Latest 30 Comments
News - According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
By soulsource, 28 Nov 2025 at 5:40 pm UTC
Indeed. I'm regularly checking mastodon.gamedev.place, and from what I read there my impression would be the opposite, namely that LLM tools are barely used for coding.
(As far as I am aware, at my workplace we do not use generative AI for anything that goes into our final products. We do use it for placeholder artwork and for writing shell scripts or other tooling that doesn't end up in the games though.)
By soulsource, 28 Nov 2025 at 5:40 pm UTC
People can say close to 100% of companies are/will be using AI for coding, but what they mean is "some kind of clump in my immediate view are all doing it". I don't think anyone actually knows how prevalent or otherwise it really is.
Indeed. I'm regularly checking mastodon.gamedev.place, and from what I read there my impression would be the opposite, namely that LLM tools are barely used for coding.
(As far as I am aware, at my workplace we do not use generative AI for anything that goes into our final products. We do use it for placeholder artwork and for writing shell scripts or other tooling that doesn't end up in the games though.)
News - Hytale arrives in Early Access in January 2026 after being revived
By simplyseven, 28 Nov 2025 at 4:56 pm UTC
By simplyseven, 28 Nov 2025 at 4:56 pm UTC
Oh that is freaky cool! I'm excited to hear their stance actually. Admitting that they are rolling this thing out of the hanger barely glued together and maybe slightly on fire...is better than holding their cards so close to their faces the project dies.
I hope the community comes together and this comes together.
I hope the community comes together and this comes together.
News - MangoHud performance overlay for Linux v0.8.2 released
By mrdeathjr, 28 Nov 2025 at 4:54 pm UTC
By mrdeathjr, 28 Nov 2025 at 4:54 pm UTC
With this mango hud release can test new dx_api option using silent hill f from gog:
dx11 (curiously in left upper screen appear like dx?)
other thing dont use all screen area and performance seems something similar than clair obscure when use dx11 mode (dx12 give more fps than dx11)
dx12 (appear dx12 in left upper screen)
try edit with HxD for remove black bars but dont work in my case

dx11 (curiously in left upper screen appear like dx?)
External Media: You need to be logged in to view this.
other thing dont use all screen area and performance seems something similar than clair obscure when use dx11 mode (dx12 give more fps than dx11)
dx12 (appear dx12 in left upper screen)
External Media: You need to be logged in to view this.
try edit with HxD for remove black bars but dont work in my case
News - MangoHud performance overlay for Linux v0.8.2 released
By Liam Dawe, 28 Nov 2025 at 4:36 pm UTC
By Liam Dawe, 28 Nov 2025 at 4:36 pm UTC
Oh that's weird, the timing on it is after the article - but it was definitely there before because that's why I wrote the article. Just GitHub things 🤷
News - MangoHud performance overlay for Linux v0.8.2 released
By mrdeathjr, 28 Nov 2025 at 4:12 pm UTC
yeah them put release and other files once i finish write (around 2 min after)
By mrdeathjr, 28 Nov 2025 at 4:12 pm UTC
Quoting: Liam DaweNot entirely sure what you're trying to say, the release is tagged and [available right now](https://github.com/flightlessmango/MangoHud/releases/tag/v0.8.2).
yeah them put release and other files once i finish write (around 2 min after)
News - MangoHud performance overlay for Linux v0.8.2 released
By Liam Dawe, 28 Nov 2025 at 3:59 pm UTC
By Liam Dawe, 28 Nov 2025 at 3:59 pm UTC
Not entirely sure what you're trying to say, the release is tagged and [available right now](https://github.com/flightlessmango/MangoHud/releases/tag/v0.8.2).
News - Anti-cheat will still be one of the biggest problems for the new Steam Machine
By Super-G, 28 Nov 2025 at 3:58 pm UTC
By Super-G, 28 Nov 2025 at 3:58 pm UTC
Valve sabotages its own efforts by continuing on its noncommittal way of handing publishers. If they want their devices to succeed, it is long overdue that they demand of publishers that their titles will either run on the Steam Deck and Steam Machine or are kicked off the marketplace.
