Latest 30 Comments
News - The owners of Fandom and Gamespot want to acquire Balatro publisher Playstack
By PlayingOnLinuxphone, 29 May 2026 at 5:26 pm UTC
By PlayingOnLinuxphone, 29 May 2026 at 5:26 pm UTC
I never liked those commercial wikis in first place that replace all the old community driven ones without advertisement.
News - The owners of Fandom and Gamespot want to acquire Balatro publisher Playstack
By Johnologue, 29 May 2026 at 5:12 pm UTC
By Johnologue, 29 May 2026 at 5:12 pm UTC
Nooooo!
Another damn acquisition to ruin something.
Another damn acquisition to ruin something.
...this is a change in ownership rather than a change in who we are.Yes, but a change in ownership means that someone else now has the authority to change who you are. This step is not the only part where change can happen.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By tohur, 29 May 2026 at 5:09 pm UTC
By tohur, 29 May 2026 at 5:09 pm UTC
To be honest all this is going to do is make people not be honest about using AI.. you people want transparency but the route your taking will only hide the fact people are using AI because 1000% bet you people can NOT tell human code from properly iterated and tested AI code, and now these coders because I again 1000% the people using AI properly are actual coders to be able to get the AI to produce code you won't be able to tell if its human or not
News - Linux and open source getting age checking exemptions could be problematic
By Caldathras, 29 May 2026 at 5:07 pm UTC
Carl Richell, CEO of System76 (the corporation behind the Pop!_OS distribution) has been fighting hard in Colorado regarding this matter. I wouldn't be surprised if he has had some influence on the California decision as well. He'll probably weigh in at the federal level at some point too.
By Caldathras, 29 May 2026 at 5:07 pm UTC
Quoting: LachezarDonevThis is an absolutely ridiculous overreach. Asking for age verification to use a computer is like asking for age verification to enter a neighborhood, just because there's a liquor store there. Besides, they do realise that Linux is open source, right? This will be circumvented immediately and will not be compiled with. If only the corporate entities behind certain distributions had the balls to oppose this... If only...Yes. It is overreach. That's fairly typical with government these days.
Carl Richell, CEO of System76 (the corporation behind the Pop!_OS distribution) has been fighting hard in Colorado regarding this matter. I wouldn't be surprised if he has had some influence on the California decision as well. He'll probably weigh in at the federal level at some point too.
This will be circumvented immediately and will not be compiled with.I love the typo. I'm pretty sure you meant "complied" but "compiled" sort of works given the context. 😂
News - Despite the significant price increase, the Steam Deck is already sold out in certain regions
By elmapul, 29 May 2026 at 4:59 pm UTC
By elmapul, 29 May 2026 at 4:59 pm UTC
im starting to think that valve has like, 15 units in stock.
honestly they are pricing those devices like scalpers, sold out dont means a lot if we dont know how many units they had, and when they get back in stocks that wont mean much either because we dont know for how long.
i hope they do better on the steam machine launch, both in price and units , i hope this is a 4D Chess move from then, where they make a profit on a proven device, to reduce the prices of the steam machine, sold at loss , but i doubt it.
honestly they are pricing those devices like scalpers, sold out dont means a lot if we dont know how many units they had, and when they get back in stocks that wont mean much either because we dont know for how long.
i hope they do better on the steam machine launch, both in price and units , i hope this is a 4D Chess move from then, where they make a profit on a proven device, to reduce the prices of the steam machine, sold at loss , but i doubt it.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By spacemonkey, 29 May 2026 at 4:56 pm UTC
By spacemonkey, 29 May 2026 at 4:56 pm UTC
"the reality is that you can expect less organically grown code as time goes on"
This.
This.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By elmapul, 29 May 2026 at 4:31 pm UTC
permissive licences like mit, might be used.
By elmapul, 29 May 2026 at 4:31 pm UTC
Quoting: CatKillerin my opinion, they mean: everything that was stolen from GPL or proprietary software shouldnt be used .Applications or changes containing copyrighted, license-incompatible, or ethically questionable code are not allowed.They're going to have to clean up the wording on this: all code is copyrighted.
permissive licences like mit, might be used.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By lajestic, 29 May 2026 at 4:25 pm UTC
By lajestic, 29 May 2026 at 4:25 pm UTC
Somebody needs to remind Timmy that Gabe does not have to give away free games every week to get people to visit his store.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By scaine, 29 May 2026 at 4:16 pm UTC
Timmy boy has no respect, and so gets no respect. He really is scum.
By scaine, 29 May 2026 at 4:16 pm UTC
Quoting: damarrinFunny thing is, Mr Sweeney is super successful in his own right.It's not about being successful here. It's about not being a piece of shit, or at the very least, showing a bit of respect.
Timmy boy has no respect, and so gets no respect. He really is scum.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By Liam Squires-Hand, 29 May 2026 at 4:15 pm UTC
By Liam Squires-Hand, 29 May 2026 at 4:15 pm UTC
Quoting: SakuretsuWhy is that even treated as actual news?Same answer for anything published here - I found it either: interesting, funny, important etc.
It's just Tim Swine being a pathetic attention seeker because his games store can't hold a candle to Steam.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By damarrin, 29 May 2026 at 4:05 pm UTC
By damarrin, 29 May 2026 at 4:05 pm UTC
Funny thing is, Mr Sweeney is super successful in his own right.
And Mr Newell and Valve aren't saints either, their lootbox business is as evil as they come.
That said, being wealthy and being loved are two different things, and Mr Sweeney is definitely envious of all the affection Mr Newell is getting.
And Mr Newell and Valve aren't saints either, their lootbox business is as evil as they come.
That said, being wealthy and being loved are two different things, and Mr Sweeney is definitely envious of all the affection Mr Newell is getting.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By elmapul, 29 May 2026 at 4:01 pm UTC
By elmapul, 29 May 2026 at 4:01 pm UTC
So... he plans to enter the hardware market and prove that its possible to do an thing similiar to the steam deck for cheaper, or he is talking out of his asses that he think its possible?
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By PlayingOnLinuxphone, 29 May 2026 at 3:57 pm UTC
By PlayingOnLinuxphone, 29 May 2026 at 3:57 pm UTC
Quoting: CatKillerThey probably mean generated code, which in US legislation tends to be without copyright.Applications or changes containing copyrighted, license-incompatible, or ethically questionable code are not allowed.They're going to have to clean up the wording on this: all code is copyrighted.
