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Latest 30 Comments

News - Masters of Albion from Peter Molyneux / 22cans arrives in April
By Tethys84, 16 Jan 2026 at 1:37 pm UTC

Though it almost certainly won't happen, I'm probably one of the only people on Earth who would love to see this guy get a redemption story before his career ends. I feel like he's been his own worst enemy with regard to promoting his games and would have been much better off keeping a low profile this entire time. One of my favorite games ever was Black and White. I have many good memories of playing that when it was new.

News - Amazon confirm New World: Aeternum will go permanently offline next year and is being delisted
By Tethys84, 16 Jan 2026 at 1:33 pm UTC

I hope the Lord of the Rings MMO is dead. I didn't want them to make that from the start.

News - Amazon confirm New World: Aeternum will go permanently offline next year and is being delisted
By Tethys84, 16 Jan 2026 at 1:32 pm UTC

Quoting: SzkodnixI wonder what's the progress on private servers.
I doubt enough people care enough to make the project worth it and it would just get cease and desisted into oblivion anyway.

News - Steam Machine verification will have "fewer constraints" than Steam Deck - but text sizing worries me
By msmafra, 16 Jan 2026 at 1:17 pm UTC

Text size is a concerning. They should also revise their classification and obviously say how much of the game was tested (which they probably never will).
I think it was a lost opportunity of sparing us from External Launchers Hell (:D) for a better rating level. They just worsen the experience on PC adding an unnecessary step, that consoles do not have. Something like a Just Press Play seal.
Maybe the Ways To Play menu should at least have a Linux Friendly or Friends of Linux games list or not I don't know.

News - Amazon confirm New World: Aeternum will go permanently offline next year and is being delisted
By hardpenguin, 16 Jan 2026 at 1:13 pm UTC

This is so stupid. They should release server files. Yes, I am aware the infrastructure is probably more complex than that. But this is precisely what the "stop killing games" initiative is about.

News - NVIDIA recommended driver 580.126.09 release for Linux
By clatterfordslim, 16 Jan 2026 at 12:45 pm UTC

I upgraded to this 580.126.09 driver in Linux Mint 22.2 Zara Xfce Edition and it does exactly the same as what the 590 drivers does in Cachy OS Xfce Edition. Terminal and anything else open, starts flickering on and off like a lightbulb. Everything has now been concentrated onto Wayland, including NVIDIA drivers in my opinion.

News - Cygames announced an AI studio, and then put up an apology over it
By Shaddycat, 16 Jan 2026 at 12:33 pm UTC

The art for all current Cygames games and other products is crafted from the technical know-how and manual work of our many staff members.
I find this line to be suspicious to say the least. One could argue creating AI art does require "technical know-how and manual work", even if it is far reduced from hand drawn art.

News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Eike, 16 Jan 2026 at 12:24 pm UTC

Quoting: LoudTechieAh, I didn't know that.
That indeed doesn't really lend credibility to my hypothesis.
It would be valid in every other case. :D

News - Linux Mint 22.3 "Zena" is out now and supported until 2029
By Penguin, 16 Jan 2026 at 12:18 pm UTC

@Caldathras - No problem, it's all good!

I did ended up upgrading manually Xfce from 4.18 to 4.20, but it wasn't so smooth at first and I had to do some fixes afterwards. It's ok now, but it isn't something I recommend doing it unless someone really wants to spend some time smoothing out the rough edges.

In my case I really wanted the 4.20 version because there's a very nice new feature that I didn't see mentioned anywhere (but only noticed it when testing distros that had Xfce 4.20) - the icons from the windows buttons list are finally at the right size. Previously, the icons size from windows buttons went from 16 px straight to 32 px (with nothing in between) - so, for instance, with the standard taskbar from the current Mint Xfce (with 4.18), the app launchers (24 px) are bigger than the icons in the windows buttons list (16 px). It seems something minor in theory, but for a daily usage it makes a huge difference having the icons bigger in the windows list.

