Developer Joshua Ashton sure is a busy bee, with D9VK advancing very quickly with a second release out in the space of a week.
D9VK, the project based on DXVK to provide Vulkan for running Direct3D 9 games in Wine has an actual release now.
DXVK has levelled up once again, as release 1.1.1 is out and it's a major update that also acts as the re-release of DXVK 1.1 which was removed due to issues.
Valve and CodeWeavers are doing some great work for Linux gaming, with Steam Play seeing two updates in a single day.
DXVK, the incredible project kicking over Direct3D 10/11 to Vulkan for use in Wine has a fresh point release available now.
DXVK, the awesome project that has helped push Linux gaming further has a new release out and it sounds pretty huge.
Two bits of Wine-related news today with both DXVK for Vulkan-based D3D11 and D3D10 and d9vk for Vulkan-based D3D9 coming along.
CodeWeavers, specifically developer Andrew Eikum, has written a blog post giving a little more detail on how working with Valve on Proton (Steam Play) has helped shape Wine.
This is quite an exciting release for Steam Play, as Valve just put out a brand new release of Proton.
Today we have the first bug-fix update for DXVK since the big 1.0 last month. It's not a huge release but as always it's a good one.
It's the weekend again and that means another episode of the Linux Gaming News Punch, a bite-sized podcast giving those with little time a chance to keep up. Coming in at just under 8 minutes, here is Episode 3.
Just before the weekend appears, we have the brand new Proton 3.16-8 beta available for Valve's Steam Play. This release includes some mighty fine fixes and updates.
Since the first episode was so well received, here's the second episode of the Linux Gaming News Punch, a bite-sized look at some interesting Linux gaming news in both video and audio-only forms.
d9vk, from developer Joshua Ashton who works for both CodeWeavers and the game developer Puny Human, is a new personal project aimed at running Direct3D 9 over Vulkan.
The day has finally arrived for the DXVK project to put on its big boy pants, as it has hit the 1.0 release and it's full of interesting changes.
Two bits of NVIDIA news for you today, not only have they released a new stable driver, they've also put out their latest GPU with the GTX 1660.
NVIDIA have again pushed out a brand new Vulkan beta driver, with version 418.31.03 now available with game fixes and new extensions.
Valve have pushed out a Steam Play beta update with Proton 3.16-7 now available for testing. Lots of fixes!
That some titles perform better, from an FPS number perspective, when using DXVK is clear, which has lead to some people asking why this is the case. It's the why that I'd like to discuss here; why DXVK is a winner in some cases, why native wins in others, and some of the drawbacks of each approach.
Hot on the heels of Wine 4.0, the excellent DXVK project has another fresh release available this weekend.