After deliberation and a community vote, the name for Double Fine's cross-platform crowd funded adventure game has been tentatively set as Broken Age (it may change in the future, but I've got a hunch it will grow on everybody).
Yesterday the teaser trailer was launched at the end of the 2013 IGF / GDC Awards ceremony, which was hosted by Tim Schafer.
This is the first public reveal of in-game art, which was inspired by the style of long time Double Fine collaborator Nathan "Bagel" Stapley, and it's looking pretty slick in Double Fine's version of the open source Moai engine.
As a part of the backing community, I feel very excited to be sharing it with our readers here and can't wait to show off more as we get closer to release!
You can read a little more (and become a late backer) on the new Broken Age website: http://www.brokenagegame.com/
Yesterday the teaser trailer was launched at the end of the 2013 IGF / GDC Awards ceremony, which was hosted by Tim Schafer.
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This is the first public reveal of in-game art, which was inspired by the style of long time Double Fine collaborator Nathan "Bagel" Stapley, and it's looking pretty slick in Double Fine's version of the open source Moai engine.
As a part of the backing community, I feel very excited to be sharing it with our readers here and can't wait to show off more as we get closer to release!
You can read a little more (and become a late backer) on the new Broken Age website: http://www.brokenagegame.com/
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3 comments
QuoteNative apps with smooth performance on iOS, Android, Chrome, PC, Mac, and soon, LinuxFrom the Moai website. That's kinda risky. Soon for Linux could mean anything. Is there a possible ETA for Linux support? Not dissing, I'm just curious. LOVE2D is also Lua based, so I wonder how different Moai is from LOVE2D. The art definitely looks nice.
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Quoting: SabunQuoteNative apps with smooth performance on iOS, Android, Chrome, PC, Mac, and soon, Linux
From the Moai website. That's kinda risky. Soon for Linux could mean anything. Is there a possible ETA for Linux support? Not dissing, I'm just curious. LOVE2D is also Lua based, so I wonder how different Moai is from LOVE2D. The art definitely looks nice.
The plan is simultaneous release on all platforms, though I'm not aware if their plans to have the beta of Broken Age Windows/Mac only have changed now that Steam is on Linux.
Some of the recent backer-only content included a photo of Broken Age running on all target platforms (since they were all running full screen, I can't say for sure that one was Linux, but it certainly seemed to be what they were saying ^_^ ).
Edit: For anybody hunting for it, it can be found in Greg's Production Update #5 post, though the thread is only visible to people who have backed the project.
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More games for Linux means more games for me to play, which is all good :)
It would be awesome if it could truly be same day release. Keep us posted if you can :D
It would be awesome if it could truly be same day release. Keep us posted if you can :D
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Currently working on Winter's Wake, a first person text adventure thing and its engine Icicle. Also making a little bee themed base builder called Hive Time :)
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