Latest Comments
Tomes of Mephistopheles new screencast
By Mark McKinnon, 11 August 2012 at 4:05 pm UTC
By Mark McKinnon, 11 August 2012 at 4:05 pm UTC
I tell you man if you posted this game on kickstarter with a low pledge to start I really think this game would do well. Hell I would be willing to invest more money into the game. Also I know I have talked to you about this before but if you had a gift system it would also help.
Tomes of Mephistopheles new screencast
By motorsep, 11 August 2012 at 3:53 pm UTC
Well, it was on Bluesnews because they picked it up. Press doesn't usually post about games they don't like and simply spamming them won't do any good. So we'll see if they will pick up on the update.
By motorsep, 11 August 2012 at 3:53 pm UTC
Quoting: "Bumadar, post: 5189, member: 93"I know ToM was on Bluesnews so maybe you could get a follow up placed ?
Well, it was on Bluesnews because they picked it up. Press doesn't usually post about games they don't like and simply spamming them won't do any good. So we'll see if they will pick up on the update.
Tomes of Mephistopheles new screencast
By motorsep, 11 August 2012 at 3:52 pm UTC
I used Fraps on Windows. There is nothing on Ubuntu 12.04 to record good quality screencast :(
By motorsep, 11 August 2012 at 3:52 pm UTC
Quoting: "Xpander, post: 5188, member: 92"hey, what do u use for screencast?
my avconv(ffmpeg) script doesnt want to work good with this game....fps in game shows nicely at 60 cap(v-synced) but actual footage is unacceptable..about 10-15 fps with huge skips...alltho the script is set to run on 30 fps.
also tested recordmydesktop and kazam.. all recorders have same issue with this game.
other games seems to record fine...
anyway...nice changes... love it
I used Fraps on Windows. There is nothing on Ubuntu 12.04 to record good quality screencast :(
Tomes of Mephistopheles new screencast
By Bumadar, 11 August 2012 at 8:34 am UTC
I know ToM was on Bluesnews so maybe you could get a follow up placed ?
By Bumadar, 11 August 2012 at 8:34 am UTC
Quoting: "motorsep, post: 5187, member: 154"Thanks man! I wish we would get more exposure in the press :(
I know ToM was on Bluesnews so maybe you could get a follow up placed ?
Tomes of Mephistopheles new screencast
By Xpander, 11 August 2012 at 8:32 am UTC
By Xpander, 11 August 2012 at 8:32 am UTC
hey, what do u use for screencast?
my avconv(ffmpeg) script doesnt want to work good with this game....fps in game shows nicely at 60 cap(v-synced) but actual footage is unacceptable..about 10-15 fps with huge skips...alltho the script is set to run on 30 fps.
also tested recordmydesktop and kazam.. all recorders have same issue with this game.
other games seems to record fine...
anyway...nice changes... love it
my avconv(ffmpeg) script doesnt want to work good with this game....fps in game shows nicely at 60 cap(v-synced) but actual footage is unacceptable..about 10-15 fps with huge skips...alltho the script is set to run on 30 fps.
also tested recordmydesktop and kazam.. all recorders have same issue with this game.
other games seems to record fine...
anyway...nice changes... love it
Tomes of Mephistopheles new screencast
By motorsep, 11 August 2012 at 5:30 am UTC
By motorsep, 11 August 2012 at 5:30 am UTC
Thanks man! I wish we would get more exposure in the press :(
Tomes of Mephistopheles new screencast
By Bumadar, 11 August 2012 at 5:28 am UTC
By Bumadar, 11 August 2012 at 5:28 am UTC
downloaded it the other day and have to say its starting to look really good, if you can add a good story/reason for exploring the dungeons in single player mode then I think it should be a great game.
Shadow Remnants Linux Support Planned
By Bumadar, 11 August 2012 at 5:23 am UTC
By Bumadar, 11 August 2012 at 5:23 am UTC
looks really nice, but maybe I am getting kickstarter fatigue, think I will skip a few till some of the sponsored once actually release.