That would put an end to kernel-level anti-cheat in no time, which is bad anyway. The only reason why anti-cheat systems are needed at all, is because developers failed to build zero-trust into their client/server model in the first place. Take wall-hacks for example: Those are only possible because the client knows the opponents are there. But if they aren't visible, the server doesn't have to send that information to the client in the first place. Fly and speed hacks only work because the server fails at movement checking. If anti-cheat would be considered throughout development, client-side anti-cheat would simply be unnecessary. Everywhere else in IT it is considered a given that you can not trust a client. Only game developers try to protect their clients instead of securing the server endpoints.
That would put an end to kernel-level anti-cheat in no time, which is bad anyway. The only reason why anti-cheat systems are needed at all, is because developers failed to build zero-trust into their client/server model in the first place. Take wall-hacks for example: Those are only possible because the client knows the opponents are there. But if they aren't visible, the server doesn't have to send that information to the client in the first place. Fly and speed hacks only work because the server fails at movement checking. If anti-cheat would be considered throughout development, client-side anti-cheat would simply be unnecessary. Everywhere else in IT it is considered a given that you can not trust a client. Only game developers try to protect their clients instead of securing the server endpoints.
News - MangoHud performance overlay for Linux v0.8.2 released
By mrdeathjr, 28 Nov 2025 at 3:53 pm UTC
By mrdeathjr, 28 Nov 2025 at 3:53 pm UTC
Good date but in page at moment of write this appear:
https://github.com/flightlessmango/MangoHud/releases
MangoHud Version 0.8.2-rc2
however in code now appear commit with this: bump to 0.8.2
maybe official announcement could appear today with all downloads avalaible: source code and installer

https://github.com/flightlessmango/MangoHud/releases
MangoHud Version 0.8.2-rc2
however in code now appear commit with this: bump to 0.8.2
maybe official announcement could appear today with all downloads avalaible: source code and installer
News - According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
By Salvatos, 28 Nov 2025 at 3:47 pm UTC
By Salvatos, 28 Nov 2025 at 3:47 pm UTC
Quoting: FIGBirdThis means I need to review and verify the results and in many cases writing the code from scratch would just be faster.I am experiencing the same thing in translation. A lot of companies are now paying people to review and edit machine translations rather than come up with their own translations. Supposedly this saves time, and more importantly it pays a lot less. But I have to spend so much time, and be so laser-focused on making sure that the LLM didn’t use false cognates, or slightly misinterpret a phrase, or switch pronouns mid-paragraph, or start using a different word to translate a recurring term, or use the wrong punctuation, or mess up the formatting… It would be so much easier to make my own translation and trust that I obviously would use consistent terminology, obviously not forget what pronoun or punctuation to use, etc., and only need to review my text for typos and stylistic tweaks. The speed gain ends up being negligible, and comes at the price of creativity, originality and doing work I actually enjoy instead of painstakingly fixing the mistakes of an algorithm.
Quoting: FIGBirdIt is this reasoning that I also state to my peers that it's okay to generate code, but you must also take the time to review and understand how it works before implementing it.I will admit I don’t always do that, but I agree it must be done. With ChatGPT and the likes, though, it hasn’t been an issue: the coding answers it gives me never work as-is and only serve to remind me of certain functions or methods that could be useful to solve my problem (or introduce me to them, since I’m only an amateur programmer). Then I go look them up in actual documentation or SO and come up with my own implementation.
News - According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
By FIGBird, 28 Nov 2025 at 3:19 pm UTC
By FIGBird, 28 Nov 2025 at 3:19 pm UTC
Firstly, I also agree that disclosures are important. As others have said it is not just that the tools were used, but also how. I do not need to rehash those statements, so I won't.
Instead, I want to push back on some of the sentiment and talk to the topic of productivity. This idea that we should just bend over for the inevitable is a really sad mindset and reflects too well the pitfalls of the modern world. The reality here is that Tim made that comment to get people fighting with each other instead. Better the population fight about disclosure than the real issues at hand.
