Another Kickstarter project this time by Jane Jenson (from Gabriel Knight fame) has reached well over it's target of $300,000, they wanted at least $400,000 to do a Linux version which they have also hit over so I am pleased to announce Moebius will be coming to Linux! The good thing is they will be throwing in their second game to you as part of your pledge.
Art Style & Mechanic: 2D, graphic novel look and feel (like an updated GK1). It will be a 3rd person adventure game with a point-and-click mechanic and lots of sophisticated puzzles. It will have two modes: Casual Mode (with hints, a hotspot finder and a simplified interface) and True Adventure (more challenging -- like the Gabriel Knight games).
Size: Moebius will be about the size of GK1 – 50 rooms with 10-20 hours of gameplay (depending on your level and gameplay mode).
Jane and her husband are setting up a new studio called Pinkerton Road Studio to focus purely on story driven adventure games.
Are 2D adventure games really that fun? I can honestly since I haven't played one myself since before my teens and even then I didn't enjoy them all that much, what is so good about them that people put this much money into them? Is it the story for you? The graphics? What?
The thing you got to consider is that ten years ago many genres were said to be "commercially unviable", but slowly but surely the Indie revolution has proved them wrong, with platformers being the most prominent example (which is why we have some many!). Out of all of them though, it was the point and click adventure that was cast away from the commercial market the fastest, and was most considered something which could only be supplied by the hobbyist.
Double Fine and Moebius and The Journey down to grab something from another thread are just like Braid and Cave Story - they are trying to prove that such titles can still be viable. That is why they generate all the money and the like - the idea of restoring the genre seems worth saving to many people.
So I dunno if it's wise to pledge $50 in hopes that the second game will also have a Linux client.
I've pledged for only one game, if the second one will have a Linux version - we can always decide to buy it later.
Plus - I suck at quest/adventure games ;)
but the bar is pretty high for the port. namely 600k
http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/posts/233561
prolly wont reach to that point. but u never know..would be fun to play it on linux.
i remember good old carma 1 and 2 days:)...tdr wasnt so great tho.
We will do a Linux port of the game at release, but unfortunately it's not feasible for us to provide Alpha builds in Linux.
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