Got small update on Steel Storm 2 (short screencast):
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10 comments
Hybrid game ?
PS is this still DP-engine ?
No, DP is retired (there were almost no commits for the past few month). At least for this kind of games. This is idTech 4 (Doom 3, Quake 4, Prey, etc.) engine.
Any specific commit you are looking for ?
Yeah, right :) There is one particular bug that heavily contributed to my desire to switch - player getting stuck in the terrain (or hitting invisible walls). That bug had been in DP for ages, it got a partial fix and never got completely resolved.
ODE physics isn't working on client side at all. Afaik only one type of ODE joints works. Real-time radiosity which claimed to be working doesn't seem to be working with BSP levels (at least no matter what I did I was unable to get it working with BSP levels) and it 100% doesn't work with real-time generated levels on ToM.
DP devs don't care to implement certain features in engine (matrix transformations for ragdolls is one of them). A lot of features had been thrown into the engine without testing, so when we dug deeper we got bugs that sometimes are not fixed.
Another issue with svn repo not being updated means the engine is no longer actively supported. Meaning if we get a bug that needs urgent attention, it won't get fixed. And I don't mean bug created by us, I mean a bug that has been dormant for years.
So while DP could be successfully used in another top-down game, or side scroller, or Quake 3 like game, I wouldn't use it for something more modern - lacks features that are widely accepted and are defacto standard in modern games (some of those features could be implemented in QuakeC, but is way less than optimal solution and will be slow)
Going with idTech 4 has many advantages over DP, but also has trade offs (awesome networking is one of them).
Almost vanilla idTech 4 (actually modified fork dhewm3). In addition to what dhewm3 added (some SDL, OpenAL, 64bit and a _ton_ of clean ups and bug fixes), we only added depth buffer access. Not using a single thing from sikkpin's stuff.
File: libflashplayer.so
Version:
Shockwave Flash 11.2 r202
Why are some videos playable in HTML5 and other not anyway? Can't Google convert them all to an HTML5 compatible format? Or at least the newly uploaded ones?
Glad to see some Steelstorm 2 updates, even if it's just a boring 3D landscape. :p
At least it looks like there will be a far field of view. Hopefully we'll be able to snipe and shoot far as well. :)
So are you planning on outdoor+indoor environments and vehicles?
Not trying to take this thread permanently off topic, but certain videos will not play because of advertisements, and not all of them have yet to be converted. The problem in this case was that it was uploaded without WebM support, which is strange and I do not know what went wrong. It has been a long time since I have tried uploading anything to YouTube - so I do not know - but maybe there is a toggle or something?