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Latest Comments

Interview with Jonathan Prior of Gameolith.com
By Jonathan Prior, 1 September 2011 at 7:15 pm UTC

We're looking into it, and weighing up all our other options.

Oilrush pre-order USC
By KIAaze, 1 September 2011 at 12:03 am UTC

Another Ubuntu user here who still hasn't bought from the USC. ;)

Dirk Dashing 2: E.V.I.L Eye is available for pre-order!
By MyGameCompany, 31 August 2011 at 11:08 pm UTC

Thanks, guys! Much appreciated!

By the way, I finished putting together the official Dirk Dashing 2 pre-order trailer:
http://www.youtube.com/watch?v=-XqETL1zm2I

Interview with Jonathan Prior of Gameolith.com
By Bumadar, 31 August 2011 at 7:00 pm UTC

Just wondering, something like http://openbuildservice.org/ won't that help with building the packages ?

Dirk Dashing 2: E.V.I.L Eye is available for pre-order!
By Bumadar, 31 August 2011 at 6:57 pm UTC

Tried the demo level 1, hooked, pre-ordered :)

Oilrush pre-order USC
By Liam Dawe, 31 August 2011 at 5:52 pm UTC

Quoting: "Anonymous, post: 2268"Why? This is great solution for producers.


As i for one like to keep options open, even though i am a Ubuntu user i don't want to be locked down to Ubuntu so until USC is on other platforms i won't myself buy from it, but i won't steer people away from it either.

I just prefer Desura or Gameolith, buy once, multiple platforms, much more value for money to me.

Oilrush pre-order USC
By , 31 August 2011 at 4:19 am UTC

Quoting: "liamdawe, post: 2265"I still think buying from USC is a bad idea, being locked to a platform is not good. Still waiting on Desura.


Why? This is great solution for producers.

Oilrush pre-order USC
By Liam Dawe, 30 August 2011 at 7:34 pm UTC

Actually i didnt miss it, just been so busy forgot to post about it.

Should be out soon anyway :)

Oilrush pre-order USC
By Hamish, 30 August 2011 at 7:27 pm UTC

It is nice to hear a Ubuntu user saying that. Still, checking on their blog, there seems to have been a Desura Linux post we missed:
http://www.desura.com/groups/desura/news/linux-game-lead

Oilrush pre-order USC
By Liam Dawe, 30 August 2011 at 8:42 am UTC

I still think buying from USC is a bad idea, being locked to a platform is not good. Still waiting on Desura.

Oilrush pre-order USC
By Hamish, 29 August 2011 at 7:48 pm UTC

They have improved their website a bit since I last saw it. And they have finally got some coverage on some none Linux *cough* *phoronix* *cough* or Russian gamer websites.

http://www.rockpapershotgun.com/2011/07/28/black-gold-oil-rush-is-surprising/

Granted, it is Rock, Paper, Shotgun so it is not hard to get mentioned there, but still a step in the right direction. :)

Dirk Dashing 2: E.V.I.L Eye is available for pre-order!
By , 27 August 2011 at 10:44 am UTC

I bought the first version of Dirk Dashing, the whole family enjoyed it, anxiously waiting the final. Right now playing / testing # 2

thanks for a great game Tony

Dirk Dashing 2: E.V.I.L Eye is available for pre-order!
By MyGameCompany, 26 August 2011 at 12:03 pm UTC

Thanks for sharing the news on the front page guys, and for tweeting it! I need all the help I can get to spread the word!

Trine 2 New Co-op Trailer
By , 25 August 2011 at 10:45 pm UTC

Quoting: "Hamish, post: 2185"Hey, I might just be getting that game since it is included in a cheap 6


Funny I still have this game somewhere AND the computer where I ran it up back in the days... now waiting for a rainy day :)

Interview with Jonathan Prior of Gameolith.com
By Liam Dawe, 25 August 2011 at 11:55 am UTC

Ah fair enough then, yeah the forums at the moment on Gameolith are a little overly simple heh.

Interview with Jonathan Prior of Gameolith.com
By Jonathan Prior, 25 August 2011 at 11:48 am UTC

Probably, although we want to give the forums an overhaul first, adding more community features.

Interview with Jonathan Prior of Gameolith.com
By Liam Dawe, 25 August 2011 at 11:44 am UTC

No problem mate, a quick question for you - are you going to be adding forums for the other games? Seems odd having only 2 game forums, should have all or none.

Interview with Jonathan Prior of Gameolith.com
By Jonathan Prior, 24 August 2011 at 9:29 pm UTC

Thanks for the replies!

@MyGameCompany: We're preparing a new partner site that should address all your concerns - the royalty split and the agreement will be available for everyone to see. In the meantime, you can read all about it at http://gme.li/qAQ3pF. We've put our e-mail address in a couple of places, but it could be easier to find - anyway, it's [email protected].

@KIAaze: Thanks for the feedback! In particular, we're going to look at changing the way we put that partner signup form on the page. It's certainly no good if it's triggering clickjacking alerts, considering it's meant to be just an embedded iframe.

Anyway, thank you Liam for the great article!

Dirk 2 Testers needed!
By MyGameCompany, 24 August 2011 at 11:57 am UTC

Thanks! Whew!