Quoting: pleasereadthemanualAnd "ethically questionable". I'm not even sure what that's referring to specifically.Same here, a copyrighted code (no matter if proprietary or GPL) can be used for training to turn it into a non copyrighted code. That is "ethically questionable" at best.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By elmapul, 29 May 2026 at 3:55 pm UTC
By elmapul, 29 May 2026 at 3:55 pm UTC
as if he dont spend his money on things for himself only in charity .
the name of that is envy.
the name of that is envy.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By dpanter, 29 May 2026 at 3:54 pm UTC
By dpanter, 29 May 2026 at 3:54 pm UTC
Shut the hell up Timmy. 😤
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By pleasereadthemanual, 29 May 2026 at 3:47 pm UTC
By pleasereadthemanual, 29 May 2026 at 3:47 pm UTC
Quoting: CatKillerAnd "ethically questionable". I'm not even sure what that's referring to specifically.Applications or changes containing copyrighted, license-incompatible, or ethically questionable code are not allowed.They're going to have to clean up the wording on this: all code is copyrighted.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By Mountain Man, 29 May 2026 at 3:42 pm UTC
By Mountain Man, 29 May 2026 at 3:42 pm UTC
It seems Tim Sweeny thinks the secret to success is not improving his own product but mocking the competition.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By CatKiller, 29 May 2026 at 3:37 pm UTC
By CatKiller, 29 May 2026 at 3:37 pm UTC
Applications or changes containing copyrighted, license-incompatible, or ethically questionable code are not allowed.They're going to have to clean up the wording on this: all code is copyrighted.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By Emeric, 29 May 2026 at 3:00 pm UTC
First of all, their system is not just submitting applications, it's also a CI build system. I mean it's almost entirely a CI build system. Which are never particularly trivial to master. It is in fact, very complicated, and the more your applications do real things, the more complicated it gets. Then every interaction you have with the people gatekeeping you is through pull requests. Let me just tell you that they did not wait for IA submissions to be chronically annoyed by people posting their work over there.
And then they will label your applications as unsafe because it uses Internet. Or files, why not. Very forward-looking.
About some more gatekeeping, everything about your applications (names, icons, descriptions, screenshots, etc) is drawn from the source code, when rules are put for what is a correct name or what shape my icons should have, it impacts my work, not just my Flathub page.
You can check the list of quality guideline where your icons, names, description length, format, punctuation, colors, are judged : https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines. Thankfully these rules are just about reducing visibility, not mandatory to publish.
By Emeric, 29 May 2026 at 3:00 pm UTC
Quoting: Liam Squires-HandI don't see what banning generative AI has to do with them being "worse" than anywhere else.Like I said, just another way for Flathub to be even more hostiles to developers publishing on their platform...
First of all, their system is not just submitting applications, it's also a CI build system. I mean it's almost entirely a CI build system. Which are never particularly trivial to master. It is in fact, very complicated, and the more your applications do real things, the more complicated it gets. Then every interaction you have with the people gatekeeping you is through pull requests. Let me just tell you that they did not wait for IA submissions to be chronically annoyed by people posting their work over there.
And then they will label your applications as unsafe because it uses Internet. Or files, why not. Very forward-looking.
About some more gatekeeping, everything about your applications (names, icons, descriptions, screenshots, etc) is drawn from the source code, when rules are put for what is a correct name or what shape my icons should have, it impacts my work, not just my Flathub page.
You can check the list of quality guideline where your icons, names, description length, format, punctuation, colors, are judged : https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines. Thankfully these rules are just about reducing visibility, not mandatory to publish.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By Mohandevir, 29 May 2026 at 2:56 pm UTC
By Mohandevir, 29 May 2026 at 2:56 pm UTC
My last hope it's that, since the Steam Deck is past its prime, Valve stopped "subsidizing" the Steam Deck and put it at a more sustainable price to make place for the Steam Machine that will be "subsidized". But I'm not holding my breath.
Edit: And Tim Sweeney must be living in poverty for sure... Didn't he vowed to that? 😤
Edit: And Tim Sweeney must be living in poverty for sure... Didn't he vowed to that? 😤
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By tfk, 29 May 2026 at 2:51 pm UTC
By tfk, 29 May 2026 at 2:51 pm UTC
He, and others, are just strengthening the dikes to be able to hold off the tsunami wich they know is coming.
...
We need bigger dikes...
...
We need bigger dikes...
News - Planet Zoo 2 announced to release in October with a deeper conservation focus
By Stella, 29 May 2026 at 2:38 pm UTC
By Stella, 29 May 2026 at 2:38 pm UTC
I own the first game but could never get into it, due to the extremely frustrating building system. The fences, the paths, the exhibits, tours, everything about it is designed to be needlessly difficult and complicated. There aren't even biome brushes in the game, you need to place individual pieces of foliage. Same with water. Fences do not follow your mouse cursor, you need to place individual sections of it. Changing fence height is super unituitive to figure out. And what's worse, every attempt to build a fence leaves a fence post behind, even if you never built it.
Due to all this frustration, every time I tried to play the game, I got turned off by the building system, which felt like an insurmountable wall on the way to my perfect park. The rest of the game is lovely - the animals are some of the best I've ever seen in a game - but it's just not fun to build when the learning curve is so crazy. The best zoo building game is still in my opinion, Zoo Tycoon 2 from 2004. Because it did all those things way better than Planet Zoo, and it had dinosaurs and marine animals which PZ completely lacks, despite being a 'spiritual successor' to it.
Due to all this frustration, every time I tried to play the game, I got turned off by the building system, which felt like an insurmountable wall on the way to my perfect park. The rest of the game is lovely - the animals are some of the best I've ever seen in a game - but it's just not fun to build when the learning curve is so crazy. The best zoo building game is still in my opinion, Zoo Tycoon 2 from 2004. Because it did all those things way better than Planet Zoo, and it had dinosaurs and marine animals which PZ completely lacks, despite being a 'spiritual successor' to it.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By SirMCJeager, 29 May 2026 at 2:35 pm UTC
By SirMCJeager, 29 May 2026 at 2:35 pm UTC
So I know I'll be a little hated for this, but I just used AI yesterday to make complete updates to Factorio mods and packs. It has gotten really good, I don't really see the problem. If the code works, I don't care who or what made it.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By PlayingOnLinuxphone, 29 May 2026 at 2:26 pm UTC
By PlayingOnLinuxphone, 29 May 2026 at 2:26 pm UTC
While I understand the fear of being gatekeeper, at least in terms of LLM I fully understand and agree with this decision. Rules are clear and people still can upload their apps to the app center (no store, there is no payment and donating is not buying). They just have to make sure to not produce slopware. Or do you want an app center with 50+% slop just like YouTube search results? This also becomes a security nightmare at some point for the whole Linux world. And it also does not make any fun to have a lot of buggy vibecoded apps (speaking especially about those where developers have no plan about coding, but prompting).
Personally it does not change anything to me. My currently online app is "hand written", my other game has an AI generated splash image (nothing else) that I wanted to get rid off anyway at some point before publishing on Flathub.
Personally it does not change anything to me. My currently online app is "hand written", my other game has an AI generated splash image (nothing else) that I wanted to get rid off anyway at some point before publishing on Flathub.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By plainart, 29 May 2026 at 2:22 pm UTC
By plainart, 29 May 2026 at 2:22 pm UTC
I believe reviews and submissions shouldn't be vibed, allowing slop is also a big concern for the store maintenance, but noAI policy doesn't really help. It makes sense to keep low-quality, questionable projects in another Flathub-like repository or as a standalone flatpak, but Flathub should really keep good projects (albeit AI-assisted) coming. This or migrate from Github already😆
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By Sakuretsu, 29 May 2026 at 2:20 pm UTC
By Sakuretsu, 29 May 2026 at 2:20 pm UTC
Why is that even treated as actual news?
