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Valve's Linux Development Blog Goes Live
By MyGameCompany, 18 July 2012 at 10:55 pm UTC

Quoting: "Bumadar, post: 4968, member: 93"the guys from the Xenonauts kickstarter had a questionnaire about which packaging and such people preferred, pointed them to the same article and told them to contact you. Just curious if they ever did?


Nope.

Serious Sam 3: BFE - running on Linux!
By Hamish, 18 July 2012 at 8:15 pm UTC

Just to copy paste from another thread:
Not surprised - Croteam did basically say the only reason they did not want to release a Linux version was because of the lack of Steam. Someone should check up on the Red Orchestra guys and see if they were serious about that as well.

Build a Bundle
By Hamish, 18 July 2012 at 8:02 pm UTC

Neat, although I already purchase Postal 1 during a Desura sale. Nice to see an update from Biart though.

Valve's Linux Development Blog Goes Live
By Hamish, 18 July 2012 at 8:00 pm UTC

Not surprised - Croteam did basically say the only reason they did not want to release a Linux version was because of the lack of Steam. Someone should check up on the Red Orchestra guys and see if they were serious about that as well.

Valve's Linux Development Blog Goes Live
By Bestia, 18 July 2012 at 7:07 pm UTC

Looks like there will be another great game for launch of the Steam on Linux [URL='https://www.facebook.com/photo.php?fbid=434466463243506&set=a.434466459910173.92434.191676850855803&type=1']Serious Sam 3: BFE - running on Linux![/URL]

Valve's Linux Development Blog Goes Live
By Bumadar, 18 July 2012 at 3:49 pm UTC

Quoting: "MyGameCompany, post: 4967, member: 68"I left a comment on their blog to point them to my [URL='http://www.mygamecompany.com/articles/index.htm']Linux Game Development[/URL] articles, which talk about how to handle dependencies and packaging, but my comment never showed up. :(


the guys from the Xenonauts kickstarter had a questionnaire about which packaging and such people preferred, pointed them to the same article and told them to contact you. Just curious if they ever did?

Valve's Linux Development Blog Goes Live
By MyGameCompany, 18 July 2012 at 12:49 pm UTC

Quoting: "Cheeseness, post: 4964, member: 122"Hard to know what their plans will be for packaging. Windows and MacOS have a single binary that downloads the rest of Steam and then includes games in its own self-contained location (pretty much how Desura works). That's definitely an option, but who knows how they're planning to handle dependencies. I did shoot them an email suggesting that might be a good topic (amongst others) for a future blog post.


I left a comment on their blog to point them to my [URL='http://www.mygamecompany.com/articles/index.htm']Linux Game Development[/URL] articles, which talk about how to handle dependencies and packaging, but my comment never showed up. :(

Valve's Linux Development Blog Goes Live
By Hamish, 18 July 2012 at 5:42 am UTC

They should just handle it like Desura does. Easiest solution.

Valve's Linux Development Blog Goes Live
By Xpander, 18 July 2012 at 3:13 am UTC

i hope no deb, cuz i like to have my stuff installed portable, not in the /usr folders.
if there is deb tho. u can pretty much extract it and probably use with any distro, with some small symlinking probably.

Valve's Linux Development Blog Goes Live
By Cheeseness, 17 July 2012 at 4:26 pm UTC

Hard to know what their plans will be for packaging. Windows and MacOS have a single binary that downloads the rest of Steam and then includes games in its own self-contained location (pretty much how Desura works). That's definitely an option, but who knows how they're planning to handle dependencies. I did shoot them an email suggesting that might be a good topic (amongst others) for a future blog post.

Valve's Linux Development Blog Goes Live
By Bestia, 17 July 2012 at 3:46 pm UTC

Quoting: "Bumadar, post: 4961, member: 93"ooh i am proven wrong :) now lets hope that eventhough they develop on ubuntu there will be none .deb releases

I hope that it will be distributed in .tar archive just like Desura. That way I can install it wherever I want and then move into another partition if needed. I don't like games packaged in .deb installing to system directories. Games should be put in their own places.

Valve's Linux Development Blog Goes Live
By Bumadar, 17 July 2012 at 3:20 pm UTC

ooh i am proven wrong :) now lets hope that eventhough they develop on ubuntu there will be none .deb releases

Steam For Linux...chugging along
By Bumadar, 17 July 2012 at 3:16 pm UTC

just call me sceptical, but i dont yet believe the impact will be that huge, i dont see a game developers suddenly jump the band wagon, but i would love to be proven wrong :)

Valve's Linux Development Blog Goes Live
By Beherit, 17 July 2012 at 11:58 am UTC

Finally! Left 4 Dead 2 without rebooting to windows

Valve's Linux Development Blog Goes Live
By Liam Dawe, 17 July 2012 at 11:48 am UTC

Well Valve Timing is an issue but considering they have said that the major features of steam already work it's pretty much polishing on the Steam client they are doing right now, so the end of 2012 seems like quite an achievable goal especially when you look at the people's experience that they have hired recently.

Very very exciting time to be a Linux user right now, giving me the kick I needed to really try to get my optimus nvidia chip to work, thankfully it's getting there thanks to nvidias latest beta driver.

Valve's Linux Development Blog Goes Live
By Cheeseness, 17 July 2012 at 9:45 am UTC

Quoting: "liamdawe, post: 4952, member: 1"Well this put a smile on my face, they must be quite far along now if they are officially announcing it.

It's very hard to say. You know how Valve are with dev timeframes. I'm hoping that the blog will provide us with some interesting insights to keep us going until the client and ports of L4D2, etc. are ready.

Valve's Linux Development Blog Goes Live
By Liam Dawe, 17 July 2012 at 9:31 am UTC

Well this put a smile on my face, they must be quite far along now if they are officially announcing it.

