Another game coming out from Kot-In-Action (Other than Steel Storm 2) is Tomes of Mephistopheles (a bit of a mouthful!). Alex has sent us word on a teaser trailer;
Minor gameplay trailer;
The graphics look quite crisp, can't wait to see some real game-play footage!
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Minor gameplay trailer;
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Direct Link
Direct Link
The graphics look quite crisp, can't wait to see some real game-play footage!
QuoteComing soon, from the creators of Steel Storm: Burning Retribution, dungeon crawling at its best !!!
A dark journey into the world of fantasy and magic, evil forces and demons, brave heroes, and in-depth quests, organic skills, skill trees, spells, and powerful equipment.
* Explore countless miles of randomly generated dungeon while breaking through walls to find secrets and shortcuts.
* Generate and explore random dungeons of potentially infinite size.
* Tweak settings to affect the design and size of new dungeons.
* Break down walls and fight enemies with the power to do the same in an unlimited playing field.
Search out and destroy the ancient Tomes of Mephistopheles and the demons who seek to control them!
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13 comments
nice, no comments :(
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The story has only been up for five hours and you are are complaining about a lack of comments already? :rolleyes:
That being said, the graphics and especially the shadowing do look quite nice.
That being said, the graphics and especially the shadowing do look quite nice.
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Time flies by on my side, that's why I was wondering ;)
thanks :)
thanks :)
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very nice, 1s few seconds I was thinking Ultima Underworld ;) a dungeon crawler with random generated dungeons sounds endless fun though. anything about classes ? or will you gain skills in what you use most, you know like the old DM used to do, even your wizard could become briliant tank if he just kept at it :)
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nice. textures seem pretty high quality.
explosion effects are quite not there yet tho.
anyways seems interesting :p
explosion effects are quite not there yet tho.
anyways seems interesting :p
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The game looks nice, but does anyone know what the actual gameplay is like? I'm getting a Dungeon Master II kinda vibe from it.
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The game is a mix of dungeon crawler with aRPG. It will have FPS controls, spells, cold steel weapons, you can dig through the walls to get to a new places, enemies can dig through to get you. It's not precisely like DM2.
Single player and Co-op game modes.
While some comments on quality are fair, you gotta understand we are 2 men team. If you read up on UT3 / Gears of War, it would take one artist a week or two to make an architectural piece done. That's Epic, with bunch of such guys working and using ZBrush at minimum. I use Blender with its Sculpt tool and GIMP. It takes a lot of time to create great looking art assets.
Single player and Co-op game modes.
While some comments on quality are fair, you gotta understand we are 2 men team. If you read up on UT3 / Gears of War, it would take one artist a week or two to make an architectural piece done. That's Epic, with bunch of such guys working and using ZBrush at minimum. I use Blender with its Sculpt tool and GIMP. It takes a lot of time to create great looking art assets.
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ohh no problem with that. Didn't mean to sound rude or something. Gameplay > Graphics every possible way :)
thx for showing us some of the work in progress stuff.
thx for showing us some of the work in progress stuff.
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np, there is more will be coming next week. Also hoping to launch alpha by the end of the month.
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digging through the walls, I guess with a certain limit? or you gone end up with a very unstable dungeon ceiling ;)
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endless digging. it's a magical dungeon, it was designed with digging in mind ;)
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np, there is more will be coming next week. Also hoping to launch alpha by the end of the month.
Sweet be sure as always to pop us a message on twitter or email to let me know, would like to give it a go.
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