It's just Tim Swine being a pathetic attention seeker because his games store can't hold a candle to Steam.
It's just Tim Swine being a pathetic attention seeker because his games store can't hold a candle to Steam.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By RickTheMelon, 29 May 2026 at 2:18 pm UTC
By RickTheMelon, 29 May 2026 at 2:18 pm UTC
Sweeney is such an absolute 🔔🔚
The most whiny c u next tuesday. He makes my skin crawl.
The most whiny c u next tuesday. He makes my skin crawl.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By Liam Squires-Hand, 29 May 2026 at 2:06 pm UTC
By Liam Squires-Hand, 29 May 2026 at 2:06 pm UTC
Quoting: EmericI don't see what banning generative AI has to do with them being "worse" than anywhere else.An app store is a gatekeeper, unless they want to have no rules in place and allow anything - but they cannot legally do that. They have to gatekeep in some way, that's just how they work.My point is if you are ok with Flathub being noticeably worse gatekeepers than Apple, while pretending to be the good guys, then sure let's go for it ^^
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By Emeric, 29 May 2026 at 2:05 pm UTC
By Emeric, 29 May 2026 at 2:05 pm UTC
An app store is a gatekeeper, unless they want to have no rules in place and allow anything - but they cannot legally do that. They have to gatekeep in some way, that's just how they work.My point is if you are ok with Flathub being noticeably worse gatekeepers than Apple, while pretending to be the good guys, then sure let's go for it ^^
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By PaldinoX, 29 May 2026 at 2:04 pm UTC
By PaldinoX, 29 May 2026 at 2:04 pm UTC
Tim Sweeney is an utterly pathetic individual....
News - The owners of Fandom and Gamespot want to acquire Balatro publisher Playstack
By PlayingOnLinuxphone, 29 May 2026 at 5:26 pm UTC
By PlayingOnLinuxphone, 29 May 2026 at 5:26 pm UTC
I never liked those commercial wikis in first place that replace all the old community driven ones without advertisement.
News - The owners of Fandom and Gamespot want to acquire Balatro publisher Playstack
By Johnologue, 29 May 2026 at 5:12 pm UTC
By Johnologue, 29 May 2026 at 5:12 pm UTC
Nooooo!
Another damn acquisition to ruin something.
Another damn acquisition to ruin something.
...this is a change in ownership rather than a change in who we are.Yes, but a change in ownership means that someone else now has the authority to change who you are. This step is not the only part where change can happen.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By tohur, 29 May 2026 at 5:09 pm UTC
By tohur, 29 May 2026 at 5:09 pm UTC
To be honest all this is going to do is make people not be honest about using AI.. you people want transparency but the route your taking will only hide the fact people are using AI because 1000% bet you people can NOT tell human code from properly iterated and tested AI code, and now these coders because I again 1000% the people using AI properly are actual coders to be able to get the AI to produce code you won't be able to tell if its human or not
News - Linux and open source getting age checking exemptions could be problematic
By Caldathras, 29 May 2026 at 5:07 pm UTC
Carl Richell, CEO of System76 (the corporation behind the Pop!_OS distribution) has been fighting hard in Colorado regarding this matter. I wouldn't be surprised if he has had some influence on the California decision as well. He'll probably weigh in at the federal level at some point too.
By Caldathras, 29 May 2026 at 5:07 pm UTC
Quoting: LachezarDonevThis is an absolutely ridiculous overreach. Asking for age verification to use a computer is like asking for age verification to enter a neighborhood, just because there's a liquor store there. Besides, they do realise that Linux is open source, right? This will be circumvented immediately and will not be compiled with. If only the corporate entities behind certain distributions had the balls to oppose this... If only...Yes. It is overreach. That's fairly typical with government these days.
Carl Richell, CEO of System76 (the corporation behind the Pop!_OS distribution) has been fighting hard in Colorado regarding this matter. I wouldn't be surprised if he has had some influence on the California decision as well. He'll probably weigh in at the federal level at some point too.
This will be circumvented immediately and will not be compiled with.I love the typo. I'm pretty sure you meant "complied" but "compiled" sort of works given the context. 😂
News - Despite the significant price increase, the Steam Deck is already sold out in certain regions
By elmapul, 29 May 2026 at 4:59 pm UTC
By elmapul, 29 May 2026 at 4:59 pm UTC
im starting to think that valve has like, 15 units in stock.
honestly they are pricing those devices like scalpers, sold out dont means a lot if we dont know how many units they had, and when they get back in stocks that wont mean much either because we dont know for how long.
i hope they do better on the steam machine launch, both in price and units , i hope this is a 4D Chess move from then, where they make a profit on a proven device, to reduce the prices of the steam machine, sold at loss , but i doubt it.
honestly they are pricing those devices like scalpers, sold out dont means a lot if we dont know how many units they had, and when they get back in stocks that wont mean much either because we dont know for how long.
i hope they do better on the steam machine launch, both in price and units , i hope this is a 4D Chess move from then, where they make a profit on a proven device, to reduce the prices of the steam machine, sold at loss , but i doubt it.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By spacemonkey, 29 May 2026 at 4:56 pm UTC
By spacemonkey, 29 May 2026 at 4:56 pm UTC
"the reality is that you can expect less organically grown code as time goes on"
This.
This.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By elmapul, 29 May 2026 at 4:31 pm UTC
permissive licences like mit, might be used.
By elmapul, 29 May 2026 at 4:31 pm UTC
Quoting: CatKillerin my opinion, they mean: everything that was stolen from GPL or proprietary software shouldnt be used .Applications or changes containing copyrighted, license-incompatible, or ethically questionable code are not allowed.They're going to have to clean up the wording on this: all code is copyrighted.
permissive licences like mit, might be used.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By lajestic, 29 May 2026 at 4:25 pm UTC
By lajestic, 29 May 2026 at 4:25 pm UTC
Somebody needs to remind Timmy that Gabe does not have to give away free games every week to get people to visit his store.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By scaine, 29 May 2026 at 4:16 pm UTC
Timmy boy has no respect, and so gets no respect. He really is scum.
By scaine, 29 May 2026 at 4:16 pm UTC
Quoting: damarrinFunny thing is, Mr Sweeney is super successful in his own right.It's not about being successful here. It's about not being a piece of shit, or at the very least, showing a bit of respect.
Timmy boy has no respect, and so gets no respect. He really is scum.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By Liam Squires-Hand, 29 May 2026 at 4:15 pm UTC
By Liam Squires-Hand, 29 May 2026 at 4:15 pm UTC
Quoting: SakuretsuWhy is that even treated as actual news?Same answer for anything published here - I found it either: interesting, funny, important etc.
It's just Tim Swine being a pathetic attention seeker because his games store can't hold a candle to Steam.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By damarrin, 29 May 2026 at 4:05 pm UTC
By damarrin, 29 May 2026 at 4:05 pm UTC
Funny thing is, Mr Sweeney is super successful in his own right.
And Mr Newell and Valve aren't saints either, their lootbox business is as evil as they come.