I work in Enterprise Software actively producing code, so I wanted to talk about that side of stuff. I am glad that a study was cited here, I will be interested to see how well my rough assessment of reality lines up with their findings. What I mean here is that I do not understand how a person could consider generating complex code from one of these models more productive. Furthermore, it cuts out the part of the process where you learn and grow and is a major issue in code development. I cannot speak on drawing or painting, but I am going to assume the same rings true there.
To break down what I am saying a bit further let's start with the productivity side of things. Integrated Development Environments (IDE)s have been generating code for a long time. However, the ways that they do so are usually finishing lines or generating common methods. I use these features regularly because typing "return true" as "re" pressing enter, then "t" enter is a productivity gain. The keystroke count goes down, but I can, at a glance, see it does what I need it to. I might also generate the shell of a unit test class which is basically a whole bunch of methods that I can then go through and fill out. Same with basic getters and setters which are the methods that manipulate object variables. The point is, I do not need to write "public String getName()" for every instance I have a string variable called name, and I can validate that "return this.name" is what I need in an instant.
There are a whole lot of powerful tools in IDEs that speed up development and produce faster and better code as you get more and more familiar with using them. So, then, why would I disagree that generative AI would produce faster/better code? Well the answer is that the more complex the code being generated gets the less likely I am to catch where it isn't doing what I want it to at a glance. "return true" is very easy to verify in an instant, where a full logical loop with multiple return values is not. This means I need to review and verify the results and in many cases writing the code from scratch would just be faster.
This is also just the first part of the process because as you iterate over that bit of code and implement it there is a lot of value in understanding how it works. This is part of why code readability is such a huge part of working with a team. So, if I generate some code and find it does not work later, I have to spend time breaking the generated code down ever further before I can write the fix. If I had written that code myself I would have an intrinsic understanding as I had to reason out the logic to do so. My point being that the actual process of writing the code is a very important part of making quality software and directly translates to productivity and speed within a code base.
The second point I made is that by skipping the steps where you write the code you lose valuable understanding and is a problem in general in the development space. I run into people regularly that do not understand the code they produce. This may be from looking it up and blindly copying a stack overflow answer or, now, generating it by a process that was trained on those answers. Either case results in the same thing. They never allow questions to become answers, they just have results. I have said for a long time that my biggest issue with maths classes when I was growing up were that you are taught that "The answer is the only thing that mattered and those can be found at the back of the book". When I was younger I never really grasped how accurate this frustration was until I started working on code with people that simply produced results.
You see, the sentiment I felt was that the process to get from 1+1=2 didn't matter, and that all you had to do was memorize what symbols did and the steps for stuff like long division. However this is a very flawed way to look at maths because what actually matters is understanding WHY 1+1=2 and how that process works. Having a rich understanding of why allows you to apply the concepts in broader and more complex ways and leads to building a basis for mastery.
AI models that produce code remove the understanding part of coding and in a way do so worse than having to adjust an answer to fit your specific use case. I have always said that its okay to look up how to do something and even encouraged doing so, but I also always say "but it is extremely important that you do not use that answer until you actually understand why it solves the problem". Asking questions and understanding answers is a fundamental skill that needs to be practiced to maintain and these tools cut that process out. Meaning if they are productive now, they will be less so later as the user relies more on the magic answer box and less on their understanding and skill.
It is this reasoning that I also state to my peers that it's okay to generate code, but you must also take the time to review and understand how it works before implementing it. Using these tools "correctly" in that light means an active reduction of productivity since you have to spend that extra effort to gain what you would have by puzzling it out and implementing it yourself.
The technology behind these things *is* very powerful and *does* have value, but not in creative spaces (and I do consider coding to be creative). A creative field requires understanding and technique, neither things generative AI can do, and worse using them actively robs the creator of skills they should be developing.
