With the arrival of Steam on Linux many gamers have latched onto Desura as being the designated DRM-free alternative - it offers many of the same features as Steam including automatic management and updates of someone's game library, a similar game key system, and a large swath of community features. Its client is also free software and developed with a large amount of help from the community. And unlike Steam, Desura does not ship with any form of DRM for developers to plug themselves into.
What Desura does not do, however, is refuse to ship games that contain some form of third-party DRM. While many games ship with Steam keys alongside the DRM-free main product, a more contentious point has been games like Guns of Icarus Online or Serious Sam 3: BFE whose Desura profiles merely exists as a means of acquiring keys for the Steam versions, supposedly so that they could be included in one of the many Indie Royale bundles.
In the past, Desura employees have described the service as being "DRM agnostic", as was shown in our past interview with former lead Linux developer Keith Poole:
Unfortunately that has not always been the case either - when Linux Game Publishing, who employ their own unique DRM system, first released their port of Sacred Gold onto the service the fact that it used DRM was not immediately advertised, and was only clarified on the page at a later date. Their port of Majesty Gold also employs DRM as far as I can tell, and that is not clarified on its Desura profile either.
I took the initiative to ask on the Desura forums for them to add a specific field to their game profiles that would clarify a game's DRM situation, whether it be third-party, Steam based, or none at all. This would hopefully clear up a lot of the current ambiguity surrounding how DRM is handled on the service. Desura developer Dave Traeger gave me this interesting response:
Other than it meaning that the whole DRM labelling issue may finally be resolved, this is also the first time that I have heard mention that there is a new version of the Desura web store in the works. The client being under active development is no secret as it is free software and developed with the help of the community, but the actual online web store is a different matter, and it will be interesting to see what other details about this new version come out in the months or weeks to come.
Note: The image used for the tagline is based on an original image created by the Free Software Foundation released under the Creative Commons Attribution-Share Alike 3.0 Unported license and my modification is re-released as such.
What Desura does not do, however, is refuse to ship games that contain some form of third-party DRM. While many games ship with Steam keys alongside the DRM-free main product, a more contentious point has been games like Guns of Icarus Online or Serious Sam 3: BFE whose Desura profiles merely exists as a means of acquiring keys for the Steam versions, supposedly so that they could be included in one of the many Indie Royale bundles.
In the past, Desura employees have described the service as being "DRM agnostic", as was shown in our past interview with former lead Linux developer Keith Poole:
QuoteWe are DRM agnostic, so our recommendation to game developers / publishers is to ship without DRM or use a CD Key system. We don’t want to make customers jump through hoops to get their games running, however if a publisher requires a DRM and won’t release without it, we shall discuss that with them, and make sure users purchasing the game are aware of the DRM it ships with and how it works.
Unfortunately that has not always been the case either - when Linux Game Publishing, who employ their own unique DRM system, first released their port of Sacred Gold onto the service the fact that it used DRM was not immediately advertised, and was only clarified on the page at a later date. Their port of Majesty Gold also employs DRM as far as I can tell, and that is not clarified on its Desura profile either.
I took the initiative to ask on the Desura forums for them to add a specific field to their game profiles that would clarify a game's DRM situation, whether it be third-party, Steam based, or none at all. This would hopefully clear up a lot of the current ambiguity surrounding how DRM is handled on the service. Desura developer Dave Traeger gave me this interesting response:
QuoteThis will be available in v2 of the Desura store.
Other than it meaning that the whole DRM labelling issue may finally be resolved, this is also the first time that I have heard mention that there is a new version of the Desura web store in the works. The client being under active development is no secret as it is free software and developed with the help of the community, but the actual online web store is a different matter, and it will be interesting to see what other details about this new version come out in the months or weeks to come.
Note: The image used for the tagline is based on an original image created by the Free Software Foundation released under the Creative Commons Attribution-Share Alike 3.0 Unported license and my modification is re-released as such.
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Sorry, but Desura is history for me since they publishing Steam keys/games
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Finally, some further movement on this front specifically:
Quoting: @scottreismanis@gamingonlinux we are adding DRM notification which will let you know what is required (99% of games are DRM free and are our focus)It still appears that this will be part of their new "soon to be launched" version of the site, but at least they've not forgotten their chat with Hamish :)
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