Latest 30 Comments
News - GOG plan to look a bit closer at Linux through 2026
By tpau, 15 Jan 2026 at 7:44 pm UTC
By tpau, 15 Jan 2026 at 7:44 pm UTC
The important part is the builds.
Too many of them depend on libraries that are no longer available in modern Linux Distros.
Also i think they should get rid of that weird shellscript installer that has an archive wrapped in a .sh file.
I also like to see one general gog script interpreter shipped by galaxy that executes allt changes after the game updates instead of each game shipping its own temporary copy. Doesn't work well with firewalls on all operation systems.
Too many of them depend on libraries that are no longer available in modern Linux Distros.
Also i think they should get rid of that weird shellscript installer that has an archive wrapped in a .sh file.
I also like to see one general gog script interpreter shipped by galaxy that executes allt changes after the game updates instead of each game shipping its own temporary copy. Doesn't work well with firewalls on all operation systems.
News - D7VK version 1.2 brings more Direct3D 6 improvements and a little Direct3D 5 too
By tpau, 15 Jan 2026 at 7:36 pm UTC
By tpau, 15 Jan 2026 at 7:36 pm UTC
I have some lyrics in my head "how low can you go?" ;)
Very nice to see so many people working on game compatibility improvements.
Very nice to see so many people working on game compatibility improvements.
News - Valve reveal all the Steam events scheduled for 2026
By STiAT, 15 Jan 2026 at 7:33 pm UTC
By STiAT, 15 Jan 2026 at 7:33 pm UTC
Quoting: Cley_FayeIt was unlikely, but I kinda hoped there would be some hardware release date announcements too :DMe too. For me the steam machine looks like some kind of on-desk box I've been looking for. Depending on the price, I have to get that pitch through my finance minister (my wife).
News - Valve reveal all the Steam events scheduled for 2026
By RavenWings, 15 Jan 2026 at 7:29 pm UTC
By RavenWings, 15 Jan 2026 at 7:29 pm UTC
Hey, you cant begin your headline with "Valve reveal all..." when everybody is hoping for more news on the Steam hardware any day! Think of our poor poor hearts 😆
News - Valve reveal all the Steam events scheduled for 2026
By Cley_Faye, 15 Jan 2026 at 7:19 pm UTC
By Cley_Faye, 15 Jan 2026 at 7:19 pm UTC
It was unlikely, but I kinda hoped there would be some hardware release date announcements too :D
News - Valve reveal all the Steam events scheduled for 2026
By Solitary, 15 Jan 2026 at 7:12 pm UTC
By Solitary, 15 Jan 2026 at 7:12 pm UTC
VR fest for our new VR goggles where? 😭
News - Steam Machine verification will have "fewer constraints" than Steam Deck - but text sizing worries me
By ScottCarammell, 15 Jan 2026 at 6:21 pm UTC
By ScottCarammell, 15 Jan 2026 at 6:21 pm UTC
text scaling was always a stupid point against verification honestly. it's just too arbitrary. a bunch of indie games with perfectly legible text might have one line that's kind of small and get a tick off of verification, meanwhile games like Elden Ring are composed almost ENTIRELY of tiny text and are verified. should just be removed from the verification process
News - Nexus Mods retire their in-development cross-platform app to focus back on Vortex
By GoEsr, 15 Jan 2026 at 5:37 pm UTC
By GoEsr, 15 Jan 2026 at 5:37 pm UTC
Quoting: eldarionI don't know about the cross platform app, but Vortex is a buggy and overcomplicated mess. I miss the days of Nexus Mod Manager...It's funny the NexusMods is best known for Skyrim modding, because this really reeks of Bethesda being adamant that the Creation Engine totally isn't just a Gamebryo rebrand and is totes the best at modern game development actually.
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By san, 15 Jan 2026 at 5:25 pm UTC
By san, 15 Jan 2026 at 5:25 pm UTC
Liam, do you happen to know if they make a distinction for stand-alone optimized games and games to stream for best possible graphics?
The former would be great to have on Frame when traveling, while the latter would be great when at home.
As an example, VR devs often released ARM64 optimized titles for the pico/meta platforms at the cost of graphical fidelity. On Steam these titles would be released targeting higher specs and thus a better experience.
Although I understand their concern about bad ports, there are cases, especially for VR where I think it would make sense to have both.
The former would be great to have on Frame when traveling, while the latter would be great when at home.
As an example, VR devs often released ARM64 optimized titles for the pico/meta platforms at the cost of graphical fidelity. On Steam these titles would be released targeting higher specs and thus a better experience.
Although I understand their concern about bad ports, there are cases, especially for VR where I think it would make sense to have both.
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Ardje, 15 Jan 2026 at 5:15 pm UTC
By Ardje, 15 Jan 2026 at 5:15 pm UTC
The most important game I want to run on it is a 3D desktop that can run a bunch of *readable* wezterms and maybe a few browsertabs.