Instead, I want to push back on some of the sentiment and talk to the topic of productivity. This idea that we should just bend over for the inevitable is a really sad mindset and reflects too well the pitfalls of the modern world. The reality here is that Tim made that comment to get people fighting with each other instead. Better the population fight about disclosure than the real issues at hand.
I work in Enterprise Software actively producing code, so I wanted to talk about that side of stuff. I am glad that a study was cited here, I will be interested to see how well my rough assessment of reality lines up with their findings. What I mean here is that I do not understand how a person could consider generating complex code from one of these models more productive. Furthermore, it cuts out the part of the process where you learn and grow and is a major issue in code development. I cannot speak on drawing or painting, but I am going to assume the same rings true there.
To break down what I am saying a bit further let's start with the productivity side of things. Integrated Development Environments (IDE)s have been generating code for a long time. However, the ways that they do so are usually finishing lines or generating common methods. I use these features regularly because typing "return true" as "re" pressing enter, then "t" enter is a productivity gain. The keystroke count goes down, but I can, at a glance, see it does what I need it to. I might also generate the shell of a unit test class which is basically a whole bunch of methods that I can then go through and fill out. Same with basic getters and setters which are the methods that manipulate object variables. The point is, I do not need to write "public String getName()" for every instance I have a string variable called name, and I can validate that "return this.name" is what I need in an instant.
There are a whole lot of powerful tools in IDEs that speed up development and produce faster and better code as you get more and more familiar with using them. So, then, why would I disagree that generative AI would produce faster/better code? Well the answer is that the more complex the code being generated gets the less likely I am to catch where it isn't doing what I want it to at a glance. "return true" is very easy to verify in an instant, where a full logical loop with multiple return values is not. This means I need to review and verify the results and in many cases writing the code from scratch would just be faster.
This is also just the first part of the process because as you iterate over that bit of code and implement it there is a lot of value in understanding how it works. This is part of why code readability is such a huge part of working with a team. So, if I generate some code and find it does not work later, I have to spend time breaking the generated code down ever further before I can write the fix. If I had written that code myself I would have an intrinsic understanding as I had to reason out the logic to do so. My point being that the actual process of writing the code is a very important part of making quality software and directly translates to productivity and speed within a code base.
The second point I made is that by skipping the steps where you write the code you lose valuable understanding and is a problem in general in the development space. I run into people regularly that do not understand the code they produce. This may be from looking it up and blindly copying a stack overflow answer or, now, generating it by a process that was trained on those answers. Either case results in the same thing. They never allow questions to become answers, they just have results. I have said for a long time that my biggest issue with maths classes when I was growing up were that you are taught that "The answer is the only thing that mattered and those can be found at the back of the book". When I was younger I never really grasped how accurate this frustration was until I started working on code with people that simply produced results.
You see, the sentiment I felt was that the process to get from 1+1=2 didn't matter, and that all you had to do was memorize what symbols did and the steps for stuff like long division. However this is a very flawed way to look at maths because what actually matters is understanding WHY 1+1=2 and how that process works. Having a rich understanding of why allows you to apply the concepts in broader and more complex ways and leads to building a basis for mastery.
AI models that produce code remove the understanding part of coding and in a way do so worse than having to adjust an answer to fit your specific use case. I have always said that its okay to look up how to do something and even encouraged doing so, but I also always say "but it is extremely important that you do not use that answer until you actually understand why it solves the problem". Asking questions and understanding answers is a fundamental skill that needs to be practiced to maintain and these tools cut that process out. Meaning if they are productive now, they will be less so later as the user relies more on the magic answer box and less on their understanding and skill.
It is this reasoning that I also state to my peers that it's okay to generate code, but you must also take the time to review and understand how it works before implementing it. Using these tools "correctly" in that light means an active reduction of productivity since you have to spend that extra effort to gain what you would have by puzzling it out and implementing it yourself.
The technology behind these things *is* very powerful and *does* have value, but not in creative spaces (and I do consider coding to be creative). A creative field requires understanding and technique, neither things generative AI can do, and worse using them actively robs the creator of skills they should be developing.