That said, being wealthy and being loved are two different things, and Mr Sweeney is definitely envious of all the affection Mr Newell is getting.
And Mr Newell and Valve aren't saints either, their lootbox business is as evil as they come.
That said, being wealthy and being loved are two different things, and Mr Sweeney is definitely envious of all the affection Mr Newell is getting.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By elmapul, 29 May 2026 at 4:01 pm UTC
By elmapul, 29 May 2026 at 4:01 pm UTC
So... he plans to enter the hardware market and prove that its possible to do an thing similiar to the steam deck for cheaper, or he is talking out of his asses that he think its possible?
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By PlayingOnLinuxphone, 29 May 2026 at 3:57 pm UTC
By PlayingOnLinuxphone, 29 May 2026 at 3:57 pm UTC
Quoting: CatKillerThey probably mean generated code, which in US legislation tends to be without copyright.Applications or changes containing copyrighted, license-incompatible, or ethically questionable code are not allowed.They're going to have to clean up the wording on this: all code is copyrighted.
Quoting: pleasereadthemanualAnd "ethically questionable". I'm not even sure what that's referring to specifically.Same here, a copyrighted code (no matter if proprietary or GPL) can be used for training to turn it into a non copyrighted code. That is "ethically questionable" at best.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By elmapul, 29 May 2026 at 3:55 pm UTC
By elmapul, 29 May 2026 at 3:55 pm UTC
as if he dont spend his money on things for himself only in charity .
the name of that is envy.
the name of that is envy.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By dpanter, 29 May 2026 at 3:54 pm UTC
By dpanter, 29 May 2026 at 3:54 pm UTC
Shut the hell up Timmy. 😤
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By pleasereadthemanual, 29 May 2026 at 3:47 pm UTC
By pleasereadthemanual, 29 May 2026 at 3:47 pm UTC
Quoting: CatKillerAnd "ethically questionable". I'm not even sure what that's referring to specifically.Applications or changes containing copyrighted, license-incompatible, or ethically questionable code are not allowed.They're going to have to clean up the wording on this: all code is copyrighted.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By Mountain Man, 29 May 2026 at 3:42 pm UTC
By Mountain Man, 29 May 2026 at 3:42 pm UTC
It seems Tim Sweeny thinks the secret to success is not improving his own product but mocking the competition.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By CatKiller, 29 May 2026 at 3:37 pm UTC
By CatKiller, 29 May 2026 at 3:37 pm UTC
Applications or changes containing copyrighted, license-incompatible, or ethically questionable code are not allowed.They're going to have to clean up the wording on this: all code is copyrighted.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By Emeric, 29 May 2026 at 3:00 pm UTC
First of all, their system is not just submitting applications, it's also a CI build system. I mean it's almost entirely a CI build system. Which are never particularly trivial to master. It is in fact, very complicated, and the more your applications do real things, the more complicated it gets. Then every interaction you have with the people gatekeeping you is through pull requests. Let me just tell you that they did not wait for IA submissions to be chronically annoyed by people posting their work over there.
And then they will label your applications as unsafe because it uses Internet. Or files, why not. Very forward-looking.
About some more gatekeeping, everything about your applications (names, icons, descriptions, screenshots, etc) is drawn from the source code, when rules are put for what is a correct name or what shape my icons should have, it impacts my work, not just my Flathub page.
You can check the list of quality guideline where your icons, names, description length, format, punctuation, colors, are judged : https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines. Thankfully these rules are just about reducing visibility, not mandatory to publish.
By Emeric, 29 May 2026 at 3:00 pm UTC
Quoting: Liam Squires-HandI don't see what banning generative AI has to do with them being "worse" than anywhere else.Like I said, just another way for Flathub to be even more hostiles to developers publishing on their platform...
First of all, their system is not just submitting applications, it's also a CI build system. I mean it's almost entirely a CI build system. Which are never particularly trivial to master. It is in fact, very complicated, and the more your applications do real things, the more complicated it gets. Then every interaction you have with the people gatekeeping you is through pull requests. Let me just tell you that they did not wait for IA submissions to be chronically annoyed by people posting their work over there.
And then they will label your applications as unsafe because it uses Internet. Or files, why not. Very forward-looking.
About some more gatekeeping, everything about your applications (names, icons, descriptions, screenshots, etc) is drawn from the source code, when rules are put for what is a correct name or what shape my icons should have, it impacts my work, not just my Flathub page.
You can check the list of quality guideline where your icons, names, description length, format, punctuation, colors, are judged : https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines. Thankfully these rules are just about reducing visibility, not mandatory to publish.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By Mohandevir, 29 May 2026 at 2:56 pm UTC
By Mohandevir, 29 May 2026 at 2:56 pm UTC
My last hope it's that, since the Steam Deck is past its prime, Valve stopped "subsidizing" the Steam Deck and put it at a more sustainable price to make place for the Steam Machine that will be "subsidized". But I'm not holding my breath.
Edit: And Tim Sweeney must be living in poverty for sure... Didn't he vowed to that? 😤
Edit: And Tim Sweeney must be living in poverty for sure... Didn't he vowed to that? 😤
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By tfk, 29 May 2026 at 2:51 pm UTC
By tfk, 29 May 2026 at 2:51 pm UTC
He, and others, are just strengthening the dikes to be able to hold off the tsunami wich they know is coming.
...
We need bigger dikes...
...
We need bigger dikes...
News - Planet Zoo 2 announced to release in October with a deeper conservation focus
By Stella, 29 May 2026 at 2:38 pm UTC
By Stella, 29 May 2026 at 2:38 pm UTC
I own the first game but could never get into it, due to the extremely frustrating building system. The fences, the paths, the exhibits, tours, everything about it is designed to be needlessly difficult and complicated. There aren't even biome brushes in the game, you need to place individual pieces of foliage. Same with water. Fences do not follow your mouse cursor, you need to place individual sections of it. Changing fence height is super unituitive to figure out. And what's worse, every attempt to build a fence leaves a fence post behind, even if you never built it.
Due to all this frustration, every time I tried to play the game, I got turned off by the building system, which felt like an insurmountable wall on the way to my perfect park. The rest of the game is lovely - the animals are some of the best I've ever seen in a game - but it's just not fun to build when the learning curve is so crazy. The best zoo building game is still in my opinion, Zoo Tycoon 2 from 2004. Because it did all those things way better than Planet Zoo, and it had dinosaurs and marine animals which PZ completely lacks, despite being a 'spiritual successor' to it.
