Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

Snorms isometric third person shooter updates

By -
We introduced you to Snorms on Desura before so it's time for an update, they released a major update back in October!

Snorms is a third person shooter, in an isometric view, available on PC (Windows/Linux) and Mac.

You play a soldier resting on his native island, but it is very quickly overrun by monsters from outer space and no outside help is available. You put on your armor, get into your battle ship and go to find out what happened at the peril of your life.

Snorms features : player leveling, weapon upgrading, 41 maps (3 episodes), 22 enemies, 14 weapons, 10-15 hours of gameplay,...

Video of the new version:
YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

image image

The main new features in 1.1.2 features are:
      Sprites: sprites have a shadow a bit darker to see them more easily in isometric view
      Lights: lights are now using "smooth lighting" by default, it will use a bit more CPU, but they look nicer. In OpenGL mode floors above and below player will be darker, so that you can differentiate height more easily
      Maps : almost all maps have been updated, they have now more details, mostly outside buildings (grass, mountain, water,...)
      Added a new option (default one) to use OpenGL acceleration instead of pure software rendering
      Balance update : a bit more ammo from monsters, monsters immunity has been decreased (more infighting)
      Better error handling, a full stack trace can be directly sent to me for correction, no need to send email or post on forum
      New main screen, you can now see an infinite battle between the two sides of the screen
      Game screens have changed to improve readability and include new features
      Level editor was changed to include a new "minicube" tool
      Corrected lightness control, now it will behave correctly
      Consumables are temporary power ups you can activate at any time, you can buy them before playing (assuming you have enough experience, money, and don't already have one) and use them at any time during gameplay. There are 10 consumables.

So a pretty hefty update!

image Article taken from GamingOnLinux.com.
Tags: Misc
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
No comments yet!

While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.