Since posting my most recent Humble Bundle article, I've continued to work on some extra bits and pieces, which have culminated an a small 1,400 word update covering minor corrections, a retrospective look at the Humble Indie Bundle 7, and my biggest visualisation yet: a chart highlighting how Humble Bundles have intersected with the lifespans of titles involved.
What you can see above is a thumbnail of the 190 megapixel (!!!) final published image (also available as an SVG). Before you go opening those up in a new tab, please consider downloading them and checking them out in a proper image editor/viewer (particularly Inkscape if you're going to check out the SVG) - it's going to make for a much more pleasant experience than grinding your browser to a half trying to open it ^_^
You can read some interpretations as well as the rest of the update by following this link.
Looking forward to hearing what GOL readers think about it :)
What you can see above is a thumbnail of the 190 megapixel (!!!) final published image (also available as an SVG). Before you go opening those up in a new tab, please consider downloading them and checking them out in a proper image editor/viewer (particularly Inkscape if you're going to check out the SVG) - it's going to make for a much more pleasant experience than grinding your browser to a half trying to open it ^_^
You can read some interpretations as well as the rest of the update by following this link.
Looking forward to hearing what GOL readers think about it :)
Some you may have missed, popular articles from the last month:
4 comments
haha, the image keeps crashing my Image Viewer. I'll download Inkscape. Thanks for doing this :D
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Quoting: Yulikehaha, the image keeps crashing my Image Viewer. I'll download Inkscape. Thanks for doing thisSorry! :D
Originally I was aiming for double that resolution :O
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works fine here with opera web browser and also with GQviewer:)
nice stats btw
thanks for doing this
nice stats btw
thanks for doing this
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My pleasure :)
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Currently working on Winter's Wake, a first person text adventure thing and its engine Icicle. Also making a little bee themed base builder called Hive Time :)
I do more stuff than could ever fit into a bio.
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