Latest Comments
Valve Has Posted Their Direct3D To OpenGL Translation Layer Onto Github
By , 11 March 2014 at 1:16 pm UTC
By , 11 March 2014 at 1:16 pm UTC
as far as i remember wine uses their own WGL layer, not classic OpenGL. this kinda makes me wonder if there could be anything beside reference implementations of some methods and maybe shader converter, since shaders were always piss poor on wine.
but, living as its own project i could see a lot of worth if it people would start on improving it. painless porting would be the 1st result
but, living as its own project i could see a lot of worth if it people would start on improving it. painless porting would be the 1st result
Valve Has Posted Their Direct3D To OpenGL Translation Layer Onto Github
By , 11 March 2014 at 12:42 pm UTC
By , 11 March 2014 at 12:42 pm UTC
Surely this is a good thing. Valve wants SteamOS support and this can enable some developers a shorter path to achieve it.
Serious Sam 4 Action Packed FPS Coming Q4 This Year For Linux
By fabertawe, 11 March 2014 at 9:27 am UTC
By fabertawe, 11 March 2014 at 9:27 am UTC
That's just bonkers - I'm Arch 64 as well.
I'm not very familiar with Xfce (even though I put it on my wife's laptop!), when you say you killed Compton did you try another WM or just turn off compositing? It might be worth trying Metacity as a test, I know that works fine here too.
I'm not very familiar with Xfce (even though I put it on my wife's laptop!), when you say you killed Compton did you try another WM or just turn off compositing? It might be worth trying Metacity as a test, I know that works fine here too.
Project NEX Arena Based FPS Aims To Revive Arena FPS Games
By , 11 March 2014 at 2:43 am UTC
By , 11 March 2014 at 2:43 am UTC
am more of the UT2004+ type / style ...
hope to see a game like that come to linux.
hope to see a game like that come to linux.
Puppy Arcade - Retro Gaming Live CD
By , 11 March 2014 at 1:38 am UTC
By , 11 March 2014 at 1:38 am UTC
How does this compare to Retro Pi?
Project NEX Arena Based FPS Aims To Revive Arena FPS Games
By stss, 11 March 2014 at 12:35 am UTC
By stss, 11 March 2014 at 12:35 am UTC
The movement looks similar to Warsow.
I don't think the video mentioned strafe jumping/bunnyhopping but I am a huge fan of this in arena shooters, I hope it's included although I suppose I could possibly live without it.
Looking forward to the weapons demonstration video
I don't think the video mentioned strafe jumping/bunnyhopping but I am a huge fan of this in arena shooters, I hope it's included although I suppose I could possibly live without it.
Looking forward to the weapons demonstration video
The Funding Crowd 29 (Feb 24th - Mar 9th)
By s_d, 10 March 2014 at 10:19 pm UTC
It's soooooo close!! Less than $5k to go :)
By s_d, 10 March 2014 at 10:19 pm UTC
Quoting: liamdaweNothing to Hide is a really good cause.
It's soooooo close!! Less than $5k to go :)
Six Wheels and a Gun Buggy Combat Game Needs Testing
By , 10 March 2014 at 9:26 pm UTC
By , 10 March 2014 at 9:26 pm UTC
The controls feel really clunky, having to click and drag to aim the turrent is very cumbersome, in addition to the turret controls being inverted it is quite painful.
Which is a shame because it looks like a really good game!
Which is a shame because it looks like a really good game!
Project NEX Arena Based FPS Aims To Revive Arena FPS Games
By Half-Shot, 10 March 2014 at 8:41 pm UTC
By Half-Shot, 10 March 2014 at 8:41 pm UTC
Quoting: liamdaweMm, we will see. It's refreshing to see a full time developed Arena game.Quoting: n30p1r4t3Finally an arena FPS not built with outdated (in terms of features) builds of Quake2!Performance may take a hit though, since it is Unity which isn't the fastest engine around especially for a fast paced FPS.
Spine, 2D Skeletal Animation For Games With Linux Support
By , 10 March 2014 at 8:35 pm UTC
By , 10 March 2014 at 8:35 pm UTC
spriter has a better license, runs on linux and costs 25$ (vs their 250 bucks!!).
It has all the features of spine.
I mean honestly. Only an idiot would spend money on their software. They can take it and shove it up their greedy butts
It has all the features of spine.