Thankfully, we're only a few months from the next major Mint release with a new LTS base, so everyone will be able to enjoy the new Xfce version on Mint soon.

News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By LoudTechie, 16 Jan 2026 at 12:09 pm UTC

Quoting: Eike
Quoting: LoudTechie
Quoting: Eike
Quoting: Liam Dawe
Quoting: Eike
Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
That restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.
I have seen a developer complaining that they're not allowed to do it, and I've never seen someone doing it. Do you have an example?
Could it be their boss forbade them.
Linux isn't a very profitable market yet.
It was a little indie game by a Linux fan, so no bosses involved. :)
Ah, I didn't know that.
That indeed doesn't really lend credibility to my hypothesis.

News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Eike, 16 Jan 2026 at 11:55 am UTC

Quoting: LoudTechie
Quoting: Eike
Quoting: Liam Dawe
Quoting: Eike
Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
That restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.
I have seen a developer complaining that they're not allowed to do it, and I've never seen someone doing it. Do you have an example?
Could it be their boss forbade them.
Linux isn't a very profitable market yet.
It was a little indie game by a Linux fan, so no bosses involved. :)

News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By LoudTechie, 16 Jan 2026 at 11:28 am UTC

Quoting: Eike
Quoting: Liam Dawe
Quoting: Eike
Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
That restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.
I have seen a developer complaining that they're not allowed to do it, and I've never seen someone doing it. Do you have an example?
Could it be their boss forbade them.
Linux isn't a very profitable market yet.

News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Liam Dawe, 16 Jan 2026 at 11:24 am UTC

Quoting: Eike
Quoting: Liam Dawe
Quoting: Eike
Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
That restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.
I have seen a developer complaining that they're not allowed to do it, and I've never seen someone doing it. Do you have an example?
https://store.steampowered.com/app/594550/Arma_Cold_War_Assault_MacLinux/ - Mac and Linux only.

https://store.steampowered.com/app/3715960/MacInVR/ - advertises Mac only (not out yet).

https://store.steampowered.com/app/2507880/Sunbeam/ - Mac only.

https://store.steampowered.com/app/1065900/Celtreos/ - Mac only.

There was an indie game patchman that originally only launched for Linux too.

News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Eike, 16 Jan 2026 at 11:19 am UTC

Quoting: Liam Dawe
Quoting: Eike
Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
That restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.
I have seen a developer complaining that they're not allowed to do it, and I've never seen someone doing it. Do you have an example?

News - Steam Machine verification will have "fewer constraints" than Steam Deck - but text sizing worries me
By hardpenguin, 16 Jan 2026 at 11:17 am UTC

This is a very good point about the text.

Steamworks games can also be marked for "Remote Play on TV" since big screen gaming on Steam was until now linked with using the Steam Link (hardware or app). https://partner.steamgames.com/doc/features/remoteplay

I think it might be a good time for Steam to encourage developers to mark their games as playable on both small screens and big screens from the couch! By making sure the user interface and text are both legible in these use cases.

News - Multiple years later Terraria 1.4.5 has a release date for January 27th
By hardpenguin, 16 Jan 2026 at 11:12 am UTC

They will never stop updating as long as they live

News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Liam Dawe, 16 Jan 2026 at 11:09 am UTC

Quoting: Eike
Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
That restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.

News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By LoudTechie, 16 Jan 2026 at 11:07 am UTC

Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
[QUEMU can emulate in any direction.](https://www.qemu.org/docs/master/system/target-arm.html)
Windows on ARM exists, so ARM wouldn't be the problem.
The VR part could be.
You see Windows doesn't dominate the VR space.
All the major players run some level of POSIX/UNIX compatible OS.
This might drive devs to develop POSIX/UNIX centric games.
In theory it could probably be run with WSL and WSA.
Yet, as someone who has helped classmates use that garbage: that would be a major downgrade from the first class experience Windows users are used to.

News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Eike, 16 Jan 2026 at 10:55 am UTC

Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.

