A disturbing announcement from Obsidian Entertainment was made a few weeks ago. The new Project:Eternity game has a native Linux version being made with the Unity engine. However the distribution download options may make it impossible for Linux supporters to get a truly DRM Free version.
It was announced that the distribution would done via Steam or gog.com. (no direct-download option mentioned) Steam clients are a form of DRM (you may be possibly able to surgically remove the installer once downloaded). Now Obsidian may not ADD DRM, but the Steam platform was designed as method of DRM. gog.com is indeed DRM Free (I've done a few tests), but they have never had Linux offerings (they have MacOS) and has no announcements regarding future plans. Could this loophole be used to push Linux fans/users into a DRM platform?
It seems clear that we have to get very specific promises in writing. The magic phrase being: "Do you promise to have a direct-download option available as 3rd party distribution offerings prove unacceptable in regards to platform availability, privacy or DRM-free options?"
What is your view on the obligations of game makers to sure their advertised promises are met?
It was announced that the distribution would done via Steam or gog.com. (no direct-download option mentioned) Steam clients are a form of DRM (you may be possibly able to surgically remove the installer once downloaded). Now Obsidian may not ADD DRM, but the Steam platform was designed as method of DRM. gog.com is indeed DRM Free (I've done a few tests), but they have never had Linux offerings (they have MacOS) and has no announcements regarding future plans. Could this loophole be used to push Linux fans/users into a DRM platform?
It seems clear that we have to get very specific promises in writing. The magic phrase being: "Do you promise to have a direct-download option available as 3rd party distribution offerings prove unacceptable in regards to platform availability, privacy or DRM-free options?"
What is your view on the obligations of game makers to sure their advertised promises are met?
Some you may have missed, popular articles from the last month:
Not exactly, you can both use steamworks and still not have DRM. See: Dungeons of Dredmor.
"Platform war"? Oi... mea culpa, friends.
I agree. That one seemed particularly beyond the pale, when I first saw it. I actually sifted through the forum to see if anyone else had noticed, and there was in fact a thread going with iNtense & Henley, in which they stated that this is what the customers wanted. That may be true, but it is a huge disappointment.
And conversely, Steam carries games with third-party DRM which doesn't require Steamworks (like in Flibit's list: http://steamdrm.flibitijibibo.com/index.php?page=DRM_Lists/The_Big_DRM_List ), as does Desura (as mentioned by Hamish above).
There are versions of Dredmor that do not use Steamworks, yes. That does not mean you can use Steamworks and not have that version of the game tied to Steam.
If you run that version without steam you won't get things like achievements (obviously), but the same version WILL run without steam though.
Apart from that, I inmensely prefer Desura above Steam, and I recommend it to everyone. I don't like the aforementioned practice of selling Steam keys, though. However, in many cases is just a consequence of including Steam-only games on Indie Royale bundles, whose games must be available on Desura (see for example the recent additions of Cargo Commander or Dungeon Hearts).
So you can download any game. You can't use a browser, but that's just an inconvenient, it's not any sort of DRM.