Shadow Remnants Linux Support Planned
By Ultimoore, 10 August 2012 at 6:13 pm UTC
By Ultimoore, 10 August 2012 at 6:13 pm UTC
I am totally going to back this game. I really want a tactics replacement. I think ill squirel some money this week and do the 1000$ it would be worth getting a chance to design a job or something.
New Valve Linux Blog Post Talks About Performance
By Cheeseness, 10 August 2012 at 8:49 am UTC
By Cheeseness, 10 August 2012 at 8:49 am UTC
I spotted [URL='http://www.forceflow.be/2012/08/09/valve-left-4-dead-2-on-linux-talk-at-siggraph-opengl-anniversary/']this summary[/URL] of Rich Geldreich's talk at the SIGGRAPH OpenGL BOF. Apparently more detailed stuff will make its way up to the Linux blog soon :)
QuoteValve started out with little OpenGL experience, and gradually learned along the way. The original Linux port of the game was done before the in-house Linux team was formed. After that, they invited hardware vendors to the office to discuss the possibilities and limitations of an eventual port. Rich stressed that it was really a team effort and that they couldn’t have done it without the support from software/hardware partners.
I bring you a new way to keep up to date! And the future of GOL
By Liam Dawe, 8 August 2012 at 9:03 pm UTC
By Liam Dawe, 8 August 2012 at 9:03 pm UTC
The Linux4Today website has had a minor facelift, looks a lot nicer now.
Sir, You Are Being Hunted
By whizse, 8 August 2012 at 4:54 pm UTC
By whizse, 8 August 2012 at 4:54 pm UTC
Tweedpunk, yay!
I'm really glad to see this one get a Linux port!
I'm really glad to see this one get a Linux port!
Dungeons of Dredmor: Conquest of the Wizardlands!
By Liam Dawe, 7 August 2012 at 6:19 pm UTC
By Liam Dawe, 7 August 2012 at 6:19 pm UTC
It's now up for purchase guys.
Questverse Space Anime RPG
By Lunarts, 7 August 2012 at 1:57 am UTC
By Lunarts, 7 August 2012 at 1:57 am UTC
Usuarios brasileiros podem preferir ler o texto da campanha de doacao em portugues. Detalhes no site da campanha. http://igg.me/p/185156?a=921931
New Valve Linux Blog Post Talks About Performance
By Cheeseness, 6 August 2012 at 11:21 pm UTC
By Cheeseness, 6 August 2012 at 11:21 pm UTC
As a follow up, I thought I'd highlight some of the comment replies from Valve that may shed some extra light on what's going on. Enjoy!
In regards to graphics quality/feature comparison between the Windows and Linux benchmarks:
In regards to graphics drivers:
In regards to the Linux enhancements making their way to the MacOS Source engine ports:
In regards to Linux porting in general:
In regards to sourcing Linux titles for publishing via Steam:
In regards to end user beta testing (this was a reply to one of my comments, yay):
In regards to graphics quality/feature comparison between the Windows and Linux benchmarks:
QuoteThe Linux version of Left 4 Dead 2 has all graphical features enabled. Obviously, there are still some bugs we are working on but overall, the stability and quality of the rendering is on par with the Windows version.
QuoteImage quality for L4D2 on Linux with OpenGL is on par with L4D2 on Windows with Direct3D.
QuoteThis test used OpenGL version 3.x.
In regards to graphics drivers:
QuoteNVIDIA, AMD, and Intel have all worked with us on site and we expect further collaborative benefits from all vendors going forward. The work we did with NVIDIA and AMD concerned their proprietary drivers while the work with Intel concerned their open source drivers.
QuoteWe have had nothing but success working with the driver folks. It has been a great experience and we hope to continue collaborating in the future.
In regards to the Linux enhancements making their way to the MacOS Source engine ports:
QuoteAs a matter of fact, we did. Initially, we applied that work Left 4 Dead 2 over to Linux. Since then, it has been modified to meet the needs of Left 4 Dead 2.
