A disturbing announcement from Obsidian Entertainment was made a few weeks ago. The new Project:Eternity game has a native Linux version being made with the Unity engine. However the distribution download options may make it impossible for Linux supporters to get a truly DRM Free version.
It was announced that the distribution would done via Steam or gog.com. (no direct-download option mentioned) Steam clients are a form of DRM (you may be possibly able to surgically remove the installer once downloaded). Now Obsidian may not ADD DRM, but the Steam platform was designed as method of DRM. gog.com is indeed DRM Free (I've done a few tests), but they have never had Linux offerings (they have MacOS) and has no announcements regarding future plans. Could this loophole be used to push Linux fans/users into a DRM platform?
It seems clear that we have to get very specific promises in writing. The magic phrase being: "Do you promise to have a direct-download option available as 3rd party distribution offerings prove unacceptable in regards to platform availability, privacy or DRM-free options?"
What is your view on the obligations of game makers to sure their advertised promises are met?
It was announced that the distribution would done via Steam or gog.com. (no direct-download option mentioned) Steam clients are a form of DRM (you may be possibly able to surgically remove the installer once downloaded). Now Obsidian may not ADD DRM, but the Steam platform was designed as method of DRM. gog.com is indeed DRM Free (I've done a few tests), but they have never had Linux offerings (they have MacOS) and has no announcements regarding future plans. Could this loophole be used to push Linux fans/users into a DRM platform?
It seems clear that we have to get very specific promises in writing. The magic phrase being: "Do you promise to have a direct-download option available as 3rd party distribution offerings prove unacceptable in regards to platform availability, privacy or DRM-free options?"
What is your view on the obligations of game makers to sure their advertised promises are met?
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Not really, the only "DRM" that steam forces is that the game must be downloaded using the steam client. Meaning all steam can do is cancel your ability to download the game. Exactly like GOG.
Any DRM above and beyond this is completely up to the Developers/Publishers of the game.
If Steam went down you don't have that choice since your game downloads are tied directly to their client?
Not exactly sure what you're saying here? If steam went down you'd still be able to play any games which the devs didn't put drm into.
It's a risk we all take and it is a risk.
Right, which is no different from GOG, which is the point I was trying to make.
(and yes actually, I do have all of my steam games downloaded :p)