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Akaneiro: Demon Hunters updates
By alexThunder, 23 January 2013 at 11:38 am UTC

Seems legit. Still, I think he could have told this earlier.

Akaneiro: Demon Hunters Linux no longer a stretch goal
By s_d, 23 January 2013 at 6:00 am UTC

Quoting: x414e54Okay backed it. It does seem a lot just for a Linux export of a unity game, but I would like to play the game all the same.

And I agree, I really dislike primary platforms as stretch goals. If you are paying for your main and only platform and it does not make it then you end up with a game you cannot play. Yes you can cancel, but you may forget and cancelling is against the whole idea of Kick-starter, and could drop it back under their main goal. 

Stretch goals should just be extra things that really are not core to wanting to or being able to play the game.

So, the problem isn't exporting from Unity3D v4; there is an actual problem.  The game was built in Unity3D v3, before the Linux export was available.  Apparently, porting a project from 3.5 to 4.0 isn't always roses and rainbows, and he's not the first dev I've read about having some growing pains between versions.  Whether or not this specifically costs $200K in part (or substantially) is another issue.

I guess the thing to keep in mind here is that he's nearly finished with a game that requires $200K to get the necessary fit and polish to meet his standards for quality (which are pretty good, I'd say), and he's committing to a bit of extra work to be able to expand the game to more backers (us and the OUYA crowd, of which I also count myself) to be able to make his goal.  I agree that the wording in the announcement was insulting, and the way it was gone about was a "bit pants" (as my UK friends would say)!  But, everyone makes mistakes, and conveying meaning and emotion on the internet is very difficult.

Not that I'm especially a fanboy backer, but it is good to have good information;  thanks to Liam for posting to Reddit, and to American for the technical answer!

Having to rebuild a GUI from scratch, due to an SDK switch is language I understand.  I appreciate him leveling with us.  I'll go pledge and make a showing of it;  the game looks fantastic.

Akaneiro: Demon Hunters Linux no longer a stretch goal
By s_d, 23 January 2013 at 5:42 am UTC

Quoting: AnonymousI'd like to ask if it's possible to see other games (mainly the Alice games) on Linux as well.
Sad news there, buddy... :( 

I don't think that's actually a very good question for American;  in his recent Reddit AMA, he clarified that he has zero control over any of the Alice IP, and really doesn't want to work with that publisher any more, either.  They had his studio develop an "American McGee" treatment of the Wizard of Oz universe, called Oz... and then pulled the plug, leaving his studio out all the development money up to that date, and with no publisher for the game.  To make it worse, his studio would have needed a publisher at that point, because there was no way the old publisher, who owned the IP, would have given it to him for free.

So, any porting effort in the future would need to be initiated by EA (like that would ever happen).

Someone asked him whether he'd ever do another dark fairy-tale or children's story adaptation again, and he coyly replied that he is working making a version of Little Red Riding Hood, twisted with dark Japanese mythology (i.e., Akaneiro...)

Akaneiro: Demon Hunters Linux no longer a stretch goal
By , 23 January 2013 at 12:48 am UTC

Okay backed it. It does seem a lot just for a Linux export of a unity game, but I would like to play the game all the same.

And I agree, I really dislike primary platforms as stretch goals. If you are paying for your main and only platform and it does not make it then you end up with a game you cannot play. Yes you can cancel, but you may forget and cancelling is against the whole idea of Kick-starter, and could drop it back under their main goal. 

Stretch goals should just be extra things that really are not core to wanting to or being able to play the game.

Forgotten Elements officially released
By , 22 January 2013 at 11:52 pm UTC

Where is the Mac version? the Play, accept ToS download does not have mac and I know it was once available as I played this a while ago. I missed it, it's a sweet game. And now I'm so dissapointed I can't get on.