In regards to Linux porting in general:
QuoteWe expect to apply the majority of what we have learned from the L4D2 port to future ports of games using the Source engine.
QuoteCurrently, this work only benefits the L4D2 porting effort but we are expecting that this effort can be easily applied to future porting efforts. More on that part later. ;-)
In regards to sourcing Linux titles for publishing via Steam:
QuoteWe are already in contact with other game developers and building a list of those with interest in porting existing games in their current catalog to Linux. Some of these companies already have Linux versions available.
QuoteGame developers who are interested in porting an existing Steam game from their catalog to Linux should send us an email at [email protected].
In regards to end user beta testing (this was a reply to one of my comments, yay):
QuoteAt this time, we are collecting interested persons for possible inclusion in an external beta in the future. If you have expressed interest in a comment or email, you’re on that list; nothing more is needed.
I bring you a new way to keep up to date! And the future of GOL
By Liam Dawe, 6 August 2012 at 2:50 pm UTC
By Liam Dawe, 6 August 2012 at 2:50 pm UTC
It has a category system so all articles will be in a category and you can view by category. I will add searching and searching by category for the articles that shouldn't be hard.
Auto save would be tricky as that would use some form of javascript which i'm no good with at all heh but with jquery it may be possible, saving articles as drafts would be easy to do though to publish later so that i can add from the get go.
Auto save would be tricky as that would use some form of javascript which i'm no good with at all heh but with jquery it may be possible, saving articles as drafts would be easy to do though to publish later so that i can add from the get go.
I bring you a new way to keep up to date! And the future of GOL
By Alex V.Sharp, 6 August 2012 at 11:02 am UTC
By Alex V.Sharp, 6 August 2012 at 11:02 am UTC
I say, that is a really rough preview indeed. :p
Some other ideas from the top of my head:
Some other ideas from the top of my head:
- more advanced way of managing articles with easier formatting tools;
- perhaps a temporary storage to auto-save in case of browser crashing;
- associating a thumbnail image with an article, displaying it next to the excerpt on the main page;
- easy and quick article browsing and search, perhaps a tagging system.
Dungeons of Dredmor: Conquest of the Wizardlands!
By Hyeron, 5 August 2012 at 9:55 am UTC
Seconded, though it has its own issues - such as not finding any server to download its files (happened on several games here, 3079 and Super Office Stress for example. But seeing where it's headed is a huge comfort compared to the "official" client, even now. :)
By Hyeron, 5 August 2012 at 9:55 am UTC
Quoting: "liamdawe, post: 5166, member: 1"Client issues are being fixed by Desurium, it's already a massive step forward you should try that out. Desura themselves really need to put a bit of money into the open source devs pockets IMO.
Seconded, though it has its own issues - such as not finding any server to download its files (happened on several games here, 3079 and Super Office Stress for example. But seeing where it's headed is a huge comfort compared to the "official" client, even now. :)
Oculus Rift VR Headset To Support Linux
By Cheeseness, 4 August 2012 at 10:58 pm UTC
By Cheeseness, 4 August 2012 at 10:58 pm UTC
It was pointed out to me that John Carmack does talk about Doom 3 BFG edition and source releases in the Quakecon keynote. Here's a [URL='http://www.youtube.com/watch?v=wt-iVFxgFWk&t=9m']direct link to that part[/URL] (the whole thing is 3.5 hours long :) ).
Dungeons of Dredmor: Conquest of the Wizardlands!
By Hamish, 4 August 2012 at 9:20 pm UTC
By Hamish, 4 August 2012 at 9:20 pm UTC
They do need to get a new release out.
Dungeons of Dredmor: Conquest of the Wizardlands!
By Liam Dawe, 4 August 2012 at 7:58 pm UTC
Client issues are being fixed by Desurium, it's already a massive step forward you should try that out. Desura themselves really need to put a bit of money into the open source devs pockets IMO.
