Ahruman has today posted on the Oolite Bulletin boards on the future of Oolite, below I have pulled some of the key points.
Key Points:-
Full Post:-
http://aegidian.org/bb/viewtopic.php?f=2&t=9440
QuoteFirst of all, this is Oolite 2.0, the significant update, not Oolite II – The Sequel. It will still be based on Elite.
Secondly, everything here is preliminary. We’ve been bouncing around ideas for 2.0 for over a year, but development is just starting.
The main reason for the major version bump is that we’ll be removing a lot of backwards-compatibility features. In fact, Oolite 2.0 will not work with any current OXPs, and saved games will not be backwards-compatible (but Oolite 2.0 will be able to load 1.x saved games).
Key Points:-
- The graphics will be almost completely replaced primarily based on Griff’s ships ( :)I like this one!)
- We hope to improve the graphics engine
- We hope to implement positional audio using OpenAL.
- There will also be gameplay balance changes; for instance, as previously announced, the energy bomb will be going away. We’d like to implement NPC shields.
- Oolite 2.0 will raise the bar; not very high, but still appreciably higher. It will require at least OpenGL 2.0, and probably some extensions.
- To simplify the OXP authoring process by removing multiple ways of doing the same thing and making configuration files and scripts more similar.
Full Post:-
http://aegidian.org/bb/viewtopic.php?f=2&t=9440
Some you may have missed, popular articles from the last month:
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
No comments yet!