We introduced you to Snorms on Desura before so it's time for an update, they released a major update back in October!
Snorms is a third person shooter, in an isometric view, available on PC (Windows/Linux) and Mac.
You play a soldier resting on his native island, but it is very quickly overrun by monsters from outer space and no outside help is available. You put on your armor, get into your battle ship and go to find out what happened at the peril of your life.
Snorms features : player leveling, weapon upgrading, 41 maps (3 episodes), 22 enemies, 14 weapons, 10-15 hours of gameplay,...
Video of the new version:
The main new features in 1.1.2 features are:
So a pretty hefty update!
Snorms is a third person shooter, in an isometric view, available on PC (Windows/Linux) and Mac.
You play a soldier resting on his native island, but it is very quickly overrun by monsters from outer space and no outside help is available. You put on your armor, get into your battle ship and go to find out what happened at the peril of your life.
Snorms features : player leveling, weapon upgrading, 41 maps (3 episodes), 22 enemies, 14 weapons, 10-15 hours of gameplay,...
Video of the new version:
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Direct Link
Direct Link
The main new features in 1.1.2 features are:
- Sprites: sprites have a shadow a bit darker to see them more easily in isometric view
- Lights: lights are now using "smooth lighting" by default, it will use a bit more CPU, but they look nicer. In OpenGL mode floors above and below player will be darker, so that you can differentiate height more easily
- Maps : almost all maps have been updated, they have now more details, mostly outside buildings (grass, mountain, water,...)
- Added a new option (default one) to use OpenGL acceleration instead of pure software rendering
- Balance update : a bit more ammo from monsters, monsters immunity has been decreased (more infighting)
- Better error handling, a full stack trace can be directly sent to me for correction, no need to send email or post on forum
- New main screen, you can now see an infinite battle between the two sides of the screen
- Game screens have changed to improve readability and include new features
- Level editor was changed to include a new "minicube" tool
- Corrected lightness control, now it will behave correctly
- Consumables are temporary power ups you can activate at any time, you can buy them before playing (assuming you have enough experience, money, and don't already have one) and use them at any time during gameplay. There are 10 consumables.
So a pretty hefty update!
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