The Adventures of Rick Rocket is now available on Desura!
It's the golden age of space exploration. As mankind begins to venture out into space, a mysterious alien armada appears and launches an all-out assault on the Earth. Space Command calls on its best pilot, Rick Rocket, to take the controls of the experimental X-01 rocket ship and repel the invaders. Join Rick on an epic adventure across the Milky Way as he tries to learn who the aliens are and why they attacked Earth!
This story-driven shooter features a wide variety of creative mission styles (every level is different), over 30 different enemies that show real damage as they're hit (no silly, artificial health bars), and intense space battles between opposing fleets!
The game is available for Linux, Mac, and Windows for $9.99 USD. Enjoy!
It's the golden age of space exploration. As mankind begins to venture out into space, a mysterious alien armada appears and launches an all-out assault on the Earth. Space Command calls on its best pilot, Rick Rocket, to take the controls of the experimental X-01 rocket ship and repel the invaders. Join Rick on an epic adventure across the Milky Way as he tries to learn who the aliens are and why they attacked Earth!
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This story-driven shooter features a wide variety of creative mission styles (every level is different), over 30 different enemies that show real damage as they're hit (no silly, artificial health bars), and intense space battles between opposing fleets!
The game is available for Linux, Mac, and Windows for $9.99 USD. Enjoy!
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10 comments
Also, in the options screen, when clicking over any option it crashes with this message:
Program received signal SIGSEGV, Segmentation fault.
0xf7f982bd in SndSoundEffect::stop(unsigned int) () from /home/berarma/lib/RickRocket/libSnd.so
My system is Debian GNU/Linux SID amd64. Can I do something to fix it?
Have you looked at the game's README file? I tried to document all of the audio issues we've found so far, and the workarounds or solutions. I had 2 reports of crashes on Debian Squeeze on AMD64 with PulseAudio installed, and the problem in both cases was with the 32-bit compatibility versions of PulseAudio. Going to /usr/lib32 and either renaming the libpulse* libraries or moving them to another location solved the problem for both of those Debian users. It forced the game to use a different audio driver.
Meanwhile, I'll review the code. I thought I had null pointer checks around all the sound effect calls, but I must have missed one.
EDIT: One other thing I just thought of - try downloading Dirk Dashing 2, and see if that has the same audio issues. Dirk 2 uses a more recent version of my game engine - if it works, maybe all I need to do is rebuild the Rick Rocket code.
I read it but I thought it would be enough to use the SDL_AUDIODRIVER var. I tried stopping pulseaudio since Alsa is chained to it when it's running with the same result. I don't usually have sound issues in games.
I've sent you an email, I don't want to fill this thread with my issues. Thank you.
Hey, it gave me some inspiration for one of my projects actually, so I am quite glad you posted your problem. ;)
Really? I'm curious. :-)
Did you ever receive my reply e-mail? Just curious if I can get a look at the Dirk 2 log file in ~/.dirkdashing2/ddlog.txt? There might be a clue to the crash in there... thanks!