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Something that has been talked about on our shoutbox/chatbox is that Revenge of the Titans will be removed from Desura.

QuoteThis part of the post is likely to attract all manner of hate and flames, but it has to be said: Desura wasn’t working for us. We spend just as much time and stress figuring out how to release software on the Desura platform as Steam, but unfortunately make literally 1/1000th of the money. So little in fact I don’t think Desura have even managed to pay us any money yet. It doesn’t make sense for us to support Desura any more, and so we’re not. Don’t get me wrong – it’s a great client, their hearts are in the right place, but… we’re on Steam.

So my humble apologies to anyone with their eggs in the Desura basket. Contact us if you’ve got any issues.


That's the sad news out of way, it's a shame it seems like Desura needs to do a lot of work to accommodate developers and help them with publishing updates, something it seems Gameolith does a better job of so far (no complaints from anyone about them - plenty about Desura...).

Now for the good news - They have released a new version which will be up on the Humble Bundle #2 which features;
New mouse handling - completely re-done the mouse in the game.
General fixes to do with drivers - if the game wouldn't run before it might now!

Not many new features but it should in theory work a lot better.

Update - Cas from puppygames was kind enough to visit to give us an idea on what is happening (read the comments), it may even return to Desura with an auto-updating version solving the issues! Article taken from GamingOnLinux.com.
Tags: Misc
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38 comments
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Liam Dawe Dec 20, 2011
That's some awesome new Cas, good job :)
Bumadar Dec 20, 2011
read all this and learned a few things
1- how the hib club works, i dont like that sort of thing
2- steelstorm was for me the best game in hib3 and if kotia only got 0,5% then tommorow i will order a new copy on desura, cos that sucks
3- puppygames released desura keys and thus my personal view is that they should stand by this action, dropping it now for some reasons like to few sales or complaining about having to upload 500mb feels like trying to weasle out of it. that leaves a bad taste and thus makes me think twice on the next puppygames game
4- got a bad taste about hib in the end, i still wonder about the whole investor thing earlier this year.
Cas Dec 20, 2011
We never released Desura keys.

Cas :)
motorsep Dec 20, 2011
HIB is a big huge spit into developers' faces. Now, no one wants to pay the price of the game, because people say that they will wait until it comes out in HIB to pay as little as they can. It became a shovelware machine. You don't see such nonsense anywhere, but with indie games. It would be just fine with offering deep discounts, but having lower limit set. In a long run, it will hurt indies.
Hamish Dec 21, 2011
This is not the first time, after having played a few hours of Deus Ex, I go out into the real world and everyone is still talking the same way.

CONSIPRACY!

You may go back to your arguing. Or not. Whatever. I will just sit and watch for now.
Ben Dec 21, 2011
Quoting: "Cas, post: 2928"Here I am again :)

Someone just emailed me and suggested that we upload the auto-updating version to Desura when it's done next year - what a good idea! Thus solving the problem for everyone forever.

Cas :)


I think this is a great way to do it.
Protektor Dec 31, 2011
This is Tim Jung. I'm the Game Lead on Desura. I think I should correct a few things here. First if developers want the email addresses of their Desura customers that is possible. Developers can setup an opt-in from customers to send their information to the developer's web site. Because of our privacy policy we can't just give out user information any time we want and the users have made it clear they don't want that either. Second all you have to do to update you game is to point the client at a clean install directory of the game and upload it. It will only upload the files that have changed since the last release. It does a CRC of the files to look for changed files. If I upload the 32-bit version and the following 64-bit version upload is only a few megs. Once the first version is on Desura it shouldn't take more than 3-4 minutes to get the upload started, then after the upload tell the system what you uploaded. The biggest problem currently is changed .PAK/compressed files that FSP games use and we are looking in to ways to change that, so update uploads & downloads are smaller for those type of files. I will say I have had quite a few developers comment that using Desura and doing updates on Desura is way easier than Steam and that we provide more information about their customers than Steam does. I have no idea how true that is or isn't since I have zero developer experience with Steam.

I do have to wonder why developers are upset that they can't get user information by default from Desura, Steam or anyone else. I don't see how it is any different than when I go in to Wal-Mart/Gamestop/etc. and buy a game. I would be pissed if Wal-Mart/Gamestop/etc. was sending off my personal information to EA/Activision or anyone else. I would be pissed if Steam did that. I should decide who gets my personal information not another company choosing for me, but maybe that is just me.

As for the problems of all the different versions of Linux out there....that is what Desura is designed to address. We have a bunch of different libraries the system can check for and install automatically on the users system if they are missing. We can easily add more libraries if a game needs them and the developer doesn't want to included them in their releases. A developer just needs to tell us they want us to have a specific library included by Desura. If a game loads and clears the load of all the needed libraries then there isn't much Desura can do about that if a game isn't working.

If a developer doesn't want to be on Desura that is their right and there isn't anything we can do about it. I am sorry a developer isn't having a good experience with Desura and if they would contact me I would be more than happy to try and work things out. The one thing I will say is that HiB can be for some games be the kiss of death for future sales. Once they are in HiB, that can be pretty much the end of their sales since 500,000+ people now have a copy of their game. The market for some indie games at that point is saturated. So it isn't surprising to me that a game doesn't sell well after a HiB release. The Desura users and HiB users seem to overlap by a large percentage, as a result that can effect sales. There are a lot of Desura users who are using their HiB keys to get their games on/from Desura.

I have no idea how HiB updates work for developers but I can't see how they can be any easier. My question would be if a developer finds it a hassle does that mean they don't have to update the HiB site anymore? Steam is definitely a hassle for developers I would think since they have to support Steamworks in their games, or at least that is my understanding. So they have to provide a Steam version of their games.

The other issue is if you look at Cheese's graphs for HiB you will see that since they have gone to a more frequent release schedule users numbers have been all over the board. HiB users are becoming more particular about which HiB bundles they buy since they are overloaded with so many releases. I know developers want more HiB releases so they can get in on it but it appears to be at the cost of possibly decreasing sales and definitely decreased purchase prices. Linux user totals seem to be about the same but they are paying less with more bundle releases, and yet they are still the highest paying users on average.

If someone is having problems with Desura, please contact me so I am aware of it and can try to resolve the issue for you.

Tim Jung
Desura Game Lead/Tux
Hamish Jan 1, 2012
Thanks for the informative post Tim, added some perspective.
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