Dirk 2 Testers needed!
By Hamish, 24 August 2011 at 9:15 am UTC

Sent you an email elaborating my experiences with the new build. Suffusive to say, it works. :)

Dirk 2 Testers needed!
By MyGameCompany, 23 August 2011 at 10:02 pm UTC

I got them, thanks. But you may have missed my latest updated version. Can you download it again and give it another go? I think I have it fixed.

Dirk 2 Testers needed!
By KIAaze, 23 August 2011 at 9:49 pm UTC

I got the same error as Hamish on my laptop. Just sent you the logs as well. It crashes when looking for non-existent textures.

Dirk 2 Testers needed!
By MyGameCompany, 23 August 2011 at 9:26 pm UTC

Ok, Hamish! I just uploaded a new version. Same link as before. Somehow I missed the fact that the first level was still loading a bunch of old placeholder art that doesn't exist anymore. All of the other levels should be fine.

Please give it one more try, and let me know.Thanks!

Dirk 2 Testers needed!
By MyGameCompany, 23 August 2011 at 9:13 pm UTC

Yes it does! Thanks Hamish! I'm going to upload another update in a few minutes that should fix it...

Dirk 2 Testers needed!
By MyGameCompany, 23 August 2011 at 9:13 pm UTC

KIAaze - good, the lighting looks normal now. I'm not sure there's much I can do about the dark room. The stair-stepping you see is occurring along the tile boundaries. I think it is so noticeable there because the ambient light level is very low in the room, so the contrast between the light and dark area is very high. Raising the ambient light level in the room will help hide the stark edges, but then that kind of defeats the purpose of having the light switch. Granted, in this case the light switch is not necessary, but it does introduce players to light switches, which become important later on in the game with some lighting puzzles.

Dirk 2 Testers needed!
By Hamish, 23 August 2011 at 9:05 pm UTC

All right, downloaded new binary, installed it, crashed it, email sent to you with the ddlog.txt. I hope it helps.

Dirk 2 Testers needed!
By MyGameCompany, 23 August 2011 at 8:51 pm UTC

Hamish, please try one more time. I uploaded a new version that will spit out the image name for the texture it is trying to load. If I can isolate the specific image it's having trouble with, maybe that will help.

It's at the same link as before:
http://www.mygamecompany.com/downloads/dirkdashing2setup_linuxtest

The output will go to the game's log file in ~/.dirkdashing2/ddlog.txt. Please e-mail that log file to me at [email protected] - thanks!

Dirk 2 Testers needed!
By KIAaze, 23 August 2011 at 8:48 pm UTC

The lighting seems a little bit better, but when entering the dark room in level 1-2, it is still quite blocky.

As for the segmentation fault, it seems to happen in the fglrx library:
$ ./dirk2
./dirk2: linio 35ª:  6796 Segmentation fault      ./dirkdashing2
$ export LD_LIBRARY_PATH=/home/kiaaze/games/DirkDashing2Trial_2:.
$ gdb ./dirkdashing2
GNU gdb (Ubuntu/Linaro 7.2-1ubuntu11) 7.2
Copyright (C) 2010 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later 
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
...
Reading symbols from /home/kiaaze/games/DirkDashing2Trial_2/dirkdashing2...(no debugging symbols found)...done.
(gdb) run
Starting program: /home/kiaaze/games/DirkDashing2Trial_2/dirkdashing2
[Thread debugging using libthread_db enabled]
[New Thread 0xf3094b70 (LWP 6944)]
[Thread 0xf3094b70 (LWP 6944) exited]
[New Thread 0xf3094b70 (LWP 6945)]
[Thread 0xf3094b70 (LWP 6945) exited]

Program received signal SIGSEGV, Segmentation fault.
0xf6a6c8be in ?? () from /usr/lib32/fglrx/dri/fglrx_dri.so
(gdb) backtrace
#0  0xf6a6c8be in ?? () from /usr/lib32/fglrx/dri/fglrx_dri.so
Cannot access memory at address 0xf7cf5004
(gdb) quit
A debugging session is active.

    Inferior 1 [process 6941] will be killed.

Quit anyway? (y or n) y


Always happens when exiting after clicking on the pre-exit ad screen, even when exiting directly without having played.

Dirk 2 Testers needed!
By MyGameCompany, 23 August 2011 at 8:26 pm UTC

Drat. I'm learning to hate this R600 driver.

Oh well, at least it wasn't a total loss. I think optimizing the texture loading and fixing the lighting issue was still necessary. I just wish the R600 error message wasn't so freaking cryptic. I'm shooting in the dark here...

Dirk 2 Testers needed!
By Hamish, 23 August 2011 at 7:33 pm UTC

Sorry Troy, no go on R600 for me on my Fedora 13 machine:
Quote[hamish@griffindor ~]$ cd /home/hamish/.games/DirkTest/DirkDashing2Trial
[hamish@griffindor DirkDashing2Trial]$ ./dirk2
dirkdashing2: radeon_texture.c:687: radeon_store_teximage: Assertion `dstRowStride' failed.
./dirk2: line 35: 10930 Aborted (core dumped) ./dirkdashing2
[hamish@griffindor DirkDashing2Trial]$