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Latest 30 Comments

News - AMD confirm the Ryzen 7 9850X3D launch date and pricing
By tmtvl, 26 Jan 2026 at 9:58 pm UTC

Quoting: TarosNo plan to replace my Ryzen 9 7900X3D any time soon ^^ Isn't it confusing the Ryzen 7 has a higher number after it than the Ryzen 9?
I am still not used to how AMD makes up those numbers. Have been Intel user before since.. well, I once owned an AMD Athlon xD
CPU and GPU versioning is insane. Yes, it's a difficult problem and there's a lot of legacy issues, but with Ryzen AMD had a chance to start again without the legacy baggage and it's still a mess.

News - The free and open source Godot Engine 4.6 is out now with major upgrades
By Kimyrielle, 26 Jan 2026 at 9:51 pm UTC

Quoting: GoEsrI wish they didn't make DX12 the default on Windows, that's exactly what developers are going to use and target for performance. 😫
It is a funny way to promote the use of open standards, really. By all means, provide that rendering path for those who absolutely insist on it, but leave Vulkan the default.

News - The full VR mode for KDE Plasma continues getting more advanced
By Taros, 26 Jan 2026 at 9:10 pm UTC

Nice. Now can someone please implement it in the window manager I use: sway? 😅

I really would love there was some way the different window managers shared more code.
Everything has to be implement n times (n goes to infinite). Even things like HDR still
are a mess and I have to compile my own git version of sway to make it work.

News - STAR WARS Battlefront II private server and mod launcher KYBER goes open source
By Taros, 26 Jan 2026 at 9:04 pm UTC

Really should have a look at this game after having heard so much positive about this game. But maybe this was about the Battlefront 2 from 2005 xD

News - Marathon from Bungie is out March 5th - likely unplayable on SteamOS Linux
By Technopeasant, 26 Jan 2026 at 8:58 pm UTC

Marathon from Bungie will run just fine via Aleph One, just not what the hell that is supposed to be...

News - The free and open source Godot Engine 4.6 is out now with major upgrades
By Purple Library Guy, 26 Jan 2026 at 8:57 pm UTC

They also say that Direct3D 12 support should now be on-par with Vulkan,
Yay!
and is the new default on Windows.
Boo!

authoring 2,001 (!) commits
Godot: A Space Odyssey

News - Fable, Forza Horizon 6 and more from Xbox Developer Direct 2026
By Taros, 26 Jan 2026 at 8:56 pm UTC

Never played any of the Fable games but I am really looking forward to it. I really hope they can live up to it.

News - AMD confirm the Ryzen 7 9850X3D launch date and pricing
By Taros, 26 Jan 2026 at 8:51 pm UTC

No plan to replace my Ryzen 9 7900X3D any time soon ^^ Isn't it confusing the Ryzen 7 has a higher number after it than the Ryzen 9?
I am still not used to how AMD makes up those numbers. Have been Intel user before since.. well, I once owned an AMD Athlon xD

News - Vulkan 1.4.340 released with new extension to improve DirectX performance on Linux
By Taros, 26 Jan 2026 at 8:46 pm UTC

Don't understand a word but it seems to be an improvement 😅

News - The free and open source Godot Engine 4.6 is out now with major upgrades
By Calinou, 26 Jan 2026 at 7:36 pm UTC

I wish they didn't make DX12 the default on Windows, that's exactly what developers are going to use and target for performance. 😫
The --rendering-driver vulkan command line argument still allows you to use Vulkan, which might help with performance when running through Proton. That said, if a game does not use any modules or GDExtensions not available for Linux, you could technically perform your own unofficial native Linux port by using official export templates to replace the export template supplied with the game. It's the power of open source and game logic decoupled from the engine :)

Unfortunately, Vulkan on Windows didn't turn out as good as we initially anticipated. Many driver issues remain unsolved, especially outside of NVIDIA. (I'm fairly sure people said the same thing about OpenGL in the early 2000s...)

I see something similar happening in various emulators and recompilations, they often provide a D3D12 renderer and make it the default on Windows now. The good news is that it's much less code to target D3D12 + Vulkan than D3D11 + OpenGL, since code and shaders can be reused much more directly now (lower-level APIs make this possible). Even targeting Metal on top of that isn't much more code, and can still reuse the same shaders through translation.