I mean honestly. Only an idiot would spend money on their software. They can take it and shove it up their greedy butts
The UnEarth Initiative Crowdfunding Now Supporting Linux Without A Stretch Goal
By Half-Shot, 10 March 2014 at 7:40 pm UTC
By Half-Shot, 10 March 2014 at 7:40 pm UTC
Backed.
The Funding Crowd 29 (Feb 24th - Mar 9th)
By Disharmonic, 10 March 2014 at 7:14 pm UTC
By Disharmonic, 10 March 2014 at 7:14 pm UTC
If anyone wants to pickup the first EP of Dysfunctional Systems to try it before you pledge, you can get it here alongside a couple of other Linux games(check out the Capsule bundle) https://www.indiegala.com/weekly. This will be live for another 20 hours
Project NEX Arena Based FPS Aims To Revive Arena FPS Games
By Liam Dawe, 10 March 2014 at 6:56 pm UTC
By Liam Dawe, 10 March 2014 at 6:56 pm UTC
Quoting: n30p1r4t3Finally an arena FPS not built with outdated (in terms of features) builds of Quake2!Performance may take a hit though, since it is Unity which isn't the fastest engine around especially for a fast paced FPS.
TinyKeep Dungeon Escaping Action RPG Coming Soon To Linux
By n30p1r4t3, 10 March 2014 at 3:59 pm UTC
By n30p1r4t3, 10 March 2014 at 3:59 pm UTC
I was sad when this kickstarter didn't make it (if I remember correctly). Good to see they're still working.
Race To Mars Space Company Simulation Released Into Early Access On Linux
By n30p1r4t3, 10 March 2014 at 3:58 pm UTC
By n30p1r4t3, 10 March 2014 at 3:58 pm UTC
Also their kickstarter failed, so who knows if they have to payback the means by which they funded the game so far.
Offworld, A Good Looking Free Aerial Combat Game
By n30p1r4t3, 10 March 2014 at 3:55 pm UTC
By n30p1r4t3, 10 March 2014 at 3:55 pm UTC
Are there plans for Multiplayer?
Proven Lands, Fantastic Looking Science-Fiction Sandbox Roguelike Needs Funding
By n30p1r4t3, 10 March 2014 at 3:54 pm UTC
Be locked down to one platform and the highest bidder ;)
By n30p1r4t3, 10 March 2014 at 3:54 pm UTC
Quoting: AnonymousQuoteand OpenGL limits, in general.Give me one example of what OpenGL can't but DirectX can and I'll believe.
Be locked down to one platform and the highest bidder ;)
Project NEX Arena Based FPS Aims To Revive Arena FPS Games
By n30p1r4t3, 10 March 2014 at 3:53 pm UTC
By n30p1r4t3, 10 March 2014 at 3:53 pm UTC
Finally an arena FPS not built with outdated (in terms of features) builds of Quake2!
Serious Sam 4 Action Packed FPS Coming Q4 This Year For Linux
By fabertawe, 10 March 2014 at 3:11 pm UTC
By fabertawe, 10 March 2014 at 3:11 pm UTC
No DE here, window manager is Compiz 0.8. Nvidia 334.21. Phenom II X4 965BE @ 3.82 GHz, governor set to performance.
I'm also running at 1680×1050, fullscreen. Settings... CPU Speed: Ultra ; GPU Speed: High ; GPU Memory: Ultra.
I'm also running at 1680×1050, fullscreen. Settings... CPU Speed: Ultra ; GPU Speed: High ; GPU Memory: Ultra.
Forge Quest Dungeon Crawling RPG Linux Version About To Arrive
By , 10 March 2014 at 3:01 pm UTC
By , 10 March 2014 at 3:01 pm UTC
nice classic zelda like :D
Antisquad Turn Based Action Game Will Come To Linux
By Danny, 10 March 2014 at 2:51 pm UTC
By Danny, 10 March 2014 at 2:51 pm UTC
Looks awesome, especially since games from russian developers are usually... far from perfect.
Totally going to buy it as soon as they release Linux version.
Totally going to buy it as soon as they release Linux version.
GOL Cast: Less Successful Space Exploration in Entropy
By Samsai, 10 March 2014 at 2:34 pm UTC
(And the game has infinite character resets, in reality I lost nothing.)
By Samsai, 10 March 2014 at 2:34 pm UTC
Quoting: minjPretty bold taking them head on with 27 % health :PHah, low health cannot stop me from killing my enemies or dying trying! :D
(And the game has infinite character resets, in reality I lost nothing.)
