Race the Sun, the fast-paced, procedurally generated racer, has as from today a Linux tech-demo available.
Tech-demo meaning it's roughly representative of what the final game is supposed to look and feel like, but it's something! In the developers' own words:
You can download the demo at the game's website, and if you like it you can also help make this game come true donating on its KickStarter page.
Tech-demo meaning it's roughly representative of what the final game is supposed to look and feel like, but it's something! In the developers' own words:
DevelopersThis version of the game was created amidst some fairly extensive changes to the game. There ARE several bugs, in particular with the game-over screen. Please don’t consider this to be representative of the final gameplay – but rather a “tech demo” of sorts to give you a feel for what it’s like to hurtle through this procedural world at 600 meters/second. The final game will have a polished objectives and player abilities system, ship customization, multiple game modes, and if our Kickstarter succeeds, a form of multiplayer and powerful world creation tools with a community focus. But for now, just play around a bit and enjoy the ride!
You can download the demo at the game's website, and if you like it you can also help make this game come true donating on its KickStarter page.
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4 comments
I never played those games. To me it reminds me of FOTONICA with more movement freedom.
By the way I love this game, but I terribly suck at it... :P
We thought it was going to happen... and we worked to make it so. Back then, you could join in with ~200 or so folks to pre-order a boxed version of a RuneSoft game (early crowd-funding!!!) and they would use that money to pay their engineers to port games for us!
They would port for free (of contract fee) only using the pre-order money directly from the Linux gamers to keep engineers paid, and split the the royalties from sales on the Linux version, and for the most part, they were able to keep going that way! Of course that particular Golden Age collapsed with the "dot bomb" Internet bubble collapse.
I love where we are now, because there is an enormous selection of wonderful games of a wide variety of genre. In fact, what is not well-represented are AAA console ports like the very popular Modern Military Shooters (Call of Duty, Medal of Honor, etc). Since those aren't interesting to me, I'm not particularly bothered by that "shortcoming".
I'm not bothered at all about that either, I only enjoy FPS with a solid and deep single-player campaign (the last one I played being the original Half-Life ^_^)