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Dungeons of Dredmor release date

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Gaslamp games have announced via their blog that their upcoming game will shortly be released for Steam with a date of July 13th stated, it has also just been announced via their faq that this will also be the date of release for the Linux version and the binaries will be included in the steam purchase. You can expect to pay $4.99 on release day if you wish to purchase.
QuoteDungeons of Dredmor to be released through Steam on July 13, 2011

Gaslamp Games is proud to announce that we have partnered with Valve to release Dungeons of Dredmor on the Steam platform for the exceptional price of $4.99 on Wednesday, July 13th. Gaslamp Games is dedicated to providing classic dungeon crawling adventure in the spirit of classic roguelikes to both seasoned and casual players alike.
“Our business acumen department has been hard at work within our underground lava-fortress for the last several weeks devising a distribution system for our product, pushing tiny models of software packages and legendary beasts around a map of the middle planes with wooden dowels,” said Gaslamp’s Daniel Jacobsen. “However, after the tragic death of the Last Gryphon at the hands of the overzealous Gnomish Flying Couriers, we decided that we needed a more proven content delivery system.”
Dungeons of Dredmor will be available through the Steam distribution network in both Windows and OS X flavors.

Website:-
http://www.gaslampgames.com/ Article taken from GamingOnLinux.com.
Tags: Misc
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14 comments

Liam Dawe Jul 7, 2011
Ah so they are taking a hint from Steel Storm, quite interesting to see another indie do this! Pretty cool actually :D

Looks like i will be buying via Steam then, makes me a happy Steam user heh best of both worlds cannot ask for more really.

I read their DRM blog bit in the FAQ and i agree completely with what they are saying. Paypal have frozen accounts for me before, so i refuse to use them!
Robert Jul 7, 2011
I find the opposite true. I refuse to support a paid service like steam. That does not support my platform of choice. Steam will never get a penny of my money. I signed up to the newsletter and am very disappointed. Hopefully in future they can offer a download to a binary for a simple paypal transaction. Steel Storm is available from Kot-in-Actions home store and Ubuntu's Software centre. Gaslamp Games seem to not want my money.
Rustybolts Jul 7, 2011
[LEFT]Well as long as they keep supporting Linux i see no problem with them not being able to see how many linux purchases there are (obviously they are already convinced its worth doing). Ill show my support as they are a small Indie team trying to make ends meat, and I am grateful they are supporting linux. They may shoot for Desura later with any luck.[/LEFT]
KIAaze Jul 7, 2011
I find the opposite true. I refuse to support a paid service like steam. That does not support my platform of choice. Steam will never get a penny of my money. I signed up to the newsletter and am very disappointed. Hopefully in future they can offer a download to a binary for a simple paypal transaction. Steel Storm is available from Kot-in-Actions home store and Ubuntu's Software centre. Gaslamp Games seem to not want my money.

Same for me. :/

(When I first saw the title, I thought it was a new [URL='http://caravelgames.com/Articles/Games.html']DROD[/URL] game. ^^)
Hamish Jul 7, 2011
As long as they do eventually get it on a more platform agnostic solution, I do not really care. And yes, there is very little chance of them abandoning Linux in the future, as their lead programmer is a former Loki guy and a good friend of icculus who actually has contributed to the OpenGL specifications. So I doubt we would get any problems from them in that regard.

Still, all the more reason for Desura to come about.
Gaslamp - Citizen Daniel Jul 8, 2011
Hi all, Daniel from Gaslamp here. Thanks for your interest in our game!

Just wanted to mention that, as has been covered extensively on our [URL='http://www.gaslampgames.com/blog/']blog[/URL] recently, we are working very hard on two things at the moment which we are aware are very important to you guys: a Linux version of the game, and alternative methods of distribution.

We can't say for certainty that the Linux version of Dredmor will be out on release day. I wish we could, but if it was it would probably not be nearly as fun as it should be. It is the main goal of our programming team to give people a way to purchase the game on all platforms as quickly as possible, and we really value our Linux fans so don't worry, you are in our thoughts and on our white boards.

