This is great to see, the developers of Defenders Quest have done a blog post to show off Linux Sales!
So during the big Steam Linux sale the game had more than double the Linux sales as they did on Mac! Not only that but because the game was on Sale because of them being on Linux they also got another 1744 sales thanks to Windows and Mac just for being in a Linux sale, which is another load of revenue for them.
Thanks to the Linux sale on Steam they got an overall revenue of $16,958, nice!
Also to note their lifetime sales direct from their website, Linux not far behind Mac!
The developer had this to say about sales from Linux and Mac:
18% of this developers revenue comes from the two smaller operating systems, that's a lot of money for an indie developer so I hope other developers are seriously starting to take note of sales figures, there IS a market for Linux (and Mac).
A quick estimation
When looking direct on their website the game is over £10 in total, let's say it hasn't always been, let's put it down to say £7 for now and times that by 1000 (let's round it down) we have for direct sales for Linux and that = £7000 which to me it's a lot of money - nearly a years wage for some people.
Take the figures with a pinch of salt of course, this is all for fun.
I really hope more developers take notice of all this. We do pay for games, we do not expect everything to be free so please just stop thinking that right now.
So during the big Steam Linux sale the game had more than double the Linux sales as they did on Mac! Not only that but because the game was on Sale because of them being on Linux they also got another 1744 sales thanks to Windows and Mac just for being in a Linux sale, which is another load of revenue for them.
Thanks to the Linux sale on Steam they got an overall revenue of $16,958, nice!
Also to note their lifetime sales direct from their website, Linux not far behind Mac!
The developer had this to say about sales from Linux and Mac:
QuoteStill, all together Mac and Linux represent 18% of our direct revenue, and Linux revenue is not far behind Mac. The results from the Steam Linux sale clearly put Linux over Mac, though only time will tell whether it maintains this lead moving forward.
18% of this developers revenue comes from the two smaller operating systems, that's a lot of money for an indie developer so I hope other developers are seriously starting to take note of sales figures, there IS a market for Linux (and Mac).
A quick estimation
When looking direct on their website the game is over £10 in total, let's say it hasn't always been, let's put it down to say £7 for now and times that by 1000 (let's round it down) we have for direct sales for Linux and that = £7000 which to me it's a lot of money - nearly a years wage for some people.
Take the figures with a pinch of salt of course, this is all for fun.
I really hope more developers take notice of all this. We do pay for games, we do not expect everything to be free so please just stop thinking that right now.
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8 comments
QuoteI really hope more developers take notice of all this. We do pay for games, we do not expect everything to be free so please just stop thinking that right now.
Some of us expect everything to be free as in freedom, not necessarily as in beer.
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Linux users pay for their games, Windows users pirate like 80% of them.
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Quoting: SammasterLinux users pay for their games, Windows users pirate like 80% of them.
In general, yes.
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IT'S HAPPENING
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I think an important aspect mentioned in the original article is that this is an Adobe Air title - something that's offputting for many Linux users.
The original article reveals (or tries to reveal) something very interesting about Steam stats as well. Lars seems to be saying that his email from Valve indicates that a user's platform is set forever by their playtime for the first week (either that, or it shifts weekly, but that would undermine the interpretation of this data as "sales").
So far as I can tell, Defender's Quest was released for Linux at the same time as other platforms as well, so they've never had to deal with Linux users buying Windows licences to play under Wine (something that I believe will cloud the sales stats for other games which had later Linux ports).
The original article reveals (or tries to reveal) something very interesting about Steam stats as well. Lars seems to be saying that his email from Valve indicates that a user's platform is set forever by their playtime for the first week (either that, or it shifts weekly, but that would undermine the interpretation of this data as "sales").
So far as I can tell, Defender's Quest was released for Linux at the same time as other platforms as well, so they've never had to deal with Linux users buying Windows licences to play under Wine (something that I believe will cloud the sales stats for other games which had later Linux ports).
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I've read the whole original article and liked it, not only because of the good news but because of the positive attitude of the developer towards their users and GNU/Linux. That's the kind of developers I want to support when they get rid of Adobe Air. They're sensible to the users concerns and may change that.
There's a comment from Puppy Games staying the same stats results.
There's a comment from Puppy Games staying the same stats results.
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Quoting: berarmaThere's a comment from Puppy Games staying the same stats results.
Not to mention the first year of Amnesia stats which listed Linux users as being responsible for 15% of sales on their site, or the Humble revenue aggregated across all bundles, which puts Linux as providing 12% - 14% of revenue share.
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I picked this game up during another sale a while back. I don't remember offhand whether it was directly from the website or through Desura.
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