News - According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
By Sakuretsu, 28 Nov 2025 at 3:07 pm UTC
By Sakuretsu, 28 Nov 2025 at 3:07 pm UTC
Fuck Tim Swine!
News - According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
By mi1stormilst, 28 Nov 2025 at 3:01 pm UTC
By mi1stormilst, 28 Nov 2025 at 3:01 pm UTC
Since AI is so reliable and transformative, let's use it to detect said games with it and label it automagically for the devs and publishers that didn't think it was important enough to disclose it themselves. Also, it should automatically discount said games by 50% to encourage devs and publishers to disclose it up front.
News - According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
By Nezchan, 28 Nov 2025 at 2:22 pm UTC
Vibe coding does benefit one class of programmer — contractors brought in to fix what the vibe coders screwed up.
By Nezchan, 28 Nov 2025 at 2:22 pm UTC
While you think AI will make you more productive, in fact you are less so.
Vibe coding does benefit one class of programmer — contractors brought in to fix what the vibe coders screwed up.
News - Fedora proposal put forward to improve "production stability and incident management"
By Cloversheen, 28 Nov 2025 at 1:24 pm UTC
What would you (personally) say is a strength of going for Siduction over normal sid?
By Cloversheen, 28 Nov 2025 at 1:24 pm UTC
Quoting: dpanterYou might be interested in Siduction then.
What would you (personally) say is a strength of going for Siduction over normal sid?
News - KDE Plasma going all-in on Wayland and will drop the X11 session completely
By scaine, 28 Nov 2025 at 12:54 pm UTC
But great to see it all "exposed" under wayland, so no going back for me now. Being able to control the brightness of my screen using the Plasma widget is amazing too - until now I had to manually control brightness using the monitor's shitty remote control! So much more convenient this way!
By scaine, 28 Nov 2025 at 12:54 pm UTC
Quoting: EikeWorks For Me(TM) on KDE 6 on Debian stable, and worked on KDE 5 on Bookworm already. I'm using Nvidia BTW.Yeah, it's frustrating. For a long time I thought it was a cable issue, but then Plasma 6 dropped for Siduction, and suddenly I was on a wayland session and boom - everything unlocked, like magic. I'm on an AMD 7900XTX, so for a while I thought it was a limitation with HDMI (AMD haven't licensed HDMI 2.1 for the mesa driver), but I've researched it, and 2.0 is more than capable, as is the DisplayPort cable I tried too. It's a top-end monitor I'm using too, so doubly frustrating!
But great to see it all "exposed" under wayland, so no going back for me now. Being able to control the brightness of my screen using the Plasma widget is amazing too - until now I had to manually control brightness using the monitor's shitty remote control! So much more convenient this way!
News - Where Winds Meet devs plan improved Steam Deck support
By tiredlinde, 28 Nov 2025 at 12:47 pm UTC
The three people in valve’s review cubicle need to stop blocking games that they personally dislike (see the HORSES controversy) and start enforcing AI disclosures with the same stubbornness.
By tiredlinde, 28 Nov 2025 at 12:47 pm UTC
Quoting: Nezchan"AI" infested game, uses chatbots for NPC dialogue and other AI for character generation. Some reports of generated character voices.
The three people in valve’s review cubicle need to stop blocking games that they personally dislike (see the HORSES controversy) and start enforcing AI disclosures with the same stubbornness.
News - According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
By Klaas, 28 Nov 2025 at 12:14 pm UTC
By Klaas, 28 Nov 2025 at 12:14 pm UTC
It's good that he clarifies that game stores need an AI label. Or are there people that don't read what he writes and turn everything into the opposite?
News - KDE Plasma going all-in on Wayland and will drop the X11 session completely
By Eike, 28 Nov 2025 at 10:59 am UTC
Works For Me(TM) on KDE 6 on Debian stable, and worked on KDE 5 on Bookworm already. I'm using Nvidia BTW.