I am still between xreal glasses on my steam deck and a steam frame...
The steam frame will be a desktop replacement, so if either the frame or the deck breaks, I can still use the other.
In the end I might stream desktop from my cluster. But for travel: deck+xreal or frame...
I reckon the deck+xreal is more expensive than the frame.
I am still between xreal glasses on my steam deck and a steam frame...
The steam frame will be a desktop replacement, so if either the frame or the deck breaks, I can still use the other.
In the end I might stream desktop from my cluster. But for travel: deck+xreal or frame...
I reckon the deck+xreal is more expensive than the frame.
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By doragasu, 15 Jan 2026 at 4:34 pm UTC
By doragasu, 15 Jan 2026 at 4:34 pm UTC
They must trust FEX a whole lot if they are not encouraging devs to make an ARM build...
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By syylk, 15 Jan 2026 at 4:31 pm UTC
By syylk, 15 Jan 2026 at 4:31 pm UTC
*A few old still not entirely closed wounds.
News - Even more AMD ray tracing performance improvements heading to Mesa on Linux
By Jarmer, 15 Jan 2026 at 4:29 pm UTC
By Jarmer, 15 Jan 2026 at 4:29 pm UTC
Love this improvement! I'm going to do an Avowed replay after they release all the dlc / expansions / patches / etc... so probably at the end of the year maybe? Or next year? By then mesa should have a TON of raytracing improvements and my 9070xt can run with it all turned up. Should be gorgeous. It was already gorgeous when I played it on my 6800xt with no RT.
News - Steam Machine verification will have "fewer constraints" than Steam Deck - but text sizing worries me
By Persephone the Sheep, 15 Jan 2026 at 4:27 pm UTC
By Persephone the Sheep, 15 Jan 2026 at 4:27 pm UTC
Text scaling support is why Baldur's Gate 3 was the only game I played when visiting my sister for Thanksgiving. Even though the TV where my family was staying was 55 inches and I wasn't sitting far from it, I had to sit to the side of the TV causing bad contrast and it also had low pixel density. So I had a hard time reading text in games so I just when though what games I had installed and Baldur's Gate was like the only one with text scaling so that's what I played.
I don't always need accessibility stuff but when I do I'm usually disappointed at what a game supports. Stellar Blade did surprise me with a pretty alright list of stuff you can change. My hand was locking up from fishing you have to spam Square while using the analog stick to fight the fish and then hold the trigger in a certain position to real in the fish. Had to fish a lot for missions and the fact I had to do it quickly caused me pain. Luckily in the Menu you can turn on a setting to have each action turned into a single press so all you have to do use is the analog stick. There is also an option to just change the reeling in part to a timing game instead of holding a specific position.
Also FOV should always be able to go high its accessibility as well. I can't play a lot of games because I get extreme motion sickness from an FOV being to small I usually need a FOV of 110 sometime 90 is fine like in source games. Starting playing the Snowbound mod for borderlands 2 and needed to increase the FOV to 130 not to get motion sick do to that mods increased speed. I don't know if devs use this excuse anymore but it use to be devs would say if we let you increase the FOV to much cut scenes might look wrong. One that's a you problem and two I DON'T CARE IF A CUT SCENE LOOKS A LITTLE WEIRD I WANT TO BE ABLE TO PLAY THE GAME.
I don't always need accessibility stuff but when I do I'm usually disappointed at what a game supports. Stellar Blade did surprise me with a pretty alright list of stuff you can change. My hand was locking up from fishing you have to spam Square while using the analog stick to fight the fish and then hold the trigger in a certain position to real in the fish. Had to fish a lot for missions and the fact I had to do it quickly caused me pain. Luckily in the Menu you can turn on a setting to have each action turned into a single press so all you have to do use is the analog stick. There is also an option to just change the reeling in part to a timing game instead of holding a specific position.
Also FOV should always be able to go high its accessibility as well. I can't play a lot of games because I get extreme motion sickness from an FOV being to small I usually need a FOV of 110 sometime 90 is fine like in source games. Starting playing the Snowbound mod for borderlands 2 and needed to increase the FOV to 130 not to get motion sick do to that mods increased speed. I don't know if devs use this excuse anymore but it use to be devs would say if we let you increase the FOV to much cut scenes might look wrong. One that's a you problem and two I DON'T CARE IF A CUT SCENE LOOKS A LITTLE WEIRD I WANT TO BE ABLE TO PLAY THE GAME.
News - OBS Studio 32.1 Beta is out with a new Audio Mixer, WebRTC Simulcast support and more
By syylk, 15 Jan 2026 at 4:27 pm UTC
By syylk, 15 Jan 2026 at 4:27 pm UTC
Proper Wayland support when? (Especially wrt shortcuts.)
