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Hi all!

It is with immense pleasure that I present my latest "cheese talks to" interview, this time featuring the thoughts and perspectives of Robert Kooima (RLK) on the evolution of the open source game Neverball, which he personally developed until the game's 1.5.0 release.

We touch on Neverball's origins and inspirations, its development, and the community that has grown around it. We also focus on what it's like to hand over a project to community development. RLK's responses were so detailed and fascinating, that in addition to the two part interview, we were able to put together a separate History of Neverball article that goes deep into Neverball's evolution.

To whet your appetite, here's my favourite answer from Part 1:
QuoteHow did you go about opening up the project to community contribution? Did you find it easy or difficult to allow others to have input and bring their own ideas and priorities to the project?

It was very difficult, but I got past it once I let go of my ego. I think it's an all-or-nothing issue, like pushing a baby bird out of the nest. It's tough but necessary. Once the decision is made, then it's over. I feel that an open source project lead can have either total control or zero control, and anything else will lead to animosity, infighting, and failure.



And my favourite from Part 2:
QuoteWhat do you think the most major and significant developments have been since/including the first community release? Have there been any surprises?

I really can't point to any one thing. I'm deeply impressed by people's ability to make sense of the bowl of spaghetti that I cooked years ago, tearing out single strands here and there and delicately threading better pastas in their place. It's a solid piece of work now, and everyone who has contributed to it should feel proud.

I guess the single biggest surprise was Nuncabola. Where a normal code fork begins at the source and heads somewhere else, Nuncabola is like an anti-fork: it begins with a completely different code base and ends up at the same place.



Enjoy! Article taken from GamingOnLinux.com.
Tags: Misc
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About the author -
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Game developer, Linux helper person, and independent writer/interviewer.

Currently working on Winter's Wake, a first person text adventure thing and its engine Icicle. Also making a little bee themed base builder called Hive Time :)

I do more stuff than could ever fit into a bio.
See more from me
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2 comments

Bumadar Jun 20, 2012
right, first of all there are only negative answers in the poll, which is a bit silly.

I like your interviews, its not something I read when I quickly browse the site but more something when I am sitting relaxed with my tablet.

secondly, what I do miss a bit in part one a refrence to the history if neverball, to me the game was new and it was only through this post that I saw the link to the history, I know now its also on your side to the left but somehow that little menu does not work very well on an android tablet and its default browser :)

thirdly, a nice and interesting interview and I enjoyed it.
Cheeseness Jun 21, 2012
Quoting: "Bumadar, post: 4723, member: 93"right, first of all there are only negative answers in the poll, which is a bit silly.

One thing that may not be immediately obvious about me is that I'm an exceptionally silly person :D

Quoting: "Bumadar, post: 4723, member: 93"secondly, what I do miss a bit in part one a refrence to the history if neverball, to me the game was new and it was only through this post that I saw the link to the history, I know now its also on your side to the left but somehow that little menu does not work very well on an android tablet and its default browser :)

Actually, there are three links to RLK's full response on the first page of the interview. I'll see what I can do about making them more obvious and maybe put a link on the interview's second page.

Quoting: "Bumadar, post: 4723, member: 93"thirdly, a nice and interesting interview and I enjoyed it.

Thank you very much. It was a joy to put together ^_^
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