The OpenMW team is proud to announce the release of version 0.21.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This release introduces video playback, improvements to cell load time, and parsing for escape sequences in dialogue and message boxes.
Check out WeirdSexy's release video.
*Known Issues:*
No sound when playing videos on OS X
Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
Launcher crash on OS X < 10.8
*Changelog:*
Various dialogue, trading, and disposition fixes and improvements
Torch flickering improved to better match vanilla Morrowind
Fix for attribute fluctuation when infected with Ash Woe Blight
Adjusted activation range to better match vanilla Morrowind
Fixes for the Journal UI
Fixed crash caused by Golden Saint models
Fix for beast races being able to wear shoes
Fix for background music not playing
Fix for meshes without certain node names not being loaded
Fix for incorrect terrain shape on inital cell load
Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin
Added video playback
Added support for escape sequences in message box and dialogue text
Added AI related script functions, note that AI is not functional yet
Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet
Implemented execution of scripts of objects in containers/inventories in active cells
Cell loading performance improvements
Removed broken GMST contamination fixing mechanism
see also:
*Official Youtube Channel*
*For New Developers*
*OpenMW Homepage*
*Chat @freenode*
Check out WeirdSexy's release video.
*Known Issues:*
No sound when playing videos on OS X
Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
Launcher crash on OS X < 10.8
*Changelog:*
Various dialogue, trading, and disposition fixes and improvements
Torch flickering improved to better match vanilla Morrowind
Fix for attribute fluctuation when infected with Ash Woe Blight
Adjusted activation range to better match vanilla Morrowind
Fixes for the Journal UI
Fixed crash caused by Golden Saint models
Fix for beast races being able to wear shoes
Fix for background music not playing
Fix for meshes without certain node names not being loaded
Fix for incorrect terrain shape on inital cell load
Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin
Added video playback
Added support for escape sequences in message box and dialogue text
Added AI related script functions, note that AI is not functional yet
Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet
Implemented execution of scripts of objects in containers/inventories in active cells
Cell loading performance improvements
Removed broken GMST contamination fixing mechanism
see also:
*Official Youtube Channel*
*For New Developers*
*OpenMW Homepage*
*Chat @freenode*
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