News - Even more AMD ray tracing performance improvements heading to Mesa on Linux
By Stella, 16 Jan 2026 at 10:39 am UTC

Quoting: ArehandoroWas Mesa 26 the one that was going to also bring a tone of improvements to Indiana Jones? I wanted to play it soon.
yes, it fixes the insane stuttering that drops fps down to the tens in most areas of he game

News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Corben, 16 Jan 2026 at 10:20 am UTC

Is known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.

News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By LoudTechie, 16 Jan 2026 at 9:42 am UTC

Quoting: JohnologueI think this really shows off how much long-term work Valve had to fund and wait for to make something like this possible. Without FEX, I imagine the Frame would have been x86-based to work as a "PC" and to play Steam games, but AFAIK most XR hardware is ARM-based. Without Proton, there wouldn't have even been a place to start. You can't make something like this while every game you distribute is stuck on Windows.

The tech industry likes talking about "magical experiences" whenever they do something particularly dystopian. I think Valve has actually created a "magical experience".

You can stuff x86 Windows games into an ARM Linux VR headset and expect them to run better than native.
How many years ago would each part of that sentence be utter madness?
Necromancers and blood mages are wizards too.
Just, because Disney tries to associate magic with happiness doesn't mean that's its meaning.

Edit:
I mean Judaism and Christianity see it as one of the most horrifying blasphemies.
The Islam treats it at most as something neutral.
Most magic in the work of the Grimm brothers is evil.
Disney is a bunch of artists trained to subvert expectations and succeeds, but it's still mostly a trope subversion to treat magic as something good.

News - Nexus Mods retire their in-development cross-platform app to focus back on Vortex
By Termy, 16 Jan 2026 at 8:01 am UTC

That is just dumb, plain and simple. The reasoning with the double effort is sound, but the consequence should have been to ditch the legacy option and focus on the future instead of dwelling in the past...

News - Steam Machine verification will have "fewer constraints" than Steam Deck - but text sizing worries me
By Eike, 16 Jan 2026 at 7:36 am UTC

Quoting: ChrisznixI had perfect eyes 40 years long. Then... i suddenly understood all those people that complained that "the light is too dark in here" or arms that grow too short.
The display size is the most limiting factor that prevents me to play anything on the deck, and mostly it comes down to text size. I'm with you on that. 8-)
I do feel you.

News - Steam Machine verification will have "fewer constraints" than Steam Deck - but text sizing worries me
By Chrisznix, 16 Jan 2026 at 7:32 am UTC

I had perfect eyes 40 years long. Then... i suddenly understood all those people that complained that "the light is too dark in here" or arms that grow too short.
The display size is the most limiting factor that prevents me to play anything on the deck, and mostly it comes down to text size. I'm with you on that. 8-)

News - OBS Studio 32.1 Beta is out with a new Audio Mixer, WebRTC Simulcast support and more
By mr-victory, 16 Jan 2026 at 7:09 am UTC

Quoting: syylkProper Wayland support when? (Especially wrt shortcuts.)
No shortcuts is (was?) a Wayland limitation, there was no API for OBS to capture shortcuts lol. I recall an announcement of a new, KDE Plasma only API for shortcut support, OBS could use that if / when it becomes available.

Surely someone recalls the details but short story is OBS is not at fault here

News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Johnologue, 16 Jan 2026 at 5:39 am UTC

I think this really shows off how much long-term work Valve had to fund and wait for to make something like this possible. Without FEX, I imagine the Frame would have been x86-based to work as a "PC" and to play Steam games, but AFAIK most XR hardware is ARM-based. Without Proton, there wouldn't have even been a place to start. You can't make something like this while every game you distribute is stuck on Windows.

The tech industry likes talking about "magical experiences" whenever they do something particularly dystopian. I think Valve has actually created a "magical experience".

You can stuff x86 Windows games into an ARM Linux VR headset and expect them to run better than native.
How many years ago would each part of that sentence be utter madness?