We've finally released two new missions to Ensign-1! Mission-4 the corridor crawling descent inspired level as well as Mission-5 with the ice crystals.
In addition, previous missions have been improved with new scripted events, such as enemies decloaking mid-battle and areas where you'll need to shoot fighters down with turrets. Words don't really do it justice so here check out this video!
Updated AI
The AI has been improved to make battles much more interesting. Personally I was finding that once I discovered how easy things were as long as you kept moving, I was getting pretty bored. I've now fixed that by having the AI lead a target based on how long you've been traveling in a single direction. What that means is that you'll have to be constantly weaving and changing direction to keep enemies off your tail.
In addition they now have more interesting flying behaviors and will take measures to avoid laser fire such as pulling up and doing barrel rolls.
This also means I've had to add in some more difficulty settings for players who thought the game was too challenging before. Now, on the hardest setting I can't even beat my own game, so I'm curious if other people will be able to ;)
New Weapon: Chaingun
You'll now also have a new weapon to use in FPS: The chaingun. Rustybolts did a great job designing it, and it's currently our most powerful FPS weapon. Shoots fast, feels heavy. I like it.
Cockpit Improvements
Aurel_Tristan has touched up the cockpit a bit adding in a very cool glass effect which goes far to make the player feel like they're really inside a small ship.
Keira Design
We're looking to be bringing more story elements into the game, with possible dialog options and chatter between the characters (speech recognition anyone?). To that end Rusty has made a drawing of Keira Wakeman which will show up as an animated radio feed when she's talking.
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Link:
http://www.desura.com/games/ensign-1/news/get-to-da-turrets
In addition, previous missions have been improved with new scripted events, such as enemies decloaking mid-battle and areas where you'll need to shoot fighters down with turrets. Words don't really do it justice so here check out this video!
Updated AI
The AI has been improved to make battles much more interesting. Personally I was finding that once I discovered how easy things were as long as you kept moving, I was getting pretty bored. I've now fixed that by having the AI lead a target based on how long you've been traveling in a single direction. What that means is that you'll have to be constantly weaving and changing direction to keep enemies off your tail.
In addition they now have more interesting flying behaviors and will take measures to avoid laser fire such as pulling up and doing barrel rolls.
This also means I've had to add in some more difficulty settings for players who thought the game was too challenging before. Now, on the hardest setting I can't even beat my own game, so I'm curious if other people will be able to ;)
New Weapon: Chaingun
You'll now also have a new weapon to use in FPS: The chaingun. Rustybolts did a great job designing it, and it's currently our most powerful FPS weapon. Shoots fast, feels heavy. I like it.
Cockpit Improvements
Aurel_Tristan has touched up the cockpit a bit adding in a very cool glass effect which goes far to make the player feel like they're really inside a small ship.
Keira Design
We're looking to be bringing more story elements into the game, with possible dialog options and chatter between the characters (speech recognition anyone?). To that end Rusty has made a drawing of Keira Wakeman which will show up as an animated radio feed when she's talking.
[ATTACH]358[/ATTACH]
Link:
http://www.desura.com/games/ensign-1/news/get-to-da-turrets
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8 comments
- when I press launch after mission 1 briefing I get: Segmentation fault, nothing more, nothing less.
- when pressing space to skip the intro briefing you might want to put in a " loading..." as it looks for about 5sec that it all froze up, same goes when you clock on the sector to launch (so just before the mission 1 briefing)
When it comes to the dialog feeds, I would suggest that you take a look at how Shogo did it back in the day as that seems like a pretty good template for how it should be done in my opinion.
View video on youtube.com
Though having an actual textbox appear with the dialog may potentially be a bit distracting for a space sim. Something I think you should think about though.
I remember Shogo Hamish, I'll probably go with something similar to how Ace Combat did it though.
also after so many restarts I only saw the splash screen at the start once, 90% of the time its just a gray pannel
nvidia blob drivers.
There's an update coming out when Desura finally authorizes it. See if that fixes the issue.
been a while I played, good updates and the mouse controlling, the voices overs and the explosions :)