The long awaited sequel to Trine is now finally released for Linux. A lot of eager gamers already bought the game via the Humble Store and has already had access to an early release of the port, but it's now released officially by Frozenbyte.
Trine 2 is a puzzle platform game and has so far gathered a lot of very favorable reviews. Features includes polished visuals, a great soundtrack and both local and online co-op play.
If you want to have a chance to win a copy of Trine 2, check out the contest run by Kame in the forums.
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Trine 2 is a puzzle platform game and has so far gathered a lot of very favorable reviews. Features includes polished visuals, a great soundtrack and both local and online co-op play.
If you want to have a chance to win a copy of Trine 2, check out the contest run by Kame in the forums.
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Good question. Might be worth shooting them an email.
I've read that someone else also complained about it.
Otherwise it's a fantastic game with the so needed feature to save at will.
For example, I need to run Minecraft with "sudo" or else my keyboard won't respond ;)
And I have no sound in Java games....
Maybe when I upgrade to the next Ubuntu version things will be better.
also no problems with java games and minecraft :)
hmm i dont recall any problems with any native games lately...and no problems with lots of wine games also i play.
one exception was dirk dashing installer tho..which was fixed later.
The sound problems were fixed after somehow I've reinstalled ALSA (like 10 times) and restarted my machine (although my "support" kept insisting that I do not need to restart my machine in order for ALSA to work).
The game is great, but it feels like more of the same good stuff we had in Trine1.
And even trough they say the engine is new, it feels very similar (apart from few small things).
It certainly does not feel like it. :D
Personally I preferred the puzzle design and combat from the first game. The second game is perhaps richer, but the first game feels more elegant (to me). They're both great though :D
Trine 2 (at least in the beginning) is all flash and it takes a little while to get used to that. I also felt like my hand was being guided a bit much early on, although this improved after you first encounter Rosabel and start to go after the goblins.
From that point on I was back to doing the same weird physics tricks I ended up doing in Penumbra (especially Requiem). My favourite method in this case being going halfway back through the map to find the one wooden box (or explosive barrel!) that Amadeus could transport to atop a high ledge so that I could get Zoya to so inelegantly (and often painfully!) grapple on to it. Or throwing down a sacrificial Pontius to knock out a certain wall for the others with his hammer before falling into the abyss.
As Yahtzee actually put it in his Trine review, "Am I making some puzzle designer cry?". :D