By Liam Dawe, 4 August 2012 at 7:58 pm UTC
Quoting: "Kame, post: 5165, member: 102"Eh, it's everything with Desura. The lack of patches, the lack of actually having a dev anymore, the only starting about a third of the time and just crashing the rest. The crashing when trying to fetch updates. etc etc
Client issues are being fixed by Desurium, it's already a massive step forward you should try that out. Desura themselves really need to put a bit of money into the open source devs pockets IMO.
Dungeons of Dredmor: Conquest of the Wizardlands!
By Kame, 4 August 2012 at 7:34 pm UTC
Eh, it's everything with Desura. The lack of patches, the lack of actually having a dev anymore, the only starting about a third of the time and just crashing the rest. The crashing when trying to fetch updates. etc etc
By Kame, 4 August 2012 at 7:34 pm UTC
Quoting: "liamdawe, post: 5163, member: 1"To be fair gaslamp as just as much to blame they constantly botch up the Desura patches too.
Eh, it's everything with Desura. The lack of patches, the lack of actually having a dev anymore, the only starting about a third of the time and just crashing the rest. The crashing when trying to fetch updates. etc etc
Dungeons of Dredmor: Conquest of the Wizardlands!
By Hamish, 4 August 2012 at 5:49 pm UTC
By Hamish, 4 August 2012 at 5:49 pm UTC
And I do not even have Realm of the Diggle Gods yet. :eek:
Dungeons of Dredmor: Conquest of the Wizardlands!
By Liam Dawe, 4 August 2012 at 5:46 pm UTC
By Liam Dawe, 4 August 2012 at 5:46 pm UTC
To be fair gaslamp as just as much to blame they constantly botch up the Desura patches too.
Dungeons of Dredmor: Conquest of the Wizardlands!
By Kame, 4 August 2012 at 4:21 pm UTC
By Kame, 4 August 2012 at 4:21 pm UTC
Yeah, I just went ahead and bought the DLC on steam. The steam version still comes with updated Linux binaries and I got tired of dealing with Desura.
Helena 3rd 90% off on Desura!
By Brandon Smith, 3 August 2012 at 10:30 pm UTC
By Brandon Smith, 3 August 2012 at 10:30 pm UTC
I like this new editor.
Helena 3rd 90% off on Desura!
By Hamish, 3 August 2012 at 7:44 pm UTC
By Hamish, 3 August 2012 at 7:44 pm UTC
Hmm... and I felt cheap for grabbing it when it was only 75% off. :P
Helena 3rd 90% off on Desura!
By Rustybolts, 3 August 2012 at 7:36 pm UTC
By Rustybolts, 3 August 2012 at 7:36 pm UTC
Altered above story to show most recent trailer
New Valve Linux Blog Post Talks About Performance
By Bestia, 3 August 2012 at 5:50 pm UTC
By Bestia, 3 August 2012 at 5:50 pm UTC
Microsoft dropped support for OpenGL with the release of Windows Vista. There were articles about it all over tech sites.
Hovewer it didn't meant that hardware vendors (nVidia, AMD) ripped OpenGL from their drivers. RAGE from id Software still uses OpenGL as graphic API and DirectX for input and sound.
Hovewer it didn't meant that hardware vendors (nVidia, AMD) ripped OpenGL from their drivers. RAGE from id Software still uses OpenGL as graphic API and DirectX for input and sound.
Unigine updates!
By Cheeseness, 2 August 2012 at 10:55 pm UTC
Yeah, this is the impression that I get (or maybe more that the tools aren't quite as mature as say, the UDK or Unity stuff is).
I was considering Unigine for a project I have on the go, but at the end of the day, their licences are a bit much for my budget.
By Cheeseness, 2 August 2012 at 10:55 pm UTC
Quoting: "Hamish, post: 5140, member: 6"It seems to mostly be that the development tools are harder to understand and use than for some other engines.
Yeah, this is the impression that I get (or maybe more that the tools aren't quite as mature as say, the UDK or Unity stuff is).
I was considering Unigine for a project I have on the go, but at the end of the day, their licences are a bit much for my budget.
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