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Dirk Dashing 2 v0.9.1 is out!
By MyGameCompany, 29 May 2012 at 5:56 pm UTC

Just uploaded a brand new video trailer (the previous one was from February):
View video on youtube.com

This one shows off the night vision goggles, the new explosive charge used to destroy mission targets, and more!

Dirk Dashing 2 v0.9.1 is out!
By MyGameCompany, 29 May 2012 at 5:27 pm UTC

Wow! Thanks for the heads-up. I hadn't seen that yet!

Gameolith games sale
By Bumadar, 29 May 2012 at 4:00 pm UTC

sweet, its sales all over the place LOL

OpenMW 0.11.0
By OpenMW, 29 May 2012 at 9:21 am UTC

The OpenMW team is proud to announce the release of version 0.15.0!
Release packages for Ubuntu are now available via our [URL='https://launchpad.net/%7Eopenmw/+archive/openmw']Launchpad PPA[/URL]. Release packages for other platforms are available on our [URL='http://code.google.com/p/openmw/downloads/list']Download page[/URL].
This version includes a reimplementation of the physics and player movement system, elevating the player from slug to hobbit status. Terrain collision and many newly-implemented GUI elements are also featured in this release. Weirdsexy has made a demo video for your viewing pleasure.

View video on youtube.com

[LEFT]For 0.16.0 we are planning to implement many skills and attributes. If you want to help out with the project, but are unable to code, we need help discovering the formulas used for skills, magic, and attributes and also testing and confirming the ones that have been described are accurate. For more information see this [URL='http://openmw.org/forum/viewtopic.php?f=6&t=755']forum post[/URL] and [URL='http://openmw.org/forum/viewtopic.php?f=2&t=766']this one[/URL] as well.[/LEFT]
[LEFT] [/LEFT]
Changelog:
- Reimplemented physics system/player movement
- Implemented terrain collision
- Implemented pulsating lights
- Implemented Magic Effect Bookkeeping, and Feather/Burden effects
- Implemented Book and Scroll windows
- Implemented Inventory, Container, and Trade windows
- Implemented item stacking in containers
- Implemented tooltips for items in the world, and many GUI elements
- Added faction and other information to Stats window
- Fixed Resizing arrow’s background transparency
- Fixed Stats window layout when resizing in the X direction
- Long topics in dialog window now wrap and sort correctly, and other dialogue window fixes
- Fixed terrain handling in non-predefined cells

Two Guys SpaceVenture
By Bumadar, 28 May 2012 at 5:21 am UTC

and not linux as some stretched goal, that is good :)

ps: lodestar got update 3 out, which includes the licensing that the source will be released, still quiet low on the number though :/

Achron - time travelling RTS
By Liam Dawe, 27 May 2012 at 10:09 am UTC

One thing that bugs me about the game is that you have a move command and a move shoot command, I mean why in this day and age can an RTS game not move and shoot at the same time requiring two options? RTS games have had this capability for years. It's one thing that put me personally off about it.

Because We May (Indie Sale)
By MyGameCompany, 26 May 2012 at 1:32 am UTC

Heh! Because they may, I guess...

Because We May (Indie Sale)
By Hamish, 26 May 2012 at 12:00 am UTC

Question...

Super Office Stress: $3.0 $99.99

Surely you jest? :confused:

Because We May (Indie Sale)
By , 25 May 2012 at 10:40 pm UTC

Anomaly Warzone IS TOTALLY EYE-CANDY. Haven't seen anything more beautiful on Linux sine Oil Rush. And there is some shooting action involved too!(unless i can get to see someone becoming paint on the walls - not interested)
Got myself a few games.
Some of them for pure support. Think to get some more.
Careful with deadly 30, don't make mistake I did, there is only 32bit Linux application, the one that says nothing - is for windows...

Ensign 1 updates
By Liam Dawe, 25 May 2012 at 7:24 pm UTC

Good to hear it Rusty, would make the game much more playable!

Jane Jensen's Moebius and Pinkerton Road Studio
By Xpander, 25 May 2012 at 5:20 pm UTC

seems like Carmageddon: Reincarnation might come to Linux as well.
but the bar is pretty high for the port. namely 600k
http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/posts/233561

prolly wont reach to that point. but u never know..would be fun to play it on linux.
i remember good old carma 1 and 2 days:)...tdr wasnt so great tho.

Ensign 1 updates
By Rustybolts, 25 May 2012 at 4:40 pm UTC

Quoting: "Bumadar, post: 4333, member: 93"all exited :)..... hope we got mouse steering also :)

Its on the cards!

Because We May (Indie Sale)
By Bumadar, 25 May 2012 at 2:40 pm UTC

Good luck with the sales :)

Because We May (Indie Sale)
By MyGameCompany, 25 May 2012 at 1:55 pm UTC

I submitted 2 of my games, and they've been approved. They should show up on the web site soon!

