So, one of GOG employees just commented on the Linux support wish, with this to say:
So, the announcement on the 18th will be probably disappointing for most of us. Unless they're just doing one of their bad PR stunts here.
Source: http://www.gog.com/en/wishlist/site/add_linux_versions_of_games
QuoteWe've seen a lot more of you guys voting on this wish recently and I thought it was only fair for me to update you. Linux is a great platform, and we love how much passion you guys are showing for it here on our wishlist. We definitely know that it's one of the top things our community wants from us, but it's also really difficult to bring the GOG.com level of support and ease-of-use to the wide variety of distros that are commonly used by Linux users. If we're able to bring GOG.com games to Linux--and we're constantly evaluating ways that we can do this--we want to make sure that we're doing it the GOG.com way: simple, easy, and it "just works." I'm not telling you guys to give up hope--we know how much you want this--but what I am saying is that this is harder to support than it might seem initially, and we're not ready to move to support Linux officially just yet.
So, the announcement on the 18th will be probably disappointing for most of us. Unless they're just doing one of their bad PR stunts here.
Source: http://www.gog.com/en/wishlist/site/add_linux_versions_of_games
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I mean, being an ultra-vocal minority doesn't make us any less of a minority. And it's not like innoextract and basic .conf modification are that hard.
And WINE is no proper way to actually support GNU/Linux.
And there are more indie games available for Mac than for GNU/Linux.
And Windows 8 is around the corner, while Windows 7 still isn't supported by them.
Non-news. Unfortunately.
(still, thanks for the report ^^)
And well, no, not really. However, Linux users are not in a minority on their forums, and judging by the number of posts, it might be around 10% of their user base.
Still, I said from the start to assume the most likely, and this is the confirmation then. They are standing by their points from I think back in July or something. Too bad, but honestly, can't they for once do it half-assedly and just support one distro? They claim they'd have to support Ubuntu, Fedora, Arch, Mint, Debian, Red Hat, CentOS and a bunch of others...
I can understand the disappointment, but it still requires QA, it still requires packaging (unless they go with .tar.gz, but then you can be sure there'll be some whining from people who'd prefer .deb/.rpm and to hell with other distros), it still requires support, if they want it to run from the get-go it requires a standalone dosbox (and then say hello to problems in the long run, Loki and LGP have proven it more often than not)... Asking is the FIRST step in a LONG process if they want to give the same quality for GNU/Linux as for Windows.
"JUST ASK"? :rolleyes:
I'm with GOG on this one. I'd rather see them take their time than rush it and support *Ubuntu*. Ubuntu is NOT GNU/Linux. It's ONE GNU/Linux variant. Truth is, the simple fact they see it that way instead of "oh well let's support Ubuntu and f*** the others" like so many others is a great relief to me.
Sure, they could make things easier with simple zip files as far as DOS games are concerned (as a temporary workaround/helper, I mean). But I don't mind innoextracting their packages and cp/vim a common launcher to point to the conf. Never had any problems with that.
And Windows games? I don't WINE (anymore). So I couldn't care less. Things will get tough when they start with it... You can be sure there'll be whiners complaining that it's WINE. Limbo anyone? :/
And I'm quite unsure about our market share on GOG. Until I see an official statement about that, I won't trust any votes or... well, pretty much anything.
That doesn't mean I don't want them to support the penguin. It just so happens that being rude and lacking patience never helped developers and publishers come around to it.
Mostly agree with what you are saying - however, the fact that Loki games are having trouble running for some users (personally never had that many issues myself though) over ten years after release does not really indicate a problem with their methods. GoG was founded because of compatibility problems on the Microsoft end, so I do not see this as being a real bane for Linux.
If they could get the rights to Loki's old games (not that I ever expect that to happen, but I would be so happy if they did) they could easily take the ports and rerelase them in the manner that liflg already does (only this time actually being able to sell the game data!) without much effort - but what little effort they would invest would certainly be much appreciated.
That is really the point of the service. At least it was - I understand they have branched out a bit from their original goals. But that is what I would really like to see.
And that falls right into the "support" category. That kind of workaround will work for some, others will need the lib folder, some will have to use padsp/pasuspender while others are still using ALSA, and so on. An Arch x64 running on XFCE without compositing and on ALSA isn't an Ubuntu x86 with Unity and Pulse.
I wish it was as simple as shipping your own libraries and so on. Unfortunately, it isn't. That's my main concern. Even though DOS games should be pretty much unaffected by this. I mean, regressions aren't legion on that end.
But they'll be on their own for most titles, methinks. I don't see Ubisoft giving them support for this old game that has weird behaviour on this and that distro. Even some indie/shareware titles can go wrong pretty quickly (see Sokoban by DanSoft and its libboost problems). It still requires some staff on GOG's end, and isn't as easy as "just asking". :)
Maybe we could knock the Linux activity up a notch on their forums? Provide info on running each game on Linux and help, make threads on each forums for each game and we could show them we are there and active. Maybe would lead them actually invest time into Linux. Just no spamming!