Steam thankfully does have an offline mode. You need to buy and activate online but since steam is an online distribution it doesn't bother me, that and I have a good few friends on it is a bonus for me to be online anyway.

Valve's Linux Development Blog Goes Live
By KIAaze, 17 July 2012 at 6:49 am UTC

:/

Being more of a single-player person, the one I am most looking forward too is portal 2 (+ portal 1, which I already played after getting it for free during the Mac Steam release. Might buy it this time, even if they release it for free again. :) ).

That and all the half-life episodes I never played.

I'm still slightly worried about DRM issues. I haven't played any AAA title lately, but reading about the direction Blizzard is taking scares me a bit sometimes. I know steam requires online activation, but I will refuse to buy any game requiring me to have an online connection while playing.

Valve's Linux Development Blog Goes Live
By Cheeseness, 17 July 2012 at 6:19 am UTC

Quoting: "Kame, post: 4947, member: 102"Oh god, I hope they don't release TF2, switching to Linux was the only way I stopped playing that game!

I can't see them doing a launch without TF2. I'm pretty sure that was ready for the MacOS launch as well, right?
It pretty much feels like it's their Source showrunner at the moment, as Half-Life has dropped off the radar a bit.

Valve's Linux Development Blog Goes Live
By Kame, 17 July 2012 at 4:31 am UTC

Oh god, I hope they don't release TF2, switching to Linux was the only way I stopped playing that game!

Valve's Linux Development Blog Goes Live
By Cheeseness, 17 July 2012 at 1:54 am UTC

Quoting: "Hamish, post: 4944, member: 6"It is interesting that you managed to beat Larabel to this. :p

And that I managed to provide quotes and link to something other than GOL articles? :D

Edit: For clarification, that is a good natured jibe ^_^

Valve's Linux Development Blog Goes Live
By Hamish, 17 July 2012 at 1:07 am UTC

It is interesting that you managed to beat Larabel to this. :P

Steam For Linux...chugging along
By Cheeseness, 16 July 2012 at 11:59 pm UTC

More and more supporting evidence. It's hard to divine exactly what their plans may be.

I can't see Valve taking Steam anywhere that Source can't go , and I can't really see them launching Source anywhere that Steam can't go (unless they're open sourcing the engine, which I think is probably unlikely too).

If it does see a Linux launch, Steam would have a pretty big impact, Bumadar. As I speculated during the Desura Linux launch (which sadly, wasn't quite as showy as I was hoping for), the real upshot of Steam coming to Linux would be its ability to highlight Linux as a potential gaming platform to non-Linux users and developers. Right now, a lot of developers feel that Linux is too niche and problematic to spend time on, and we already know that many users dual boot and use Windows for gaming (which I can't really understand, since I've been running pretty much every game I care about under Wine for the past 6 years). Letting these people know that Linux isn't as bad a gaming platform as they thought is what's going to make big shifts happen, I think.

My understanding was that the "Steam Box" idea (at least so far as it's been explained to me) was sort of like an open hardware spec so that vendors and individuals could build their own systems and use/sell them as Steam compatible gaming machines. If this were to happen and be Linux based, then I can't really see why that wouldn't also work on the Linux desktop.

Steam For Linux...chugging along
By Bestia, 16 July 2012 at 9:08 pm UTC

We can also expect [URL='http://store.steampowered.com/app/107800/?snr=1_7_suggest__13']Rochard[/URL] on Linux.

I've asked developers in the [URL='http://www.rochardthegame.com/en/support/#comment-1251']support site[/URL] will they make a port know that Unity 4 offers this option and in return I was pointed at [URL='http://www.youtube.com/watch?feature=player_detailpage&v=DUKh8pyCFDY#t=108s']Unity 4 - Linux Export[/URL]. In that video you can see Na'tosha Bard testing Rochard on Ubuntu.

Steam For Linux...chugging along
By Liam Dawe, 16 July 2012 at 8:31 pm UTC

Quoting: "Qantourisc, post: 4938, member: 181"This implies Valve may be using Linux. This does not imply they will support it :)


It is interesting to know though.

Steam For Linux...chugging along
By Qantourisc, 16 July 2012 at 7:48 pm UTC

Quoting: "liamdawe, post: 4928, member: 1"Valve have been reporting bugs to the Linux kernel.

This implies Valve may be using Linux. This does not imply they will support it :)

Steam For Linux...chugging along
By forces, 16 July 2012 at 7:16 pm UTC

Yeah, it's not(yet) avaible.

Steam For Linux...chugging along
By Hamish, 16 July 2012 at 7:11 pm UTC

To be fair about Unity, I was under the impression that Unity 4 was not available yet?

Steam For Linux...chugging along
By forces, 16 July 2012 at 4:30 pm UTC

I emailed Gabe Newell to ask what games are they planning to port and he said that [URL='http://i.imgur.com/Y9jyZ.png']"L4D 2 is first and then the rest."[/URL], and even though other people are saying the same, I still can't believe that it's going to happen.

About the Linux version of Unity, only other developer than inXile (who makes Wastelands 2) I know about that said about recompiling their Unity games to Linux is Wolfire (they said they'll port Reciever)...

Steam For Linux...chugging along
By Bumadar, 16 July 2012 at 3:22 pm UTC

hrhr, make it: valve on linux :)

i am still not sure it will be steam. and if it will, will the impact really be as huge as people seem to think? developers who want to do linux can do this now via several channels, will we really suddenly see a huge influx? i do agree that if it happens we will see that valve will also port their eingine over, that will have more impact, but again how much real impact? with unity now supporting linux thanks to wasteland 2 we not yet seen many announcements about more unity games comming to linux. unigine has had linux support from the start but most of the games comming out on that dont support linux.

time will tell.