In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
The game will be released on the 4th of February 2013!
They are also on greenlight, so help them get onto Steam by voting.
More like this please.
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The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
The game will be released on the 4th of February 2013!
They are also on greenlight, so help them get onto Steam by voting.
More like this please.
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