Forge Quest Dungeon Crawling RPG Linux Version About To Arrive
By migizi, 10 March 2014 at 1:51 pm UTC
By migizi, 10 March 2014 at 1:51 pm UTC
I've been watching this game for over a year now. They have missed their target release date by just about the same time. My buddy picked it up on early access about a month ago. He said it was alright but missing content. Now that they have a Linux version coming I plan to support them and pick it up. As far as I know it's just 2 guys writing this. Their campaign didn't pull in a lot of funds so I'm not sure if they are doing this on the side or dedicating 40 hours a week. I believe the engine is built from scratch as well so that can draw the development process out.
The Funding Crowd 29 (Feb 24th - Mar 9th)
By Liam Dawe, 10 March 2014 at 1:16 pm UTC
By Liam Dawe, 10 March 2014 at 1:16 pm UTC
Nothing to Hide is a really good cause.
The Funding Crowd 29 (Feb 24th - Mar 9th)
By scaine, 10 March 2014 at 11:34 am UTC
By scaine, 10 March 2014 at 11:34 am UTC
I backed Earthlock (thanks again to Q4a for that one) and have just backed Nothing to Hide. I'm also swithering over Star Crawlers.
It might have been a slow start to 2014, but there's absolutely cracking stuff coming out now.
It might have been a slow start to 2014, but there's absolutely cracking stuff coming out now.
GOL Cast: Less Successful Space Exploration in Entropy
By minj, 10 March 2014 at 10:52 am UTC
By minj, 10 March 2014 at 10:52 am UTC
Pretty bold taking them head on with 27 % health :P
Serious Sam 4 Action Packed FPS Coming Q4 This Year For Linux
By fabertawe, 10 March 2014 at 10:35 am UTC
By fabertawe, 10 March 2014 at 10:35 am UTC
I thought I'd go back and check the frame rates as I'd finished this game last summer with a GTX 460.
I'm now on a GTX 660 and the frame rates are definitely higher, up over 100 in some parts but it's not at all smooth and quite glitchy. I certainly remember it being smoother.
I'm now on a GTX 660 and the frame rates are definitely higher, up over 100 in some parts but it's not at all smooth and quite glitchy. I certainly remember it being smoother.
The Funding Crowd 29 (Feb 24th - Mar 9th)
By Liam Dawe, 10 March 2014 at 9:41 am UTC
By Liam Dawe, 10 March 2014 at 9:41 am UTC
We also do need deadlines and cut-off points otherwise articles constantly get pushed back for "just one more..." :)
The Funding Crowd 29 (Feb 24th - Mar 9th)
By s_d, 10 March 2014 at 8:30 am UTC
By s_d, 10 March 2014 at 8:30 am UTC
Well, we can always add it to the next draft, and report on it's progress in a couple of weeks :D
q4a: Always feel free to suggest additions! As Speedster mentioned, the article was essentially all written up yesterday, and we (or at least I) simply never noticed Proven Lands. We love to have the community suggest projects to us for future coverage (unless they're really hard to write about, haha).
q4a: Always feel free to suggest additions! As Speedster mentioned, the article was essentially all written up yesterday, and we (or at least I) simply never noticed Proven Lands. We love to have the community suggest projects to us for future coverage (unless they're really hard to write about, haha).
The Funding Crowd 29 (Feb 24th - Mar 9th)
By Speedster, 10 March 2014 at 7:30 am UTC
No, it's more a matter of timing...
By the time Liam wrote that article, this article was close to the target publishing deadline. Definitely by the time I noticed Proven Lands, this article's text was complete (aside from errors caught during proof reading). So I think that's why Liam didn't add it to the list of nominated games, unlike Heart & Slash which he nominated 3 days ago, before the writeups had been done.
By Speedster, 10 March 2014 at 7:30 am UTC
Quoting: q4aLiam already wrote article about Proven Lands, which is on Kickstarter now, but there is no mention about this game. It's a bit strange.. or you don't want to duplicate it?
No, it's more a matter of timing...
By the time Liam wrote that article, this article was close to the target publishing deadline. Definitely by the time I noticed Proven Lands, this article's text was complete (aside from errors caught during proof reading). So I think that's why Liam didn't add it to the list of nominated games, unlike Heart & Slash which he nominated 3 days ago, before the writeups had been done.
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