We do often include affiliate links to earn us some pennies. See more here.
Recently we did a small editorial (See here) on there possibly being a Humble Double Fine Bundle, today it came true!

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

It's really great to see a new Humble Bundle promoting cross platform support and DRM-Free!

The games this time:
Costume Quest - New to Linux
Psychonauts - New build for Linux & Mac
Stacking - New to Linux
Brutal Legend (Beat the average) - New to Linux. Just note the multiplayer only works on Steam
Broken Age ($35+ classed as a pre-order for their new game)
A T-Shirt ($70+)

The Cave is sadly not in this bundle though.

You need to pay at least $1 to get a Steam key as usual. You can purchase it from here. Article taken from GamingOnLinux.com.
Tags: Misc
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
52 comments
Page: «2/6»
  Go to:

Sabun May 7, 2013
Brutal Legend doesn't have a Linux binary on Steam yet, and Costume Quest on Steam doesn't work for me (black screen). Hope they fix that soon. With how the Cave hasn't been updated, I fear the worst but hope for the best.
s_d May 7, 2013
Quoting: liamdawe
Quoting: AnonNo cross-platform multiplayer in BL. No fun for Linux users I guess :(
Really? Man that's pants.

Pretty sure that's just the DRM-free version.  I'd be a tad surprised if multi-player is not included in the Steam version when it is ready.  Someone could probably get clarification from DF via twitter.  I will ask on the DF forums.
Anon May 7, 2013
Quoting: s_d
Quoting: liamdawe
Quoting: AnonNo cross-platform multiplayer in BL. No fun for Linux users I guess :(
Really? Man that's pants.

Pretty sure that's just the DRM-free version.  I'd be a tad surprised if multi-player is not included in the Steam version when it is ready.  Someone could probably get clarification from DF via twitter.  I will ask on the DF forums.
 I know what I'm saying. Multiplayer is Linux-Linux, Mac-Mac, Windows-Windows only, no cross-platform multiplayer is what I said. Hopefully they can get it fixed.
Hamish May 7, 2013
I would have thought Steamworks would have worked out such wrinkles. Isn't that supposed to be the whole point, other than the DRM component?
Liam Dawe May 7, 2013
Quoting: HamishI would have thought Steamworks would have worked out such wrinkles. Isn't that supposed to be the whole point, other than the DRM component?
I think sometimes it's down to the developer.

I've seen Black Ops (call of duty) released on mac and only have mac-mac online play even though its on steam for windows too.

It's odd.
s_d May 8, 2013
Regarding multiplayer, it is absolutely true, and I've a nice technical explanation from them.  It appears to be an architectural limitation:

http://www.doublefine.com/forums/viewthread/9178/

Quoting: Quote from DF NathanBL’s matchmaking is restricted by platform/OS (i.e. 360 vs 360, Win vs Win, Linux vs Linux, etc).
The reason for this is that BL uses a deterministic peer-to-peer multiplayer model. In this model, there is no central/official server that makes all the important decisions and tells everyone else what happened. If there was, cross OS multiplayer would be much more possible. However, in the case of BL (and Iron Brigade), each player basically runs their own server and players only send their input to the other players. It’s as if everyone had their keyboards/mice/controllers plugged into a single machine. Except, they aren’t the same machine, but they have to act as if they are. What this means is that the game must be 100% deterministic, i.e. given the same inputs, each instance of the game must produce the same output. If the games don’t have the same output, then you get what we call a desync, which is sort of a butterfly effect where the games could continue, but each player would have an increasingly divergent version of the game.
In order to produce the exact same outputs, the game’s code needs to execute *exactly* the same on all of the machines involved. Any difference in how the process does, say, floating point math (i.e. PS3’s Cell vs Intel) would break that requirement. Even on machines with the same hardware (i.e. Windows vs Linux), we have to use different compilers and rely on different OSs. These differences in how, say, a compiler optimizes code can introduce subtle changes that will not be deterministic with the same code compiled on another processor.
It is, theoretically, possible to make a windows binary and a linux binary deterministic, but it’s a daunting proposition on a codebase as complex as Brutal Legend. It would require a vast investment of tech and QA, and would probably be quite fragile, easily broken by a subtle change in compiler behavior, OS update, etc.
Anyway, I hope that helps answer your question!

So, there you have it.  Each client sends state deltas to the others, and each client is expected to apply those deltas to the parameter lists of each object in play.  Then, each client's game engine is expected to play the resulting gameplay segment exactly as all the others (units spawn & die at the same time, attacks are issued & land in sync, etc.), and this is highly perturbed by engine variation, even compile-time optimization differences.

I can't say it's a happy result for me, but it's clear that they did not simply dismiss the feature, but did in fact put effort into discovering feasibility.

Beyond that, I'm conflicted... I'm not much of a multi-player kind of guy.  So, it shouldn't be a big deal.  But when I do, the two genres I enjoy are RTS and co-op RPG's (e.g., NWN1).  I've had a chat with some co-workers, regarding the PC release of BL, and they all pretty much agree that the game's RTS mode was not at all appropriate for a console (big surprise), and that the game is most fun to play with a gamepad for the action-adventure segments, and mouse/keyboard for the RTS battles.
Speedster May 8, 2013
Oooo, this looks like a proper Humble Bundle to me. Yes, we already have Psychonauts from an earlier HB, and Broken Age from the kickstarter, but I'm happy to see those other games really did get ported to Linux!
Orkultus May 8, 2013
Omg i want this; but i am so broke right now.
Svoboda May 8, 2013
Great bundle! Great company (Double Fine)! Great video! Support for Electronic Frontier Foundation! Tim Schafer is a good guy and totally deserves my $35 alone! 

just bought it for $35 and I recommend everyone else to do the same. Show your support when you can! Money talks and you have the opportunity. This is unprecented times for free open source platforms, so support while you can ;)
Alex V.Sharp May 8, 2013
Quoting: OrkultusOmg i want this; but i am so broke right now.
Welcome to the club... :(
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.
Buy Games
Buy games with our affiliate / partner links: