Latest Comments
Defenders Quest
By Hamish, 9 March 2012 at 5:52 am UTC
Hear, hear! ;)
By Hamish, 9 March 2012 at 5:52 am UTC
Quoting: "liamdawe, post: 3666, member: 1"Ps. Damn americanisms it's "Defence" in British English...so confusing to have quite a few words so very similair...
Hear, hear! ;)
Defenders Quest
By Brandon Smith, 9 March 2012 at 12:07 am UTC
By Brandon Smith, 9 March 2012 at 12:07 am UTC
I can say pretty confidently this will be Rusty's kind of game.
The Adventures of Rick Rocket v1.1.1 is available!
By MyGameCompany, 8 March 2012 at 11:19 pm UTC
By MyGameCompany, 8 March 2012 at 11:19 pm UTC
Thanks! I'll see if I can get my other Linux installers updated tonight...
The Adventures of Rick Rocket v1.1.1 is available!
By Xpander, 8 March 2012 at 8:52 pm UTC
By Xpander, 8 March 2012 at 8:52 pm UTC
allready private messaged to confirm it works perfectly now.
just to add it here so others can see whats up :)
just to add it here so others can see whats up :)
An interview about "Ensign-1"
By Rustybolts, 8 March 2012 at 6:54 pm UTC
We don't produce concept art very often as it would be too time consuming , If it a larger model we will discuss it between ourselves what we would like to bring to the game, then ill probably use google images to gather some ideas that I would like to adapt probably link Brandon to them via Google talk. After a quick discussion on what ideas we like, then i will get right to work taking screenshots at various stages of development. Showing Brandon along the way if we decide its not going quite right we will either scrap the model altogether or adapt what we have until we are happy with it. If its a smaller less important model no discussion takes place we just get on with it.
By Rustybolts, 8 March 2012 at 6:54 pm UTC
Quoting: "Cheeseness, post: 3657, member: 122"Is there anywhere where you've talked about your approach for art direction for this project/how you work? If not, I'm sure there'd be people beyond myself who'd be interested in hearing.
We don't produce concept art very often as it would be too time consuming , If it a larger model we will discuss it between ourselves what we would like to bring to the game, then ill probably use google images to gather some ideas that I would like to adapt probably link Brandon to them via Google talk. After a quick discussion on what ideas we like, then i will get right to work taking screenshots at various stages of development. Showing Brandon along the way if we decide its not going quite right we will either scrap the model altogether or adapt what we have until we are happy with it. If its a smaller less important model no discussion takes place we just get on with it.
An interview about "Ensign-1"
By Liam Dawe, 8 March 2012 at 6:22 pm UTC
By Liam Dawe, 8 March 2012 at 6:22 pm UTC
Finally got around to reading this completely, good work Alex.
Thanks Brandon and Rusty for taking part.
It's looking a lot more full and still as always sounds awesome.
Thanks Brandon and Rusty for taking part.
It's looking a lot more full and still as always sounds awesome.
An interview about "Ensign-1"
By Alex V.Sharp, 8 March 2012 at 5:03 pm UTC
By Alex V.Sharp, 8 March 2012 at 5:03 pm UTC
If he was to tell you that then he'd have to hire you! Run! :eek:
Anyway, additional information can be included if the interview participants agree to share.
Anyway, additional information can be included if the interview participants agree to share.
An interview about "Ensign-1"
By Cheeseness, 8 March 2012 at 4:08 pm UTC
By Cheeseness, 8 March 2012 at 4:08 pm UTC
I'm both enthralled and repulsed?
An interview about "Ensign-1"
By Brandon Smith, 8 March 2012 at 3:22 pm UTC
By Brandon Smith, 8 March 2012 at 3:22 pm UTC
I could tell you...., but then I'd have to do horrible things to you.
An interview about "Ensign-1"
By Cheeseness, 8 March 2012 at 8:54 am UTC
By Cheeseness, 8 March 2012 at 8:54 am UTC
Is there anywhere where you've talked about your approach for art direction for this project/how you work? If not, I'm sure there'd be people beyond myself who'd be interested in hearing.
An interview about "Ensign-1"
By Cheeseness, 8 March 2012 at 1:29 am UTC
By Cheeseness, 8 March 2012 at 1:29 am UTC
That's a lot of work. I both envy you and am glad it's not me :D
The Adventures of Rick Rocket v1.1.1 is available!
By MyGameCompany, 8 March 2012 at 12:42 am UTC
By MyGameCompany, 8 March 2012 at 12:42 am UTC
Bitrock sent me a release candidate for their next version, and I rebuilt the installer for The Adventures of Rick Rocket v1.1.1. Can you see if this one works for you on Linux Mint 64-bit (without needing to run from the command line, per Bitrock's response that I quoted above)?
http://www.mygamecompany.com/privatedld/rickrocketsetup_linux
http://www.mygamecompany.com/privatedld/rickrocketsetup_linux
An interview about "Ensign-1"
By Brandon Smith, 7 March 2012 at 6:52 pm UTC
By Brandon Smith, 7 March 2012 at 6:52 pm UTC
Yip, the core team is Rusty and I. After that we have a writer, some composers, and some voice actors.
An interview about "Ensign-1"
By Cheeseness, 7 March 2012 at 9:44 am UTC
By Cheeseness, 7 March 2012 at 9:44 am UTC
Neat. Is Rusty the only artist on the project?
Mari0! A SMB and Portal Combintation!
