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Indie Royale includes Lume for Linux

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The Valentines day Indie Royale bundle of 5 games includes native linux game Lume which can at the moment be purchased for a minimum of £2.71. Looking at the trailer below Lume is quite an attractive looking game and looks to be worth the £2.71 not sure if the other games can be played through wine, but its still not a bad price.
About:
QuoteWith a set built entirely out of paper and cardboard, and sumptuously filmed, Lume is an adventure game with a style unlike any other. Power to your grandad’s house has failed. What’s more, he’s nowhere to be seen. Immerse yourself in Lume’s photoreal world, solve perplexing paper puzzles to help restore the power, and uncover a deeper mystery behind the blackout. This game forms Part 1 of a larger, ongoing story. ***Nominated for Excellence in Visual Art – IGF Awards 2012***

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Other games in the bundle.
Quote[LIST=1]
    Hoard for: steam (pc and mac)
*BONUS* Includes individual keys for two DLC packs.
    Lume for: windows, mac, linux, desura, steam (pc and mac)
[/LIST]
We're providing a special bonusfor anyone who pays over the minimum price during the Valentine's Bundle - One Life Left's eclectic 'Music To Play


http://www.indieroyale.com/

UPDATE - Lume can now be purchased directly from Desura. Article taken from GamingOnLinux.com.
Tags: Misc
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26 comments
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CzarnyNalesnik Feb 11, 2012
Well.. GOL is about Linux games, but this is (CENSORED) up flash-paper game. I never buy anything like this, because it doesn't help the development of Linux games.
Rustybolts Feb 11, 2012
Please no bad Language. Flash runs on linux , I personally dont see why running on flash makes it a bad game, especially with games like Machinarium.
Beherit Feb 11, 2012
So turns out Lume is waaaay too short to buy. Feels more like a demo. Once again, the Indie Royale is not wrth buying
whizse Feb 11, 2012
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Quoting: "Eddward, post: 3323, member: 78"Being a flash game doesn't bother me. I assumed the game's already proprietary. I guess I don't care what they write it in as long as I don't have to know it. If I have to tinker with the flash runtime (or jvm or clr or grab a newer version of libstdc++ than my system provides) then I get irked. Open Source software get some extra leeway there that proprietary software doesn't.

I was mostly pointing out that it being a Flash game means that it was just wrapped up with a linux flash runtime, and wasn't ported as such.

This is in contrast to the HiB were they actually convince the developers to do a port, or do it themselves.
Rustybolts Feb 11, 2012
Revenge of the titans, Samorost and Machinarium have all been in HIB and are flash games
Beherit Feb 11, 2012
Revenge of the titans is java actually. In my book java is about as native as flash
whizse Feb 11, 2012
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Titans was Java IIRC. Anyway, that's still a pretty low number compared with all the native ports.
Rustybolts Feb 11, 2012
Java huh, still its cross platform, dont understand all the flash hate
Eddward Feb 11, 2012
Trauma was in adobe air. Atom Zombie Smasher and Space Chem are in Mono. And Yet It Moves and Frozen Synapse used Torque game engines. Are Torque games just scripts running in a portable engine? (If so, sounds like flash, java, etc.) I can't fault a company from using a portable runtime environment as long as it is appropriate for the game and I don't have to mess with.

Now if the game has problems due to the engine (like flash, Air or Java non-portability) then it's a bug in the game as far as I'm concerned and it's the developers problem because they chose the technology. Likewise, if they don't ship the runtime or if I have to mess with the runtime to make it work because they didn't deal with the it, that's also their fault.

Give me an executable to run, binary or script and make it work. If that happens, I don't care if it uses C, C++, java, flash, lisp or bourne shell under the covers. For that matter, if they ship wine with the game AND they support the wine they ship such that it works well and I don't need to know it's there, I don't see how I can complain. I'd consider it foolish on a developer's part, but it's not my problem.
Eddward Feb 11, 2012
Quoting: "Rustybolts, post: 3335, member: 13"Java huh, still its cross platform, dont understand all the flash hate

Adobe hasn't always provided the best support for Linux. Developers will then some times point the finger at flash when their software has problems on Linux. It's not unreasonable but users to be irritated.

If it were native and it worked on some version Linux, the user at least as the ability to get the right dependencies to make it work on their system. Regardless of whether you want to blame the developer or Adobe, it's not the user's fault when a flash program fails. The user is usually pretty powerless to do anything about it aside from switch OSes to something Adobe and/or the developer supports better.
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