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Hero-U: rogue to redemption

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Update: Linux may not be a stretch goal after I had a chat with Cole see here.
Update2: Linux is still going to be a stretch goal *sigh*, see here - read the first update first to understand.
Update 3: Linux is now confirmed for Hero-U and we will be doing an interview!

Another kickstart by some old school game developers, this time Corey and Lori Cole, the people behind the brilliant Quest for Glory series.

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QuoteHero-U is a turn-based RPG with adventure game puzzles and immersive story, by the award-winning designers of Quest for Glory.

Its a totally 2D game and as the quote says turn based game and although they are using the Unity engine to make the game they placing Linux on a (yet to be announced) stretch goal, which by now I find silly to do, especially if your using Unity. Article taken from GamingOnLinux.com.
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Hyeron Oct 21, 2012
That was... heroic? Epic? Oh well, have a Like either way. ^^
Bumadar Oct 21, 2012
nice chat you had, although bit of a shame that you (no offence intended) need to make clear to them how it works :)
Bumadar Oct 25, 2012
sadly, nothing has changed :(
Liam Dawe Oct 26, 2012
I sent the lead another message asking what happened, not sure what to make of this, first i thought it was a cash grab, then it seemed he was just ill informed...and now nothing has been done...hmmm.
Liam Dawe Nov 1, 2012
QuoteCorey Cole says:

I posted it in the FAQ: We definitely want to support Linux, and it's a question of funding. The issue is that our minimum goal is barely enough to support finishing the project in six months. If we don't make any stretch goals, we won't have time to ensure a Linux version is rock-solid. Every penny will go into completing and testing the game. Hopefully we will do better and be able to add Linux support.

What are your target platforms? Will you support Linux?

Initially we will support Windows and Macintosh. We are using the Unity engine, which works on a variety of platforms. However, there are significant costs involved in customizing and testing the game on each additional platform. As our first stretch goal, in addition to content improvements, we plan to support Linux, iPad, and selected additional iOS and Android devices.


So even though it requires no extra effort since they use Unity and I pointed that out to them in the conversation, it's still going to be a stretch goal, very dissapointing and a project i won't be contributing to.
Christopher Sand Nov 7, 2012
Hero-U is now supporting Linux.

Lori and Corey Cole have finished a rather comprehensive revision of the Kickstarter page to more clearly explain the main ideas behind the game and what to expect. Not of the least, the front page now states that the game will now have a Linux version. They will announce it in the next update.

I hope some of you are still interested. They have some very ambitious goals, especially in the role-playing/story (cause and effect) part of the game.
Speedster Nov 8, 2012
Quoting: "liamdawe, post: 6056, member: 1"So even though it requires no extra effort since they use Unity and I pointed that out to them in the conversation, it's still going to be a stretch goal, very dissapointing and a project i won't be contributing to.


Basically the issue was that the Coles' development partner is a hard-core Windows developer who found dealing with Mac issues to be a struggle in previous games, and found Android even worse due to all the variations in hardware, so didn't even want to think about adding another non-windows platform such as Linux. Finally they came to an agreement where Corey Cole will personally handle the Linux port and related bug-fixing, with Linux users among his backers to help out with pre-release testing. I think it is awesome that Corey cares enough about us Linux backers to handle it personally!

"I have decided to personally commit to bringing Hero-U to Linux. Originally we planned this as part of our first stretch goal, but I came up with a new plan. After Hero-U: Rogue to Redemption is complete and on the way to our Windows and Mac users, I will personally port the game to Linux and - with the help of some of our passionate Linux friends - make sure the game is rock solid.

See, there's a little part of my history that 5 or 6 of you might not have heard yet. Before I was a game designer, I was a system programmer. My first job at Sierra was to translate the SCI game engine to the Atari ST and port the first four SCI games to the ST. I'll just put on my software engineer hat for this task."
Liam Dawe Nov 8, 2012
It's all good news and now I project I personally support to the point of gol doing an interview :D
Speedster Nov 12, 2012
Quoting: "liamdawe, post: 6221, member: 1"It's all good news and now I project I personally support to the point of gol doing an interview :D


yay the interview is up!
Speedster Nov 13, 2012
One more week left for Hero U to either reach its funding goal, or poof away as another failed project...

I hope more Linux gamers will jump in on Hero U in this final week and drop by the comments to mention being Linux backers... another demonstration that Indie teams adding Linux support is mutually beneficial (i.e. we are appreciative enough of bringing more good games to Linux to actually do pre-orders, so it helps them get funded)
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