Due to all this frustration, every time I tried to play the game, I got turned off by the building system, which felt like an insurmountable wall on the way to my perfect park. The rest of the game is lovely - the animals are some of the best I've ever seen in a game - but it's just not fun to build when the learning curve is so crazy. The best zoo building game is still in my opinion, Zoo Tycoon 2 from 2004. Because it did all those things way better than Planet Zoo, and it had dinosaurs and marine animals which PZ completely lacks, despite being a 'spiritual successor' to it.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By SirMCJeager, 29 May 2026 at 2:35 pm UTC
By SirMCJeager, 29 May 2026 at 2:35 pm UTC
So I know I'll be a little hated for this, but I just used AI yesterday to make complete updates to Factorio mods and packs. It has gotten really good, I don't really see the problem. If the code works, I don't care who or what made it.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By PlayingOnLinuxphone, 29 May 2026 at 2:26 pm UTC
By PlayingOnLinuxphone, 29 May 2026 at 2:26 pm UTC
While I understand the fear of being gatekeeper, at least in terms of LLM I fully understand and agree with this decision. Rules are clear and people still can upload their apps to the app center (no store, there is no payment and donating is not buying). They just have to make sure to not produce slopware. Or do you want an app center with 50+% slop just like YouTube search results? This also becomes a security nightmare at some point for the whole Linux world. And it also does not make any fun to have a lot of buggy vibecoded apps (speaking especially about those where developers have no plan about coding, but prompting).
Personally it does not change anything to me. My currently online app is "hand written", my other game has an AI generated splash image (nothing else) that I wanted to get rid off anyway at some point before publishing on Flathub.
Personally it does not change anything to me. My currently online app is "hand written", my other game has an AI generated splash image (nothing else) that I wanted to get rid off anyway at some point before publishing on Flathub.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By plainart, 29 May 2026 at 2:22 pm UTC
By plainart, 29 May 2026 at 2:22 pm UTC
I believe reviews and submissions shouldn't be vibed, allowing slop is also a big concern for the store maintenance, but noAI policy doesn't really help. It makes sense to keep low-quality, questionable projects in another Flathub-like repository or as a standalone flatpak, but Flathub should really keep good projects (albeit AI-assisted) coming. This or migrate from Github already😆
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By Sakuretsu, 29 May 2026 at 2:20 pm UTC
By Sakuretsu, 29 May 2026 at 2:20 pm UTC
Why is that even treated as actual news?
It's just Tim Swine being a pathetic attention seeker because his games store can't hold a candle to Steam.
It's just Tim Swine being a pathetic attention seeker because his games store can't hold a candle to Steam.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By RickTheMelon, 29 May 2026 at 2:18 pm UTC
By RickTheMelon, 29 May 2026 at 2:18 pm UTC
Sweeney is such an absolute 🔔🔚
The most whiny c u next tuesday. He makes my skin crawl.
The most whiny c u next tuesday. He makes my skin crawl.
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By Liam Squires-Hand, 29 May 2026 at 2:06 pm UTC
By Liam Squires-Hand, 29 May 2026 at 2:06 pm UTC
Quoting: EmericI don't see what banning generative AI has to do with them being "worse" than anywhere else.An app store is a gatekeeper, unless they want to have no rules in place and allow anything - but they cannot legally do that. They have to gatekeep in some way, that's just how they work.My point is if you are ok with Flathub being noticeably worse gatekeepers than Apple, while pretending to be the good guys, then sure let's go for it ^^
News - Flathub moves to ban nearly all apps and submissions made with generative AI
By Emeric, 29 May 2026 at 2:05 pm UTC
By Emeric, 29 May 2026 at 2:05 pm UTC
An app store is a gatekeeper, unless they want to have no rules in place and allow anything - but they cannot legally do that. They have to gatekeep in some way, that's just how they work.My point is if you are ok with Flathub being noticeably worse gatekeepers than Apple, while pretending to be the good guys, then sure let's go for it ^^
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By PaldinoX, 29 May 2026 at 2:04 pm UTC
By PaldinoX, 29 May 2026 at 2:04 pm UTC
Tim Sweeney is an utterly pathetic individual....
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Stella, 22 May 2026 at 10:27 am UTC
By Stella, 22 May 2026 at 10:27 am UTC
Is that really worth doing though? I uploaded logs and gave really detailed information for 3 different games that have issues with Proton. The Witcher 3, Vampyr, Doom TDA. All 3 are Steam Deck Verified. In all 3 reports, i gave detailed repro steps along with proton logs, and the issue was 100% reproducible. In Vampyr, the report was specifically about a regression in Proton 8 or later on the Steam Deck. I have never heard back from Valve on any of these 3 reports. This effort feels like a waste of time now.😫
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Cley_Faye, 21 May 2026 at 5:32 pm UTC
By Cley_Faye, 21 May 2026 at 5:32 pm UTC
Ah, there must be a rule somewhere to state that a solution to a problem will show up when you don't need it anymore :D
I was facing an issue with a game last week, and ended up getting proton logs out this way. It was quite helpful. Ubuntu 24.04 have nvidia 595 drivers, but for some reason they didn't ship with the 32 bit builds of the various libraries. The proton logs showed that the game (a 32-bit windows executable) was just not seeing the GPU *at all* and moved to llvmpipe.
Still, a useful post; I'm sure there are issues that can't quite get fixed on our end.
I was facing an issue with a game last week, and ended up getting proton logs out this way. It was quite helpful. Ubuntu 24.04 have nvidia 595 drivers, but for some reason they didn't ship with the 32 bit builds of the various libraries. The proton logs showed that the game (a 32-bit windows executable) was just not seeing the GPU *at all* and moved to llvmpipe.
Still, a useful post; I'm sure there are issues that can't quite get fixed on our end.
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Yasri, 21 May 2026 at 2:44 pm UTC
By Yasri, 21 May 2026 at 2:44 pm UTC
You can upload the log file, first I have heard of this. I've just been chopping them up and making dozens of posts per bug report.
/this is a joke, don't do this.
/this is a joke, don't do this.
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Savor592, 10 Apr 2026 at 1:32 pm UTC
By Savor592, 10 Apr 2026 at 1:32 pm UTC
I would welcome a post (or an edit) introducing https://modding-openmw.com/ and especially showing a setup that works well on Steam Deck.
Their scripts make modding really easy. But unfortunately the Total Overhaul seems to be too much for the Deck. Would be nice to see a configuration close to it which can be run on the Deck.
Their scripts make modding really easy. But unfortunately the Total Overhaul seems to be too much for the Deck. Would be nice to see a configuration close to it which can be run on the Deck.
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By lucasgomesbz, 7 Apr 2026 at 11:44 pm UTC
By lucasgomesbz, 7 Apr 2026 at 11:44 pm UTC
Thanks so much!
Your trick work!
Your trick work!
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By esapolundead, 11 Feb 2026 at 11:37 pm UTC
Close Lutris, then
Open Lutris, start Battle.net. You will have to login again, but it should be working now. Hope this helps.
By esapolundead, 11 Feb 2026 at 11:37 pm UTC
Quoting: iliyalesanitried wine, wine-staging-tkg, proton experimental, proton-ge, proton-tkg, reinstalled battle.net multiple times on different prefixes even cleared appdata and programdata but still nothing. gave VPN and tethering mobile network a shot as well. the result was always the same:This happened to me as well. Looks like the latest Battle.net launcher update broke something. This is how I fixed it in Lutris.