We're also currently in talks with some providers of more direct sales systems at the moment so if you want to bypass as many middle-men as possible, we want to give you that option as well.
KIAaze Jul 8, 2011
Just checked again and it seems to be a rogue-like, i.e. a random infinite game. Suddenly I'm even less interested. :(
Or will it be like classic rogue with randomly generated dungeons but where you win once you retrieve something like the amulet of Yendor and get out alive? (Hopefully easier in that case. I had to modify the source code to beat rogue. :p)

However, they give a very detailed explanation here of why they don't allow direct payment:
http://www.gaslampgames.com/blog/2011/06/30/more-faqs-or-on-the-folly-of-giving-money-directly-to-developers/

It also exposes us to the problems associated with running an in-house electronic commerce system; we have to build a system that is secure enough that you feel comfortable giving us your credit card number, and we also have to ensure that it is secure enough from our end that the money ends up in our bank account and not sent to the First International Bank of Lulzsec.

That's something I can identify with very well. I usually don't feel comfortable entering my credit card number on small sites running their own payment service. My preferred payment method is paypal without an account (I don't use any site storing credit card info as a general rule).
On the other hand, with all the bad things I keep hearing about paypal, boycotting it doesn't sound like such a bad idea. ^^
Robert Jul 8, 2011
The "More FAQs; or: On the Folly of Giving Money Directly to Developers" is worrying because it misses the mark badly. It uses Loki as an example I own 30-40 games that run natively on linux. I have never bought a Loki game simply because I object to paying a premium for using Linux, and I don't mean a small margin. I mean several orders of magnitude, as for DRM lol.

The other example used is Project Zomboid and the problems they have had. Not the best example as currently they have my money, and the problems are for selling an unfinished game!? (It is worth every penny
Marcus Jul 8, 2011
Hi all, Daniel from Gaslamp here. Thanks for your interest in our game!

Just wanted to mention that, as has been covered extensively on our [URL='http://www.gaslampgames.com/blog/']blog[/URL] recently, we are working very hard on two things at the moment which we are aware are very important to you guys: a Linux version of the game, and alternative methods of distribution.

We can't say for certainty that the Linux version of Dredmor will be out on release day. I wish we could, but if it was it would probably not be nearly as fun as it should be. It is the main goal of our programming team to give people a way to purchase the game on all platforms as quickly as possible, and we really value our Linux fans so don't worry, you are in our thoughts and on our white boards.

We're also currently in talks with some providers of more direct sales systems at the moment so if you want to bypass as many middle-men as possible, we want to give you that option as well.

You should really consider giving Desura a shot when it's out for Linux. I think they're doing a great job.

Thanks for considering us Linux users for your game, I really appreciate it!
KIAaze Jul 8, 2011
He, I completely missed the dev's post. Must have been too tired. ^^'
Hamish Jul 8, 2011
Complaining about problems with electronic commerce being the problem with regards to Loki seems to be laughable to me; the main problem as far as I could tell based on what I have read and what guys like icculus in the past have said seem to indicate a large part of the problem with ventures like Loki or LGP was that they inherently were too based on on traditional shrink-wrapper physical publishing. Like when they ordered way too many units of a supposedly "special edition" of Quake III Arena which they were never able to fully ship. Granted, back in the days of Loki it would be insane to expect anyone to download a full game reliably (though Loki still complained about piracy, hmm...). A good example of where icculus commented on this was his SouthEast LinuxFest talk in 2009:

Video: [URL='http://ia311037.us.archive.org/2/items/SouthEast_LinuxFest_2009_Videos/Greg_DeKoeningsberg_SouthEast_LinuxFest.ogv']http://ia311037.us.archive.org/2/items/SouthEast_LinuxFest_2009_Videos/Icculus_SouthEast_LinuxFest.ogv[/URL]
Audio http://ia301515.us.archive.org/2/items/SouthEast_LinuxFest_2009/Icculus_SouthEast_LinuxFest.ogg

Granted of course, that aside was coming from a former employee, so what do I know?
KIAaze Jul 8, 2011
Your links don't work. :(

As for Loki, it was already gone before I even discovered GNU/Linux. :/
Liam Dawe Jul 9, 2011
I think Loki was shutting down as i was getting into Loki. I think digital really is the way to go, it's cheaper and easier to do. I wish Loki was still around as LGP is a bit of a letdown really - "hey we are working on something"....many moons later and nothing :/

Back on topic - To the developers if you read this topic again, I hope you bring it to Desura and the Ubuntu Software Centre, both would increase your popularity on Linux.
ernstp Jul 14, 2011
So is the Linux binaries included with in the Steam launch?
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