By Eike, 28 Nov 2025 at 10:59 am UTC
Quoting: scaineUnder X11, I only get the option for 60Hz. This is across three distros (Pop_OS, Endeavour and Siduction), so it must be a hardware limitation of some kind.
Works For Me(TM) on KDE 6 on Debian stable, and worked on KDE 5 on Bookworm already. I'm using Nvidia BTW.
News - KDE Plasma going all-in on Wayland and will drop the X11 session completely
By scaine, 28 Nov 2025 at 10:49 am UTC
Launching a Wayland session immediately unlocks 120Hz, along with HDR, colour profiles, brightness settings, etc.
By scaine, 28 Nov 2025 at 10:49 am UTC
Quoting: tuubiUnder X11, I only get the option for 60Hz. This is across three distros (Pop_OS, Endeavour and Siduction), so it must be a hardware limitation of some kind.Quoting: scaineBut I wouldn't go back to X11 because a) no 120Hz supportWayland definitely is the way to go, but what do you mean no 120Hz? I'm running an Xfce (X11) desktop at 120Hz right now, on AMD hardware similar to yours. Is that some weird KDE limitation on X11?
In any case, there are real (and compelling) reasons to migrate to Wayland, like HDR. No need to come up with imaginary ones.
Launching a Wayland session immediately unlocks 120Hz, along with HDR, colour profiles, brightness settings, etc.
News - According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
By scaine, 28 Nov 2025 at 10:46 am UTC
https://metr.org/blog/2025-07-10-early-2025-ai-experienced-os-dev-study/
By scaine, 28 Nov 2025 at 10:46 am UTC
Quoting: Technopeasant@scaineSorry, I wasn't clear. It's just as important. I just don't think that anyone other than the FSF would have the motivation to bring a case against the AI companies for code. It's also, as Kimyrielle points out, really hard to prove that AI was used in any given sample of code. It should still be disclosed, imo. It's still burning the planet and (probably) affecting jobs due to short-sighted, or over-optmistic managers.
Why is code generation trivial while "art, music and voice acting" is inherantly important?
Quoting: KimyrielleThing is that these tools DO make you more productive, if you're using them right (which is why they're getting adopted by coders).As I said, this is currently not the case. I'm sure there will be further studies on this, but right now, this study from July this year points to the opposite. While you think AI will make you more productive, in fact you are less so. It's a really interesting read.
https://metr.org/blog/2025-07-10-early-2025-ai-experienced-os-dev-study/
News - According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
By Arehandoro, 28 Nov 2025 at 9:37 am UTC
In truth, in most cases, I won't want to play it, but in the cases that I do if I can harm the business more from playing the game without paying, I will do so. Whether it's dumb or not.
By Arehandoro, 28 Nov 2025 at 9:37 am UTC
Quoting: Mountain ManQuoting: ArehandoroIf a game uses AI models that have been trained on material without the content of their authors (Spoiler, all of them) I consider that game to be built illegally, and as such, I will obtain it and play it via "illegal" methods.That is one of the dumber excuses for piracy I've come across. If a game uses generative AI, but you still want to play it, then pay your money and play it legally. Otherwise, stand on principle and don't play it at all.
In truth, in most cases, I won't want to play it, but in the cases that I do if I can harm the business more from playing the game without paying, I will do so. Whether it's dumb or not.
News - According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
By tuubi, 28 Nov 2025 at 9:03 am UTC
By tuubi, 28 Nov 2025 at 9:03 am UTC
Quoting: MayeulCThe irony. An AI tag being relevant for art exhibits, but not videogames? Are videogames not art, then? It is telling how Tim thinks about games. But then, id software games do not have a particularly high artistic value (subjectively, of course).Just FYI: Sweeney is the Epic / Unreal guy, not ID.
News - According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
By MayeulC, 28 Nov 2025 at 8:41 am UTC
By MayeulC, 28 Nov 2025 at 8:41 am UTC
The irony. An AI tag being relevant for art exhibits, but not videogames? Are videogames not art, then? It is telling how Tim thinks about games. But then, id software epic games do not have a particularly high artistic value (subjectively, of course).