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
Close Lutris, then
# pkill -9 Battle.net
# pkill -9 Agent
# pkill -9 Blizzard
# rm -rf ~/Games/battlenet/drive_c/ProgramData/Battle.net/Agent
# rm -rf ~/Games/battlenet/drive_c/ProgramData/Blizzard\ EntertainmentOpen Lutris, start Battle.net. You will have to login again, but it should be working now. Hope this helps.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By iliyalesani, 11 Feb 2026 at 9:46 pm UTC
By iliyalesani, 11 Feb 2026 at 9:46 pm UTC
tried wine, wine-staging-tkg, proton experimental, proton-ge, proton-tkg, reinstalled battle.net multiple times on different prefixes even cleared appdata and programdata but still nothing. gave VPN and tethering mobile network a shot as well. the result was always the same:
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
same thing with lutris using different versions of wine runners. even tried starting up the agent before and after launching battle.net to no avail:
EDIT / FIX:
using bottles (AUR, not flatpak) with proton-ge 10-30 worked. bottles also applied this launch option:
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
same thing with lutris using different versions of wine runners. even tried starting up the agent before and after launching battle.net to no avail:
WINEFSYNC=1 WINEPREFIX="$HOME/.steam/steam/steamapps/compatdata/2240255771/pfx/" "$HOME/.steam/steam/compatibilitytools.d/Proton-Tkg-2634/files/bin/wine" "$HOME/.steam/steam/steamapps/compatdata/2240255771/pfx/drive_c/ProgramData/Battle.net/Agent/Agent.exe"EDIT / FIX:
using bottles (AUR, not flatpak) with proton-ge 10-30 worked. bottles also applied this launch option:
WINEDLLOVERRIDES="locationapi=d" WINE_SIMULATE_WRITECOPY=1 %command%
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By mr-victory, 23 Jan 2026 at 4:01 pm UTC
By mr-victory, 23 Jan 2026 at 4:01 pm UTC
Proton will also do however the default wine is ancient and does not work. I had to give this info in universal blue discord so many times I started to meme about "days since last Battle.net install failure on Lutris: 0". It is a pet peeve of mine😅
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By tuubi, 23 Jan 2026 at 2:55 pm UTC
Lutris really needs to cut a new release at some point and make this the default.
By tuubi, 23 Jan 2026 at 2:55 pm UTC
Quoting: mr-victoryI forgot this guide existed lol. Option 1 (Lutris) does not work and hasn't for months unless the default Wine version is changed from Wine GE 8.26 to something newer. Other wine versions can be installed by clicking a tiny button that looks like an open box in the main page of Lutris, next to "Wine" button.For most games you'll want to select "GE-Proton (Latest)" instead. No need to download anything manually. Lutris (UMU) will automatically download and manage the latest Proton version for you.
Lutris really needs to cut a new release at some point and make this the default.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By mr-victory, 23 Jan 2026 at 12:44 pm UTC
By mr-victory, 23 Jan 2026 at 12:44 pm UTC
I forgot this guide existed lol. Option 1 (Lutris) does not work and hasn't for months unless the default Wine version is changed from Wine GE 8.26 to something newer. Other wine versions can be installed by clicking a tiny button that looks like an open box in the main page of Lutris, next to "Wine" button.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By dbarreda, 23 Jan 2026 at 4:54 am UTC
By dbarreda, 23 Jan 2026 at 4:54 am UTC
I did install Steam thru Flatpak (K)ubuntu 25.10;
Proton 9 did not work, but Proton 10 did. It got stuck on "agent went to sleep attempting to wake it up steam".
The location for the directory is here: `~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/`
Hope this helps someone.
Proton 9 did not work, but Proton 10 did. It got stuck on "agent went to sleep attempting to wake it up steam".
The location for the directory is here: `~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/`
Hope this helps someone.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Liam Squires-Hand, 14 Jan 2026 at 12:57 pm UTC
By Liam Squires-Hand, 14 Jan 2026 at 12:57 pm UTC
I've added the Steam Snap path into the guide now, thanks.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By jurquizo, 14 Jan 2026 at 12:55 pm UTC
*mod snip: we prefer note to have user scripts here, especially from an AI*
By jurquizo, 14 Jan 2026 at 12:55 pm UTC
Quoting: Liam DaweThanks for the quick reply. The folder compatdata is in ~/snap/steam/common/.local/share/Steam/steamapps, and there are a two folders with random numbers as names with the same created/modified date. In my case it was easy to find the correct because there were only 2 candidate folders.Quoting: jurquizoFirst of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?Ah, that's an interesting one. Snap is a whole different can of worms.
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
*mod snip: we prefer note to have user scripts here, especially from an AI*
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Liam Squires-Hand, 13 Jan 2026 at 8:25 pm UTC
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
By Liam Squires-Hand, 13 Jan 2026 at 8:25 pm UTC
Quoting: jurquizoFirst of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?Ah, that's an interesting one. Snap is a whole different can of worms.
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By jurquizo, 13 Jan 2026 at 8:17 pm UTC
By jurquizo, 13 Jan 2026 at 8:17 pm UTC
First of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Caldathras, 4 Jan 2026 at 7:16 pm UTC
By Caldathras, 4 Jan 2026 at 7:16 pm UTC
This is for those looking for a solution that doesn't involve Flatpak. It is primarily intended for desktop Linux users. Although, I imagine with a little tweaking, It might work for Steam Deck as well.
Option 3) Direct Download
https://openmw.readthedocs.io/en/stable/manuals/installation/install-openmw.html#direct-download
Recently, I discovered that OpenMW offers a Direct Download "installer" on their GitHub site. This archive acts just like the Windows installer, allowing you to keep multiple versions of OpenMW installed in Linux.
The problem is that the installation instructions from the online guide are written very poorly. All they say is "run the install package once downloaded. It’s now installed!". It is not that easy. For one, the "installer" is an archive, not an executable. For two, they assume that you know what file to run once the archive is extracted. Here are my expanded instructions:
1) Download the latest Direct Download archive from the GitHub Releases page.
2) Extract the archive to the folder/location of your choice.
3) Launch the "openmw-launcher" script from within the folder.
.... a) If you are simply upgrading, it will use your existing configuration. You are good to go.
.... b) If this is a fresh installation, the launcher will offer to run the OpenMW Wizard to help you set everything up (see Option 1 of Liam's guide above for the rest of the steps).
4) If the launcher script will not start, then you have very likely encountered the rather infamous glibc issue (you can verify this by trying to launching the script in a terminal).
5) Make sure to download the latest version of the Steam Linux Runtime (currently Steam Linux Runtime 4).
6) To add OpenMW to the Steam client, choose the option "Add a Non-Steam Game ...". You may have to manually point Steam at the location of the openmw-launcher script (I did).
7) Go to the Properties menu for openmw-launcher and select "Install Compatibility Tool". Choose the latest Steam Linux Runtime, which you downloaded in Step 5.
8) Update and customize the Steam Library entry to your preferences. You should now be good to go.
Spoiler, click me
There are many ways to install OpenMW. There is even an unofficial AppImage available. The distro repositories almost always offer an out-of-date version. In the past, I used to install via the LaunchPad PPA (only works for Ubuntu derivatives). The problem with PPAs is that they have to be reinstalled with every major version upgrade of your distro. If you are slow to upgrade, the PPA will eventually update to a version of OpenMW that will not run on your outdated distro. Updating uninstalls the version that currently works and then fails on installing the new version.
