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Torment: Tides of Numenera can be seen as the follow-up of the legendary Planescape: Torment (which I started a week ago in Wine again), it's developed by inXile who are also working on their Wasteland 2 kickstarter.

Like Wasteland 2 this will also use the Unity engine, so Linux support is confirmed from the get go.
  • Torment is a single-player, isometric role-playing game.
  • You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
  • The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
  • The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
  • The game will be available in English, French, German, Italian, Polish, Russian, Spanish.
  • The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)


image Article taken from GamingOnLinux.com.
Tags: Crowdfunding, RPG
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12 comments

Liam Dawe Mar 6, 2013
Holy crap Linux is really getting some excellent games!
Bumadar Mar 6, 2013
Holy crap Linux is really getting some excellent games!
indeed, this this will become the biggest kickstarter in 1 day ever, more exited about this then any of the others I funded so far.

Chris Taylor comment about Kickstarter Fatique is sort of blown out of the water by this.  Still sad they did not make it,  GPG deserved better.
Liam Dawe Mar 6, 2013
It's sad as I used to love Chris Taylor when he worked on Total Annihilation & Supreme Commander 1, when it go to Supreme Commander 2 I lost a lot of love for him.

Thankfully we have uber and Planetary Annihilation coming this year :)
Bumadar Mar 6, 2013
800k by the time you read this.... jeepers....

what on earth they gone do as stretch goals ?
Levi Mar 6, 2013
At this speed there going to be fully funded on day one. At the time of writing less then 
Scratch that, they got funded while I was writing this reply. As I refresh there getting ~450usd per refresh. :O

Never heard of Planescape before might check it out since people expect so much of it's successor.
sobkas Mar 6, 2013
800k by the time you read this.... jeepers....

what on earth they gone do as stretch goals ?
It's already reached goal. I can't wait for the next update.
Ganoo Mar 6, 2013
It's funded, heading for the fastest project that will get 1 million
s_d Mar 7, 2013
Those replaying Planescape: Torment in Wine might be interested in checking out GemRB, an open-source re-implementation of Bioware's Infinity Engine on which the game was written.  Like ScummVM, it lets you play these games natively :)
Trizt Mar 7, 2013
I think this is may be a game worth paying for!
Guest Mar 7, 2013
[left]It's almost hit double the target figure which is awesome!

They've released a few stretch goals as well.[/left]
Bumadar Mar 7, 2013
Those replaying Planescape: Torment in Wine might be interested in checking out GemRB, an open-source re-implementation of Bioware's Infinity Engine on which the game was written.  Like ScummVM, it lets you play these games natively
reason I use wine is because I am not sure that all the good mods work via gemrb, some are not needed as gemrb is better then the old infinity engine, but several add a lot of good stuff to the game, new quests, expanding quests, fixing them etc. etc.

As for the kickstarter, almost double in 2 days. scary.
s_d Mar 10, 2013
reason I use wine is because I am not sure that all the good mods work via gemrb, some are not needed as gemrb is better then the old infinity engine, but several add a lot of good stuff to the game, new quests, expanding quests, fixing them etc. etc.

Bumadar, that's totally true.  That's why I mentioned GemRB, but didn't claim that people should use it.  Just that it's there!  I wanted to make the point that even spending a few dollars on GOG to buy Planescape: Torment doesn't mean an experience subject to the complication of Wine.  Plus... more players using GemRB means a bigger community to port over good mods and make them work.  I might be willing to put some time into that, later this summer... might you, someday?  :)
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