Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.
Update: American has answered why Linux was a stretch goal read more here.

I'm really not sure if this is good news or not considering how the developers of Akaneiro: Demon Hunters announced they will support Linux.
image
QuoteLinux port is getting moved into the main goals, inside the 200k campaign target. We're doing this because so many Linux people seem... unclear on the concept of, "prove your desire by helping us hit our Stretch Goal." We're hearing a lot of, "why should I commit if I don't know you're going to make it." Fine. Help us hit 200k and we'll give you a Linux client. Fair deal? If so, let's see some support! Seriously, help me... help you. Come on Linux people!!!

Why should we seriously have to prove our desire and make peoploe reach stupid stretch goals? Stretch goals for Linux is really starting to bug me more and more. I know we don't have a massive user base compared with Windows but stuff like that makes us look worthless.

They have 11 days left to hit $200,000 and sitting on just under $100,000 so it sounds like a desperate move to generate the money they want rather than properly supporting Linux.

Still the game looks good, pitty they have to spoil it like that though. Article taken from GamingOnLinux.com.
Tags: Misc
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
12 comments

Chuck Lanman Jan 22, 2013
I hear yah...i dont get either..oh and when game companies build their games on Unity 3d, and still ask for another 100,000 for a Linux port...HA..that just sounds like milking people for money right there.
toor Jan 22, 2013
What is unclear to me is how much do we have to pay to get the game at its release? I see it nowhere in the different pledge sections.
Bumadar Jan 22, 2013
this whole kickstarter is odd, the game will be released for win/mac if people kickstart it or not.  if they do reach their goal then those 200.000 will give first and for-most and ios and android version, co-op and crafting system.... ooh yes and a linux version now..... why would win/mac users back this at all, its a free game anyways for them ?
Bumadar Jan 22, 2013
What is unclear to me is how much do we have to pay to get the game at its release? I see it nowhere in the different pledge sections.
its a free to play game, your just paying for a port to android/ios/linux and some extra features in the final game
Punisher Jan 22, 2013
They won't make another 100k. Linux support is just marketing... They want more money. Shame on them!
Liam Dawe Jan 22, 2013
It's a shame but I don't see it hitting 200k either.
Liam Dawe Jan 22, 2013
If anyone wants anything cleared up send me your questions for American to answer about Akaneiro.
Anonymous Jan 22, 2013
If anyone wants anything cleared up send me your questions for American to answer about Akaneiro.
I'd like to ask if it's possible to see other games (mainly the Alice games) on Linux as well.
I could imagine if they offered a version of madness returns for Linux/Mac at some pledge tier (for a future release) many extra backers would come. Since it runs on Unreal Engine 3 Icculus should be able to port it.
x414e54 Jan 23, 2013
Okay backed it. It does seem a lot just for a Linux export of a unity game, but I would like to play the game all the same.

And I agree, I really dislike primary platforms as stretch goals. If you are paying for your main and only platform and it does not make it then you end up with a game you cannot play. Yes you can cancel, but you may forget and cancelling is against the whole idea of Kick-starter, and could drop it back under their main goal. 

Stretch goals should just be extra things that really are not core to wanting to or being able to play the game.
s_d Jan 23, 2013
I'd like to ask if it's possible to see other games (mainly the Alice games) on Linux as well.
Sad news there, buddy... :( 

I don't think that's actually a very good question for American;  in his recent Reddit AMA, he clarified that he has zero control over any of the Alice IP, and really doesn't want to work with that publisher any more, either.  They had his studio develop an "American McGee" treatment of the Wizard of Oz universe, called Oz... and then pulled the plug, leaving his studio out all the development money up to that date, and with no publisher for the game.  To make it worse, his studio would have needed a publisher at that point, because there was no way the old publisher, who owned the IP, would have given it to him for free.

So, any porting effort in the future would need to be initiated by EA (like that would ever happen).

Someone asked him whether he'd ever do another dark fairy-tale or children's story adaptation again, and he coyly replied that he is working making a version of Little Red Riding Hood, twisted with dark Japanese mythology (i.e., Akaneiro...)
s_d Jan 23, 2013
Okay backed it. It does seem a lot just for a Linux export of a unity game, but I would like to play the game all the same.

And I agree, I really dislike primary platforms as stretch goals. If you are paying for your main and only platform and it does not make it then you end up with a game you cannot play. Yes you can cancel, but you may forget and cancelling is against the whole idea of Kick-starter, and could drop it back under their main goal. 

Stretch goals should just be extra things that really are not core to wanting to or being able to play the game.

So, the problem isn't exporting from Unity3D v4; there is an actual problem.  The game was built in Unity3D v3, before the Linux export was available.  Apparently, porting a project from 3.5 to 4.0 isn't always roses and rainbows, and he's not the first dev I've read about having some growing pains between versions.  Whether or not this specifically costs $200K in part (or substantially) is another issue.

I guess the thing to keep in mind here is that he's nearly finished with a game that requires $200K to get the necessary fit and polish to meet his standards for quality (which are pretty good, I'd say), and he's committing to a bit of extra work to be able to expand the game to more backers (us and the OUYA crowd, of which I also count myself) to be able to make his goal.  I agree that the wording in the announcement was insulting, and the way it was gone about was a "bit pants" (as my UK friends would say)!  But, everyone makes mistakes, and conveying meaning and emotion on the internet is very difficult.

Not that I'm especially a fanboy backer, but it is good to have good information;  thanks to Liam for posting to Reddit, and to American for the technical answer!

Having to rebuild a GUI from scratch, due to an SDK switch is language I understand.  I appreciate him leveling with us.  I'll go pledge and make a showing of it;  the game looks fantastic.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.