Option 3) Direct Download
https://openmw.readthedocs.io/en/stable/manuals/installation/install-openmw.html#direct-download
Recently, I discovered that OpenMW offers a Direct Download "installer" on their GitHub site. This archive acts just like the Windows installer, allowing you to keep multiple versions of OpenMW installed in Linux.
Spoiler, click me
NOTE: By default, all installations share the same saves and configuration. There is a feature that was introduced with version 0.48 that allows you to set up a "portable install", which allows you to isolate a particular version with its own configuration and save files.
https://modding-openmw.com/tips/portable-install/
https://modding-openmw.com/tips/portable-install/
The problem is that the installation instructions from the online guide are written very poorly. All they say is "run the install package once downloaded. It’s now installed!". It is not that easy. For one, the "installer" is an archive, not an executable. For two, they assume that you know what file to run once the archive is extracted. Here are my expanded instructions:
1) Download the latest Direct Download archive from the GitHub Releases page.
2) Extract the archive to the folder/location of your choice.
Spoiler, click me
NOTE: If you want to maintain multiple versions, keep in mind that only one of them can be in your default PATH. In fact, it would probably be better to keep the lot of them out of your PATH altogether. Instead of treating the executable/script like a system command, you will just have to provide the entire folder address to launch the game.
This, however, also makes the installation somewhat portable since you can place folder wherever you want. Combined with the "portable install" feature described above, this means you won't even have to have the game installed in your File System partition at all.
This, however, also makes the installation somewhat portable since you can place folder wherever you want. Combined with the "portable install" feature described above, this means you won't even have to have the game installed in your File System partition at all.
3) Launch the "openmw-launcher" script from within the folder.
.... a) If you are simply upgrading, it will use your existing configuration. You are good to go.
.... b) If this is a fresh installation, the launcher will offer to run the OpenMW Wizard to help you set everything up (see Option 1 of Liam's guide above for the rest of the steps).
4) If the launcher script will not start, then you have very likely encountered the rather infamous glibc issue (you can verify this by trying to launching the script in a terminal).
Spoiler, click me
GLIBC Compatibility Issues
One of the big concerns that I have with the OpenMW project is that they don't clearly notify Linux users of a change in system requirements (which they could include with the text for each release on GitHub). The OpenMW Team occasionally increases the version of the glibc library required without clearly advising their Linux users of this change.
For example, the latest version of OpenMW (0.50.0) requires glibc 2.38. This is only available on Ubuntu 24.04 (Mint 22) or higher. (Still running an earlier distro version? Surprise!)
The solution is quite simple. You need to integrate the game into the Steam Client and set the compatibility to Steam Linux Runtime 4, which is based on Debian 13.2 Trixie (and supports glibc 2.38).
One of the big concerns that I have with the OpenMW project is that they don't clearly notify Linux users of a change in system requirements (which they could include with the text for each release on GitHub). The OpenMW Team occasionally increases the version of the glibc library required without clearly advising their Linux users of this change.
For example, the latest version of OpenMW (0.50.0) requires glibc 2.38. This is only available on Ubuntu 24.04 (Mint 22) or higher. (Still running an earlier distro version? Surprise!)
The solution is quite simple. You need to integrate the game into the Steam Client and set the compatibility to Steam Linux Runtime 4, which is based on Debian 13.2 Trixie (and supports glibc 2.38).
5) Make sure to download the latest version of the Steam Linux Runtime (currently Steam Linux Runtime 4).
6) To add OpenMW to the Steam client, choose the option "Add a Non-Steam Game ...". You may have to manually point Steam at the location of the openmw-launcher script (I did).
7) Go to the Properties menu for openmw-launcher and select "Install Compatibility Tool". Choose the latest Steam Linux Runtime, which you downloaded in Step 5.
8) Update and customize the Steam Library entry to your preferences. You should now be good to go.
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By subzero, 19 Dec 2025 at 9:04 pm UTC
By subzero, 19 Dec 2025 at 9:04 pm UTC
Quoting: Liam Daweyes im trying to play battlefield 3, apologiesQuoting: subzeroThis doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamonSince the guide covers two games, which game are we talking about? Battlefield 3?
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By Liam Squires-Hand, 19 Dec 2025 at 5:57 pm UTC
By Liam Squires-Hand, 19 Dec 2025 at 5:57 pm UTC
Quoting: subzeroThis doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamonSince the guide covers two games, which game are we talking about? Battlefield 3?
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By subzero, 19 Dec 2025 at 5:47 pm UTC
By subzero, 19 Dec 2025 at 5:47 pm UTC
This doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamon
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Mirrored, 29 Nov 2025 at 9:52 am UTC
By Mirrored, 29 Nov 2025 at 9:52 am UTC
On CachyOS:
I was not able to get the Lutris method to work. The installer kept complaining about a file system error and the Battle.net installer would freeze. I attempted this installation many times (~10) and eventually managed to install it without a file system error appearing, but even then, Battle.net would give either the "Battle.net Agent Went to Sleep" error or the "An error occurred while loading game information" error. I tried changing the Runner configuration to many other options than the default, but they all resulted in Battle.net freezing immediately after launch. I didn't try Jiloup's suggestion of using Proton Plus, though, so look at that if you insist on Lutris.
I was able to get the Steam method to work. Use Steam to run the Battle.net setup exe, and then re-target it to the launcher exe that is installed. However, the suggested Compability setting of Proton 9.0-4 still lead to the "Battle.net Agent Went to Sleep". Once I switched it to proton-cachyos-10.0-20251120, that error went away, Battle.net started normally, and I was able to install games. I then tried Proton 10.0-3, which also worked.
TL;DR: I'd recommend the Steam method, and Proton 10.0+
I was not able to get the Lutris method to work. The installer kept complaining about a file system error and the Battle.net installer would freeze. I attempted this installation many times (~10) and eventually managed to install it without a file system error appearing, but even then, Battle.net would give either the "Battle.net Agent Went to Sleep" error or the "An error occurred while loading game information" error. I tried changing the Runner configuration to many other options than the default, but they all resulted in Battle.net freezing immediately after launch. I didn't try Jiloup's suggestion of using Proton Plus, though, so look at that if you insist on Lutris.
I was able to get the Steam method to work. Use Steam to run the Battle.net setup exe, and then re-target it to the launcher exe that is installed. However, the suggested Compability setting of Proton 9.0-4 still lead to the "Battle.net Agent Went to Sleep". Once I switched it to proton-cachyos-10.0-20251120, that error went away, Battle.net started normally, and I was able to install games. I then tried Proton 10.0-3, which also worked.
TL;DR: I'd recommend the Steam method, and Proton 10.0+
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By Turkeysteaks, 23 Nov 2025 at 5:12 pm UTC
By Turkeysteaks, 23 Nov 2025 at 5:12 pm UTC
Realise this is a bit old now, but I've been playing with BF4 for a year or so and one thing is really annoying - no steam overlay. Which also means no steam recorder.
Do you or anyone have any experience with getting the steam overlay to work with this?
Do you or anyone have any experience with getting the steam overlay to work with this?
