTC
Quoting: subzeroThis doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamonSince the guide covers two games, which game are we talking about? Battlefield 3?
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By subzero, 19 Dec 2025 at 5:47 pm UTC
By subzero, 19 Dec 2025 at 5:47 pm UTC
This doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamon
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Mirrored, 29 Nov 2025 at 9:52 am UTC
By Mirrored, 29 Nov 2025 at 9:52 am UTC
On CachyOS:
I was not able to get the Lutris method to work. The installer kept complaining about a file system error and the Battle.net installer would freeze. I attempted this installation many times (~10) and eventually managed to install it without a file system error appearing, but even then, Battle.net would give either the "Battle.net Agent Went to Sleep" error or the "An error occurred while loading game information" error. I tried changing the Runner configuration to many other options than the default, but they all resulted in Battle.net freezing immediately after launch. I didn't try Jiloup's suggestion of using Proton Plus, though, so look at that if you insist on Lutris.
I was able to get the Steam method to work. Use Steam to run the Battle.net setup exe, and then re-target it to the launcher exe that is installed. However, the suggested Compability setting of Proton 9.0-4 still lead to the "Battle.net Agent Went to Sleep". Once I switched it to proton-cachyos-10.0-20251120, that error went away, Battle.net started normally, and I was able to install games. I then tried Proton 10.0-3, which also worked.
TL;DR: I'd recommend the Steam method, and Proton 10.0+
I was not able to get the Lutris method to work. The installer kept complaining about a file system error and the Battle.net installer would freeze. I attempted this installation many times (~10) and eventually managed to install it without a file system error appearing, but even then, Battle.net would give either the "Battle.net Agent Went to Sleep" error or the "An error occurred while loading game information" error. I tried changing the Runner configuration to many other options than the default, but they all resulted in Battle.net freezing immediately after launch. I didn't try Jiloup's suggestion of using Proton Plus, though, so look at that if you insist on Lutris.
I was able to get the Steam method to work. Use Steam to run the Battle.net setup exe, and then re-target it to the launcher exe that is installed. However, the suggested Compability setting of Proton 9.0-4 still lead to the "Battle.net Agent Went to Sleep". Once I switched it to proton-cachyos-10.0-20251120, that error went away, Battle.net started normally, and I was able to install games. I then tried Proton 10.0-3, which also worked.
TL;DR: I'd recommend the Steam method, and Proton 10.0+
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By Turkeysteaks, 23 Nov 2025 at 5:12 pm UTC
By Turkeysteaks, 23 Nov 2025 at 5:12 pm UTC
Realise this is a bit old now, but I've been playing with BF4 for a year or so and one thing is really annoying - no steam overlay. Which also means no steam recorder.
Do you or anyone have any experience with getting the steam overlay to work with this?
Do you or anyone have any experience with getting the steam overlay to work with this?
Guide - How to install, update and see what graphics driver you have on Linux and SteamOS
By Eike, 17 Nov 2025 at 12:27 pm UTC
Installing nvidia-drivers on Debian is basically
> apt install nvidia-driver
I made I video talking way too long for the easy task of installing Steam plus Nvidia drivers on a virgin Debian:
https://www.youtube.com/watch?v=aS6mXW7KPoU
By Eike, 17 Nov 2025 at 12:27 pm UTC
Added some notes for Debian.Our wiki is bad.
Installing nvidia-drivers on Debian is basically
> apt install nvidia-driver
I made I video talking way too long for the easy task of installing Steam plus Nvidia drivers on a virgin Debian:
https://www.youtube.com/watch?v=aS6mXW7KPoU
Guide - How to install, update and see what graphics driver you have on Linux and SteamOS
By Liam Squires-Hand, 17 Nov 2025 at 11:58 am UTC
By Liam Squires-Hand, 17 Nov 2025 at 11:58 am UTC
Added some notes for Debian.
Guide - Why are there so many different Proton versions? Proton 8, Proton 9, Experimental, GE-Proton
By vertigo, 3 Nov 2025 at 6:40 pm UTC
By vertigo, 3 Nov 2025 at 6:40 pm UTC
Great write up, very useful for new users. It could be worth adding [proton-cachyos](https://github.com/CachyOS/proton-cachyos) given how popular CachyOS is now.
Guide - An idiots guide to setting up Minecraft on Steam Deck / SteamOS with controller support
By blindcoder, 28 Oct 2025 at 10:07 am UTC
By blindcoder, 28 Oct 2025 at 10:07 am UTC
Thank you, I just setup the Steam Deck using this guide and now my kid and I can play together on my own server! <3
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Cu5t0m1z3, 19 Oct 2025 at 8:43 pm UTC
By Cu5t0m1z3, 19 Oct 2025 at 8:43 pm UTC
I think you missed a huge part of playing a TES game by leaving out modding. I know modding on Linux tends to be difficult but the website modding-openmw makes it so easy.
I followed their Automatic Installation guide for the Total Overhaul of 589 mods on Linhx Mint and it worked flawlessly with no crashing after a few hours of playing. It downloads mods from Nexus through your terminal into your game install. If you pay for Nexus it'll be quicker and smoother, otherwise you have to acknowledge all 589 mods so it can take a few hours.
I followed their Automatic Installation guide for the Total Overhaul of 589 mods on Linhx Mint and it worked flawlessly with no crashing after a few hours of playing. It downloads mods from Nexus through your terminal into your game install. If you pay for Nexus it'll be quicker and smoother, otherwise you have to acknowledge all 589 mods so it can take a few hours.
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By quot, 10 Oct 2025 at 2:47 pm UTC
By quot, 10 Oct 2025 at 2:47 pm UTC
The next release is focused around their new gamepad UI feature.
https://openmw.org/2025/openmw-0-50-0-is-now-in-rc-phase/
It's not officially released, but the RC releases of OMW are very stable.
https://openmw.org/2025/openmw-0-50-0-is-now-in-rc-phase/
It's not officially released, but the RC releases of OMW are very stable.