So Alex from Kot-In-Action has finally given us a sort of demo trailer for some gameplay of what will become Tomes of Mephistopheles. It looks interesting and as usual from Kot-In-Action the graphics are already looking rather good.
I have asked how the player will get the bombs in the game, will be interesting to see if it uses a crafting system or if it's buying/selling from dungeon dwelling venders or what.
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I have asked how the player will get the bombs in the game, will be interesting to see if it uses a crafting system or if it's buying/selling from dungeon dwelling venders or what.
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Exactly - Mega Man didn't have the tutorial. It has level of difficulty that was gradually raising. I would love to hear what MM devs would say. I am sure they would say "no, it's not damn tutorial. It's just how we designed the game."
I haven't play MM, ever. The games I played, such as Dangerous Dave, Wolf3D, Doom, Quake, etc. Diablo, etc., some older silly NES games, Ecstatica, to name just a few. These games didn't have tutorials. And if I had to die thousand deaths, I did. If the game was interesting and I felt it was a challenge, I kept on playing.
Anyhow, to make it short - no, there will be no tutorial. Maybe once the game is out of alpha and has most of the mechanics and content in place, we will figure something out. But by then, you guys will be familiar with the game ;)
I haven't play MM, ever. The games I played, such as Dangerous Dave, Wolf3D, Doom, Quake, etc. Diablo, etc., some older silly NES games, Ecstatica, to name just a few. These games didn't have tutorials. And if I had to die thousand deaths, I did. If the game was interesting and I felt it was a challenge, I kept on playing.
Anyhow, to make it short - no, there will be no tutorial. Maybe once the game is out of alpha and has most of the mechanics and content in place, we will figure something out. But by then, you guys will be familiar with the game ;)
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Exactly - Mega Man didn't have the tutorial. It has level of difficulty that was gradually raising. I would love to hear what MM devs would say. I am sure they would say "no, it's not damn tutorial. It's just how we designed the game."
Well that depends on your definition of a tutorial ;) . In my opinion the "intro-level" of MM X is a tutorial, albeit a really well made one (using all the stuff detailed in the first video btw.)
But if your game is so accessible and well designed that it doesn't need a tutorial because even the random generated levels are self explaining, all the better.:D
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I am kind of split on tutorials - I guess it depends on the game.
I know that I would never have gotten as far into Dungeons of Dredmor if I did not play through the tutorial - I would never have gotten the point of the game, and after wandering aimlessly through the first level, would probably never have come back to it again. On the other hand, you are right that some games are best played by fiddling with the mechanics by yourself. But to dogmatically cast tutorials off as a bad idea seems a little short-sighted to me.
And yes, I may not even be eighteen yet, but I started with many of the classics you mentioned (Doom, Wolf3D, Quake) as well as many others. So you can not just cast me off by saying that "I am just too young to understand."
Of course, I have no idea which camp Mephistopheles fits into - but from the basic premise it does sound like a game which could use some explanation. But it is your game and maybe you are being really clever and intuitive about the whole thing, I do not know.
I would never understand being offended by the presence of a tutorial though - even on games I have beat several times I sometimes play though the tutorial again just for kicks. Hell, sometimes I learn something even then...
I know that I would never have gotten as far into Dungeons of Dredmor if I did not play through the tutorial - I would never have gotten the point of the game, and after wandering aimlessly through the first level, would probably never have come back to it again. On the other hand, you are right that some games are best played by fiddling with the mechanics by yourself. But to dogmatically cast tutorials off as a bad idea seems a little short-sighted to me.
And yes, I may not even be eighteen yet, but I started with many of the classics you mentioned (Doom, Wolf3D, Quake) as well as many others. So you can not just cast me off by saying that "I am just too young to understand."
Of course, I have no idea which camp Mephistopheles fits into - but from the basic premise it does sound like a game which could use some explanation. But it is your game and maybe you are being really clever and intuitive about the whole thing, I do not know.
I would never understand being offended by the presence of a tutorial though - even on games I have beat several times I sometimes play though the tutorial again just for kicks. Hell, sometimes I learn something even then...
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i mostly dont like tutorials(im oldschool gamer reaching to 30 years old soon).
but if theres a tutorial book or something in the game to open for some tips when u really need something. then its fine.
i hate that game drops me to tutorial level and teaches me how to move and what button to press. thats really bad imo. i want to discover the game myself and when i really do need some advice or help then i want to check myself not to be thrown into the safe zone with beating some dummies and learning to press buttons.
But some kind of menu option for tutorial is fine, where u can check some tips for the rpg elements or about enemy types etc.
thats my 2 cents
Ps sry for my bad english.
but if theres a tutorial book or something in the game to open for some tips when u really need something. then its fine.
i hate that game drops me to tutorial level and teaches me how to move and what button to press. thats really bad imo. i want to discover the game myself and when i really do need some advice or help then i want to check myself not to be thrown into the safe zone with beating some dummies and learning to press buttons.
But some kind of menu option for tutorial is fine, where u can check some tips for the rpg elements or about enemy types etc.
thats my 2 cents
Ps sry for my bad english.
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+1
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I think the Megaman X style is good. I wasn't talking about a tutorial that teaches you every detail, but just a small introduction level. It could be like the "Entrance into the Tomes" or something. Like the first floor.
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yeah, we'll see what happens. It's an aRPG after all. Player is meant to die trying ;)
btw, don't expect any kind of tutorials or intro levels in alpha. That's why it's alpha ;)
btw, don't expect any kind of tutorials or intro levels in alpha. That's why it's alpha ;)
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