News - D7VK version 1.2 brings more Direct3D 6 improvements and a little Direct3D 5 too
By dpanter, 15 Jan 2026 at 4:07 pm UTC
By dpanter, 15 Jan 2026 at 4:07 pm UTC
doing things so cursed that there's no plausible approach for supporting themAh, we call that classic Microslop. 🍌
News - Steam Machine verification will have "fewer constraints" than Steam Deck - but text sizing worries me
By eev, 15 Jan 2026 at 4:03 pm UTC
By eev, 15 Jan 2026 at 4:03 pm UTC
I hope a good scale in 720p is required for full verification, entirely because as much as the high end crowd is already beyond 1080p, a lot of average people still carry ~720p screens around (myself included).
It's still HD and actually looks fine!
It's still HD and actually looks fine!
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By benstor214, 15 Jan 2026 at 3:47 pm UTC
In the meantime, a whole cohort of YouTubers, Redditors and Discorders want to make you believe that Valve put this up just a few days ago, only because one of them happened to stumble upon it a few days ago.
I was reading this on Christmas Eve, and I am certain it was up way before then…
By benstor214, 15 Jan 2026 at 3:47 pm UTC
This documentation actually went up last month[…]And this part shows that Liam is a pro.
In the meantime, a whole cohort of YouTubers, Redditors and Discorders want to make you believe that Valve put this up just a few days ago, only because one of them happened to stumble upon it a few days ago.
I was reading this on Christmas Eve, and I am certain it was up way before then…
News - Multiple years later Terraria 1.4.5 has a release date for January 27th
By Penguin, 15 Jan 2026 at 3:38 pm UTC
By Penguin, 15 Jan 2026 at 3:38 pm UTC
Very nice! Time to start a new Terraria world soon 😄
News - Even more AMD ray tracing performance improvements heading to Mesa on Linux
By Brokatt, 15 Jan 2026 at 3:18 pm UTC
By Brokatt, 15 Jan 2026 at 3:18 pm UTC
Quoting: eevWhatever the price may be, I'm hoping Valve can at least make the new Machine a very stable experience with all the lessons learned through the Deck and with these updates. We should all care a bit more about the easy on boarding for people unfamiliar with Linux and PCs perhaps, especially in keeping performance up.I agree. Even if the Steam Machine turns out a failure, the software improvements will hopefully be a huge boon for Linux distros.
News - Less Miserables is an upcoming point-and-click parody of Les Misérables
By Calinou, 15 Jan 2026 at 3:16 pm UTC
By Calinou, 15 Jan 2026 at 3:16 pm UTC
I thought this was about [Less MSIérables](https://lessmsi.activescott.com/) for a second. :P
News - Nexus Mods retire their in-development cross-platform app to focus back on Vortex
By RichieEB, 15 Jan 2026 at 3:07 pm UTC
By RichieEB, 15 Jan 2026 at 3:07 pm UTC
Not going to lie this pissed me off, disappointed.
News - Linux Mint 22.3 "Zena" is out now and supported until 2029
By RetroGamerCA, 15 Jan 2026 at 2:55 pm UTC
By RetroGamerCA, 15 Jan 2026 at 2:55 pm UTC
For anyone interested in running XFCE version 4.20 on Mint, install LMDE7 (Linux Mint Debian Edition v7). That includes Cinnamon by default. However, add XFCE via:
sudo apt install xfce4 xfce4-goodies xfce4-screensaver catfish
sudo apt install xfce4 xfce4-goodies xfce4-screensaver catfish
News - Even more AMD ray tracing performance improvements heading to Mesa on Linux
By eev, 15 Jan 2026 at 2:16 pm UTC
By eev, 15 Jan 2026 at 2:16 pm UTC
Whatever the price may be, I'm hoping Valve can at least make the new Machine a very stable experience with all the lessons learned through the Deck and with these updates. We should all care a bit more about the easy on boarding for people unfamiliar with Linux and PCs perhaps, especially in keeping performance up.
News - Even more AMD ray tracing performance improvements heading to Mesa on Linux
By geckofish52, 15 Jan 2026 at 1:45 pm UTC
By geckofish52, 15 Jan 2026 at 1:45 pm UTC
Things are continuing to line up for a much improved replay of Stalker 2 whenever "2.0" comes out...
News - D7VK version 1.2 brings more Direct3D 6 improvements and a little Direct3D 5 too
By legluondunet, 15 Jan 2026 at 1:42 pm UTC
By legluondunet, 15 Jan 2026 at 1:42 pm UTC
Gaming news for Linux are so rich and exciting this last years !
News - Even more AMD ray tracing performance improvements heading to Mesa on Linux
By Atom, 15 Jan 2026 at 1:23 pm UTC
By Atom, 15 Jan 2026 at 1:23 pm UTC
Better ray tracing and official FSR4 compatibiliy for Steam Machine would be game changer !
