Currently our second ever (I think) game spotlight, I have decided to make a little post about Balanced Annihilation Reloaded.
Balanced Annihilation Reloaded will be a completely remodeled game for the Spring RTS Engine, it is basically the game/mod Balanced Annihilation with brand new higher poly models loosely based on the original Total Annihilation units (a very big step towards this game/mod/whatever not infringing on the TA IP).
I thought i should highlight it as it's a brilliant effort by people in the Spring RTS community to really show what the engine can do rather than using models as old as me (slight overstatement).
A few little shots to show you how awesome it will look (these are in game shots!):
Shots too big to put into the post itself:
http://beherith.eat-peet.net/stuff/hurcvalk1.jpg
http://beherith.eat-peet.net/stuff/hurcvalk2.jpg
http://beherith.eat-peet.net/stuff/screen00170.jpg
Anyone else think it looks awesome?!
Balanced Annihilation Reloaded will be a completely remodeled game for the Spring RTS Engine, it is basically the game/mod Balanced Annihilation with brand new higher poly models loosely based on the original Total Annihilation units (a very big step towards this game/mod/whatever not infringing on the TA IP).
I thought i should highlight it as it's a brilliant effort by people in the Spring RTS community to really show what the engine can do rather than using models as old as me (slight overstatement).
A few little shots to show you how awesome it will look (these are in game shots!):
Shots too big to put into the post itself:
http://beherith.eat-peet.net/stuff/hurcvalk1.jpg
http://beherith.eat-peet.net/stuff/hurcvalk2.jpg
http://beherith.eat-peet.net/stuff/screen00170.jpg
Anyone else think it looks awesome?!
Some you may have missed, popular articles from the last month:
3 comments
Another new shot:
0 Likes
Not very bad, but...
Too much team color on models: they should use more of team-neutral colors.
Models look like a mess: they should have bright differences, units and factories too.
I saw that thread on spring forums at first page, and people was talking right about design, but this result is unexpected to me because this problem of bright differences between models was longly discussed.
Too much team color on models: they should use more of team-neutral colors.
Models look like a mess: they should have bright differences, units and factories too.
I saw that thread on spring forums at first page, and people was talking right about design, but this result is unexpected to me because this problem of bright differences between models was longly discussed.
0 Likes
I think the main point was determining who was who at a distance which is why they chose team colour to be so prominent. At least that is what I remember, the models themselves look great though.
0 Likes
See more from me