Alex from Kot-in-Action sent me a video on testing their engine's ability to render large outdoor areas for their new game.
Well it looks pretty good! Can't wait for more info to come out!
Here are some screenshots of their dungeons which we will hopefully see in-game:
For more info you can check out Kot-in-Actions website.
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Well it looks pretty good! Can't wait for more info to come out!
Here are some screenshots of their dungeons which we will hopefully see in-game:
For more info you can check out Kot-in-Actions website.
Some you may have missed, popular articles from the last month:
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13 comments
what is this "game" about?
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what is this "game" about?
I'd more like to know what they'll be using their Unigine license for (-:
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I really thought something was going to happen when the music increased its pace but then it was just more water.
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no seriously... how is that a game?
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We are still prototyping, but went far enough to say that it will be a dungeon crawler, with randomly generated dungeons, towns, crafting, magic, trading, quests, demos, etc. in first person view :)
The video is showing an outdoor area test with Darkplaces engine. Very raw. We just trying to keep you guys posted on almost every step of the development.
Unigine is not suited well for indies. I mean, coding for it using their script is a nightmare, because one has to be a skilled C++ coder. There is no way to get 3D models / levels out of Blender into Unigine and the exporter isn't coming any time soon. Plus out tech support will expire pretty soon, and that means no updates for the engine and no help if we get stuck with their "evil" scripting.
The video is showing an outdoor area test with Darkplaces engine. Very raw. We just trying to keep you guys posted on almost every step of the development.
Unigine is not suited well for indies. I mean, coding for it using their script is a nightmare, because one has to be a skilled C++ coder. There is no way to get 3D models / levels out of Blender into Unigine and the exporter isn't coming any time soon. Plus out tech support will expire pretty soon, and that means no updates for the engine and no help if we get stuck with their "evil" scripting.
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I am perfectly happy with you continuing using the GPLed DarkPlaces engine. ;)
I would have preferred well designed levels and a good story, even if it's linear... :/
Oh well, still looking forward to what comes out of it. :)
randomly generated dungeons
I would have preferred well designed levels and a good story, even if it's linear... :/
Oh well, still looking forward to what comes out of it. :)
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Random does not mean ugly, nor storyless ;)
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dungeon crawler == must buy, sorry I just love those :) but lots of stats I can tweak please :)
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What do you mean by lots of stats you can tweak? Like skills / parameters to level up ?
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We are still prototyping, but went far enough to say that it will be a dungeon crawler, with randomly generated dungeons, towns, crafting, magic, trading, quests, demos, etc. in first person view :)
The video is showing an outdoor area test with Darkplaces engine. Very raw. We just trying to keep you guys posted on almost every step of the development.
Unigine is not suited well for indies. I mean, coding for it using their script is a nightmare, because one has to be a skilled C++ coder. There is no way to get 3D models / levels out of Blender into Unigine and the exporter isn't coming any time soon. Plus out tech support will expire pretty soon, and that means no updates for the engine and no help if we get stuck with their "evil" scripting.
But you did win a license, right?
Is it just going to waste? (-:
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Why do you call it a waste of a license?
It's not suitable for us currently. Before we won the license we had no idea what the engine is about. Would you want for us to spend 5 years in development with Unigine and then switch back to DP engine or UDK ? :)
Unigine is powerful, multiplatform, but not without weaknesses. It's scripting is horrible IMO. They should have went with Lua or something similar, not with C++ like scripting nightmare.
It's not suitable for us currently. Before we won the license we had no idea what the engine is about. Would you want for us to spend 5 years in development with Unigine and then switch back to DP engine or UDK ? :)
Unigine is powerful, multiplatform, but not without weaknesses. It's scripting is horrible IMO. They should have went with Lua or something similar, not with C++ like scripting nightmare.
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Article has been updated to better serve info on it all :)
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As somebody who has worked with Both Unigine script and Lua based engines - I have to call BS on that one. Uniginescript isn't particularly harder to work with. It's an algol family language like C,C++,D,Java,Ecmascript(javascript). It is not really any more difficult to use than say using Javascript to make a dynamic web page. It is close enough to C++ use a C++ IDE including syntax highlighting and code completion.
Having an Aesthetic preference for one language over another is one thing. But calling either a nightmare is indulging in a conciderable amount of hyperbole
Having an Aesthetic preference for one language over another is one thing. But calling either a nightmare is indulging in a conciderable amount of hyperbole
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