News - The free and open source Godot Engine 4.6 is out now with major upgrades
By GoEsr, 26 Jan 2026 at 7:13 pm UTC

I wish they didn't make DX12 the default on Windows, that's exactly what developers are going to use and target for performance. 😫

News - Valve's in-development game Deadlock just got a massive upgrade
By kshade, 26 Jan 2026 at 7:11 pm UTC

Quoting: ghiumaYou can try Ghiumaho or asmita69, thanks, buddy.
Deadlock has been on my list for months...
I can't find either, sorry. If you send me a friend code or quick invite link via e-mail I can add you though, my address is [my username on this site]@crct.de, just put Deadlock in the subject or something.

News - Stop Killing Games final verified vote count for the EU petition is just under 1.3 million
By braiam, 26 Jan 2026 at 6:51 pm UTC

A minor correction: Stop Killing Games is another entity related but not the same as the group organizing the EU initiative. They are called Stop Destroying Videogames. It's on the initiative page (which if it worked it would show the name) https://eci.ec.europa.eu/045/public/#/screen/home

News - The full VR mode for KDE Plasma continues getting more advanced
By Caldathras, 26 Jan 2026 at 6:48 pm UTC

Quoting: scaineCompiz ... Wobbly Windows, spinning cubes, fires consuming windows, genie effects when minimising. It was awesome.

Not sure about the other effects, but the first one is available on GNOME,
[Compiz windows effect - GNOME Shell Extensions](https://extensions.gnome.org/extension/3210/compiz-windows-effect)
OR,
[Compiz Fusion - GTK Window Decorator](https://www.compiz-fusion.org/wiki_subdomain/decorators/gtkwindowdecorator.html)

And on Cinnamon,
[Extensions : Wobbly Windows : Cinnamon Spices](https://cinnamon-spices.linuxmint.com/extensions/view/83)

And on KDE Plasma,
[Compiz Fusion - KDE Window Decorator](https://www.compiz-fusion.org/wiki_subdomain/decorators/kdewindowdecorator.html)

There also appear to be numerous attempts to mod that effect into M$ Windows too ...

News - Banjo-Kazooie gets a native PC port with Linux / Steam Deck support
By Cley_Faye, 26 Jan 2026 at 6:01 pm UTC

It's not my thing, but I wonder the horror of a 64 players all-worlds online Banjo & Kazooie hide and seek mode.

News - The full VR mode for KDE Plasma continues getting more advanced
By tux, 26 Jan 2026 at 5:04 pm UTC

It looks awesome, cant wait to try it. I still have one concern though. The Kde team often approves new features in its stable releases that other developers would probably still consider experimental. I sure hope this VR mode gets the love it deserves before being merged and doesnt end up as a buggy mess like, say, their HDR implementation was at first.

News - Stop Killing Games final verified vote count for the EU petition is just under 1.3 million
By TheSHEEEP, 26 Jan 2026 at 2:30 pm UTC

Quoting: mr-victory@soulsource how much difference is there between a cloud platform and, say, a Linux PC? Besides the scale of the cloud. Is it possible to reuse the software designed for a cloud and run it on a conventional x86_64 Linux device with perhaps minimal changes to the game client so it can locate the custom server? Same for Arm64 Linux, I don't know which one is more popular on cloud
Not much of a difference in principle.

And if we are talking solo-play only (which would be the minimal requirement the initiative aims for), no "scale" is needed really.
Only a "mock"-server of sorts that allows a single individual to play somehow.

Such mock-servers (at least in a limited capacity) are already a reality in all major MMOs, as they are a necessity of development (you wouldn't want every single dev to have to connect to some online instance for testing their latest change).

News - Stop Killing Games final verified vote count for the EU petition is just under 1.3 million
By mr-victory, 26 Jan 2026 at 2:22 pm UTC

@soulsource how much difference is there between a cloud platform and, say, a Linux PC? Besides the scale of the cloud. Is it possible to reuse the software designed for a cloud and run it on a conventional x86_64 Linux device with perhaps minimal changes to the game client so it can locate the custom server? Same for Arm64 Linux, I don't know which one is more popular on cloud

News - The full VR mode for KDE Plasma continues getting more advanced
By scaine, 26 Jan 2026 at 2:04 pm UTC

This kind of innovation is what got me into Linux in a big way in the late-2000's. I'd been pottering about with it since 2005, but when Compiz landed properly - maybe around 2007/2008, with Beryl and Emerald themes, suddenly Linux was just... cool! Wobbly windows, spinning cubes, fires consuming windows, genie effects when minimising. It was awesome.