By Alex V.Sharp, 7 March 2012 at 7:34 am UTC
By Alex V.Sharp, 7 March 2012 at 7:34 am UTC
:D <- Enough said.
Seriously though, it's a very interesting upgrade on the old platformer. I only regret that they didn't make an entirely new game out of this.
Seriously though, it's a very interesting upgrade on the old platformer. I only regret that they didn't make an entirely new game out of this.
Three Dead Zed & Tropical Stormfront, new on Desura!
By nadeem, 7 March 2012 at 7:21 am UTC
By nadeem, 7 March 2012 at 7:21 am UTC
thx for the news
:) and for the Tropical Stormfront ist now 5$ only until sunday
:) and for the Tropical Stormfront ist now 5$ only until sunday
An interview about "Ensign-1"
By Liam Dawe, 6 March 2012 at 10:09 pm UTC
By Liam Dawe, 6 March 2012 at 10:09 pm UTC
Desura apparently can be picky about what they put up.
An interview about "Ensign-1"
By Brandon Smith, 6 March 2012 at 9:54 pm UTC
By Brandon Smith, 6 March 2012 at 9:54 pm UTC
Don't think Helena will be going on Desura, we tried ;)
An interview about "Ensign-1"
By Hamish, 6 March 2012 at 9:35 pm UTC
By Hamish, 6 March 2012 at 9:35 pm UTC
This game is sounding better and better everyday guys. Keep it up.
Though, one question: If you want to get this on Desura, will you be putting Helena up as well?
Though, one question: If you want to get this on Desura, will you be putting Helena up as well?
The Adventures of Rick Rocket v1.1.1 is available!
By MyGameCompany, 6 March 2012 at 1:39 pm UTC
By MyGameCompany, 6 March 2012 at 1:39 pm UTC
Cool! Thanks for verifying that!
The Adventures of Rick Rocket v1.1.1 is available!
By Xpander, 6 March 2012 at 11:06 am UTC
By Xpander, 6 March 2012 at 11:06 am UTC
nice works now :D
The Adventures of Rick Rocket v1.1.1 is available!
By MyGameCompany, 5 March 2012 at 11:15 pm UTC
By MyGameCompany, 5 March 2012 at 11:15 pm UTC
I heard back from Bitrock today. Here's their response:
So it sounds like they will be patching Bitrock to detect the problem. As soon as they do, I'll rebuild the installer. Meanwhile, I will add a note to the game's Linux download page on my web site.
QuoteHi Troy,
The issue is an error with version of 32-bit Gtk libraries on 64-bit Ubuntu (as Mint is based on Ubuntu, it has also inherited the issue).
InstallBuilder detects this error in Ubuntu correctly and we will add checking for Mint and falling back to "xwindow" mode.
As a workaround, the installer will work just fine in any other mode - you can recommend the users to run the installer in other modes:
$ ./rickrocketsetup_linux --mode xwindow
or
$ ./rickrocketsetup_linux --mode text
and the installer will work properly.
The issue is documented here:
https://bugs.launchpad.net/ubuntu/+source/gdk-pixbuf/+bug/641056
So it sounds like they will be patching Bitrock to detect the problem. As soon as they do, I'll rebuild the installer. Meanwhile, I will add a note to the game's Linux download page on my web site.
FireFall "might" be coming to Linux
By nadeem, 5 March 2012 at 6:47 pm UTC
By nadeem, 5 March 2012 at 6:47 pm UTC
seriously i would love to see this kind of games on linux, hopefully it will be happened
Wing Commander Saga Release Date
By Rustybolts, 5 March 2012 at 5:30 pm UTC
You call that a banner! Let me put my glasses on....Oh there it is ;)
By Rustybolts, 5 March 2012 at 5:30 pm UTC
Quoting: "Brandon Smith, post: 3628, member: 56"There is none, he's just using an oversized banner for his signature.....like a boss
You call that a banner! Let me put my glasses on....Oh there it is ;)
The Adventures of Rick Rocket v1.1.1 is available!
By Xpander, 5 March 2012 at 2:39 pm UTC
By Xpander, 5 March 2012 at 2:39 pm UTC
ok now got rid of that pixbuf issue also
i had this loaders.cache on different place since i have 64bit system. made a symlink of it to i386-linux-gnu and the error is gone.
so its not affecting the segfault just to be sure...alltho it was expected.
i had this loaders.cache on different place since i have 64bit system. made a symlink of it to i386-linux-gnu and the error is gone.
so its not affecting the segfault just to be sure...alltho it was expected.
Wing Commander Saga Release Date
By Cheeseness, 5 March 2012 at 10:20 am UTC
By Cheeseness, 5 March 2012 at 10:20 am UTC
That's heaps more readable.
Also, flight sims yay!
Also, flight sims yay!
Wing Commander Saga Release Date
By Liam Dawe, 5 March 2012 at 9:03 am UTC
By Liam Dawe, 5 March 2012 at 9:03 am UTC
I will work on the styling to seperate signatures a little more.
Edit > Made the dashes bolder and moved the signatures further down from posts.
Edit > Made the dashes bolder and moved the signatures further down from posts.
Wing Commander Saga Release Date
By Cheeseness, 5 March 2012 at 5:32 am UTC
By Cheeseness, 5 March 2012 at 5:32 am UTC
Ah, k. That makes a little more sense.
Wing Commander Saga Release Date
By Brandon Smith, 5 March 2012 at 3:21 am UTC
By Brandon Smith, 5 March 2012 at 3:21 am UTC
There is none, he's just using an oversized banner for his signature.....like a boss
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