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Tomes of Mephistopheles

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Alex from Kot-in-Action sent me a video on testing their engine's ability to render large outdoor areas for their new game.

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Well it looks pretty good! Can't wait for more info to come out!

Here are some screenshots of their dungeons which we will hopefully see in-game:image
image

For more info you can check out Kot-in-Actions website. Article taken from GamingOnLinux.com.
Tags: Misc
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13 comments

blah Oct 17, 2011
what is this "game" about?
Marcus Oct 17, 2011
what is this "game" about?

I'd more like to know what they'll be using their Unigine license for (-:
gnuisnotunix Oct 18, 2011
I really thought something was going to happen when the music increased its pace but then it was just more water.
blah Oct 18, 2011
no seriously... how is that a game?
motorsep Oct 19, 2011
We are still prototyping, but went far enough to say that it will be a dungeon crawler, with randomly generated dungeons, towns, crafting, magic, trading, quests, demos, etc. in first person view :)
The video is showing an outdoor area test with Darkplaces engine. Very raw. We just trying to keep you guys posted on almost every step of the development.
Unigine is not suited well for indies. I mean, coding for it using their script is a nightmare, because one has to be a skilled C++ coder. There is no way to get 3D models / levels out of Blender into Unigine and the exporter isn't coming any time soon. Plus out tech support will expire pretty soon, and that means no updates for the engine and no help if we get stuck with their "evil" scripting.
KIAaze Oct 19, 2011
I am perfectly happy with you continuing using the GPLed DarkPlaces engine. ;)
randomly generated dungeons
I would have preferred well designed levels and a good story, even if it's linear... :/
Oh well, still looking forward to what comes out of it. :)
motorsep Oct 19, 2011
Random does not mean ugly, nor storyless ;)
Bumadar Oct 19, 2011
dungeon crawler == must buy, sorry I just love those :) but lots of stats I can tweak please :)
motorsep Oct 19, 2011
What do you mean by lots of stats you can tweak? Like skills / parameters to level up ?
Marcus Møller Oct 20, 2011
We are still prototyping, but went far enough to say that it will be a dungeon crawler, with randomly generated dungeons, towns, crafting, magic, trading, quests, demos, etc. in first person view :)
The video is showing an outdoor area test with Darkplaces engine. Very raw. We just trying to keep you guys posted on almost every step of the development.
Unigine is not suited well for indies. I mean, coding for it using their script is a nightmare, because one has to be a skilled C++ coder. There is no way to get 3D models / levels out of Blender into Unigine and the exporter isn't coming any time soon. Plus out tech support will expire pretty soon, and that means no updates for the engine and no help if we get stuck with their "evil" scripting.


But you did win a license, right?
Is it just going to waste? (-:
motorsep Oct 21, 2011
Why do you call it a waste of a license?

It's not suitable for us currently. Before we won the license we had no idea what the engine is about. Would you want for us to spend 5 years in development with Unigine and then switch back to DP engine or UDK ? :)
Unigine is powerful, multiplatform, but not without weaknesses. It's scripting is horrible IMO. They should have went with Lua or something similar, not with C++ like scripting nightmare.
Liam Dawe Oct 23, 2011
Article has been updated to better serve info on it all :)
Danni Coy Oct 28, 2011
As somebody who has worked with Both Unigine script and Lua based engines - I have to call BS on that one. Uniginescript isn't particularly harder to work with. It's an algol family language like C,C++,D,Java,Ecmascript(javascript). It is not really any more difficult to use than say using Javascript to make a dynamic web page. It is close enough to C++ use a C++ IDE including syntax highlighting and code completion.

Having an Aesthetic preference for one language over another is one thing. But calling either a nightmare is indulging in a conciderable amount of hyperbole
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