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Good news everyone!

The wise folk over at Tripwire have put up the binaries for Killing Floor and Red Orchestra on Steam so you can now play them if you own them and aren't in the BETA for Steam.

I can personally say Killing Floor is awesome, have played it for a long time now and I will be picking up Red Orchestra as well at some point when I have money! Article taken from GamingOnLinux.com.
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24 comments
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Mango P Nov 11, 2012
Quoting: "motorsep, post: 6292, member: 154"Can someone who owns Steel Storm on Steam verify that they also have it on Linux (cos Valve told me it suppose to be on it, regardless if person is in beta program or not, however I haven't seen any Linux resource, including this one, ever mentioning it) ?


I was playing Steel Storm all day yesterday via steam. Yes it works fine.
alecm Nov 11, 2012
Hello, everybody! There is another [URL='http://openite.com/en/games_en/2012/11/11/beginning-of-expansion-critically-acclaimed-company-tripwire-interactive-on-the-linux-platform.html']news about Red Orchestra and Killing Floor [/URL]on openite site, for that people who interested in additional info about these games.
Cheeseness Nov 11, 2012
Quoting: "Anon, post: 6284"I hope that since Epic eventually ported UE3 again to Mac, maybe they'll actually release the Linux port now.


I honestly hope that Linux users would not be satisfied with that unless it were accompanied with a very sincere and gracious apology for their massively disrespectful behaviour regarding the status of the original Linux port. There's too little accountability with regards to Linux support as it is. To say as a community that we're happy to be treated like that would be incredibly demeaning :/
Hyeron Nov 11, 2012
Ten to one that's exactly what happens.
Oh well.

Real happy to see Killing Floor running. It has a few graphical glitches here and there, but other than that... It runs super smooth. :)
Anon Nov 11, 2012
Quoting: "Cheeseness, post: 6298, member: 122"I honestly hope that Linux users would not be satisfied with that unless it were accompanied with a very sincere and gracious apology for their massively disrespectful behaviour regarding the status of the original Linux port. There's too little accountability with regards to Linux support as it is. To say as a community that we're happy to be treated like that would be incredibly demeaning :/


Thank Microsoft for that, they're the ones responsible.

I won't support them for doing so, but I'll be happy to finally play some of those games. I do expect that most won't complain about their behaviour though, unfortunately.

(also, maybe this would mean Dishonored! then again, Dishonored isn't even on Mac)
Cheeseness Nov 11, 2012
Quoting: "Anon, post: 6302"Thank Microsoft for that, they're the ones responsible.


Actually, there's not enough information available to point blame at anybody. From what's available, it could just as easily be Gamespy as Microsoft.

That's beside the point though, Epic could have announced that there were holdups without revealing who was responsible. There were no official statements until a year or two ago that said anything other than "It's still coming," and after promises that it would be on the disc, online in time for launch, etc. etc., that lack of communication is something they should have to atone for.

What little we were told came from Ryan (who wasn't even an employee/representative of Epic), which I imagine put some pretty uncool pressure on him as well. Also, if anybody's not aware, they got somebody else to do the Mac port that eventually got released from scratch according to a brief discussion I had with him, so I imagine that if a Linux port were to be made, the previous porting work wouldn't be used either.

Quoting: "Anon, post: 6302"I do expect that most won't complain about their behaviour though, unfortunately.


It's sad, but likely :(
Anon Nov 12, 2012
Hm, I always thought I read somewhere that it was because of a deal with MS, but reading wikipedia I see it is unclear. Well, we'll see.
Cheeseness Nov 12, 2012
Quoting: "Anon, post: 6305"Hm, I always thought I read somewhere that it was because of a deal with MS, but reading wikipedia I see it is unclear. Well, we'll see.

Rumour based on some of Ryan's comments (which were pretty vague - to be expected as he is/was most likely under an NDA) pointed towards it being to do with some middleware that had been ported, but couldn't be licenced. I've seen SpeedTree, GameSpy, Microsoft, and a few others suggested, but it's all speculation, which only highlights that Epic didn't step in to a) clarify the situation, b) look after their contractor, who shouldn't have been in a position where he the only person fielding questions, or c) officially axe the project or choose to migrate to some different tech.
Liam Dawe Nov 12, 2012
Yes it was done piss poorly in my eyes but hopefully they will learn from their mistakes.
Anon Nov 12, 2012
Quoting: "liamdawe, post: 6307, member: 1"Yes it was done piss poorly in my eyes but hopefully they will learn from their mistakes.


You might just as well expect id (and Carmack) to realize that the almost non-existent Linux usage of their ports (in their eyes) is not due to the small amounts of Linux users but due to releasing shoddy ports that don't work for anyone and are mostly hosted on other sites (thus making them harder to track).

I just wish that if such a situation were to happen again, at least there will be a proper reason given, not the 'we won't release it' crap with no explanations.
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