You can get these for $5 each (50% off):
[URL='http://www.dirkdashing.com/']Dirk Dashing: Secret Agent![/URL]
[URL='http://www.mygamecompany.com/Products/RickRocket/index.htm']The Adventures of Rick Rocket[/URL]

Also, Dirk Dashing 2 v0.9.1 will be out tomorrow - it will have a brand new demo, with some new content and lots of enhancements!

Because We May (Indie Sale)
By Bumadar, 25 May 2012 at 12:48 pm UTC

I got scared looking at the list in their page and they added some more also.

very interesting they doing this, its almost like (yet) another new store, except depending on the game you end up at different stores, from humblestore to developers own stores. Shame Avadon not linking the linux version at Gamolith... odd ?

Ensign 1 updates
By Bumadar, 25 May 2012 at 11:15 am UTC

all exited :)..... hope we got mouse steering also :)

Jane Jensen's Moebius and Pinkerton Road Studio
By MaximB, 22 May 2012 at 7:13 pm UTC Likes: 1

As I've written in LGN, while the 1st game will support Linux, the second game might not - it's publishers call.
So I dunno if it's wise to pledge $50 in hopes that the second game will also have a Linux client.

I've pledged for only one game, if the second one will have a Linux version - we can always decide to buy it later.

Plus - I suck at quest/adventure games ;)

Lodestar: Stygian Skies
By Bumadar, 21 May 2012 at 6:07 pm UTC

needs more exposure though, not yet seen it on other linux sites (although I probably not know them all)

submitted it to Phoronix as he said he will post game news if he knows about it ....

Achron - time travelling RTS
By KIAaze, 21 May 2012 at 9:50 am UTC

Quoting: "Bestia, post: 4322, member: 148"It's already on Desura but somehow doesn't show in list of games for Linux. Type Achron in the search box of Desura and it will show.

There seem to be quite a few games in this situation: http://www.desura.com/forum/thread/digitanks-not-listed-as-gnulinux-game-despite-being-available

Achron - time travelling RTS
By , 20 May 2012 at 9:52 pm UTC

It's not updated on Desura yet either.

I might try it again now, but after buying it and pretty much disliking it after 15min of gameplay it has sit unused ever since :-/.
IMHO the main problem of horrible unit path finding AI doesn't seem to be addressed in this release either?

Lodestar: Stygian Skies
By Liam Dawe, 20 May 2012 at 7:35 pm UTC

Got around to reading a bit of the kickstarter page, really looks promising and I like your honesty.

Best of luck.

Achron - time travelling RTS
By Hamish, 20 May 2012 at 7:10 pm UTC

Indeed, you are right. Strange...

The Journey Down
By Brandon Smith, 20 May 2012 at 6:54 pm UTC

Ya, I can't afford that right now either. The Journey Down used to be free I though, the version made in Adventure Game Studio, not sure if it would be run on linux though.

Jane Jensen's Moebius and Pinkerton Road Studio
By Bestia, 20 May 2012 at 6:42 pm UTC

If somebody didn't make it to the Kickstarter than it's still possible to pledge through [URL='http://pinkertonroad.com/join-csg/']PayPal[/URL] up until 25th May 2012.

Achron - time travelling RTS
By Bestia, 20 May 2012 at 6:27 pm UTC

It's already on Desura but somehow doesn't show in list of games for Linux. Type Achron in the search box of Desura and it will show.

Jane Jensen's Moebius and Pinkerton Road Studio
By Rustybolts, 20 May 2012 at 5:44 pm UTC

Rob blanc was based on the original spacequest series i think i read, Personally out of the AGS engine games i liked Larry Vales Dead girls are easy. There was also a kingsquest remake made with AGS.

Jane Jensen's Moebius and Pinkerton Road Studio
By , 20 May 2012 at 5:40 pm UTC

Monkey island on the amiga was my first point n click and is still probably arguably the best one to this day

The Journey Down
By Rustybolts, 20 May 2012 at 5:25 pm UTC

It does look good, its just the price putting me off £9.99 for the first chapter how much will we have to shell out for the full game?

Jane Jensen's Moebius and Pinkerton Road Studio
By Hamish, 20 May 2012 at 4:58 pm UTC Likes: 1

I got introduced to point and click by Yatzhee's old adventure games (Rob Blanc and Arthur Yahtzee) and I played those mostly for the humour, which is a good compliment in such titles. That said, I have grown a little fond of point and click in general, even if I have never been all that good at finding the puzzles (though I am getting better!).

The thing you got to consider is that ten years ago many genres were said to be "commercially unviable", but slowly but surely the Indie revolution has proved them wrong, with platformers being the most prominent example (which is why we have some many!). Out of all of them though, it was the point and click adventure that was cast away from the commercial market the fastest, and was most considered something which could only be supplied by the hobbyist.

Double Fine and Moebius and The Journey down to grab something from another thread are just like Braid and Cave Story - they are trying to prove that such titles can still be viable. That is why they generate all the money and the like - the idea of restoring the genre seems worth saving to many people.