Akaneiro: Demon Hunters Linux no longer a stretch goal
By , 22 January 2013 at 11:43 pm UTC

Quoting: liamdaweIf anyone wants anything cleared up send me your questions for American to answer about Akaneiro.
I'd like to ask if it's possible to see other games (mainly the Alice games) on Linux as well.
I could imagine if they offered a version of madness returns for Linux/Mac at some pledge tier (for a future release) many extra backers would come. Since it runs on Unreal Engine 3 Icculus should be able to port it.

Akaneiro: Demon Hunters Linux no longer a stretch goal
By Liam Dawe, 22 January 2013 at 11:17 pm UTC

If anyone wants anything cleared up send me your questions for American to answer about Akaneiro.

Akaneiro: Demon Hunters Linux no longer a stretch goal
By Liam Dawe, 22 January 2013 at 7:51 pm UTC

It's a shame but I don't see it hitting 200k either.

Akaneiro: Demon Hunters Linux no longer a stretch goal
By , 22 January 2013 at 7:50 pm UTC

They won't make another 100k. Linux support is just marketing... They want more money. Shame on them!

The 90's Arcade Racer with Linux support!
By , 22 January 2013 at 7:15 pm UTC

YES! This might finally (and here's hoping it does come) be the answer to my native linux awesome racing game woes.

Akaneiro: Demon Hunters Linux no longer a stretch goal
By Bumadar, 22 January 2013 at 6:55 pm UTC

Quoting: toorWhat is unclear to me is how much do we have to pay to get the game at its release? I see it nowhere in the different pledge sections.
its a free to play game, your just paying for a port to android/ios/linux and some extra features in the final game

Akaneiro: Demon Hunters Linux no longer a stretch goal
By Bumadar, 22 January 2013 at 6:53 pm UTC

this whole kickstarter is odd, the game will be released for win/mac if people kickstart it or not.  if they do reach their goal then those 200.000 will give first and for-most and ios and android version, co-op and crafting system.... ooh yes and a linux version now..... why would win/mac users back this at all, its a free game anyways for them ?

Akaneiro: Demon Hunters Linux no longer a stretch goal
By , 22 January 2013 at 5:35 pm UTC

What is unclear to me is how much do we have to pay to get the game at its release? I see it nowhere in the different pledge sections.

Akaneiro: Demon Hunters Linux no longer a stretch goal
By , 22 January 2013 at 2:42 pm UTC

I hear yah...i dont get either..oh and when game companies build their games on Unity 3d, and still ask for another 100,000 for a Linux port...HA..that just sounds like milking people for money right there.

New Crowdfunding wiki is up
By , 22 January 2013 at 3:02 am UTC

Here's my ongoing list:  http://phoronix.com/forums/showthread.php?70204-List-of-Linux-friendly-Kickstarter-projects&p=306994#post306994


Others:

Football Warriors: http://www.kickstarter.com/projects/1162160431/football-warriors
Using Unity web player which can support Linux through Google Chrome NaCl (http://docs.unity3d.com/Documentation/Manual/nacl-gettingstarted.html).  I contacted Stanley M Gilstrap and he passed the info on to the developers.

Final Element the Video Game: http://www.kickstarter.com/projects/finalelement/final-element-the-video-game
Contacted them and was told that they are supporting PC (assuming Windows) but will port to other platforms later if the game does well.

Galaxy Crash: http://www.kickstarter.com/projects/ragingbearteam/galaxy-crash
Raging Bear Team announced Linux support after I contacted them.  They are using Unity 4 Pro.

Planets of Hope: http://www.kickstarter.com/projects/1112340446/planets-of-hope-sandbox-mmorpg
Verified Linux support.

Terrestrial Domination: http://www.kickstarter.com/projects/1908729396/terrestrial-domination
Has an alpha Linux build available.