Guide - How to install, update and see what graphics driver you have on Linux and SteamOS
By Eike, 17 Nov 2025 at 12:27 pm UTC
Installing nvidia-drivers on Debian is basically
> apt install nvidia-driver
I made I video talking way too long for the easy task of installing Steam plus Nvidia drivers on a virgin Debian:
https://www.youtube.com/watch?v=aS6mXW7KPoU
By Eike, 17 Nov 2025 at 12:27 pm UTC
Added some notes for Debian.Our wiki is bad.
Installing nvidia-drivers on Debian is basically
> apt install nvidia-driver
I made I video talking way too long for the easy task of installing Steam plus Nvidia drivers on a virgin Debian:
https://www.youtube.com/watch?v=aS6mXW7KPoU
Guide - How to install, update and see what graphics driver you have on Linux and SteamOS
By Liam Squires-Hand, 17 Nov 2025 at 11:58 am UTC
By Liam Squires-Hand, 17 Nov 2025 at 11:58 am UTC
Added some notes for Debian.
Guide - Why are there so many different Proton versions? Proton 8, Proton 9, Experimental, GE-Proton
By vertigo, 3 Nov 2025 at 6:40 pm UTC
By vertigo, 3 Nov 2025 at 6:40 pm UTC
Great write up, very useful for new users. It could be worth adding [proton-cachyos](https://github.com/CachyOS/proton-cachyos) given how popular CachyOS is now.
Guide - An idiots guide to setting up Minecraft on Steam Deck / SteamOS with controller support
By blindcoder, 28 Oct 2025 at 10:07 am UTC
By blindcoder, 28 Oct 2025 at 10:07 am UTC
Thank you, I just setup the Steam Deck using this guide and now my kid and I can play together on my own server! <3
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Cu5t0m1z3, 19 Oct 2025 at 8:43 pm UTC
By Cu5t0m1z3, 19 Oct 2025 at 8:43 pm UTC
I think you missed a huge part of playing a TES game by leaving out modding. I know modding on Linux tends to be difficult but the website modding-openmw makes it so easy.
I followed their Automatic Installation guide for the Total Overhaul of 589 mods on Linhx Mint and it worked flawlessly with no crashing after a few hours of playing. It downloads mods from Nexus through your terminal into your game install. If you pay for Nexus it'll be quicker and smoother, otherwise you have to acknowledge all 589 mods so it can take a few hours.
I followed their Automatic Installation guide for the Total Overhaul of 589 mods on Linhx Mint and it worked flawlessly with no crashing after a few hours of playing. It downloads mods from Nexus through your terminal into your game install. If you pay for Nexus it'll be quicker and smoother, otherwise you have to acknowledge all 589 mods so it can take a few hours.
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By quot, 10 Oct 2025 at 2:47 pm UTC
By quot, 10 Oct 2025 at 2:47 pm UTC
The next release is focused around their new gamepad UI feature.
https://openmw.org/2025/openmw-0-50-0-is-now-in-rc-phase/
It's not officially released, but the RC releases of OMW are very stable.
https://openmw.org/2025/openmw-0-50-0-is-now-in-rc-phase/
It's not officially released, but the RC releases of OMW are very stable.
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Wintergale, 4 Oct 2025 at 5:29 pm UTC
By Wintergale, 4 Oct 2025 at 5:29 pm UTC
How good it is with gamepad?Wait for OMW v0.50, there will be a huge uprade of gamepad support. As I understood, you will not need a mouse anymore.
Guide - Alternatives to popular games that don't work on Linux, Steam Deck and SteamOS
By Turkeysteaks, 1 Oct 2025 at 4:45 pm UTC
By Turkeysteaks, 1 Oct 2025 at 4:45 pm UTC
IMO I'd split the FPS categories up into even more categories, while CS and Battlefield are technically both FPS, I'm not sure how much the fan overlap is. To suggest some additional alternatives:
Esports shooters:
Valorant -> CS2, Fragpunk
Rainbow 6 Siege/X -> Zero Hour, CS2*, Due Process*
Large-scale shooters:
Battlefield -> Battlefield 4*, Insurgency: Sandstorm*, HLL* (bit more milsimmy but still), Rising Storm Vietnam*, Planetside 2, THE FINALS*
Hero shooters:
Valorant -> Dirty Bomb, Overwatch 2*, Multiversus*
Arcade shooters:
Call of Duty -> Titanfall 2* (GOAT), Splitgate 2, Halo Infinite, Shatterline?
Could mention WWII and earlier, however most of them need custom clients due to the RCEs (this applies to both windows and linux)
Extraction shooters:
Tarkov -> Tarkov SINGLEPLAYER, Gray Zone Warfare, Marauders, Deceive Inc, Zero Sievert* (but singleplayer only)
Not sure where they'd fit specifically but I also think For Honor and Rocket League are worth mentioning somewhere within esports because they both work on linux and have some big fanbases
Also it would be wrong for me not to bring up Garfield Kart as a mario kart alternative lol
Esports shooters:
Valorant -> CS2, Fragpunk
Rainbow 6 Siege/X -> Zero Hour, CS2*, Due Process*
Large-scale shooters:
Battlefield -> Battlefield 4*, Insurgency: Sandstorm*, HLL* (bit more milsimmy but still), Rising Storm Vietnam*, Planetside 2, THE FINALS*
Hero shooters:
Valorant -> Dirty Bomb, Overwatch 2*, Multiversus*
Arcade shooters:
Call of Duty -> Titanfall 2* (GOAT), Splitgate 2, Halo Infinite, Shatterline?
Could mention WWII and earlier, however most of them need custom clients due to the RCEs (this applies to both windows and linux)
Extraction shooters:
Tarkov -> Tarkov SINGLEPLAYER, Gray Zone Warfare, Marauders, Deceive Inc, Zero Sievert* (but singleplayer only)
Not sure where they'd fit specifically but I also think For Honor and Rocket League are worth mentioning somewhere within esports because they both work on linux and have some big fanbases
Also it would be wrong for me not to bring up Garfield Kart as a mario kart alternative lol
Guide - How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
By Liam Squires-Hand, 1 Oct 2025 at 10:38 am UTC
By Liam Squires-Hand, 1 Oct 2025 at 10:38 am UTC
Updated for the new release of BepInEx 5.4.23.4, you no longer need to manually replace a file.
- Linux and open source getting age checking exemptions could be problematic
- Steam Deck stock returns but there's a big price increase
- Proton-CachyOS adds low latency layer and Discord rich presence support
- Linux Mint gets file manager improvements, a new screenshot tool and more
- Unreal Engine 6 revealed with a major Rocket League upgrade - the teaser concerns me
- > See more over 30 days here
- Terminal trick - progress indicator in the task manager…
- Shmerl - Feedback needed - future website updates
- grigi - Are Mac computers good and stable?
- rojimboo - What have you been playing recently? - 17th May edition…
- PlayingOnLinuxphone - Anti-Cheat page updates
- Liam Squires-Hand - See more posts
Anticheat check - which competitive games actually work on Linux?
How to give Valve feedback when Proton games have issues on Linux / SteamOS