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Oolites Future (2.0)

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Ahruman has today posted on the Oolite Bulletin boards on the future of Oolite, below I have pulled some of the key points.

QuoteFirst of all, this is Oolite 2.0, the significant update, not Oolite II – The Sequel. It will still be based on Elite.

Secondly, everything here is preliminary. We’ve been bouncing around ideas for 2.0 for over a year, but development is just starting.


The main reason for the major version bump is that we’ll be removing a lot of backwards-compatibility features. In fact, Oolite 2.0 will not work with any current OXPs, and saved games will not be backwards-compatible (but Oolite 2.0 will be able to load 1.x saved games).


Key Points:-
      The graphics will be almost completely replaced primarily based on Griff’s ships ( :)I like this one!)

      We hope to improve the graphics engine

      We hope to implement positional audio using OpenAL.

      There will also be gameplay balance changes; for instance, as previously announced, the energy bomb will be going away. We’d like to implement NPC shields.
      Oolite 2.0 will raise the bar; not very high, but still appreciably higher. It will require at least OpenGL 2.0, and probably some extensions.
      To simplify the OXP authoring process by removing multiple ways of doing the same thing and making configuration files and scripts more similar.


Full Post:-
http://aegidian.org/bb/viewtopic.php?f=2&t=9440 Article taken from GamingOnLinux.com.
Tags: Misc
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