News - KDE Plasma going all-in on Wayland and will drop the X11 session completely
By Eike, 28 Nov 2025 at 7:27 am UTC
Wondering the same. I'm running KDE with 144 Hz on X11.
By Eike, 28 Nov 2025 at 7:27 am UTC
But I wouldn't go back to X11 because a) no 120Hz support
Wayland definitely is the way to go, but what do you mean no 120Hz? I'm running an Xfce (X11) desktop at 120Hz right now, on AMD hardware similar to yours. Is that some weird KDE limitation on X11?
Wondering the same. I'm running KDE with 144 Hz on X11.
News - According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
By pb, 28 Nov 2025 at 7:22 am UTC
By pb, 28 Nov 2025 at 7:22 am UTC
@Kimyrielle your mention of "contains nuts" is actually spot-on, but not for the reason you intended. The law requires disclosing traces of allergens precisely because they can be found in products where we don't normally expect them. And behold, they are literally everywhere. Go to a shop and try to find a product that doesn't contain "traces of" something else entirely. It's the same with AI. We expect that the game was created by the developer listed on the storefront, but it turns out it contains "traces of" generative AI in coding, art, music etc. etc. Should we stop listing allergens and ai-lergens just because they are so prevalent? I don't think so.
You could argue that there's a difference, because they allergens are listed for health reasons, but it's much more than that. They allow the customer to make an informed decision on which product they will spend their money. I am not allergic to anything, but I avoid certain products for ethical reasons, so I'm also a - maybe unintended - beneficiary of that law. Besides, maybe it's a tad to early to authoritatively proclaim that using AI in games has no negative effects for our health...
You could argue that there's a difference, because they allergens are listed for health reasons, but it's much more than that. They allow the customer to make an informed decision on which product they will spend their money. I am not allergic to anything, but I avoid certain products for ethical reasons, so I'm also a - maybe unintended - beneficiary of that law. Besides, maybe it's a tad to early to authoritatively proclaim that using AI in games has no negative effects for our health...
News - KDE Plasma going all-in on Wayland and will drop the X11 session completely
By Gerarderloper, 28 Nov 2025 at 5:37 am UTC
I do use slideshow feature for background wallpaper on my 4090 and never noticed this. Is it with plasmashell process growing infinitely in memory usage? I'll have to keep a eye on things.
Honestly I don't get that many issues now with Wayland, but it seems some people find it unusable which is interesting. Makes you wonder how their systems are setup, perhaps broken packages or configuration.
By Gerarderloper, 28 Nov 2025 at 5:37 am UTC
Quoting: enigmaxg2The memory leak issue with slideshow wallpapers on Nvidia is still a thing,
I do use slideshow feature for background wallpaper on my 4090 and never noticed this. Is it with plasmashell process growing infinitely in memory usage? I'll have to keep a eye on things.
Honestly I don't get that many issues now with Wayland, but it seems some people find it unusable which is interesting. Makes you wonder how their systems are setup, perhaps broken packages or configuration.
News - According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
By Gerarderloper, 28 Nov 2025 at 5:30 am UTC
By Gerarderloper, 28 Nov 2025 at 5:30 am UTC
I would like a label but also a definition on what parts of game are AI generated.
News - Where Winds Meet devs plan improved Steam Deck support
By Linux_Rocks, 28 Nov 2025 at 3:04 am UTC
By Linux_Rocks, 28 Nov 2025 at 3:04 am UTC
The winds meet between my cheeks. 💨
News - According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
By Linux_Rocks, 28 Nov 2025 at 3:02 am UTC
By Linux_Rocks, 28 Nov 2025 at 3:02 am UTC
I swear that he's just trolling to fuck with people at this point. I miss Cliffy B Epic Games.
News - SIDE EFFECTS is a disturbing pill-popping roulette game out now
By Linux_Rocks, 28 Nov 2025 at 2:18 am UTC
By Linux_Rocks, 28 Nov 2025 at 2:18 am UTC
💊💀⚰️
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