I'm convinced that Compiz was why Microsoft launched that abomination, Vista, with it's exceedingly Emerald-like "glass theme" and a very familiar looking alt-tab animation!

Anyway, this project gives me the vibe. Obviously, it'll be less impactful, needing a VR headset to work, but it's still just incredibly sci-fi. I love it.

(p.s. I still use wobbly windows today, although the fire effect has been replaced by the "old tv turning off" effect, and I don't need a cube anymore, cos 4K screen mean I only need two surfaces. but it's still cool!)

News - Stop Killing Games final verified vote count for the EU petition is just under 1.3 million
By Tevur, 26 Jan 2026 at 1:49 pm UTC

I, as a player, would rather prefer that games will never be designed around an ingame store anymore.

News - Stop Killing Games final verified vote count for the EU petition is just under 1.3 million
By soulsource, 26 Jan 2026 at 1:18 pm UTC

As a gamedev: I think you got it perfectly right.

Nowadays online multiplayer games with dedicated servers and in-game store are usually designed around a cloud platform. Not because it couldn't be done otherwise, but because it's cheaper to develop around a ready-made cloud API than developing the server-side software yourself. Those cloud-APIs tend to end up everywhere in the game though, simply because once one has them as a dependency, it's just too convenient to use them whenever they are suitable.For instance, if you have an in-game-store run by a cloud platform, it is just natural to also have the player inventory managed by the cloud platform, because then the server can just modify the inventory when the player uses the store. When the publisher stops paying for the cloud platform though, the players' inventory management becomes unavailable, and has to be coded again, from scratch. The same is true for all other features handled by the cloud provider (matchmaking, score-tracking, etc.).

Implementing all those things so the game works without the cloud provider is probably doable within a couple of man-weeks, but it's not nothing, and publishers need an incentive to pay for it.

(That's why I, as a gamedev, support Stop Killing Games - it offers us developers leverage that we can use to convince publishers to pay for features like an offline-mode or direct-IP support.)

News - Valve's in-development game Deadlock just got a massive upgrade
By mr-victory, 26 Jan 2026 at 12:48 pm UTC

Quoting: WoodlandorI’m fairly sure if you just add it to your Wish List, Valve will just send you an invite immediately.
That’s how I got it 6+ months ago.
One of your friends saw that you had Deadlock wishlisted and sent an invite your way. Valve currently doesn't send invites afaik.

News - Wine 11.1 arrives as the first development build of 2026
By scaine, 26 Jan 2026 at 12:01 pm UTC

Wine 11 for Win 11. Incredible work from the team - the rate of progress just doesn't feel like it's ever let up since they moved to more a formal release schedule.

News - Banjo-Kazooie gets a native PC port with Linux / Steam Deck support
By Doktor-Mandrake, 26 Jan 2026 at 11:35 am UTC

It's amazing how fast these guys are getting these recomps out

What I particularly like is how they let the user upscale but then downsample back to native res. Far better then just bumping up the internal res!

News - Valve's in-development game Deadlock just got a massive upgrade
By ghiuma, 26 Jan 2026 at 10:44 am UTC

You can try Ghiumaho or asmita69, thanks, buddy.
Deadlock has been on my list for months...

News - Valve tweak accessibility categories and release new Steam update with controller improvements and new Beta UI
By hardpenguin, 26 Jan 2026 at 10:30 am UTC

While this is good I agree with a previous point that they should also focus on having the interface and text legible on both small devices (Steam Deck) AND the ten foot TV setup (Steam Machine).

News - GPD claim the WIN 5 is getting an official Bazzite Linux adaptation but the Bazzite team say otherwise
By hardpenguin, 26 Jan 2026 at 10:28 am UTC

Maybe they meant "official" as in they will do it themselves? And a "Bazzite rep" as in the person at their company that will be responsible for this project.

Either way, GPD is SO. DAMN. EXPENSIVE.

You can get Steam Deck or even the darn ROG Ally for a fraction of the price of a GPD device.

News - Get the Just Cause Complete Collection in a new Humble Bundle
By hardpenguin, 26 Jan 2026 at 10:25 am UTC

I played Just Cause 1 and 2 with Proton and had lots of fun. Still haven't played JC3 which is supposed to be even better!

News - AMD confirm the Ryzen 7 9850X3D launch date and pricing
By hardpenguin, 26 Jan 2026 at 10:23 am UTC

Quoting: dpanterThere's no GPU in existence that can utilize this monster, so... shrug.
And when there will be one it will cost as much as a new car 🥲