I also contacted these campaigns but have not received a reply:

Project Mysterium: https://www.kickstarter.com/projects/972239761/project-mysterium
Carnage Live!: https://www.kickstarter.com/projects/tgc/carnage-live
Armored Tank Assault 2: http://www.kickstarter.com/projects/916723039/armored-tank-assault-2-0
PerfectGolf: https://www.kickstarter.com/projects/perfectparallel/perfectgolf
Depths (failed): https://www.kickstarter.com/projects/1208712436/depths

The 90's Arcade Racer with Linux support!
By , 21 January 2013 at 7:50 pm UTC

please add paypal to pay options

The 90's Arcade Racer with Linux support!
By , 21 January 2013 at 7:19 pm UTC

cant support since no paypal and uk-amazon does not work with me

The 90's Arcade Racer with Linux support!
By , 21 January 2013 at 6:33 pm UTC

Hi, I think he's the developper of "Sonic Fan Remix" wich was really impressive as well (better than the last official sonic games). I wish kickstarted allowed Paypal. Great site BTW.

Postal 2 now on Steam
By Hamish, 21 January 2013 at 6:25 pm UTC

Quoting: Xpanderthe problem however is that i dont find postal2.ini or user.ini files. and changing default.ini doesnt do a thing.

Look in your ~/.lgp directory, as the game still retains that path from back when it was in fact an LGP title.

The 90's Arcade Racer with Linux support!
By , 21 January 2013 at 5:27 pm UTC

This game looks very impressive for a one-man work! I backed/preordered it.

Postal 2 now on Steam
By Liam Dawe, 21 January 2013 at 2:44 pm UTC

That's 1 point for Desura then haha ;)

Postal 2 now on Steam
By Bumadar, 21 January 2013 at 2:33 pm UTC

on Steam its 13,99
on Desura its 12,99 with Steam key.....

New Crowdfunding wiki is up
By Liam Dawe, 21 January 2013 at 2:01 pm UTC

Some excellent stuff, on the finished funding table i added a new field to state if the games in development or released.

If you want to make game specific pages that gives info about the game including schedule etc by all means go right ahead, reasons like that are why I made a wiki so anyone can put up anything interesting i'm really not keeping tight leash on it so people can be creative with it :)

I will have pepperoni on my pizza ;)

Edit > I think it needs a new table for projects that failed funding but carried on like the completed but failed table.

New Crowdfunding wiki is up
By s_d, 21 January 2013 at 7:58 am UTC

Here's the page I dumped on there;  there are quite a few older projects (like Double Fine Adventure) which are on the list.

http://www.gamingonlinux.com/crowdfunding/index.php5?title=Flibit%27s_old_page

Other contributors can copy game projects from it to the real main page set up by Liam, and we can delete it when it's no longer useful :)

New Crowdfunding wiki is up
By s_d, 21 January 2013 at 7:54 am UTC

Wow, this is fantastic progress!  Nobody else is tracking these projects this way.

There are a whole bunch of missing projects, but I have a copy I pulled from Flibitjibibo's Linux crowd-funding wiki before he pulled it down.  I'll post that up in a scratch space on the wiki, and then post the URL here (people can migrate that info back in slowly).

It dawns on me that the wiki has all sorts of other nifty features (some of which is subsumed by wikipedia of course, but some which is not).  For example, we can establish a robust set of categories (graphic adventure, arcade, puzzle, FPS, etc) if anyone is interested.  Also, we can track projects that are already funded which have released, versus those who are still in progress (i.e., FTL in contrast to The Banner Saga).

If we wish to track games individually, with their own game pages, we could note things of interest to our community.  For example, Double Fine Adventure is built on the MOAI SDK & engine, which itself is licensed under a GPL-incompatible free software license, and they have stated that they're strongly interested in releasing their MOAI middleware stack (called 2HB) to the community this year sometime.  That tidbit (regarding 2HB) is clearly of interest to us, but probably won't land on Wikipedia until it's already  released.