News - Cygames announced an AI studio, and then put up an apology over it
By Lofty, 15 Jan 2026 at 12:18 pm UTC
And yes i can delineate the difference between the Artist/coding and the management structure of a company. Also I don't think bringing employee salaries is valid considering on of the main objections to the use of Ai is entire workforces are let go because of Ai. It feels like your saying 'they were just doing their job ', they had no other choice. It's an oxymoron.
However if your making excuses for shitty industry behavior & glossing over it with a " money talks and bullshit walks." statement which is akin to saying " the proof is in the pudding " well the proof might be the overwhelming negative consumer reaction to generating games using Ai.
As a side note your statement implies that only those with money or power have valid opinions. You probably think that, but we have seen from some recent news articles that a the collective voice is starting to slowly resonate back to developers that in general gamers don't want game studio's pumping out generic Ai slop.
In the end you may be right about the financial incentive to make cheap Ai slop games but we have the option to state our concerns using our wallets and our voice to explain why.
This is why GOL is a valuable news source, because it alerts us to which companies are trying to go this route and decide how much this means to you as a consumer.
*edit Some people don't care about the use of Ai in game and that's fine too.
By Lofty, 15 Jan 2026 at 12:18 pm UTC
Quoting: eggroleI think you missed my point that as Ai skeptical consumers it's what we want (as literally stated) it's not what the 'company' wants.Quoting: LoftyWe want Passion over Profits.This sounds great, and I agree when it comes to art/games and even life in general, but I don't think this statement stands up to scrutiny. Do you, and/or how many people do you know, that work a job they are passionate for versus a job that pays the most?
I know there is a limit when more money does not matter, but from what I understand that is somewhere around 75-100kUSD/year. Most people (in the whole world) don't make that much. Hell, the median income (individual) in the USA is only ~40k. I don't think people are working these "low" paying jobs because they are passionate. I think they are taking whatever they can get.
As the old saying goes, money talks and bullshit walks.
I'm not saying this is good/right, it simply is the shitty nature of our for profit (and put a price tag on everything) world.
And yes i can delineate the difference between the Artist/coding and the management structure of a company. Also I don't think bringing employee salaries is valid considering on of the main objections to the use of Ai is entire workforces are let go because of Ai. It feels like your saying 'they were just doing their job ', they had no other choice. It's an oxymoron.
However if your making excuses for shitty industry behavior & glossing over it with a " money talks and bullshit walks." statement which is akin to saying " the proof is in the pudding " well the proof might be the overwhelming negative consumer reaction to generating games using Ai.
As a side note your statement implies that only those with money or power have valid opinions. You probably think that, but we have seen from some recent news articles that a the collective voice is starting to slowly resonate back to developers that in general gamers don't want game studio's pumping out generic Ai slop.
In the end you may be right about the financial incentive to make cheap Ai slop games but we have the option to state our concerns using our wallets and our voice to explain why.
This is why GOL is a valuable news source, because it alerts us to which companies are trying to go this route and decide how much this means to you as a consumer.
*edit Some people don't care about the use of Ai in game and that's fine too.
News - Cygames announced an AI studio, and then put up an apology over it
By eggrole, 15 Jan 2026 at 11:29 am UTC
I know there is a limit when more money does not matter, but from what I understand that is somewhere around 75-100kUSD/year. Most people (in the whole world) don't make that much. Hell, the median income (individual) in the USA is only ~40k. I don't think people are working these "low" paying jobs because they are passionate. I think they are taking whatever they can get.
As the old saying goes, money talks and bullshit walks.
I'm not saying this is good/right, it simply is the shitty nature of our for profit (and put a price tag on everything) world.
By eggrole, 15 Jan 2026 at 11:29 am UTC
Quoting: LoftyWe want Passion over Profits.This sounds great, and I agree when it comes to art/games and even life in general, but I don't think this statement stands up to scrutiny. Do you, and/or how many people do you know, that work a job they are passionate for versus a job that pays the most?
I know there is a limit when more money does not matter, but from what I understand that is somewhere around 75-100kUSD/year. Most people (in the whole world) don't make that much. Hell, the median income (individual) in the USA is only ~40k. I don't think people are working these "low" paying jobs because they are passionate. I think they are taking whatever they can get.
As the old saying goes, money talks and bullshit walks.
I'm not saying this is good/right, it simply is the shitty nature of our for profit (and put a price tag on everything) world.
News - Nexus Mods retire their in-development cross-platform app to focus back on Vortex
By eldarion, 15 Jan 2026 at 10:14 am UTC
By eldarion, 15 Jan 2026 at 10:14 am UTC
I don't know about the cross platform app, but Vortex is a buggy and overcomplicated mess. I miss the days of Nexus Mod Manager...
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- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Valve update the Steam Workshop to allow mods to support multiple game versions
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