Some things of interest to our community are not good things, however.  For example, on The Banner Saga, the game that was pitched to Linux backers, once the stretch goal came, was a DRM-free delayed release, without participation in the beta, of a single and multiplayer turn-based RPG, in a low-fantasy Viking style, with a strong story mode campaign, and a unique cel animated art style.  None of that is really a problem, as their schedule (which they've struggled to prevent from slipping further than it has) would surely suffer in adding on any beta, including Linux.  We don't have to be happy about that, but it's reasonable, and we are patient.  However, it was later clarified that the multi-player portion would not be a part of the final single-player game, and that experience would become a related free-to-play game of it's own, called The Banner Saga: Factions, which would come to Linux after Win/Mac release, and would be exclusively on Steam.

Linux backers were promised a DRM-free multi-player experience, and it was clarified during the campaign that for the purposes of the Kickstarter campaign, and regardless of opinions, Stoic Studios interprets Steam is a mild form of DRM, and that the game (as described at the time) would be made available other ways.  Now... it's increasingly likely that no such DRM-free multi-player experience will be made available (on any platform, not just Linux), though it was a campaign commitment. Perhaps I'm finely splitting an eyelash, but it seems that this kind of occurrence is going to become increasingly noteworthy as more of our crowd-funded games near completion.

Who is making progress?  Who is slipping their schedules and why?  What campaign assertions are facing scrutiny?

Also, some games that launched a campaign, and failed to fund, have charged on, anyway.  An example of this is Lodestar: Stygian Skies, whose modest campaign asked for only $16K and promised to deliver the game as well as licensing the game engine under GPLv3 and game assets under CC BY-NC-SA.  It made about 25%.  The game's creator, Jason Taylor, forged on ahead, running an alpha-funding platform directly off the game's website, and continues to build it and send tweets with screenshots and progress updates.  Do such projects that continue to have a life beyond Kickstarter get noted somewhere, for reference when a release, or other wider publicity event, occur?   Lodestar is not the only one, and I'm certain that it, or other projects like it, will eventually end up in Desura's alpha-funding section, which is a press-worthy event for a Linux game.

Other weird corner cases exist, such as Haunts:  The Manse Macabre, in which the project suffered two dire blows (firstly, the schedule was unsurprisingly too ambitious, and second, that resulted in the programming staff abandoning it).  However, due to it's major funding source (a public works grant), the code and assets were destined to be open-sourced anyway (probably after release, though).  So, the project, while unable to deliver on all campaign promises, continues on under open-source community patronage, and is in a very roughly playable state (on one platform at least).  What is to be made of that?  The game assets in this uniquely art-directed endeavour are certainly of interest to some in the gaming community.

Perhaps this whole discussion is overly ambitious for a page that just popped into existence, but I wanted to at least begin a wider discourse of what we all aim to achieve.  Just simply listing projects, dates, and funding goals is already useful... but what does it look like six months from now?  How do we use it then?  What details to we care about six months beyond the deadline listed next to some funded project on the list?  We started to come up against some of these thorny issues on Flibit's crowd-funding wiki (which, nearing it's demise, he rightly called "moribund"), and I worry that any simple list will end up the same way without somewhere to link out and add project details that cannot fit on the clean, simple list.

Thoughts?  TL;DR?  Pizza topping suggestions?

Cheese Talks To Double Fine (about cross-platform game development)
By , 21 January 2013 at 4:28 am UTC

Excellent article once again, personally I've always been a big fan of Double Fine and I preordered The Cave the second I heard about the Linux port.

New Crowdfunding wiki is up
By , 21 January 2013 at 2:21 am UTC

It's a nice page. I like it. The following usefull information would be the Estimated Release Date.

SKYJACKER: Starship Constructor on Kickstarter
By Yulike, 21 January 2013 at 12:26 am UTC

This looks interesting, even though space themed games seem to be growing in popularity. Looking at the currently pledged, they have to gain some momentum to catch their final goal. Hopefully they get there in time.

New Crowdfunding wiki is up
By Liam Dawe, 21 January 2013 at 12:14 am UTC

Great idea! Great work everyone it's looking great!